/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_generic.cpp Handling of generic feature callbacks. */ #include "stdafx.h" #include "debug.h" #include "newgrf_spritegroup.h" #include "industrytype.h" #include "core/random_func.hpp" #include "newgrf_sound.h" #include "water_map.h" #include "safeguards.h" /** Scope resolver for generic objects and properties. */ struct GenericScopeResolver : public ScopeResolver { CargoID cargo_type; uint8_t default_selection; uint8_t src_industry; ///< Source industry substitute type. 0xFF for "town", 0xFE for "unknown". uint8_t dst_industry; ///< Destination industry substitute type. 0xFF for "town", 0xFE for "unknown". uint8_t distance; AIConstructionEvent event; uint8_t count; uint8_t station_size; uint8_t feature; /** * Generic scope resolver. * @param ro Surrounding resolver. * @param ai_callback Callback comes from the AI. */ GenericScopeResolver(ResolverObject &ro, bool ai_callback) : ScopeResolver(ro), cargo_type(0), default_selection(0), src_industry(0), dst_industry(0), distance(0), event(), count(0), station_size(0), feature(GSF_INVALID), ai_callback(ai_callback) { } uint32_t GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool *available) const override; private: bool ai_callback; ///< Callback comes from the AI. }; /** Resolver object for generic objects/properties. */ struct GenericResolverObject : public ResolverObject { GenericScopeResolver generic_scope; GenericResolverObject(bool ai_callback, CallbackID callback = CBID_NO_CALLBACK); ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, uint8_t relative = 0) override { switch (scope) { case VSG_SCOPE_SELF: return &this->generic_scope; default: return ResolverObject::GetScope(scope, relative); } } GrfSpecFeature GetFeature() const override { return (GrfSpecFeature)this->generic_scope.feature; } uint32_t GetDebugID() const override { return 0; } }; struct GenericCallback { const GRFFile *file; const SpriteGroup *group; GenericCallback(const GRFFile *file, const SpriteGroup *group) : file(file), group(group) { } }; typedef std::list GenericCallbackList; static GenericCallbackList _gcl[GSF_END]; /** * Reset all generic feature callback sprite groups. */ void ResetGenericCallbacks() { for (auto &gcl : _gcl) { gcl.clear(); } } /** * Add a generic feature callback sprite group to the appropriate feature list. * @param feature The feature for the callback. * @param file The GRF of the callback. * @param group The sprite group of the callback. */ void AddGenericCallback(uint8_t feature, const GRFFile *file, const SpriteGroup *group) { if (feature >= lengthof(_gcl)) { GrfMsg(5, "AddGenericCallback: Unsupported feature 0x{:02X}", feature); return; } /* Generic feature callbacks are evaluated in reverse (i.e. the last group * to be added is evaluated first, etc) thus we push the group to the * beginning of the list so a standard iterator will do the right thing. */ _gcl[feature].push_front(GenericCallback(file, group)); } /* virtual */ uint32_t GenericScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool *available) const { if (this->ai_callback) { switch (variable) { case 0x40: return this->ro.grffile->cargo_map[this->cargo_type]; case 0x80: return this->cargo_type; case 0x81: return CargoSpec::Get(this->cargo_type)->bitnum; case 0x82: return this->default_selection; case 0x83: return this->src_industry; case 0x84: return this->dst_industry; case 0x85: return this->distance; case 0x86: return this->event; case 0x87: return this->count; case 0x88: return this->station_size; default: break; } } Debug(grf, 1, "Unhandled generic feature variable 0x{:02X}", variable); *available = false; return UINT_MAX; } /** * Generic resolver. * @param ai_callback Callback comes from the AI. * @param callback Callback ID. */ GenericResolverObject::GenericResolverObject(bool ai_callback, CallbackID callback) : ResolverObject(nullptr, callback), generic_scope(*this, ai_callback) { } /** * Follow a generic feature callback list and return the first successful * answer * @param feature GRF Feature of callback * @param object pre-populated resolver object * @param param1_grfv7 callback_param1 for GRFs up to version 7. * @param param1_grfv8 callback_param1 for GRFs from version 8 on. * @param[out] file Optionally returns the GRFFile which made the final decision for the callback result. May be nullptr if not required. * @return callback value if successful or CALLBACK_FAILED */ static uint16_t GetGenericCallbackResult(uint8_t feature, ResolverObject &object, uint32_t param1_grfv7, uint32_t param1_grfv8, const GRFFile **file) { assert(feature < lengthof(_gcl)); /* Test each feature callback sprite group. */ for (const auto &it : _gcl[feature]) { object.grffile = it.file; object.root_spritegroup = it.group; /* Set callback param based on GRF version. */ object.callback_param1 = it.file->grf_version >= 8 ? param1_grfv8 : param1_grfv7; uint16_t result = object.ResolveCallback(); if (result == CALLBACK_FAILED) continue; /* Return NewGRF file if necessary */ if (file != nullptr) *file = it.file; return result; } /* No callback returned a valid result, so we've failed. */ return CALLBACK_FAILED; } /** * 'Execute' an AI purchase selection callback * * @param feature GRF Feature to call callback for. * @param cargo_type Cargotype to pass to callback. (Variable 80) * @param default_selection 'Default selection' to pass to callback. (Variable 82) * @param src_industry 'Source industry type' to pass to callback. (Variable 83) * @param dst_industry 'Destination industry type' to pass to callback. (Variable 84) * @param distance 'Distance between source and destination' to pass to callback. (Variable 85) * @param event 'AI construction event' to pass to callback. (Variable 86) * @param count 'Construction number' to pass to callback. (Variable 87) * @param station_size 'Station size' to pass to callback. (Variable 88) * @param[out] file Optionally returns the GRFFile which made the final decision for the callback result. May be nullptr if not required. * @return callback value if successful or CALLBACK_FAILED */ uint16_t GetAiPurchaseCallbackResult(uint8_t feature, CargoID cargo_type, uint8_t default_selection, IndustryType src_industry, IndustryType dst_industry, uint8_t distance, AIConstructionEvent event, uint8_t count, uint8_t station_size, const GRFFile **file) { GenericResolverObject object(true, CBID_GENERIC_AI_PURCHASE_SELECTION); if (src_industry != IT_AI_UNKNOWN && src_industry != IT_AI_TOWN) { const IndustrySpec *is = GetIndustrySpec(src_industry); /* If this is no original industry, use the substitute type */ if (is->grf_prop.subst_id != INVALID_INDUSTRYTYPE) src_industry = is->grf_prop.subst_id; } if (dst_industry != IT_AI_UNKNOWN && dst_industry != IT_AI_TOWN) { const IndustrySpec *is = GetIndustrySpec(dst_industry); /* If this is no original industry, use the substitute type */ if (is->grf_prop.subst_id != INVALID_INDUSTRYTYPE) dst_industry = is->grf_prop.subst_id; } object.generic_scope.cargo_type = cargo_type; object.generic_scope.default_selection = default_selection; object.generic_scope.src_industry = src_industry; object.generic_scope.dst_industry = dst_industry; object.generic_scope.distance = distance; object.generic_scope.event = event; object.generic_scope.count = count; object.generic_scope.station_size = station_size; object.generic_scope.feature = feature; uint16_t callback = GetGenericCallbackResult(feature, object, 0, 0, file); if (callback != CALLBACK_FAILED) callback = GB(callback, 0, 8); return callback; } /** * 'Execute' the ambient sound effect callback. * @param tile Tile the sound effect should be generated for. */ void AmbientSoundEffectCallback(TileIndex tile) { assert(IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES) || IsTileType(tile, MP_WATER)); /* Only run every 1/200-th time. */ uint32_t r; // Save for later if (!Chance16R(1, 200, r) || !_settings_client.sound.ambient) return; /* Prepare resolver object. */ GenericResolverObject object(false, CBID_SOUNDS_AMBIENT_EFFECT); object.generic_scope.feature = GSF_SOUNDFX; uint32_t param1_v7 = GetTileType(tile) << 28 | Clamp(TileHeight(tile), 0, 15) << 24 | GB(r, 16, 8) << 16 | GetTerrainType(tile); uint32_t param1_v8 = GetTileType(tile) << 24 | GetTileZ(tile) << 16 | GB(r, 16, 8) << 8 | (HasTileWaterClass(tile) ? GetWaterClass(tile) : 0) << 3 | GetTerrainType(tile); /* Run callback. */ const GRFFile *grf_file; uint16_t callback = GetGenericCallbackResult(GSF_SOUNDFX, object, param1_v7, param1_v8, &grf_file); if (callback != CALLBACK_FAILED) PlayTileSound(grf_file, callback, tile); }