/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_base.h Base for all objects. */ #ifndef OBJECT_BASE_H #define OBJECT_BASE_H #include "core/pool_type.hpp" #include "object_type.h" #include "tilearea_type.h" #include "town_type.h" #include "timer/timer_game_calendar.h" typedef Pool ObjectPool; extern ObjectPool _object_pool; /** An object, such as transmitter, on the map. */ struct Object : ObjectPool::PoolItem<&_object_pool> { ObjectType type; ///< Type of the object Town *town; ///< Town the object is built in TileArea location; ///< Location of the object TimerGameCalendar::Date build_date; ///< Date of construction uint8_t colour; ///< Colour of the object, for display purpose uint8_t view; ///< The view setting for this object /** Make sure the object isn't zeroed. */ Object() {} /** Make sure the right destructor is called as well! */ ~Object() {} static Object *GetByTile(TileIndex tile); /** * Increment the count of objects for this type. * @param type ObjectType to increment * @pre type < NUM_OBJECTS */ static inline void IncTypeCount(ObjectType type) { assert(type < NUM_OBJECTS); counts[type]++; } /** * Decrement the count of objects for this type. * @param type ObjectType to decrement * @pre type < NUM_OBJECTS */ static inline void DecTypeCount(ObjectType type) { assert(type < NUM_OBJECTS); counts[type]--; } /** * Get the count of objects for this type. * @param type ObjectType to query * @pre type < NUM_OBJECTS */ static inline uint16_t GetTypeCount(ObjectType type) { assert(type < NUM_OBJECTS); return counts[type]; } /** Resets object counts. */ static inline void ResetTypeCounts() { memset(&counts, 0, sizeof(counts)); } protected: static uint16_t counts[NUM_OBJECTS]; ///< Number of objects per type ingame }; /** * Keeps track of removed objects during execution/testruns of commands. */ struct ClearedObjectArea { TileIndex first_tile; ///< The first tile being cleared, which then causes the whole object to be cleared. TileArea area; ///< The area of the object. }; ClearedObjectArea *FindClearedObject(TileIndex tile); extern std::vector _cleared_object_areas; #endif /* OBJECT_BASE_H */