/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_map.h Map accessors for object tiles. */ #ifndef OBJECT_MAP_H #define OBJECT_MAP_H #include "water_map.h" #include "object_type.h" ObjectType GetObjectType(Tile t); /** * Check whether the object on a tile is of a specific type. * @param t Tile to test. * @param type Type to test. * @pre IsTileType(t, MP_OBJECT) * @return True if type matches. */ inline bool IsObjectType(Tile t, ObjectType type) { return GetObjectType(t) == type; } /** * Check whether a tile is a object tile of a specific type. * @param t Tile to test. * @param type Type to test. * @return True if type matches. */ inline bool IsObjectTypeTile(Tile t, ObjectType type) { return IsTileType(t, MP_OBJECT) && GetObjectType(t) == type; } /** * Get the index of which object this tile is attached to. * @param t the tile * @pre IsTileType(t, MP_OBJECT) * @return The ObjectID of the object. */ inline ObjectID GetObjectIndex(Tile t) { assert(IsTileType(t, MP_OBJECT)); return t.m2() | t.m5() << 16; } /** * Get the random bits of this tile. * @param t The tile to get the bits for. * @pre IsTileType(t, MP_OBJECT) * @return The random bits. */ inline uint8_t GetObjectRandomBits(Tile t) { assert(IsTileType(t, MP_OBJECT)); return t.m3(); } /** * Make an Object tile. * @param t The tile to make and object tile. * @param o The new owner of the tile. * @param index Index to the object. * @param wc Water class for this object. * @param random Random data to store on the tile */ inline void MakeObject(Tile t, Owner o, ObjectID index, WaterClass wc, uint8_t random) { SetTileType(t, MP_OBJECT); SetTileOwner(t, o); SetWaterClass(t, wc); t.m2() = index; t.m3() = random; t.m4() = 0; t.m5() = index >> 16; SB(t.m6(), 2, 4, 0); t.m7() = 0; } #endif /* OBJECT_MAP_H */