/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_type.h Types related to object tiles. */ #ifndef OBJECT_TYPE_H #define OBJECT_TYPE_H /** Types of objects. */ typedef uint16_t ObjectType; static const ObjectType OBJECT_TRANSMITTER = 0; ///< The large antenna static const ObjectType OBJECT_LIGHTHOUSE = 1; ///< The nice lighthouse static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag' static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall static const ObjectType NUM_OBJECTS_PER_GRF = NUM_OBJECTS; ///< Number of supported objects per NewGRF static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object /** Unique identifier for an object. */ typedef uint32_t ObjectID; struct Object; struct ObjectSpec; static const ObjectID INVALID_OBJECT = 0xFFFFFFFF; ///< An invalid object #endif /* OBJECT_TYPE_H */