/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file order_base.h Base class for orders. */ #ifndef ORDER_BASE_H #define ORDER_BASE_H #include "order_type.h" #include "core/pool_type.hpp" #include "core/bitmath_func.hpp" #include "cargo_type.h" #include "depot_type.h" #include "station_type.h" #include "vehicle_type.h" #include "timer/timer_game_tick.h" #include "saveload/saveload.h" typedef Pool OrderPool; typedef Pool OrderListPool; extern OrderPool _order_pool; extern OrderListPool _orderlist_pool; template class EndianBufferWriter; /* If you change this, keep in mind that it is saved on 3 places: * - Load_ORDR, all the global orders * - Vehicle -> current_order * - REF_ORDER (all REFs are currently limited to 16 bits!!) */ struct Order : OrderPool::PoolItem<&_order_pool> { private: friend struct VEHSChunkHandler; ///< Loading of ancient vehicles. friend SaveLoadTable GetOrderDescription(); ///< Saving and loading of orders. /* So we can use private/protected variables in the saveload code */ friend class SlVehicleCommon; friend class SlVehicleDisaster; template friend EndianBufferWriter &operator <<(EndianBufferWriter &buffer, const Order &data); friend class EndianBufferReader &operator >>(class EndianBufferReader &buffer, Order &order); uint8_t type = 0; ///< The type of order + non-stop flags uint8_t flags = 0; ///< Load/unload types, depot order/action types. DestinationID dest = 0; ///< The destination of the order. CargoID refit_cargo = CARGO_NO_REFIT; ///< Refit CargoID uint16_t wait_time = 0; ///< How long in ticks to wait at the destination. uint16_t travel_time = 0; ///< How long in ticks the journey to this destination should take. uint16_t max_speed = UINT16_MAX; ///< How fast the vehicle may go on the way to the destination. public: Order *next = nullptr; ///< Pointer to next order. If nullptr, end of list Order() {} Order(uint8_t type, uint8_t flags, DestinationID dest) : type(type), flags(flags), dest(dest) {} ~Order(); /** * Check whether this order is of the given type. * @param type the type to check against. * @return true if the order matches. */ inline bool IsType(OrderType type) const { return this->GetType() == type; } /** * Get the type of order of this order. * @return the order type. */ inline OrderType GetType() const { return (OrderType)GB(this->type, 0, 4); } void Free(); void MakeGoToStation(StationID destination); void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type = ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action = ODATF_SERVICE_ONLY, CargoID cargo = CARGO_NO_REFIT); void MakeGoToWaypoint(StationID destination); void MakeLoading(bool ordered); void MakeLeaveStation(); void MakeDummy(); void MakeConditional(VehicleOrderID order); void MakeImplicit(StationID destination); /** * Is this a 'goto' order with a real destination? * @return True if the type is either #OT_GOTO_WAYPOINT, #OT_GOTO_DEPOT or #OT_GOTO_STATION. */ inline bool IsGotoOrder() const { return IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION); } /** * Gets the destination of this order. * @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION). * @return the destination of the order. */ inline DestinationID GetDestination() const { return this->dest; } /** * Sets the destination of this order. * @param destination the new destination of the order. * @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION). */ inline void SetDestination(DestinationID destination) { this->dest = destination; } /** * Is this order a refit order. * @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION) * @return true if a refit should happen. */ inline bool IsRefit() const { return this->refit_cargo < NUM_CARGO || this->refit_cargo == CARGO_AUTO_REFIT; } /** * Is this order a auto-refit order. * @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION) * @return true if a auto-refit should happen. */ inline bool IsAutoRefit() const { return this->refit_cargo == CARGO_AUTO_REFIT; } /** * Get the cargo to to refit to. * @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION) * @return the cargo type. */ inline CargoID GetRefitCargo() const { return this->refit_cargo; } void SetRefit(CargoID cargo); /** How must the consist be loaded? */ inline OrderLoadFlags GetLoadType() const { return (OrderLoadFlags)GB(this->flags, 4, 3); } /** How must the consist be unloaded? */ inline OrderUnloadFlags GetUnloadType() const { return (OrderUnloadFlags)GB(this->flags, 0, 3); } /** At which stations must we stop? */ inline OrderNonStopFlags GetNonStopType() const { return (OrderNonStopFlags)GB(this->type, 6, 2); } /** Where must we stop at the platform? */ inline OrderStopLocation GetStopLocation() const { return (OrderStopLocation)GB(this->type, 4, 2); } /** What caused us going to the depot? */ inline OrderDepotTypeFlags GetDepotOrderType() const { return (OrderDepotTypeFlags)GB(this->flags, 0, 3); } /** What are we going to do when in the depot. */ inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 3, 4); } /** What variable do we have to compare? */ inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); } /** What is the comparator to use? */ inline OrderConditionComparator GetConditionComparator() const { return (OrderConditionComparator)GB(this->type, 5, 3); } /** Get the order to skip to. */ inline VehicleOrderID GetConditionSkipToOrder() const { return this->flags; } /** Get the value to base the skip on. */ inline uint16_t GetConditionValue() const { return GB(this->dest, 0, 11); } /** Set how the consist must be loaded. */ inline void SetLoadType(OrderLoadFlags load_type) { SB(this->flags, 4, 3, load_type); } /** Set how the consist must be unloaded. */ inline void SetUnloadType(OrderUnloadFlags unload_type) { SB(this->flags, 0, 3, unload_type); } /** Set whether we must stop at stations or not. */ inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->type, 6, 2, non_stop_type); } /** Set where we must stop at the platform. */ inline void SetStopLocation(OrderStopLocation stop_location) { SB(this->type, 4, 2, stop_location); } /** Set the cause to go to the depot. */ inline void SetDepotOrderType(OrderDepotTypeFlags depot_order_type) { SB(this->flags, 0, 3, depot_order_type); } /** Set what we are going to do in the depot. */ inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 3, 4, depot_service_type); } /** Set variable we have to compare. */ inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); } /** Set the comparator to use. */ inline void SetConditionComparator(OrderConditionComparator condition_comparator) { SB(this->type, 5, 3, condition_comparator); } /** Get the order to skip to. */ inline void SetConditionSkipToOrder(VehicleOrderID order_id) { this->flags = order_id; } /** Set the value to base the skip on. */ inline void SetConditionValue(uint16_t value) { SB(this->dest, 0, 11, value); } /* As conditional orders write their "skip to" order all over the flags, we cannot check the * flags to find out if timetabling is enabled. However, as conditional orders are never * autofilled we can be sure that any non-zero values for their wait_time and travel_time are * explicitly set (but travel_time is actually unused for conditionals). */ /** Does this order have an explicit wait time set? */ inline bool IsWaitTimetabled() const { return this->IsType(OT_CONDITIONAL) ? this->wait_time > 0 : HasBit(this->flags, 3); } /** Does this order have an explicit travel time set? */ inline bool IsTravelTimetabled() const { return this->IsType(OT_CONDITIONAL) ? this->travel_time > 0 : HasBit(this->flags, 7); } /** Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled. */ inline uint16_t GetTimetabledWait() const { return this->IsWaitTimetabled() ? this->wait_time : 0; } /** Get the time in ticks a vehicle should take to reach the destination or 0 if it's not timetabled. */ inline uint16_t GetTimetabledTravel() const { return this->IsTravelTimetabled() ? this->travel_time : 0; } /** Get the time in ticks a vehicle will probably wait at the destination (timetabled or not). */ inline uint16_t GetWaitTime() const { return this->wait_time; } /** Get the time in ticks a vehicle will probably take to reach the destination (timetabled or not). */ inline uint16_t GetTravelTime() const { return this->travel_time; } /** * Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the * destination. * @return maximum speed. */ inline uint16_t GetMaxSpeed() const { return this->max_speed; } /** Set if the wait time is explicitly timetabled (unless the order is conditional). */ inline void SetWaitTimetabled(bool timetabled) { if (!this->IsType(OT_CONDITIONAL)) SB(this->flags, 3, 1, timetabled ? 1 : 0); } /** Set if the travel time is explicitly timetabled (unless the order is conditional). */ inline void SetTravelTimetabled(bool timetabled) { if (!this->IsType(OT_CONDITIONAL)) SB(this->flags, 7, 1, timetabled ? 1 : 0); } /** * Set the time in ticks to wait at the destination. * @param time Time to set as wait time. */ inline void SetWaitTime(uint16_t time) { this->wait_time = time; } /** * Set the time in ticks to take for travelling to the destination. * @param time Time to set as travel time. */ inline void SetTravelTime(uint16_t time) { this->travel_time = time; } /** * Set the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the * destination. * @param speed Speed to be set. */ inline void SetMaxSpeed(uint16_t speed) { this->max_speed = speed; } bool ShouldStopAtStation(const Vehicle *v, StationID station) const; bool CanLoadOrUnload() const; bool CanLeaveWithCargo(bool has_cargo) const; TileIndex GetLocation(const Vehicle *v, bool airport = false) const; /** Checks if travel_time and wait_time apply to this order and if they are timetabled. */ inline bool IsCompletelyTimetabled() const { if (!this->IsTravelTimetabled() && !this->IsType(OT_CONDITIONAL)) return false; if (!this->IsWaitTimetabled() && this->IsType(OT_GOTO_STATION) && !(this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) { return false; } return true; } void AssignOrder(const Order &other); bool Equals(const Order &other) const; uint32_t Pack() const; uint16_t MapOldOrder() const; void ConvertFromOldSavegame(); }; void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord); void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord); /** * Shared order list linking together the linked list of orders and the list * of vehicles sharing this order list. */ struct OrderList : OrderListPool::PoolItem<&_orderlist_pool> { private: friend void AfterLoadVehicles(bool part_of_load); ///< For instantiating the shared vehicle chain friend SaveLoadTable GetOrderListDescription(); ///< Saving and loading of order lists. Order *first; ///< First order of the order list. VehicleOrderID num_orders; ///< NOSAVE: How many orders there are in the list. VehicleOrderID num_manual_orders; ///< NOSAVE: How many manually added orders are there in the list. uint num_vehicles; ///< NOSAVE: Number of vehicles that share this order list. Vehicle *first_shared; ///< NOSAVE: pointer to the first vehicle in the shared order chain. TimerGameTick::Ticks timetable_duration; ///< NOSAVE: Total timetabled duration of the order list. TimerGameTick::Ticks total_duration; ///< NOSAVE: Total (timetabled or not) duration of the order list. public: /** Default constructor producing an invalid order list. */ OrderList(VehicleOrderID num_orders = INVALID_VEH_ORDER_ID) : first(nullptr), num_orders(num_orders), num_manual_orders(0), num_vehicles(0), first_shared(nullptr), timetable_duration(0), total_duration(0) { } /** * Create an order list with the given order chain for the given vehicle. * @param chain pointer to the first order of the order chain * @param v any vehicle using this orderlist */ OrderList(Order *chain, Vehicle *v) { this->Initialize(chain, v); } /** Destructor. Invalidates OrderList for re-usage by the pool. */ ~OrderList() {} void Initialize(Order *chain, Vehicle *v); void RecalculateTimetableDuration(); /** * Get the first order of the order chain. * @return the first order of the chain. */ inline Order *GetFirstOrder() const { return this->first; } Order *GetOrderAt(int index) const; /** * Get the last order of the order chain. * @return the last order of the chain. */ inline Order *GetLastOrder() const { return this->GetOrderAt(this->num_orders - 1); } /** * Get the order after the given one or the first one, if the given one is the * last one. * @param curr Order to find the next one for. * @return Next order. */ inline const Order *GetNext(const Order *curr) const { return (curr->next == nullptr) ? this->GetFirstOrder() : curr->next; } /** * Get number of orders in the order list. * @return number of orders in the chain. */ inline VehicleOrderID GetNumOrders() const { return this->num_orders; } /** * Get number of manually added orders in the order list. * @return number of manual orders in the chain. */ inline VehicleOrderID GetNumManualOrders() const { return this->num_manual_orders; } StationIDStack GetNextStoppingStation(const Vehicle *v, const Order *first = nullptr, uint hops = 0) const; const Order *GetNextDecisionNode(const Order *next, uint hops) const; void InsertOrderAt(Order *new_order, int index); void DeleteOrderAt(int index); void MoveOrder(int from, int to); /** * Is this a shared order list? * @return whether this order list is shared among multiple vehicles */ inline bool IsShared() const { return this->num_vehicles > 1; }; /** * Get the first vehicle of this vehicle chain. * @return the first vehicle of the chain. */ inline Vehicle *GetFirstSharedVehicle() const { return this->first_shared; } /** * Return the number of vehicles that share this orders list * @return the count of vehicles that use this shared orders list */ inline uint GetNumVehicles() const { return this->num_vehicles; } /** * Adds the given vehicle to this shared order list. * @note This is supposed to be called after the vehicle has been inserted * into the shared vehicle chain. * @param v vehicle to add to the list */ inline void AddVehicle([[maybe_unused]] Vehicle *v) { ++this->num_vehicles; } void RemoveVehicle(Vehicle *v); bool IsCompleteTimetable() const; /** * Gets the total duration of the vehicles timetable or Ticks::INVALID_TICKS is the timetable is not complete. * @return total timetable duration or Ticks::INVALID_TICKS for incomplete timetables */ inline TimerGameTick::Ticks GetTimetableTotalDuration() const { return this->IsCompleteTimetable() ? this->timetable_duration : Ticks::INVALID_TICKS; } /** * Gets the known duration of the vehicles timetable even if the timetable is not complete. * @return known timetable duration */ inline TimerGameTick::Ticks GetTimetableDurationIncomplete() const { return this->timetable_duration; } /** * Gets the known duration of the vehicles orders, timetabled or not. * @return known order duration. */ inline TimerGameTick::Ticks GetTotalDuration() const { return this->total_duration; } /** * Must be called if an order's timetable is changed to update internal book keeping. * @param delta By how many ticks has the timetable duration changed */ void UpdateTimetableDuration(TimerGameTick::Ticks delta) { this->timetable_duration += delta; } /** * Must be called if an order's timetable is changed to update internal book keeping. * @param delta By how many ticks has the total duration changed */ void UpdateTotalDuration(TimerGameTick::Ticks delta) { this->total_duration += delta; } void FreeChain(bool keep_orderlist = false); void DebugCheckSanity() const; }; #endif /* ORDER_BASE_H */