/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file order_cmd.cpp Handling of orders. */ #include "stdafx.h" #include "debug.h" #include "command_func.h" #include "company_func.h" #include "news_func.h" #include "strings_func.h" #include "timetable.h" #include "vehicle_func.h" #include "depot_base.h" #include "core/pool_func.hpp" #include "core/random_func.hpp" #include "aircraft.h" #include "roadveh.h" #include "station_base.h" #include "waypoint_base.h" #include "company_base.h" #include "order_backup.h" #include "cheat_type.h" #include "order_cmd.h" #include "train_cmd.h" #include "table/strings.h" #include "safeguards.h" /* DestinationID must be at least as large as every these below, because it can * be any of them */ static_assert(sizeof(DestinationID) >= sizeof(DepotID)); static_assert(sizeof(DestinationID) >= sizeof(StationID)); OrderPool _order_pool("Order"); INSTANTIATE_POOL_METHODS(Order) OrderListPool _orderlist_pool("OrderList"); INSTANTIATE_POOL_METHODS(OrderList) /** Clean everything up. */ Order::~Order() { if (CleaningPool()) return; /* We can visit oil rigs and buoys that are not our own. They will be shown in * the list of stations. So, we need to invalidate that window if needed. */ if (this->IsType(OT_GOTO_STATION) || this->IsType(OT_GOTO_WAYPOINT)) { BaseStation *bs = BaseStation::GetIfValid(this->GetDestination()); if (bs != nullptr && bs->owner == OWNER_NONE) InvalidateWindowClassesData(WC_STATION_LIST, 0); } } /** * 'Free' the order * @note ONLY use on "current_order" vehicle orders! */ void Order::Free() { this->type = OT_NOTHING; this->flags = 0; this->dest = 0; this->next = nullptr; } /** * Makes this order a Go To Station order. * @param destination the station to go to. */ void Order::MakeGoToStation(StationID destination) { this->type = OT_GOTO_STATION; this->flags = 0; this->dest = destination; } /** * Makes this order a Go To Depot order. * @param destination the depot to go to. * @param order is this order a 'default' order, or an overridden vehicle order? * @param non_stop_type how to get to the depot? * @param action what to do in the depot? * @param cargo the cargo type to change to. */ void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type, OrderDepotActionFlags action, CargoID cargo) { this->type = OT_GOTO_DEPOT; this->SetDepotOrderType(order); this->SetDepotActionType(action); this->SetNonStopType(non_stop_type); this->dest = destination; this->SetRefit(cargo); } /** * Makes this order a Go To Waypoint order. * @param destination the waypoint to go to. */ void Order::MakeGoToWaypoint(StationID destination) { this->type = OT_GOTO_WAYPOINT; this->flags = 0; this->dest = destination; } /** * Makes this order a Loading order. * @param ordered is this an ordered stop? */ void Order::MakeLoading(bool ordered) { this->type = OT_LOADING; if (!ordered) this->flags = 0; } /** * Makes this order a Leave Station order. */ void Order::MakeLeaveStation() { this->type = OT_LEAVESTATION; this->flags = 0; } /** * Makes this order a Dummy order. */ void Order::MakeDummy() { this->type = OT_DUMMY; this->flags = 0; } /** * Makes this order an conditional order. * @param order the order to jump to. */ void Order::MakeConditional(VehicleOrderID order) { this->type = OT_CONDITIONAL; this->flags = order; this->dest = 0; } /** * Makes this order an implicit order. * @param destination the station to go to. */ void Order::MakeImplicit(StationID destination) { this->type = OT_IMPLICIT; this->dest = destination; } /** * Make this depot/station order also a refit order. * @param cargo the cargo type to change to. * @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION). */ void Order::SetRefit(CargoID cargo) { this->refit_cargo = cargo; } /** * Does this order have the same type, flags and destination? * @param other the second order to compare to. * @return true if the type, flags and destination match. */ bool Order::Equals(const Order &other) const { /* In case of go to nearest depot orders we need "only" compare the flags * with the other and not the nearest depot order bit or the actual * destination because those get clear/filled in during the order * evaluation. If we do not do this the order will continuously be seen as * a different order and it will try to find a "nearest depot" every tick. */ if ((this->IsType(OT_GOTO_DEPOT) && this->type == other.type) && ((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0 || (other.GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0)) { return this->GetDepotOrderType() == other.GetDepotOrderType() && (this->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) == (other.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT); } return this->type == other.type && this->flags == other.flags && this->dest == other.dest; } /** * Pack this order into a 32 bits integer, or actually only * the type, flags and destination. * @return the packed representation. * @note unpacking is done in the constructor. */ uint32_t Order::Pack() const { return this->dest << 16 | this->flags << 8 | this->type; } /** * Pack this order into a 16 bits integer as close to the TTD * representation as possible. * @return the TTD-like packed representation. */ uint16_t Order::MapOldOrder() const { uint16_t order = this->GetType(); switch (this->type) { case OT_GOTO_STATION: if (this->GetUnloadType() & OUFB_UNLOAD) SetBit(order, 5); if (this->GetLoadType() & OLFB_FULL_LOAD) SetBit(order, 6); if (this->GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS) SetBit(order, 7); order |= GB(this->GetDestination(), 0, 8) << 8; break; case OT_GOTO_DEPOT: if (!(this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) SetBit(order, 6); SetBit(order, 7); order |= GB(this->GetDestination(), 0, 8) << 8; break; case OT_LOADING: if (this->GetLoadType() & OLFB_FULL_LOAD) SetBit(order, 6); break; } return order; } /** * * Updates the widgets of a vehicle which contains the order-data * */ void InvalidateVehicleOrder(const Vehicle *v, int data) { SetWindowDirty(WC_VEHICLE_VIEW, v->index); if (data != 0) { /* Calls SetDirty() too */ InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data); InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data); return; } SetWindowDirty(WC_VEHICLE_ORDERS, v->index); SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index); } /** * * Assign data to an order (from another order) * This function makes sure that the index is maintained correctly * @param other the data to copy (except next pointer). * */ void Order::AssignOrder(const Order &other) { this->type = other.type; this->flags = other.flags; this->dest = other.dest; this->refit_cargo = other.refit_cargo; this->wait_time = other.wait_time; this->travel_time = other.travel_time; this->max_speed = other.max_speed; } /** * Recomputes everything. * @param chain first order in the chain * @param v one of vehicle that is using this orderlist */ void OrderList::Initialize(Order *chain, Vehicle *v) { this->first = chain; this->first_shared = v; this->num_orders = 0; this->num_manual_orders = 0; this->num_vehicles = 1; this->timetable_duration = 0; for (Order *o = this->first; o != nullptr; o = o->next) { ++this->num_orders; if (!o->IsType(OT_IMPLICIT)) ++this->num_manual_orders; this->total_duration += o->GetWaitTime() + o->GetTravelTime(); } this->RecalculateTimetableDuration(); for (Vehicle *u = this->first_shared->PreviousShared(); u != nullptr; u = u->PreviousShared()) { ++this->num_vehicles; this->first_shared = u; } for (const Vehicle *u = v->NextShared(); u != nullptr; u = u->NextShared()) ++this->num_vehicles; } /** * Recomputes Timetable duration. * Split out into a separate function so it can be used by afterload. */ void OrderList::RecalculateTimetableDuration() { this->timetable_duration = 0; for (Order *o = this->first; o != nullptr; o = o->next) { this->timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel(); } } /** * Free a complete order chain. * @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList. * @note do not use on "current_order" vehicle orders! */ void OrderList::FreeChain(bool keep_orderlist) { Order *next; for (Order *o = this->first; o != nullptr; o = next) { next = o->next; delete o; } if (keep_orderlist) { this->first = nullptr; this->num_orders = 0; this->num_manual_orders = 0; this->timetable_duration = 0; } else { delete this; } } /** * Get a certain order of the order chain. * @param index zero-based index of the order within the chain. * @return the order at position index. */ Order *OrderList::GetOrderAt(int index) const { if (index < 0) return nullptr; Order *order = this->first; while (order != nullptr && index-- > 0) { order = order->next; } return order; } /** * Get the next order which will make the given vehicle stop at a station * or refit at a depot or evaluate a non-trivial condition. * @param next The order to start looking at. * @param hops The number of orders we have already looked at. * @return Either of * \li a station order * \li a refitting depot order * \li a non-trivial conditional order * \li nullptr if the vehicle won't stop anymore. */ const Order *OrderList::GetNextDecisionNode(const Order *next, uint hops) const { if (hops > this->GetNumOrders() || next == nullptr) return nullptr; if (next->IsType(OT_CONDITIONAL)) { if (next->GetConditionVariable() != OCV_UNCONDITIONALLY) return next; /* We can evaluate trivial conditions right away. They're conceptually * the same as regular order progression. */ return this->GetNextDecisionNode( this->GetOrderAt(next->GetConditionSkipToOrder()), hops + 1); } if (next->IsType(OT_GOTO_DEPOT)) { if ((next->GetDepotActionType() & ODATFB_HALT) != 0) return nullptr; if (next->IsRefit()) return next; } if (!next->CanLoadOrUnload()) { return this->GetNextDecisionNode(this->GetNext(next), hops + 1); } return next; } /** * Recursively determine the next deterministic station to stop at. * @param v The vehicle we're looking at. * @param first Order to start searching at or nullptr to start at cur_implicit_order_index + 1. * @param hops Number of orders we have already looked at. * @return Next stopping station or INVALID_STATION. * @pre The vehicle is currently loading and v->last_station_visited is meaningful. * @note This function may draw a random number. Don't use it from the GUI. */ StationIDStack OrderList::GetNextStoppingStation(const Vehicle *v, const Order *first, uint hops) const { const Order *next = first; if (first == nullptr) { next = this->GetOrderAt(v->cur_implicit_order_index); if (next == nullptr) { next = this->GetFirstOrder(); if (next == nullptr) return INVALID_STATION; } else { /* GetNext never returns nullptr if there is a valid station in the list. * As the given "next" is already valid and a station in the list, we * don't have to check for nullptr here. */ next = this->GetNext(next); assert(next != nullptr); } } do { next = this->GetNextDecisionNode(next, ++hops); /* Resolve possibly nested conditionals by estimation. */ while (next != nullptr && next->IsType(OT_CONDITIONAL)) { /* We return both options of conditional orders. */ const Order *skip_to = this->GetNextDecisionNode( this->GetOrderAt(next->GetConditionSkipToOrder()), hops); const Order *advance = this->GetNextDecisionNode( this->GetNext(next), hops); if (advance == nullptr || advance == first || skip_to == advance) { next = (skip_to == first) ? nullptr : skip_to; } else if (skip_to == nullptr || skip_to == first) { next = (advance == first) ? nullptr : advance; } else { StationIDStack st1 = this->GetNextStoppingStation(v, skip_to, hops); StationIDStack st2 = this->GetNextStoppingStation(v, advance, hops); while (!st2.IsEmpty()) st1.Push(st2.Pop()); return st1; } ++hops; } /* Don't return a next stop if the vehicle has to unload everything. */ if (next == nullptr || ((next->IsType(OT_GOTO_STATION) || next->IsType(OT_IMPLICIT)) && next->GetDestination() == v->last_station_visited && (next->GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) != 0)) { return INVALID_STATION; } } while (next->IsType(OT_GOTO_DEPOT) || next->GetDestination() == v->last_station_visited); return next->GetDestination(); } /** * Insert a new order into the order chain. * @param new_order is the order to insert into the chain. * @param index is the position where the order is supposed to be inserted. */ void OrderList::InsertOrderAt(Order *new_order, int index) { if (this->first == nullptr) { this->first = new_order; } else { if (index == 0) { /* Insert as first or only order */ new_order->next = this->first; this->first = new_order; } else if (index >= this->num_orders) { /* index is after the last order, add it to the end */ this->GetLastOrder()->next = new_order; } else { /* Put the new order in between */ Order *order = this->GetOrderAt(index - 1); new_order->next = order->next; order->next = new_order; } } ++this->num_orders; if (!new_order->IsType(OT_IMPLICIT)) ++this->num_manual_orders; this->timetable_duration += new_order->GetTimetabledWait() + new_order->GetTimetabledTravel(); this->total_duration += new_order->GetWaitTime() + new_order->GetTravelTime(); /* We can visit oil rigs and buoys that are not our own. They will be shown in * the list of stations. So, we need to invalidate that window if needed. */ if (new_order->IsType(OT_GOTO_STATION) || new_order->IsType(OT_GOTO_WAYPOINT)) { BaseStation *bs = BaseStation::Get(new_order->GetDestination()); if (bs->owner == OWNER_NONE) InvalidateWindowClassesData(WC_STATION_LIST, 0); } } /** * Remove an order from the order list and delete it. * @param index is the position of the order which is to be deleted. */ void OrderList::DeleteOrderAt(int index) { if (index >= this->num_orders) return; Order *to_remove; if (index == 0) { to_remove = this->first; this->first = to_remove->next; } else { Order *prev = GetOrderAt(index - 1); to_remove = prev->next; prev->next = to_remove->next; } --this->num_orders; if (!to_remove->IsType(OT_IMPLICIT)) --this->num_manual_orders; this->timetable_duration -= (to_remove->GetTimetabledWait() + to_remove->GetTimetabledTravel()); this->total_duration -= (to_remove->GetWaitTime() + to_remove->GetTravelTime()); delete to_remove; } /** * Move an order to another position within the order list. * @param from is the zero-based position of the order to move. * @param to is the zero-based position where the order is moved to. */ void OrderList::MoveOrder(int from, int to) { if (from >= this->num_orders || to >= this->num_orders || from == to) return; Order *moving_one; /* Take the moving order out of the pointer-chain */ if (from == 0) { moving_one = this->first; this->first = moving_one->next; } else { Order *one_before = GetOrderAt(from - 1); moving_one = one_before->next; one_before->next = moving_one->next; } /* Insert the moving_order again in the pointer-chain */ if (to == 0) { moving_one->next = this->first; this->first = moving_one; } else { Order *one_before = GetOrderAt(to - 1); moving_one->next = one_before->next; one_before->next = moving_one; } } /** * Removes the vehicle from the shared order list. * @note This is supposed to be called when the vehicle is still in the chain * @param v vehicle to remove from the list */ void OrderList::RemoveVehicle(Vehicle *v) { --this->num_vehicles; if (v == this->first_shared) this->first_shared = v->NextShared(); } /** * Checks whether all orders of the list have a filled timetable. * @return whether all orders have a filled timetable. */ bool OrderList::IsCompleteTimetable() const { for (Order *o = this->first; o != nullptr; o = o->next) { /* Implicit orders are, by definition, not timetabled. */ if (o->IsType(OT_IMPLICIT)) continue; if (!o->IsCompletelyTimetabled()) return false; } return true; } #ifdef WITH_ASSERT /** * Checks for internal consistency of order list. Triggers assertion if something is wrong. */ void OrderList::DebugCheckSanity() const { VehicleOrderID check_num_orders = 0; VehicleOrderID check_num_manual_orders = 0; uint check_num_vehicles = 0; TimerGameTick::Ticks check_timetable_duration = 0; TimerGameTick::Ticks check_total_duration = 0; Debug(misc, 6, "Checking OrderList {} for sanity...", this->index); for (const Order *o = this->first; o != nullptr; o = o->next) { ++check_num_orders; if (!o->IsType(OT_IMPLICIT)) ++check_num_manual_orders; check_timetable_duration += o->GetTimetabledWait() + o->GetTimetabledTravel(); check_total_duration += o->GetWaitTime() + o->GetTravelTime(); } assert(this->num_orders == check_num_orders); assert(this->num_manual_orders == check_num_manual_orders); assert(this->timetable_duration == check_timetable_duration); assert(this->total_duration == check_total_duration); for (const Vehicle *v = this->first_shared; v != nullptr; v = v->NextShared()) { ++check_num_vehicles; assert(v->orders == this); } assert(this->num_vehicles == check_num_vehicles); Debug(misc, 6, "... detected {} orders ({} manual), {} vehicles, {} timetabled, {} total", (uint)this->num_orders, (uint)this->num_manual_orders, this->num_vehicles, this->timetable_duration, this->total_duration); } #endif /** * Checks whether the order goes to a station or not, i.e. whether the * destination is a station * @param v the vehicle to check for * @param o the order to check * @return true if the destination is a station */ static inline bool OrderGoesToStation(const Vehicle *v, const Order *o) { return o->IsType(OT_GOTO_STATION) || (v->type == VEH_AIRCRAFT && o->IsType(OT_GOTO_DEPOT) && o->GetDestination() != INVALID_STATION); } /** * Delete all news items regarding defective orders about a vehicle * This could kill still valid warnings (for example about void order when just * another order gets added), but assume the company will notice the problems, * when they're changing the orders. */ static void DeleteOrderWarnings(const Vehicle *v) { DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS); DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_VOID_ORDER); DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY); DeleteVehicleNews(v->index, STR_NEWS_VEHICLE_HAS_INVALID_ENTRY); DeleteVehicleNews(v->index, STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY); } /** * Returns a tile somewhat representing the order destination (not suitable for pathfinding). * @param v The vehicle to get the location for. * @param airport Get the airport tile and not the station location for aircraft. * @return destination of order, or INVALID_TILE if none. */ TileIndex Order::GetLocation(const Vehicle *v, bool airport) const { switch (this->GetType()) { case OT_GOTO_WAYPOINT: case OT_GOTO_STATION: case OT_IMPLICIT: if (airport && v->type == VEH_AIRCRAFT) return Station::Get(this->GetDestination())->airport.tile; return BaseStation::Get(this->GetDestination())->xy; case OT_GOTO_DEPOT: if (this->GetDestination() == INVALID_DEPOT) return INVALID_TILE; return (v->type == VEH_AIRCRAFT) ? Station::Get(this->GetDestination())->xy : Depot::Get(this->GetDestination())->xy; default: return INVALID_TILE; } } /** * Get the distance between two orders of a vehicle. Conditional orders are resolved * and the bigger distance of the two order branches is returned. * @param prev Origin order. * @param cur Destination order. * @param v The vehicle to get the distance for. * @param conditional_depth Internal param for resolving conditional orders. * @return Maximum distance between the two orders. */ uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle *v, int conditional_depth) { if (cur->IsType(OT_CONDITIONAL)) { if (conditional_depth > v->GetNumOrders()) return 0; conditional_depth++; int dist1 = GetOrderDistance(prev, v->GetOrder(cur->GetConditionSkipToOrder()), v, conditional_depth); int dist2 = GetOrderDistance(prev, cur->next == nullptr ? v->orders->GetFirstOrder() : cur->next, v, conditional_depth); return std::max(dist1, dist2); } TileIndex prev_tile = prev->GetLocation(v, true); TileIndex cur_tile = cur->GetLocation(v, true); if (prev_tile == INVALID_TILE || cur_tile == INVALID_TILE) return 0; return v->type == VEH_AIRCRAFT ? DistanceSquare(prev_tile, cur_tile) : DistanceManhattan(prev_tile, cur_tile); } /** * Add an order to the orderlist of a vehicle. * @param flags operation to perform * @param veh ID of the vehicle * @param sel_ord the selected order (if any). If the last order is given, * the order will be inserted before that one * the maximum vehicle order id is 254. * @param new_order order to insert * @return the cost of this operation or an error */ CommandCost CmdInsertOrder(DoCommandFlag flags, VehicleID veh, VehicleOrderID sel_ord, const Order &new_order) { Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Validate properties we don't want to have different from default as they are set by other commands. */ if (new_order.GetRefitCargo() != CARGO_NO_REFIT || new_order.GetWaitTime() != 0 || new_order.GetTravelTime() != 0 || new_order.GetMaxSpeed() != UINT16_MAX) return CMD_ERROR; /* Check if the inserted order is to the correct destination (owner, type), * and has the correct flags if any */ switch (new_order.GetType()) { case OT_GOTO_STATION: { const Station *st = Station::GetIfValid(new_order.GetDestination()); if (st == nullptr) return CMD_ERROR; if (st->owner != OWNER_NONE) { ret = CheckOwnership(st->owner); if (ret.Failed()) return ret; } if (!CanVehicleUseStation(v, st)) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER, GetVehicleCannotUseStationReason(v, st)); for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) { if (!CanVehicleUseStation(u, st)) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER_SHARED, GetVehicleCannotUseStationReason(u, st)); } /* Non stop only allowed for ground vehicles. */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR; /* Filter invalid load/unload types. */ switch (new_order.GetLoadType()) { case OLF_LOAD_IF_POSSIBLE: case OLFB_NO_LOAD: break; case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: if (v->HasUnbunchingOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_FULL_LOAD); break; default: return CMD_ERROR; } switch (new_order.GetUnloadType()) { case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break; default: return CMD_ERROR; } /* Filter invalid stop locations */ switch (new_order.GetStopLocation()) { case OSL_PLATFORM_NEAR_END: case OSL_PLATFORM_MIDDLE: if (v->type != VEH_TRAIN) return CMD_ERROR; [[fallthrough]]; case OSL_PLATFORM_FAR_END: break; default: return CMD_ERROR; } break; } case OT_GOTO_DEPOT: { if ((new_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0) { if (v->type == VEH_AIRCRAFT) { const Station *st = Station::GetIfValid(new_order.GetDestination()); if (st == nullptr) return CMD_ERROR; ret = CheckOwnership(st->owner); if (ret.Failed()) return ret; if (!CanVehicleUseStation(v, st) || !st->airport.HasHangar()) { return CMD_ERROR; } } else { const Depot *dp = Depot::GetIfValid(new_order.GetDestination()); if (dp == nullptr) return CMD_ERROR; ret = CheckOwnership(GetTileOwner(dp->xy)); if (ret.Failed()) return ret; switch (v->type) { case VEH_TRAIN: if (!IsRailDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_ROAD: if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_SHIP: if (!IsShipDepotTile(dp->xy)) return CMD_ERROR; break; default: return CMD_ERROR; } } } if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && !v->IsGroundVehicle()) return CMD_ERROR; if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR; if (new_order.GetDepotActionType() & ~(ODATFB_HALT | ODATFB_NEAREST_DEPOT | ODATFB_UNBUNCH)) return CMD_ERROR; /* Vehicles cannot have a "service if needed" order that also has a depot action. */ if ((new_order.GetDepotOrderType() & ODTFB_SERVICE) && (new_order.GetDepotActionType() & (ODATFB_HALT | ODATFB_UNBUNCH))) return CMD_ERROR; /* Check if we're allowed to have a new unbunching order. */ if ((new_order.GetDepotActionType() & ODATFB_UNBUNCH)) { if (v->HasFullLoadOrder()) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD); if (v->HasUnbunchingOrder()) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED); if (v->HasConditionalOrder()) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL); } break; } case OT_GOTO_WAYPOINT: { const Waypoint *wp = Waypoint::GetIfValid(new_order.GetDestination()); if (wp == nullptr) return CMD_ERROR; switch (v->type) { default: return CMD_ERROR; case VEH_TRAIN: { if (!(wp->facilities & FACIL_TRAIN)) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_NO_RAIL_WAYPOINT); ret = CheckOwnership(wp->owner); if (ret.Failed()) return ret; break; } case VEH_SHIP: if (!(wp->facilities & FACIL_DOCK)) return CommandCost(STR_ERROR_CAN_T_ADD_ORDER, STR_ERROR_NO_BUOY); if (wp->owner != OWNER_NONE) { ret = CheckOwnership(wp->owner); if (ret.Failed()) return ret; } break; } /* Order flags can be any of the following for waypoints: * [non-stop] * non-stop orders (if any) are only valid for trains */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR; break; } case OT_CONDITIONAL: { VehicleOrderID skip_to = new_order.GetConditionSkipToOrder(); if (skip_to != 0 && skip_to >= v->GetNumOrders()) return CMD_ERROR; // Always allow jumping to the first (even when there is no order). if (new_order.GetConditionVariable() >= OCV_END) return CMD_ERROR; if (v->HasUnbunchingOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_CONDITIONAL); OrderConditionComparator occ = new_order.GetConditionComparator(); if (occ >= OCC_END) return CMD_ERROR; switch (new_order.GetConditionVariable()) { case OCV_REQUIRES_SERVICE: if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR; break; case OCV_UNCONDITIONALLY: if (occ != OCC_EQUALS) return CMD_ERROR; if (new_order.GetConditionValue() != 0) return CMD_ERROR; break; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (new_order.GetConditionValue() > 100) return CMD_ERROR; [[fallthrough]]; default: if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) return CMD_ERROR; break; } break; } default: return CMD_ERROR; } if (sel_ord > v->GetNumOrders()) return CMD_ERROR; if (v->GetNumOrders() >= MAX_VEH_ORDER_ID) return_cmd_error(STR_ERROR_TOO_MANY_ORDERS); if (!Order::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); if (v->orders == nullptr && !OrderList::CanAllocateItem()) return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); if (flags & DC_EXEC) { Order *new_o = new Order(); new_o->AssignOrder(new_order); InsertOrder(v, new_o, sel_ord); } return CommandCost(); } /** * Insert a new order but skip the validation. * @param v The vehicle to insert the order to. * @param new_o The new order. * @param sel_ord The position the order should be inserted at. */ void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord) { /* Create new order and link in list */ if (v->orders == nullptr) { v->orders = new OrderList(new_o, v); } else { v->orders->InsertOrderAt(new_o, sel_ord); } Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { assert(v->orders == u->orders); /* If there is added an order before the current one, we need * to update the selected order. We do not change implicit/real order indices though. * If the new order is between the current implicit order and real order, the implicit order will * later skip the inserted order. */ if (sel_ord <= u->cur_real_order_index) { uint cur = u->cur_real_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->GetNumOrders()) { u->cur_real_order_index = cur; } } if (sel_ord == u->cur_implicit_order_index && u->IsGroundVehicle()) { /* We are inserting an order just before the current implicit order. * We do not know whether we will reach current implicit or the newly inserted order first. * So, disable creation of implicit orders until we are on track again. */ uint16_t &gv_flags = u->GetGroundVehicleFlags(); SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS); } if (sel_ord <= u->cur_implicit_order_index) { uint cur = u->cur_implicit_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->GetNumOrders()) { u->cur_implicit_order_index = cur; } } /* Unbunching data is no longer valid. */ u->ResetDepotUnbunching(); /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8)); } /* As we insert an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; for (Order *order : v->Orders()) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order->SetConditionSkipToOrder(order_id + 1); } if (order_id == cur_order_id) { order->SetConditionSkipToOrder((order_id + 1) % v->GetNumOrders()); } } cur_order_id++; } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } /** * Declone an order-list * @param *dst delete the orders of this vehicle * @param flags execution flags */ static CommandCost DecloneOrder(Vehicle *dst, DoCommandFlag flags) { if (flags & DC_EXEC) { DeleteVehicleOrders(dst); InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } return CommandCost(); } /** * Delete an order from the orderlist of a vehicle. * @param flags operation to perform * @param veh_id the ID of the vehicle * @param sel_ord the order to delete (max 255) * @return the cost of this operation or an error */ CommandCost CmdDeleteOrder(DoCommandFlag flags, VehicleID veh_id, VehicleOrderID sel_ord) { Vehicle *v = Vehicle::GetIfValid(veh_id); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* If we did not select an order, we maybe want to de-clone the orders */ if (sel_ord >= v->GetNumOrders()) return DecloneOrder(v, flags); if (v->GetOrder(sel_ord) == nullptr) return CMD_ERROR; if (flags & DC_EXEC) DeleteOrder(v, sel_ord); return CommandCost(); } /** * Cancel the current loading order of the vehicle as the order was deleted. * @param v the vehicle */ static void CancelLoadingDueToDeletedOrder(Vehicle *v) { assert(v->current_order.IsType(OT_LOADING)); /* NON-stop flag is misused to see if a train is in a station that is * on its order list or not */ v->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE); /* When full loading, "cancel" that order so the vehicle doesn't * stay indefinitely at this station anymore. */ if (v->current_order.GetLoadType() & OLFB_FULL_LOAD) v->current_order.SetLoadType(OLF_LOAD_IF_POSSIBLE); } /** * Delete an order but skip the parameter validation. * @param v The vehicle to delete the order from. * @param sel_ord The id of the order to be deleted. */ void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord) { v->orders->DeleteOrderAt(sel_ord); Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { assert(v->orders == u->orders); if (sel_ord == u->cur_real_order_index && u->current_order.IsType(OT_LOADING)) { CancelLoadingDueToDeletedOrder(u); } if (sel_ord < u->cur_real_order_index) { u->cur_real_order_index--; } else if (sel_ord == u->cur_real_order_index) { u->UpdateRealOrderIndex(); } if (sel_ord < u->cur_implicit_order_index) { u->cur_implicit_order_index--; } else if (sel_ord == u->cur_implicit_order_index) { /* Make sure the index is valid */ if (u->cur_implicit_order_index >= u->GetNumOrders()) u->cur_implicit_order_index = 0; /* Skip non-implicit orders for the implicit-order-index (e.g. if the current implicit order was deleted */ while (u->cur_implicit_order_index != u->cur_real_order_index && !u->GetOrder(u->cur_implicit_order_index)->IsType(OT_IMPLICIT)) { u->cur_implicit_order_index++; if (u->cur_implicit_order_index >= u->GetNumOrders()) u->cur_implicit_order_index = 0; } } /* Unbunching data is no longer valid. */ u->ResetDepotUnbunching(); /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8)); } /* As we delete an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; for (Order *order : v->Orders()) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order_id = std::max(order_id - 1, 0); } if (order_id == cur_order_id) { order_id = (order_id + 1) % v->GetNumOrders(); } order->SetConditionSkipToOrder(order_id); } cur_order_id++; } InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } /** * Goto order of order-list. * @param flags operation to perform * @param veh_id The ID of the vehicle which order is skipped * @param sel_ord the selected order to which we want to skip * @return the cost of this operation or an error */ CommandCost CmdSkipToOrder(DoCommandFlag flags, VehicleID veh_id, VehicleOrderID sel_ord) { Vehicle *v = Vehicle::GetIfValid(veh_id); if (v == nullptr || !v->IsPrimaryVehicle() || sel_ord == v->cur_implicit_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; if (flags & DC_EXEC) { if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); v->cur_implicit_order_index = v->cur_real_order_index = sel_ord; v->UpdateRealOrderIndex(); /* Unbunching data is no longer valid. */ v->ResetDepotUnbunching(); InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS); /* We have an aircraft/ship, they have a mini-schedule, so update them all */ if (v->type == VEH_AIRCRAFT) SetWindowClassesDirty(WC_AIRCRAFT_LIST); if (v->type == VEH_SHIP) SetWindowClassesDirty(WC_SHIPS_LIST); } return CommandCost(); } /** * Move an order inside the orderlist * @param flags operation to perform * @param veh the ID of the vehicle * @param moving_order the order to move * @param target_order the target order * @return the cost of this operation or an error * @note The target order will move one place down in the orderlist * if you move the order upwards else it'll move it one place down */ CommandCost CmdMoveOrder(DoCommandFlag flags, VehicleID veh, VehicleOrderID moving_order, VehicleOrderID target_order) { Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Don't make senseless movements */ if (moving_order >= v->GetNumOrders() || target_order >= v->GetNumOrders() || moving_order == target_order || v->GetNumOrders() <= 1) return CMD_ERROR; Order *moving_one = v->GetOrder(moving_order); /* Don't move an empty order */ if (moving_one == nullptr) return CMD_ERROR; if (flags & DC_EXEC) { v->orders->MoveOrder(moving_order, target_order); /* Update shared list */ Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { /* Update the current order. * There are multiple ways to move orders, which result in cur_implicit_order_index * and cur_real_order_index to not longer make any sense. E.g. moving another * real order between them. * * Basically one could choose to preserve either of them, but not both. * While both ways are suitable in this or that case from a human point of view, neither * of them makes really sense. * However, from an AI point of view, preserving cur_real_order_index is the most * predictable and transparent behaviour. * * With that decision it basically does not matter what we do to cur_implicit_order_index. * If we change orders between the implicit- and real-index, the implicit orders are mostly likely * completely out-dated anyway. So, keep it simple and just keep cur_implicit_order_index as well. * The worst which can happen is that a lot of implicit orders are removed when reaching current_order. */ if (u->cur_real_order_index == moving_order) { u->cur_real_order_index = target_order; } else if (u->cur_real_order_index > moving_order && u->cur_real_order_index <= target_order) { u->cur_real_order_index--; } else if (u->cur_real_order_index < moving_order && u->cur_real_order_index >= target_order) { u->cur_real_order_index++; } if (u->cur_implicit_order_index == moving_order) { u->cur_implicit_order_index = target_order; } else if (u->cur_implicit_order_index > moving_order && u->cur_implicit_order_index <= target_order) { u->cur_implicit_order_index--; } else if (u->cur_implicit_order_index < moving_order && u->cur_implicit_order_index >= target_order) { u->cur_implicit_order_index++; } /* Unbunching data is no longer valid. */ u->ResetDepotUnbunching(); assert(v->orders == u->orders); /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, moving_order | (target_order << 8)); } /* As we move an order, the order to skip to will be 'wrong'. */ for (Order *order : v->Orders()) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id == moving_order) { order_id = target_order; } else if (order_id > moving_order && order_id <= target_order) { order_id--; } else if (order_id < moving_order && order_id >= target_order) { order_id++; } order->SetConditionSkipToOrder(order_id); } } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** * Modify an order in the orderlist of a vehicle. * @param flags operation to perform * @param veh ID of the vehicle * @param sel_ord the selected order (if any). If the last order is given, * the order will be inserted before that one * the maximum vehicle order id is 254. * @param mof what data to modify (@see ModifyOrderFlags) * @param data the data to modify * @return the cost of this operation or an error */ CommandCost CmdModifyOrder(DoCommandFlag flags, VehicleID veh, VehicleOrderID sel_ord, ModifyOrderFlags mof, uint16_t data) { if (mof >= MOF_END) return CMD_ERROR; Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Is it a valid order? */ if (sel_ord >= v->GetNumOrders()) return CMD_ERROR; Order *order = v->GetOrder(sel_ord); assert(order != nullptr); switch (order->GetType()) { case OT_GOTO_STATION: if (mof != MOF_NON_STOP && mof != MOF_STOP_LOCATION && mof != MOF_UNLOAD && mof != MOF_LOAD) return CMD_ERROR; break; case OT_GOTO_DEPOT: if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR; break; case OT_GOTO_WAYPOINT: if (mof != MOF_NON_STOP) return CMD_ERROR; break; case OT_CONDITIONAL: if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE && mof != MOF_COND_DESTINATION) return CMD_ERROR; break; default: return CMD_ERROR; } switch (mof) { default: NOT_REACHED(); case MOF_NON_STOP: if (!v->IsGroundVehicle()) return CMD_ERROR; if (data >= ONSF_END) return CMD_ERROR; if (data == order->GetNonStopType()) return CMD_ERROR; break; case MOF_STOP_LOCATION: if (v->type != VEH_TRAIN) return CMD_ERROR; if (data >= OSL_END) return CMD_ERROR; break; case MOF_UNLOAD: if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return CMD_ERROR; if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD)) != 0) return CMD_ERROR; /* Unload and no-unload are mutual exclusive and so are transfer and no unload. */ if (data != 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR; if (data == order->GetUnloadType()) return CMD_ERROR; break; case MOF_LOAD: if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return CMD_ERROR; if (data > OLFB_NO_LOAD || data == 1) return CMD_ERROR; if (data == order->GetLoadType()) return CMD_ERROR; if ((data & (OLFB_FULL_LOAD | OLF_FULL_LOAD_ANY)) && v->HasUnbunchingOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_FULL_LOAD); break; case MOF_DEPOT_ACTION: if (data >= DA_END) return CMD_ERROR; /* Check if we are allowed to add unbunching. We are always allowed to remove it. */ if (data == DA_UNBUNCH) { /* Only one unbunching order is allowed in a vehicle's orders. If this order already has an unbunching action, no error is needed. */ if (v->HasUnbunchingOrder() && !(order->GetDepotActionType() & ODATFB_UNBUNCH)) return_cmd_error(STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED); /* We don't allow unbunching if the vehicle has a conditional order. */ if (v->HasConditionalOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL); /* We don't allow unbunching if the vehicle has a full load order. */ if (v->HasFullLoadOrder()) return_cmd_error(STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD); } break; case MOF_COND_VARIABLE: if (data >= OCV_END) return CMD_ERROR; break; case MOF_COND_COMPARATOR: if (data >= OCC_END) return CMD_ERROR; switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: return CMD_ERROR; case OCV_REQUIRES_SERVICE: if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR; break; default: if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR; break; } break; case MOF_COND_VALUE: switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: case OCV_REQUIRES_SERVICE: return CMD_ERROR; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (data > 100) return CMD_ERROR; break; default: if (data > 2047) return CMD_ERROR; break; } break; case MOF_COND_DESTINATION: if (data >= v->GetNumOrders()) return CMD_ERROR; break; } if (flags & DC_EXEC) { switch (mof) { case MOF_NON_STOP: order->SetNonStopType((OrderNonStopFlags)data); if (data & ONSF_NO_STOP_AT_DESTINATION_STATION) { order->SetRefit(CARGO_NO_REFIT); order->SetLoadType(OLF_LOAD_IF_POSSIBLE); order->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); } break; case MOF_STOP_LOCATION: order->SetStopLocation((OrderStopLocation)data); break; case MOF_UNLOAD: order->SetUnloadType((OrderUnloadFlags)data); break; case MOF_LOAD: order->SetLoadType((OrderLoadFlags)data); if (data & OLFB_NO_LOAD) order->SetRefit(CARGO_NO_REFIT); break; case MOF_DEPOT_ACTION: { switch (data) { case DA_ALWAYS_GO: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_UNBUNCH)); break; case DA_SERVICE: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() | ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_UNBUNCH)); order->SetRefit(CARGO_NO_REFIT); break; case DA_STOP: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() | ODATFB_HALT)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_UNBUNCH)); order->SetRefit(CARGO_NO_REFIT); break; case DA_UNBUNCH: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() | ODATFB_UNBUNCH)); break; default: NOT_REACHED(); } break; } case MOF_COND_VARIABLE: { order->SetConditionVariable((OrderConditionVariable)data); OrderConditionComparator occ = order->GetConditionComparator(); switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: order->SetConditionComparator(OCC_EQUALS); order->SetConditionValue(0); break; case OCV_REQUIRES_SERVICE: if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE); order->SetConditionValue(0); break; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (order->GetConditionValue() > 100) order->SetConditionValue(100); [[fallthrough]]; default: if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS); break; } break; } case MOF_COND_COMPARATOR: order->SetConditionComparator((OrderConditionComparator)data); break; case MOF_COND_VALUE: order->SetConditionValue(data); break; case MOF_COND_DESTINATION: order->SetConditionSkipToOrder(data); break; default: NOT_REACHED(); } /* Update the windows and full load flags, also for vehicles that share the same order list */ Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != nullptr; u = u->NextShared()) { /* Toggle u->current_order "Full load" flag if it changed. * However, as the same flag is used for depot orders, check * whether we are not going to a depot as there are three * cases where the full load flag can be active and only * one case where the flag is used for depot orders. In the * other cases for the OrderType the flags are not used, * so do not care and those orders should not be active * when this function is called. */ if (sel_ord == u->cur_real_order_index && (u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) && u->current_order.GetLoadType() != order->GetLoadType()) { u->current_order.SetLoadType(order->GetLoadType()); } /* Unbunching data is no longer valid. */ u->ResetDepotUnbunching(); InvalidateVehicleOrder(u, VIWD_MODIFY_ORDERS); } } return CommandCost(); } /** * Check if an aircraft has enough range for an order list. * @param v_new Aircraft to check. * @param v_order Vehicle currently holding the order list. * @param first First order in the source order list. * @return True if the aircraft has enough range for the orders, false otherwise. */ static bool CheckAircraftOrderDistance(const Aircraft *v_new, const Vehicle *v_order, const Order *first) { if (first == nullptr || v_new->acache.cached_max_range == 0) return true; /* Iterate over all orders to check the distance between all * 'goto' orders and their respective next order (of any type). */ for (const Order *o = first; o != nullptr; o = o->next) { switch (o->GetType()) { case OT_GOTO_STATION: case OT_GOTO_DEPOT: case OT_GOTO_WAYPOINT: /* If we don't have a next order, we've reached the end and must check the first order instead. */ if (GetOrderDistance(o, o->next != nullptr ? o->next : first, v_order) > v_new->acache.cached_max_range_sqr) return false; break; default: break; } } return true; } /** * Clone/share/copy an order-list of another vehicle. * @param flags operation to perform * @param action action to perform * @param veh_dst destination vehicle to clone orders to * @param veh_src source vehicle to clone orders from, if any (none for CO_UNSHARE) * @return the cost of this operation or an error */ CommandCost CmdCloneOrder(DoCommandFlag flags, CloneOptions action, VehicleID veh_dst, VehicleID veh_src) { Vehicle *dst = Vehicle::GetIfValid(veh_dst); if (dst == nullptr || !dst->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(dst->owner); if (ret.Failed()) return ret; switch (action) { case CO_SHARE: { Vehicle *src = Vehicle::GetIfValid(veh_src); /* Sanity checks */ if (src == nullptr || !src->IsPrimaryVehicle() || dst->type != src->type || dst == src) return CMD_ERROR; ret = CheckOwnership(src->owner); if (ret.Failed()) return ret; /* Trucks can't share orders with busses (and visa versa) */ if (src->type == VEH_ROAD && RoadVehicle::From(src)->IsBus() != RoadVehicle::From(dst)->IsBus()) { return CMD_ERROR; } /* Is the vehicle already in the shared list? */ if (src->FirstShared() == dst->FirstShared()) return CMD_ERROR; for (const Order *order : src->Orders()) { if (!OrderGoesToStation(dst, order)) continue; /* Allow copying unreachable destinations if they were already unreachable for the source. * This is basically to allow cloning / autorenewing / autoreplacing vehicles, while the stations * are temporarily invalid due to reconstruction. */ const Station *st = Station::Get(order->GetDestination()); if (CanVehicleUseStation(src, st) && !CanVehicleUseStation(dst, st)) { return CommandCost(STR_ERROR_CAN_T_COPY_SHARE_ORDER, GetVehicleCannotUseStationReason(dst, st)); } } /* Check for aircraft range limits. */ if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) { return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE); } if (src->orders == nullptr && !OrderList::CanAllocateItem()) { return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); } if (flags & DC_EXEC) { /* If the destination vehicle had a OrderList, destroy it. * We only reset the order indices, if the new orders are obviously different. * (We mainly do this to keep the order indices valid and in range.) */ DeleteVehicleOrders(dst, false, dst->GetNumOrders() != src->GetNumOrders()); dst->orders = src->orders; /* Link this vehicle in the shared-list */ dst->AddToShared(src); InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS); InvalidateVehicleOrder(src, VIWD_MODIFY_ORDERS); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } break; } case CO_COPY: { Vehicle *src = Vehicle::GetIfValid(veh_src); /* Sanity checks */ if (src == nullptr || !src->IsPrimaryVehicle() || dst->type != src->type || dst == src) return CMD_ERROR; ret = CheckOwnership(src->owner); if (ret.Failed()) return ret; /* Trucks can't copy all the orders from busses (and visa versa), * and neither can helicopters and aircraft. */ for (const Order *order : src->Orders()) { if (!OrderGoesToStation(dst, order)) continue; Station *st = Station::Get(order->GetDestination()); if (!CanVehicleUseStation(dst, st)) { return CommandCost(STR_ERROR_CAN_T_COPY_SHARE_ORDER, GetVehicleCannotUseStationReason(dst, st)); } } /* Check for aircraft range limits. */ if (dst->type == VEH_AIRCRAFT && !CheckAircraftOrderDistance(Aircraft::From(dst), src, src->GetFirstOrder())) { return_cmd_error(STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE); } /* make sure there are orders available */ if (!Order::CanAllocateItem(src->GetNumOrders()) || !OrderList::CanAllocateItem()) { return_cmd_error(STR_ERROR_NO_MORE_SPACE_FOR_ORDERS); } if (flags & DC_EXEC) { Order *first = nullptr; Order **order_dst; /* If the destination vehicle had an order list, destroy the chain but keep the OrderList. * We only reset the order indices, if the new orders are obviously different. * (We mainly do this to keep the order indices valid and in range.) */ DeleteVehicleOrders(dst, true, dst->GetNumOrders() != src->GetNumOrders()); order_dst = &first; for (const Order *order : src->Orders()) { *order_dst = new Order(); (*order_dst)->AssignOrder(*order); order_dst = &(*order_dst)->next; } if (dst->orders == nullptr) { dst->orders = new OrderList(first, dst); } else { assert(dst->orders->GetFirstOrder() == nullptr); assert(!dst->orders->IsShared()); delete dst->orders; assert(OrderList::CanAllocateItem()); dst->orders = new OrderList(first, dst); } InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } break; } case CO_UNSHARE: return DecloneOrder(dst, flags); default: return CMD_ERROR; } return CommandCost(); } /** * Add/remove refit orders from an order * @param flags operation to perform * @param veh VehicleIndex of the vehicle having the order * @param order_number number of order to modify * @param cargo CargoID * @return the cost of this operation or an error */ CommandCost CmdOrderRefit(DoCommandFlag flags, VehicleID veh, VehicleOrderID order_number, CargoID cargo) { if (cargo >= NUM_CARGO && cargo != CARGO_NO_REFIT && cargo != CARGO_AUTO_REFIT) return CMD_ERROR; const Vehicle *v = Vehicle::GetIfValid(veh); if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; Order *order = v->GetOrder(order_number); if (order == nullptr) return CMD_ERROR; /* Automatic refit cargo is only supported for goto station orders. */ if (cargo == CARGO_AUTO_REFIT && !order->IsType(OT_GOTO_STATION)) return CMD_ERROR; if (order->GetLoadType() & OLFB_NO_LOAD) return CMD_ERROR; if (flags & DC_EXEC) { order->SetRefit(cargo); /* Make the depot order an 'always go' order. */ if (cargo != CARGO_NO_REFIT && order->IsType(OT_GOTO_DEPOT)) { order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT)); } for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) { /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, VIWD_MODIFY_ORDERS); /* If the vehicle already got the current depot set as current order, then update current order as well */ if (u->cur_real_order_index == order_number && (u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) { u->current_order.SetRefit(cargo); } } } return CommandCost(); } /** * * Check the orders of a vehicle, to see if there are invalid orders and stuff * */ void CheckOrders(const Vehicle *v) { /* Does the user wants us to check things? */ if (_settings_client.gui.order_review_system == 0) return; /* Do nothing for crashed vehicles */ if (v->vehstatus & VS_CRASHED) return; /* Do nothing for stopped vehicles if setting is '1' */ if (_settings_client.gui.order_review_system == 1 && (v->vehstatus & VS_STOPPED)) return; /* do nothing we we're not the first vehicle in a share-chain */ if (v->FirstShared() != v) return; /* Only check every 20 days, so that we don't flood the message log */ if (v->owner == _local_company && v->day_counter % 20 == 0) { StringID message = INVALID_STRING_ID; /* Check the order list */ int n_st = 0; for (const Order *order : v->Orders()) { /* Dummy order? */ if (order->IsType(OT_DUMMY)) { message = STR_NEWS_VEHICLE_HAS_VOID_ORDER; break; } /* Does station have a load-bay for this vehicle? */ if (order->IsType(OT_GOTO_STATION)) { const Station *st = Station::Get(order->GetDestination()); n_st++; if (!CanVehicleUseStation(v, st)) { message = STR_NEWS_VEHICLE_HAS_INVALID_ENTRY; } else if (v->type == VEH_AIRCRAFT && (AircraftVehInfo(v->engine_type)->subtype & AIR_FAST) && (st->airport.GetFTA()->flags & AirportFTAClass::SHORT_STRIP) && !_cheats.no_jetcrash.value && message == INVALID_STRING_ID) { message = STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY; } } } /* Check if the last and the first order are the same */ if (v->GetNumOrders() > 1) { const Order *last = v->GetLastOrder(); if (v->orders->GetFirstOrder()->Equals(*last)) { message = STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY; } } /* Do we only have 1 station in our order list? */ if (n_st < 2 && message == INVALID_STRING_ID) message = STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS; #ifdef WITH_ASSERT if (v->orders != nullptr) v->orders->DebugCheckSanity(); #endif /* We don't have a problem */ if (message == INVALID_STRING_ID) return; SetDParam(0, v->index); AddVehicleAdviceNewsItem(message, v->index); } } /** * Removes an order from all vehicles. Triggers when, say, a station is removed. * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]). * @param destination The destination. Can be a StationID, DepotID or WaypointID. * @param hangar Only used for airports in the destination. * When false, remove airport and hangar orders. * When true, remove either airport or hangar order. */ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination, bool hangar) { /* Aircraft have StationIDs for depot orders and never use DepotIDs * This fact is handled specially below */ /* Go through all vehicles */ for (Vehicle *v : Vehicle::Iterate()) { if ((v->type == VEH_AIRCRAFT && v->current_order.IsType(OT_GOTO_DEPOT) && !hangar ? OT_GOTO_STATION : v->current_order.GetType()) == type && (!hangar || v->type == VEH_AIRCRAFT) && v->current_order.GetDestination() == destination) { v->current_order.MakeDummy(); SetWindowDirty(WC_VEHICLE_VIEW, v->index); } /* Clear the order from the order-list */ int id = -1; for (Order *order : v->Orders()) { id++; restart: OrderType ot = order->GetType(); if (ot == OT_GOTO_DEPOT && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue; if (ot == OT_GOTO_DEPOT && hangar && v->type != VEH_AIRCRAFT) continue; // Not an aircraft? Can't have a hangar order. if (ot == OT_IMPLICIT || (v->type == VEH_AIRCRAFT && ot == OT_GOTO_DEPOT && !hangar)) ot = OT_GOTO_STATION; if (ot == type && order->GetDestination() == destination) { /* We want to clear implicit orders, but we don't want to make them * dummy orders. They should just vanish. Also check the actual order * type as ot is currently OT_GOTO_STATION. */ if (order->IsType(OT_IMPLICIT)) { order = order->next; // DeleteOrder() invalidates current order DeleteOrder(v, id); if (order != nullptr) goto restart; break; } /* Clear wait time */ v->orders->UpdateTotalDuration(-order->GetWaitTime()); if (order->IsWaitTimetabled()) { v->orders->UpdateTimetableDuration(-order->GetTimetabledWait()); order->SetWaitTimetabled(false); } order->SetWaitTime(0); /* Clear order, preserving travel time */ bool travel_timetabled = order->IsTravelTimetabled(); order->MakeDummy(); order->SetTravelTimetabled(travel_timetabled); for (const Vehicle *w = v->FirstShared(); w != nullptr; w = w->NextShared()) { /* In GUI, simulate by removing the order and adding it back */ InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8)); InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id); } } } } OrderBackup::RemoveOrder(type, destination, hangar); } /** * Checks if a vehicle has a depot in its order list. * @return True iff at least one order is a depot order. */ bool Vehicle::HasDepotOrder() const { for (const Order *order : this->Orders()) { if (order->IsType(OT_GOTO_DEPOT)) return true; } return false; } /** * Delete all orders from a vehicle * @param v Vehicle whose orders to reset * @param keep_orderlist If true, do not free the order list, only empty it. * @param reset_order_indices If true, reset cur_implicit_order_index and cur_real_order_index * and cancel the current full load order (if the vehicle is loading). * If false, _you_ have to make sure the order indices are valid after * your messing with them! */ void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist, bool reset_order_indices) { DeleteOrderWarnings(v); if (v->IsOrderListShared()) { /* Remove ourself from the shared order list. */ v->RemoveFromShared(); v->orders = nullptr; } else if (v->orders != nullptr) { /* Remove the orders */ v->orders->FreeChain(keep_orderlist); if (!keep_orderlist) v->orders = nullptr; } /* Unbunching data is no longer valid. */ v->ResetDepotUnbunching(); if (reset_order_indices) { v->cur_implicit_order_index = v->cur_real_order_index = 0; if (v->current_order.IsType(OT_LOADING)) { CancelLoadingDueToDeletedOrder(v); } } } /** * Clamp the service interval to the correct min/max. The actual min/max values * depend on whether it's in days, minutes, or percent. * @param interval The proposed service interval. * @param ispercent Whether the interval is a percent. * @return The service interval clamped to use the chosen units. */ uint16_t GetServiceIntervalClamped(int interval, bool ispercent) { /* Service intervals are in percents. */ if (ispercent) return Clamp(interval, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT); /* Service intervals are in minutes. */ if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) return Clamp(interval, MIN_SERVINT_MINUTES, MAX_SERVINT_MINUTES); /* Service intervals are in days. */ return Clamp(interval, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } /** * * Check if a vehicle has any valid orders * * @return false if there are no valid orders * @note Conditional orders are not considered valid destination orders * */ static bool CheckForValidOrders(const Vehicle *v) { for (const Order *order : v->Orders()) { switch (order->GetType()) { case OT_GOTO_STATION: case OT_GOTO_DEPOT: case OT_GOTO_WAYPOINT: return true; default: break; } } return false; } /** * Compare the variable and value based on the given comparator. */ static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value) { switch (occ) { case OCC_EQUALS: return variable == value; case OCC_NOT_EQUALS: return variable != value; case OCC_LESS_THAN: return variable < value; case OCC_LESS_EQUALS: return variable <= value; case OCC_MORE_THAN: return variable > value; case OCC_MORE_EQUALS: return variable >= value; case OCC_IS_TRUE: return variable != 0; case OCC_IS_FALSE: return variable == 0; default: NOT_REACHED(); } } template ::value, int> = 0> static bool OrderConditionCompare(OrderConditionComparator occ, T variable, int value) { return OrderConditionCompare(occ, variable.base(), value); } /** * Process a conditional order and determine the next order. * @param order the order the vehicle currently has * @param v the vehicle to update * @return index of next order to jump to, or INVALID_VEH_ORDER_ID to use the next order */ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v) { if (order->GetType() != OT_CONDITIONAL) return INVALID_VEH_ORDER_ID; bool skip_order = false; OrderConditionComparator occ = order->GetConditionComparator(); uint16_t value = order->GetConditionValue(); switch (order->GetConditionVariable()) { case OCV_LOAD_PERCENTAGE: skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, nullptr), value); break; case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->reliability), value); break; case OCV_MAX_RELIABILITY: skip_order = OrderConditionCompare(occ, ToPercent16(v->GetEngine()->reliability), value); break; case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed() * 10 / 16, value); break; case OCV_AGE: skip_order = OrderConditionCompare(occ, TimerGameCalendar::DateToYear(v->age), value); break; case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break; case OCV_UNCONDITIONALLY: skip_order = true; break; case OCV_REMAINING_LIFETIME: skip_order = OrderConditionCompare(occ, std::max(TimerGameCalendar::DateToYear(v->max_age - v->age + CalendarTime::DAYS_IN_LEAP_YEAR - 1), TimerGameCalendar::Year(0)), value); break; default: NOT_REACHED(); } return skip_order ? order->GetConditionSkipToOrder() : (VehicleOrderID)INVALID_VEH_ORDER_ID; } /** * Update the vehicle's destination tile from an order. * @param order the order the vehicle currently has * @param v the vehicle to update * @param conditional_depth the depth (amount of steps) to go with conditional orders. This to prevent infinite loops. * @param pbs_look_ahead Whether we are forecasting orders for pbs reservations in advance. If true, the order indices must not be modified. */ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool pbs_look_ahead) { if (conditional_depth > v->GetNumOrders()) { v->current_order.Free(); v->SetDestTile(0); return false; } switch (order->GetType()) { case OT_GOTO_STATION: v->SetDestTile(v->GetOrderStationLocation(order->GetDestination())); return true; case OT_GOTO_DEPOT: if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) { assert(!pbs_look_ahead); UpdateVehicleTimetable(v, true); v->IncrementRealOrderIndex(); break; } if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* If the vehicle can't find its destination, delay its next search. * In case many vehicles are in this state, use the vehicle index to spread out pathfinder calls. */ if (v->dest_tile == 0 && TimerGameEconomy::date_fract != (v->index % Ticks::DAY_TICKS)) break; /* We need to search for the nearest depot (hangar). */ ClosestDepot closestDepot = v->FindClosestDepot(); if (closestDepot.found) { /* PBS reservations cannot reverse */ if (pbs_look_ahead && closestDepot.reverse) return false; v->SetDestTile(closestDepot.location); v->current_order.SetDestination(closestDepot.destination); /* If there is no depot in front, reverse automatically (trains only) */ if (v->type == VEH_TRAIN && closestDepot.reverse) Command::Do(DC_EXEC, v->index, false); if (v->type == VEH_AIRCRAFT) { Aircraft *a = Aircraft::From(v); if (a->state == FLYING && a->targetairport != closestDepot.destination) { /* The aircraft is now heading for a different hangar than the next in the orders */ AircraftNextAirportPos_and_Order(a); } } return true; } /* If there is no depot, we cannot help PBS either. */ if (pbs_look_ahead) return false; UpdateVehicleTimetable(v, true); v->IncrementRealOrderIndex(); } else { if (v->type != VEH_AIRCRAFT) { v->SetDestTile(Depot::Get(order->GetDestination())->xy); } else { Aircraft *a = Aircraft::From(v); DestinationID destination = a->current_order.GetDestination(); if (a->targetairport != destination) { /* The aircraft is now heading for a different hangar than the next in the orders */ a->SetDestTile(a->GetOrderStationLocation(destination)); } } return true; } break; case OT_GOTO_WAYPOINT: v->SetDestTile(Waypoint::Get(order->GetDestination())->xy); return true; case OT_CONDITIONAL: { assert(!pbs_look_ahead); VehicleOrderID next_order = ProcessConditionalOrder(order, v); if (next_order != INVALID_VEH_ORDER_ID) { /* Jump to next_order. cur_implicit_order_index becomes exactly that order, * cur_real_order_index might come after next_order. */ UpdateVehicleTimetable(v, false); v->cur_implicit_order_index = v->cur_real_order_index = next_order; v->UpdateRealOrderIndex(); v->current_order_time += v->GetOrder(v->cur_real_order_index)->GetTimetabledTravel(); /* Disable creation of implicit orders. * When inserting them we do not know that we would have to make the conditional orders point to them. */ if (v->IsGroundVehicle()) { uint16_t &gv_flags = v->GetGroundVehicleFlags(); SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS); } } else { UpdateVehicleTimetable(v, true); v->IncrementRealOrderIndex(); } break; } default: v->SetDestTile(0); return false; } assert(v->cur_implicit_order_index < v->GetNumOrders()); assert(v->cur_real_order_index < v->GetNumOrders()); /* Get the current order */ order = v->GetOrder(v->cur_real_order_index); if (order != nullptr && order->IsType(OT_IMPLICIT)) { assert(v->GetNumManualOrders() == 0); order = nullptr; } if (order == nullptr) { v->current_order.Free(); v->SetDestTile(0); return false; } v->current_order = *order; return UpdateOrderDest(v, order, conditional_depth + 1, pbs_look_ahead); } /** * Handle the orders of a vehicle and determine the next place * to go to if needed. * @param v the vehicle to do this for. * @return true *if* the vehicle is eligible for reversing * (basically only when leaving a station). */ bool ProcessOrders(Vehicle *v) { switch (v->current_order.GetType()) { case OT_GOTO_DEPOT: /* Let a depot order in the orderlist interrupt. */ if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false; break; case OT_LOADING: return false; case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) return false; break; default: break; } /** * Reversing because of order change is allowed only just after leaving a * station (and the difficulty setting to allowed, of course) * this can be detected because only after OT_LEAVESTATION, current_order * will be reset to nothing. (That also happens if no order, but in that case * it won't hit the point in code where may_reverse is checked) */ bool may_reverse = v->current_order.IsType(OT_NOTHING); /* Check if we've reached a 'via' destination. */ if (((v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) || v->current_order.IsType(OT_GOTO_WAYPOINT)) && IsTileType(v->tile, MP_STATION) && v->current_order.GetDestination() == GetStationIndex(v->tile)) { v->DeleteUnreachedImplicitOrders(); /* We set the last visited station here because we do not want * the train to stop at this 'via' station if the next order * is a no-non-stop order; in that case not setting the last * visited station will cause the vehicle to still stop. */ v->last_station_visited = v->current_order.GetDestination(); UpdateVehicleTimetable(v, true); v->IncrementImplicitOrderIndex(); } /* Get the current order */ assert(v->cur_implicit_order_index == 0 || v->cur_implicit_order_index < v->GetNumOrders()); v->UpdateRealOrderIndex(); const Order *order = v->GetOrder(v->cur_real_order_index); if (order != nullptr && order->IsType(OT_IMPLICIT)) { assert(v->GetNumManualOrders() == 0); order = nullptr; } /* If no order, do nothing. */ if (order == nullptr || (v->type == VEH_AIRCRAFT && !CheckForValidOrders(v))) { if (v->type == VEH_AIRCRAFT) { /* Aircraft do something vastly different here, so handle separately */ HandleMissingAircraftOrders(Aircraft::From(v)); return false; } v->current_order.Free(); v->SetDestTile(0); return false; } /* If it is unchanged, keep it. */ if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) && (v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || Station::Get(order->GetDestination())->ship_station.tile != INVALID_TILE)) { return false; } /* Otherwise set it, and determine the destination tile. */ v->current_order = *order; InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS); switch (v->type) { default: NOT_REACHED(); case VEH_ROAD: case VEH_TRAIN: break; case VEH_AIRCRAFT: case VEH_SHIP: SetWindowClassesDirty(GetWindowClassForVehicleType(v->type)); break; } return UpdateOrderDest(v, order) && may_reverse; } /** * Check whether the given vehicle should stop at the given station * based on this order and the non-stop settings. * @param v the vehicle that might be stopping. * @param station the station to stop at. * @return true if the vehicle should stop. */ bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const { bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station; return (!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) && v->last_station_visited != station && // Do stop only when we've not just been there /* Finally do stop when there is no non-stop flag set for this type of station. */ !(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS)); } bool Order::CanLoadOrUnload() const { return (this->IsType(OT_GOTO_STATION) || this->IsType(OT_IMPLICIT)) && (this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) == 0 && ((this->GetLoadType() & OLFB_NO_LOAD) == 0 || (this->GetUnloadType() & OUFB_NO_UNLOAD) == 0); } /** * A vehicle can leave the current station with cargo if: * 1. it can load cargo here OR * 2a. it could leave the last station with cargo AND * 2b. it doesn't have to unload all cargo here. */ bool Order::CanLeaveWithCargo(bool has_cargo) const { return (this->GetLoadType() & OLFB_NO_LOAD) == 0 || (has_cargo && (this->GetUnloadType() & (OUFB_UNLOAD | OUFB_TRANSFER)) == 0); }