/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file rail_cmd.cpp Handling of rail tiles. */ #include "stdafx.h" #include "viewport_func.h" #include "command_func.h" #include "depot_base.h" #include "pathfinder/yapf/yapf_cache.h" #include "newgrf_debug.h" #include "newgrf_railtype.h" #include "train.h" #include "autoslope.h" #include "water.h" #include "tunnelbridge_map.h" #include "vehicle_func.h" #include "sound_func.h" #include "tunnelbridge.h" #include "elrail_func.h" #include "town.h" #include "pbs.h" #include "company_base.h" #include "core/backup_type.hpp" #include "core/container_func.hpp" #include "timer/timer_game_calendar.h" #include "strings_func.h" #include "company_gui.h" #include "object_map.h" #include "rail_cmd.h" #include "landscape_cmd.h" #include "table/strings.h" #include "table/railtypes.h" #include "table/track_land.h" #include "safeguards.h" /** Helper type for lists/vectors of trains */ typedef std::vector TrainList; RailTypeInfo _railtypes[RAILTYPE_END]; std::vector _sorted_railtypes; RailTypes _railtypes_hidden_mask; /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */ enum SignalOffsets { SIGNAL_TO_SOUTHWEST, SIGNAL_TO_NORTHEAST, SIGNAL_TO_SOUTHEAST, SIGNAL_TO_NORTHWEST, SIGNAL_TO_EAST, SIGNAL_TO_WEST, SIGNAL_TO_SOUTH, SIGNAL_TO_NORTH, }; /** * Reset all rail type information to its default values. */ void ResetRailTypes() { static_assert(lengthof(_original_railtypes) <= lengthof(_railtypes)); auto insert = std::copy(std::begin(_original_railtypes), std::end(_original_railtypes), std::begin(_railtypes)); std::fill(insert, std::end(_railtypes), RailTypeInfo{}); _railtypes_hidden_mask = RAILTYPES_NONE; } void ResolveRailTypeGUISprites(RailTypeInfo *rti) { SpriteID cursors_base = GetCustomRailSprite(rti, INVALID_TILE, RTSG_CURSORS); if (cursors_base != 0) { rti->gui_sprites.build_ns_rail = cursors_base + 0; rti->gui_sprites.build_x_rail = cursors_base + 1; rti->gui_sprites.build_ew_rail = cursors_base + 2; rti->gui_sprites.build_y_rail = cursors_base + 3; rti->gui_sprites.auto_rail = cursors_base + 4; rti->gui_sprites.build_depot = cursors_base + 5; rti->gui_sprites.build_tunnel = cursors_base + 6; rti->gui_sprites.convert_rail = cursors_base + 7; rti->cursor.rail_ns = cursors_base + 8; rti->cursor.rail_swne = cursors_base + 9; rti->cursor.rail_ew = cursors_base + 10; rti->cursor.rail_nwse = cursors_base + 11; rti->cursor.autorail = cursors_base + 12; rti->cursor.depot = cursors_base + 13; rti->cursor.tunnel = cursors_base + 14; rti->cursor.convert = cursors_base + 15; } /* Array of default GUI signal sprite numbers. */ const SpriteID _signal_lookup[2][SIGTYPE_END] = { {SPR_IMG_SIGNAL_ELECTRIC_NORM, SPR_IMG_SIGNAL_ELECTRIC_ENTRY, SPR_IMG_SIGNAL_ELECTRIC_EXIT, SPR_IMG_SIGNAL_ELECTRIC_COMBO, SPR_IMG_SIGNAL_ELECTRIC_PBS, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY}, {SPR_IMG_SIGNAL_SEMAPHORE_NORM, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY, SPR_IMG_SIGNAL_SEMAPHORE_EXIT, SPR_IMG_SIGNAL_SEMAPHORE_COMBO, SPR_IMG_SIGNAL_SEMAPHORE_PBS, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY}, }; for (SignalType type = SIGTYPE_BLOCK; type < SIGTYPE_END; type = (SignalType)(type + 1)) { for (SignalVariant var = SIG_ELECTRIC; var <= SIG_SEMAPHORE; var = (SignalVariant)(var + 1)) { SpriteID red = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_RED, true); SpriteID green = GetCustomSignalSprite(rti, INVALID_TILE, type, var, SIGNAL_STATE_GREEN, true); rti->gui_sprites.signals[type][var][0] = (red != 0) ? red + SIGNAL_TO_SOUTH : _signal_lookup[var][type]; rti->gui_sprites.signals[type][var][1] = (green != 0) ? green + SIGNAL_TO_SOUTH : _signal_lookup[var][type] + 1; } } } /** * Compare railtypes based on their sorting order. * @param first The railtype to compare to. * @param second The railtype to compare. * @return True iff the first should be sorted before the second. */ static bool CompareRailTypes(const RailType &first, const RailType &second) { return GetRailTypeInfo(first)->sorting_order < GetRailTypeInfo(second)->sorting_order; } /** * Resolve sprites of custom rail types */ void InitRailTypes() { for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { RailTypeInfo *rti = &_railtypes[rt]; ResolveRailTypeGUISprites(rti); if (HasBit(rti->flags, RTF_HIDDEN)) SetBit(_railtypes_hidden_mask, rt); } _sorted_railtypes.clear(); for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { if (_railtypes[rt].label != 0 && !HasBit(_railtypes_hidden_mask, rt)) { _sorted_railtypes.push_back(rt); } } std::sort(_sorted_railtypes.begin(), _sorted_railtypes.end(), CompareRailTypes); } /** * Allocate a new rail type label */ RailType AllocateRailType(RailTypeLabel label) { for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) { RailTypeInfo *rti = &_railtypes[rt]; if (rti->label == 0) { /* Set up new rail type */ *rti = _original_railtypes[RAILTYPE_RAIL]; rti->label = label; rti->alternate_labels.clear(); /* Make us compatible with ourself. */ rti->powered_railtypes = (RailTypes)(1LL << rt); rti->compatible_railtypes = (RailTypes)(1LL << rt); /* We also introduce ourself. */ rti->introduces_railtypes = (RailTypes)(1LL << rt); /* Default sort order; order of allocation, but with some * offsets so it's easier for NewGRF to pick a spot without * changing the order of other (original) rail types. * The << is so you can place other railtypes in between the * other railtypes, the 7 is to be able to place something * before the first (default) rail type. */ rti->sorting_order = rt << 4 | 7; return rt; } } return INVALID_RAILTYPE; } static const uint8_t _track_sloped_sprites[14] = { 14, 15, 22, 13, 0, 21, 17, 12, 23, 0, 18, 20, 19, 16 }; /* 4 * --------- * |\ /| * | \ 1/ | * | \ / | * | \ / | * 16| \ |32 * | / \2 | * | / \ | * | / \ | * |/ \| * --------- * 8 */ /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo * MAP3LO byte: abcd???? => Signal Exists? * a and b are for diagonals, upper and left, * one for each direction. (ie a == NE->SW, b == * SW->NE, or v.v., I don't know. b and c are * similar for lower and right. * MAP2 byte: ????abcd => Type of ground. * MAP3LO byte: ????abcd => Type of rail. * MAP5: 00abcdef => rail * 01abcdef => rail w/ signals * 10uuuuuu => unused * 11uuuudd => rail depot */ /** * Tests if a vehicle interacts with the specified track. * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT. * * @param tile The tile. * @param track The track. * @return Succeeded command (no train found), or a failed command (a train was found). */ static CommandCost EnsureNoTrainOnTrack(TileIndex tile, Track track) { TrackBits rail_bits = TrackToTrackBits(track); return EnsureNoTrainOnTrackBits(tile, rail_bits); } /** * Check that the new track bits may be built. * @param tile %Tile to build on. * @param to_build New track bits. * @return Succeeded or failed command. */ static CommandCost CheckTrackCombination(TileIndex tile, TrackBits to_build) { if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION); /* So, we have a tile with tracks on it (and possibly signals). Let's see * what tracks first */ TrackBits current = GetTrackBits(tile); // The current track layout. TrackBits future = current | to_build; // The track layout we want to build. /* Are we really building something new? */ if (current == future) { /* Nothing new is being built */ return_cmd_error(STR_ERROR_ALREADY_BUILT); } /* Normally, we may overlap and any combination is valid */ return CommandCost(); } /** Valid TrackBits on a specific (non-steep)-slope without foundation */ static const TrackBits _valid_tracks_without_foundation[15] = { TRACK_BIT_ALL, TRACK_BIT_RIGHT, TRACK_BIT_UPPER, TRACK_BIT_X, TRACK_BIT_LEFT, TRACK_BIT_NONE, TRACK_BIT_Y, TRACK_BIT_LOWER, TRACK_BIT_LOWER, TRACK_BIT_Y, TRACK_BIT_NONE, TRACK_BIT_LEFT, TRACK_BIT_X, TRACK_BIT_UPPER, TRACK_BIT_RIGHT, }; /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */ static const TrackBits _valid_tracks_on_leveled_foundation[15] = { TRACK_BIT_NONE, TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_LEFT, TRACK_BIT_RIGHT, TRACK_BIT_ALL, TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, TRACK_BIT_ALL, TRACK_BIT_UPPER, TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_LEFT, TRACK_BIT_ALL, TRACK_BIT_ALL, TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, TRACK_BIT_ALL, TRACK_BIT_ALL }; /** * Checks if a track combination is valid on a specific slope and returns the needed foundation. * * @param tileh Tile slope. * @param bits Trackbits. * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed. */ Foundation GetRailFoundation(Slope tileh, TrackBits bits) { if (bits == TRACK_BIT_NONE) return FOUNDATION_NONE; if (IsSteepSlope(tileh)) { /* Test for inclined foundations */ if (bits == TRACK_BIT_X) return FOUNDATION_INCLINED_X; if (bits == TRACK_BIT_Y) return FOUNDATION_INCLINED_Y; /* Get higher track */ Corner highest_corner = GetHighestSlopeCorner(tileh); TrackBits higher_track = CornerToTrackBits(highest_corner); /* Only higher track? */ if (bits == higher_track) return HalftileFoundation(highest_corner); /* Overlap with higher track? */ if (TracksOverlap(bits | higher_track)) return FOUNDATION_INVALID; /* either lower track or both higher and lower track */ return ((bits & higher_track) != 0 ? FOUNDATION_STEEP_BOTH : FOUNDATION_STEEP_LOWER); } else { if ((~_valid_tracks_without_foundation[tileh] & bits) == 0) return FOUNDATION_NONE; bool valid_on_leveled = ((~_valid_tracks_on_leveled_foundation[tileh] & bits) == 0); Corner track_corner; switch (bits) { case TRACK_BIT_LEFT: track_corner = CORNER_W; break; case TRACK_BIT_LOWER: track_corner = CORNER_S; break; case TRACK_BIT_RIGHT: track_corner = CORNER_E; break; case TRACK_BIT_UPPER: track_corner = CORNER_N; break; case TRACK_BIT_HORZ: if (tileh == SLOPE_N) return HalftileFoundation(CORNER_N); if (tileh == SLOPE_S) return HalftileFoundation(CORNER_S); return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID); case TRACK_BIT_VERT: if (tileh == SLOPE_W) return HalftileFoundation(CORNER_W); if (tileh == SLOPE_E) return HalftileFoundation(CORNER_E); return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID); case TRACK_BIT_X: if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_X; return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID); case TRACK_BIT_Y: if (IsSlopeWithOneCornerRaised(tileh)) return FOUNDATION_INCLINED_Y; return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID); default: return (valid_on_leveled ? FOUNDATION_LEVELED : FOUNDATION_INVALID); } /* Single diagonal track */ /* Track must be at least valid on leveled foundation */ if (!valid_on_leveled) return FOUNDATION_INVALID; /* If slope has three raised corners, build leveled foundation */ if (IsSlopeWithThreeCornersRaised(tileh)) return FOUNDATION_LEVELED; /* If neighboured corners of track_corner are lowered, build halftile foundation */ if ((tileh & SlopeWithThreeCornersRaised(OppositeCorner(track_corner))) == SlopeWithOneCornerRaised(track_corner)) return HalftileFoundation(track_corner); /* else special anti-zig-zag foundation */ return SpecialRailFoundation(track_corner); } } /** * Tests if a track can be build on a tile. * * @param tileh Tile slope. * @param rail_bits Tracks to build. * @param existing Tracks already built. * @param tile Tile (used for water test) * @return Error message or cost for foundation building. */ static CommandCost CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile) { /* don't allow building on the lower side of a coast */ if (GetFloodingBehaviour(tile) != FLOOD_NONE) { if (!IsSteepSlope(tileh) && ((~_valid_tracks_on_leveled_foundation[tileh] & (rail_bits | existing)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER); } Foundation f_new = GetRailFoundation(tileh, rail_bits | existing); /* check track/slope combination */ if ((f_new == FOUNDATION_INVALID) || ((f_new != FOUNDATION_NONE) && (!_settings_game.construction.build_on_slopes))) { return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); } Foundation f_old = GetRailFoundation(tileh, existing); return CommandCost(EXPENSES_CONSTRUCTION, f_new != f_old ? _price[PR_BUILD_FOUNDATION] : (Money)0); } /* Validate functions for rail building */ static inline bool ValParamTrackOrientation(Track track) { return IsValidTrack(track); } /** * Build a single piece of rail * @param flags operation to perform * @param tile tile to build on * @param railtype railtype of being built piece (normal, mono, maglev) * @param track track-orientation * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way * @return the cost of this operation or an error */ CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals) { CommandCost cost(EXPENSES_CONSTRUCTION); if (!ValParamRailType(railtype) || !ValParamTrackOrientation(track)) return CMD_ERROR; Slope tileh = GetTileSlope(tile); TrackBits trackbit = TrackToTrackBits(track); switch (GetTileType(tile)) { case MP_RAILWAY: { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; if (!IsPlainRail(tile)) return Command::Do(flags, tile); // just get appropriate error message if (!IsCompatibleRail(GetRailType(tile), railtype)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION); ret = CheckTrackCombination(tile, trackbit); if (ret.Succeeded()) ret = EnsureNoTrainOnTrack(tile, track); if (ret.Failed()) return ret; ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile); if (ret.Failed()) return ret; cost.AddCost(ret); if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) { /* If adding the new track causes any overlap, all signals must be removed first */ if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST); for (Track track_it = TRACK_BEGIN; track_it < TRACK_END; track_it++) { if (HasTrack(tile, track_it) && HasSignalOnTrack(tile, track_it)) { CommandCost ret_remove_signals = Command::Do(flags, tile, track_it); if (ret_remove_signals.Failed()) return ret_remove_signals; cost.AddCost(ret_remove_signals); } } } /* If the rail types don't match, try to convert only if engines of * the new rail type are not powered on the present rail type and engines of * the present rail type are powered on the new rail type. */ if (GetRailType(tile) != railtype && !HasPowerOnRail(railtype, GetRailType(tile))) { if (HasPowerOnRail(GetRailType(tile), railtype)) { ret = Command::Do(flags, tile, tile, railtype, false); if (ret.Failed()) return ret; cost.AddCost(ret); } else { return CMD_ERROR; } } if (flags & DC_EXEC) { SetRailGroundType(tile, RAIL_GROUND_BARREN); TrackBits bits = GetTrackBits(tile); SetTrackBits(tile, bits | trackbit); /* Subtract old infrastructure count. */ uint pieces = CountBits(bits); if (TracksOverlap(bits)) pieces *= pieces; Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] -= pieces; /* Add new infrastructure count. */ pieces = CountBits(bits | trackbit); if (TracksOverlap(bits | trackbit)) pieces *= pieces; Company::Get(GetTileOwner(tile))->infrastructure.rail[GetRailType(tile)] += pieces; DirtyCompanyInfrastructureWindows(GetTileOwner(tile)); } break; } case MP_ROAD: { /* Level crossings may only be built on these slopes */ if (!HasBit(VALID_LEVEL_CROSSING_SLOPES, tileh)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION); if (!_settings_game.construction.crossing_with_competitor && _current_company != OWNER_DEITY) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; } CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; if (IsNormalRoad(tile)) { if (HasRoadWorks(tile)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS); if (GetDisallowedRoadDirections(tile) != DRD_NONE) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD); if (RailNoLevelCrossings(railtype)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_RAIL); RoadType roadtype_road = GetRoadTypeRoad(tile); RoadType roadtype_tram = GetRoadTypeTram(tile); if (roadtype_road != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_road)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD); if (roadtype_tram != INVALID_ROADTYPE && RoadNoLevelCrossing(roadtype_tram)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED_ROAD); RoadBits road = GetRoadBits(tile, RTT_ROAD); RoadBits tram = GetRoadBits(tile, RTT_TRAM); if ((track == TRACK_X && ((road | tram) & ROAD_X) == 0) || (track == TRACK_Y && ((road | tram) & ROAD_Y) == 0)) { Owner road_owner = GetRoadOwner(tile, RTT_ROAD); Owner tram_owner = GetRoadOwner(tile, RTT_TRAM); /* Disallow breaking end-of-line of someone else * so trams can still reverse on this tile. */ if (Company::IsValidID(tram_owner) && HasExactlyOneBit(tram)) { ret = CheckOwnership(tram_owner); if (ret.Failed()) return ret; } uint num_new_road_pieces = (road != ROAD_NONE) ? 2 - CountBits(road) : 0; if (num_new_road_pieces > 0) { cost.AddCost(num_new_road_pieces * RoadBuildCost(roadtype_road)); } uint num_new_tram_pieces = (tram != ROAD_NONE) ? 2 - CountBits(tram) : 0; if (num_new_tram_pieces > 0) { cost.AddCost(num_new_tram_pieces * RoadBuildCost(roadtype_tram)); } if (flags & DC_EXEC) { MakeRoadCrossing(tile, road_owner, tram_owner, _current_company, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtype_road, roadtype_tram, GetTownIndex(tile)); UpdateLevelCrossing(tile, false); MarkDirtyAdjacentLevelCrossingTiles(tile, GetCrossingRoadAxis(tile)); Company::Get(_current_company)->infrastructure.rail[railtype] += LEVELCROSSING_TRACKBIT_FACTOR; DirtyCompanyInfrastructureWindows(_current_company); if (num_new_road_pieces > 0 && Company::IsValidID(road_owner)) { Company::Get(road_owner)->infrastructure.road[roadtype_road] += num_new_road_pieces; DirtyCompanyInfrastructureWindows(road_owner); } if (num_new_tram_pieces > 0 && Company::IsValidID(tram_owner)) { Company::Get(tram_owner)->infrastructure.road[roadtype_tram] += num_new_tram_pieces; DirtyCompanyInfrastructureWindows(tram_owner); } } break; } } if (IsLevelCrossing(tile) && GetCrossingRailBits(tile) == trackbit) { return_cmd_error(STR_ERROR_ALREADY_BUILT); } [[fallthrough]]; } default: { /* Will there be flat water on the lower halftile? */ bool water_ground = IsTileType(tile, MP_WATER) && IsSlopeWithOneCornerRaised(tileh); CommandCost ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile); if (ret.Failed()) return ret; cost.AddCost(ret); ret = Command::Do(flags, tile); if (ret.Failed()) return ret; cost.AddCost(ret); if (water_ground) { cost.AddCost(-_price[PR_CLEAR_WATER]); cost.AddCost(_price[PR_CLEAR_ROUGH]); } if (flags & DC_EXEC) { MakeRailNormal(tile, _current_company, trackbit, railtype); if (water_ground) { SetRailGroundType(tile, RAIL_GROUND_WATER); if (IsPossibleDockingTile(tile)) CheckForDockingTile(tile); } Company::Get(_current_company)->infrastructure.rail[railtype]++; DirtyCompanyInfrastructureWindows(_current_company); } break; } } if (flags & DC_EXEC) { MarkTileDirtyByTile(tile); AddTrackToSignalBuffer(tile, track, _current_company); YapfNotifyTrackLayoutChange(tile, track); } cost.AddCost(RailBuildCost(railtype)); return cost; } /** * Remove a single piece of track * @param flags operation to perform * @param tile tile to remove track from * @param track rail orientation * @return the cost of this operation or an error */ CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track) { CommandCost cost(EXPENSES_CONSTRUCTION); bool crossing = false; if (!ValParamTrackOrientation(track)) return CMD_ERROR; TrackBits trackbit = TrackToTrackBits(track); /* Need to read tile owner now because it may change when the rail is removed * Also, in case of floods, _current_company != owner * There may be invalid tiletype even in exec run (when removing long track), * so do not call GetTileOwner(tile) in any case here */ Owner owner = INVALID_OWNER; Train *v = nullptr; switch (GetTileType(tile)) { case MP_ROAD: { if (!IsLevelCrossing(tile) || GetCrossingRailBits(tile) != trackbit) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); if (_current_company != OWNER_WATER) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; } if (!(flags & DC_BANKRUPT)) { CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; } cost.AddCost(RailClearCost(GetRailType(tile))); if (flags & DC_EXEC) { UpdateAdjacentLevelCrossingTilesOnLevelCrossingRemoval(tile, GetCrossingRoadAxis(tile)); if (HasReservedTracks(tile, trackbit)) { v = GetTrainForReservation(tile, track); if (v != nullptr) FreeTrainTrackReservation(v); } owner = GetTileOwner(tile); Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= LEVELCROSSING_TRACKBIT_FACTOR; DirtyCompanyInfrastructureWindows(owner); MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypeRoad(tile), GetRoadTypeTram(tile), GetTownIndex(tile), GetRoadOwner(tile, RTT_ROAD), GetRoadOwner(tile, RTT_TRAM)); DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base()); } break; } case MP_RAILWAY: { TrackBits present; /* There are no rails present at depots. */ if (!IsPlainRail(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); if (_current_company != OWNER_WATER) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; } CommandCost ret = EnsureNoTrainOnTrack(tile, track); if (ret.Failed()) return ret; present = GetTrackBits(tile); if ((present & trackbit) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); if (present == (TRACK_BIT_X | TRACK_BIT_Y)) crossing = true; cost.AddCost(RailClearCost(GetRailType(tile))); /* Charge extra to remove signals on the track, if they are there */ if (HasSignalOnTrack(tile, track)) { cost.AddCost(Command::Do(flags, tile, track)); } if (flags & DC_EXEC) { if (HasReservedTracks(tile, trackbit)) { v = GetTrainForReservation(tile, track); if (v != nullptr) FreeTrainTrackReservation(v); } owner = GetTileOwner(tile); /* Subtract old infrastructure count. */ uint pieces = CountBits(present); if (TracksOverlap(present)) pieces *= pieces; Company::Get(owner)->infrastructure.rail[GetRailType(tile)] -= pieces; /* Add new infrastructure count. */ present ^= trackbit; pieces = CountBits(present); if (TracksOverlap(present)) pieces *= pieces; Company::Get(owner)->infrastructure.rail[GetRailType(tile)] += pieces; DirtyCompanyInfrastructureWindows(owner); if (present == 0) { Slope tileh = GetTileSlope(tile); /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */ if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)) { bool docking = IsDockingTile(tile); MakeShore(tile); SetDockingTile(tile, docking); } else { DoClearSquare(tile); } DeleteNewGRFInspectWindow(GSF_RAILTYPES, tile.base()); } else { SetTrackBits(tile, present); SetTrackReservation(tile, GetRailReservationTrackBits(tile) & present); } } break; } default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); } if (flags & DC_EXEC) { /* if we got that far, 'owner' variable is set correctly */ assert(Company::IsValidID(owner)); MarkTileDirtyByTile(tile); if (crossing) { /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we * are removing one of these pieces, we'll need to update signals for * both directions explicitly, as after the track is removed it won't * 'connect' with the other piece. */ AddTrackToSignalBuffer(tile, TRACK_X, owner); AddTrackToSignalBuffer(tile, TRACK_Y, owner); YapfNotifyTrackLayoutChange(tile, TRACK_X); YapfNotifyTrackLayoutChange(tile, TRACK_Y); } else { AddTrackToSignalBuffer(tile, track, owner); YapfNotifyTrackLayoutChange(tile, track); } if (v != nullptr) TryPathReserve(v, true); } return cost; } /** * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore. * The function floods the lower halftile, if the tile has a halftile foundation. * * @param t The tile to flood. * @return true if something was flooded. */ bool FloodHalftile(TileIndex t) { assert(IsPlainRailTile(t)); bool flooded = false; if (GetRailGroundType(t) == RAIL_GROUND_WATER) return flooded; Slope tileh = GetTileSlope(t); TrackBits rail_bits = GetTrackBits(t); if (IsSlopeWithOneCornerRaised(tileh)) { TrackBits lower_track = CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh))); TrackBits to_remove = lower_track & rail_bits; if (to_remove != 0) { Backup cur_company(_current_company, OWNER_WATER); flooded = Command::Do(DC_EXEC, t, FindFirstTrack(to_remove)).Succeeded(); cur_company.Restore(); if (!flooded) return flooded; // not yet floodable rail_bits = rail_bits & ~to_remove; if (rail_bits == 0) { MakeShore(t); MarkTileDirtyByTile(t); return flooded; } } if (IsNonContinuousFoundation(GetRailFoundation(tileh, rail_bits))) { flooded = true; SetRailGroundType(t, RAIL_GROUND_WATER); MarkTileDirtyByTile(t); } } else { /* Make shore on steep slopes and 'three-corners-raised'-slopes. */ if (ApplyFoundationToSlope(GetRailFoundation(tileh, rail_bits), tileh) == 0) { if (IsSteepSlope(tileh) || IsSlopeWithThreeCornersRaised(tileh)) { flooded = true; SetRailGroundType(t, RAIL_GROUND_WATER); MarkTileDirtyByTile(t); } } } return flooded; } static const TileIndexDiffC _trackdelta[] = { { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 }, { 0, 0 }, { 0, 0 }, { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 0 }, { 0, 0 } }; static CommandCost ValidateAutoDrag(Trackdir *trackdir, TileIndex start, TileIndex end) { int x = TileX(start); int y = TileY(start); int ex = TileX(end); int ey = TileY(end); if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir))) return CMD_ERROR; /* calculate delta x,y from start to end tile */ int dx = ex - x; int dy = ey - y; /* calculate delta x,y for the first direction */ int trdx = _trackdelta[*trackdir].x; int trdy = _trackdelta[*trackdir].y; if (!IsDiagonalTrackdir(*trackdir)) { trdx += _trackdelta[*trackdir ^ 1].x; trdy += _trackdelta[*trackdir ^ 1].y; } /* validate the direction */ while ((trdx <= 0 && dx > 0) || (trdx >= 0 && dx < 0) || (trdy <= 0 && dy > 0) || (trdy >= 0 && dy < 0)) { if (!HasBit(*trackdir, 3)) { // first direction is invalid, try the other SetBit(*trackdir, 3); // reverse the direction trdx = -trdx; trdy = -trdy; } else { // other direction is invalid too, invalid drag return CMD_ERROR; } } /* (for diagonal tracks, this is already made sure of by above test), but: * for non-diagonal tracks, check if the start and end tile are on 1 line */ if (!IsDiagonalTrackdir(*trackdir)) { trdx = _trackdelta[*trackdir].x; trdy = _trackdelta[*trackdir].y; if (abs(dx) != abs(dy) && abs(dx) + abs(trdy) != abs(dy) + abs(trdx)) return CMD_ERROR; } return CommandCost(); } /** * Build or remove a stretch of railroad tracks. * @param flags operation to perform * @param tile start tile of drag * @param end_tile end tile of drag * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building * @param track track-orientation * @param remove remove tracks? * @param auto_remove_signals false = error on signal in the way, true = auto remove signals when in the way, only used for building * @param fail_on_obstacle false = build starting from and up to an obstacle, true = fail if an obstacle is found (used for AIs) * @return the cost of this operation or an error */ static CommandCost CmdRailTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, RailType railtype, Track track, bool remove, bool auto_remove_signals, bool fail_on_obstacle) { CommandCost total_cost(EXPENSES_CONSTRUCTION); if ((!remove && !ValParamRailType(railtype)) || !ValParamTrackOrientation(track)) return CMD_ERROR; if (end_tile >= Map::Size() || tile >= Map::Size()) return CMD_ERROR; Trackdir trackdir = TrackToTrackdir(track); CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile); if (ret.Failed()) return ret; bool had_success = false; CommandCost last_error = CMD_ERROR; for (;;) { ret = remove ? Command::Do(flags, tile, TrackdirToTrack(trackdir)) : Command::Do(flags, tile, railtype, TrackdirToTrack(trackdir), auto_remove_signals); if (ret.Failed()) { last_error = ret; if (last_error.GetErrorMessage() != STR_ERROR_ALREADY_BUILT && !remove) { if (fail_on_obstacle) return last_error; if (had_success) break; // Keep going if we haven't constructed any rail yet, skipping the start of the drag } /* Ownership errors are more important. */ if (last_error.GetErrorMessage() == STR_ERROR_OWNED_BY && remove) break; } else { had_success = true; total_cost.AddCost(ret); } if (tile == end_tile) break; tile += ToTileIndexDiff(_trackdelta[trackdir]); /* toggle railbit for the non-diagonal tracks */ if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0); } if (had_success) return total_cost; return last_error; } /** * Build rail on a stretch of track. * Stub for the unified rail builder/remover * @param flags operation to perform * @param end_tile end tile of drag * @param start_tile start tile of drag * @param railtype railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building * @param track track-orientation * @param auto_remove_signals false = build up to an obstacle, true = fail if an obstacle is found (used for AIs). * @param fail_on_obstacle false = error on signal in the way, true = auto remove signals when in the way * @see CmdRailTrackHelper */ CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RailType railtype, Track track, bool auto_remove_signals, bool fail_on_obstacle) { return CmdRailTrackHelper(flags, start_tile, end_tile, railtype, track, false, auto_remove_signals, fail_on_obstacle); } /** * Build rail on a stretch of track. * Stub for the unified rail builder/remover * @param flags operation to perform * @param end_tile end tile of drag * @param start_tile start tile of drag * @param track track-orientation * @return the cost of this operation or an error * @see CmdRailTrackHelper */ CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track) { return CmdRailTrackHelper(flags, start_tile, end_tile, INVALID_RAILTYPE, track, true, false, false); } /** * Build a train depot * @param flags operation to perform * @param tile position of the train depot * @param railtype rail type * @param dir entrance direction * @return the cost of this operation or an error * * @todo When checking for the tile slope, * distinguish between "Flat land required" and "land sloped in wrong direction" */ CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir) { /* check railtype and valid direction for depot (0 through 3), 4 in total */ if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR; Slope tileh = GetTileSlope(tile); CommandCost cost(EXPENSES_CONSTRUCTION); /* Prohibit construction if * The tile is non-flat AND * 1) build-on-slopes is disabled * 2) the tile is steep i.e. spans two height levels * 3) the exit points in the wrong direction */ if (tileh != SLOPE_FLAT) { if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) { return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); } cost.AddCost(_price[PR_BUILD_FOUNDATION]); } /* Allow the user to rotate the depot instead of having to destroy it and build it again */ bool rotate_existing_depot = false; if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; if (dir == GetRailDepotDirection(tile)) return CommandCost(); ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; rotate_existing_depot = true; } if (!rotate_existing_depot) { cost.AddCost(Command::Do(flags, tile)); if (cost.Failed()) return cost; if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (!Depot::CanAllocateItem()) return CMD_ERROR; } if (flags & DC_EXEC) { if (rotate_existing_depot) { SetRailDepotExitDirection(tile, dir); } else { Depot *d = new Depot(tile); d->build_date = TimerGameCalendar::date; MakeRailDepot(tile, _current_company, d->index, dir, railtype); MakeDefaultName(d); Company::Get(_current_company)->infrastructure.rail[railtype]++; DirtyCompanyInfrastructureWindows(_current_company); } MarkTileDirtyByTile(tile); AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company); YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir)); } cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]); cost.AddCost(RailBuildCost(railtype)); return cost; } /** * Build signals, alternate between double/single, signal/semaphore, * pre/exit/combo-signals, and what-else not. If the rail piece does not * have any signals, signal cycling is ignored * @param flags operation to perform * @param tile tile where to build the signals * @param track track-orientation * @param sigtype type of the signal * @param sigvar variant of signal type (normal/semaphore) * @param ctrl_pressed true = override signal/semaphore, or pre/exit/combo signal or toggle variant (CTRL-toggle) * @param convert_signal convert the present signal type and variant * @param cycle_start start cycle from this signal type * @param cycle_stop wrap around after this signal type * @param num_dir_cycle cycle the signal direction this many times * @param skip_existing_signals true = don't modify an existing signal but don't fail either, false = always set new signal type * @param signals_copy used for CmdBuildManySignals() to copy direction of first signal * @return the cost of this operation or an error * @todo p2 should be replaced by two bits for "along" and "against" the track. */ CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy) { if (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE) return CMD_ERROR; if (cycle_start > cycle_stop || cycle_stop > SIGTYPE_LAST) return CMD_ERROR; if (ctrl_pressed) sigvar = (SignalVariant)(sigvar ^ SIG_SEMAPHORE); /* You can only build signals on plain rail tiles, and the selected track must exist */ if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) { return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); } /* Protect against invalid signal copying */ if (signals_copy != 0 && (signals_copy & SignalOnTrack(track)) == 0) return CMD_ERROR; CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; /* See if this is a valid track combination for signals (no overlap) */ if (TracksOverlap(GetTrackBits(tile))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); /* In case we don't want to change an existing signal, return without error. */ if (skip_existing_signals && HasSignalOnTrack(tile, track)) return CommandCost(); /* you can not convert a signal if no signal is on track */ if (convert_signal && !HasSignalOnTrack(tile, track)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS); CommandCost cost; if (!HasSignalOnTrack(tile, track)) { /* build new signals */ cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS]); } else { if (signals_copy != 0 && sigvar != GetSignalVariant(tile, track)) { /* convert signals <-> semaphores */ cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]); } else if (convert_signal) { /* convert button pressed */ if (ctrl_pressed || GetSignalVariant(tile, track) != sigvar) { /* it costs money to change signal variant (light or semaphore) */ cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_SIGNALS] + _price[PR_CLEAR_SIGNALS]); } else { /* it is free to change signal type (block, exit, entry, combo, path, etc) */ cost = CommandCost(); } } else { /* it is free to change orientation or number of signals on the tile (for block/presignals which allow signals in both directions) */ cost = CommandCost(); } } if (flags & DC_EXEC) { Train *v = nullptr; /* The new/changed signal could block our path. As this can lead to * stale reservations, we clear the path reservation here and try * to redo it later on. */ if (HasReservedTracks(tile, TrackToTrackBits(track))) { v = GetTrainForReservation(tile, track); if (v != nullptr) FreeTrainTrackReservation(v); } if (!HasSignals(tile)) { /* there are no signals at all on this tile yet */ SetHasSignals(tile, true); SetSignalStates(tile, 0xF); // all signals are on SetPresentSignals(tile, 0); // no signals built by default SetSignalType(tile, track, sigtype); SetSignalVariant(tile, track, sigvar); } /* Subtract old signal infrastructure count. */ Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile)); if (signals_copy == 0) { if (!HasSignalOnTrack(tile, track)) { /* build new signals */ SetPresentSignals(tile, GetPresentSignals(tile) | (IsPbsSignal(sigtype) ? KillFirstBit(SignalOnTrack(track)) : SignalOnTrack(track))); SetSignalType(tile, track, sigtype); SetSignalVariant(tile, track, sigvar); while (num_dir_cycle-- > 0) CycleSignalSide(tile, track); } else { if (convert_signal) { /* convert signal button pressed */ if (ctrl_pressed) { /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */ SetSignalVariant(tile, track, (GetSignalVariant(tile, track) == SIG_ELECTRIC) ? SIG_SEMAPHORE : SIG_ELECTRIC); /* Query current signal type so the check for PBS signals below works. */ sigtype = GetSignalType(tile, track); } else { /* convert the present signal to the chosen type and variant */ SetSignalType(tile, track, sigtype); SetSignalVariant(tile, track, sigvar); if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) { SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track))); } } } else if (ctrl_pressed) { /* cycle between cycle_start and cycle_end */ sigtype = (SignalType)(GetSignalType(tile, track) + 1); if (sigtype < cycle_start || sigtype > cycle_stop) sigtype = cycle_start; SetSignalType(tile, track, sigtype); if (IsPbsSignal(sigtype) && (GetPresentSignals(tile) & SignalOnTrack(track)) == SignalOnTrack(track)) { SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | KillFirstBit(SignalOnTrack(track))); } } else { /* cycle the signal side: both -> left -> right -> both -> ... */ CycleSignalSide(tile, track); /* Query current signal type so the check for PBS signals below works. */ sigtype = GetSignalType(tile, track); } } } else { /* If CmdBuildManySignals is called with copying signals, just copy the * direction of the first signal given as parameter by CmdBuildManySignals */ SetPresentSignals(tile, (GetPresentSignals(tile) & ~SignalOnTrack(track)) | (signals_copy & SignalOnTrack(track))); SetSignalVariant(tile, track, sigvar); SetSignalType(tile, track, sigtype); } /* Add new signal infrastructure count. */ Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile)); DirtyCompanyInfrastructureWindows(GetTileOwner(tile)); if (IsPbsSignal(sigtype)) { /* PBS signals should show red unless they are on reserved tiles without a train. */ uint mask = GetPresentSignals(tile) & SignalOnTrack(track); SetSignalStates(tile, (GetSignalStates(tile) & ~mask) | ((HasBit(GetRailReservationTrackBits(tile), track) && EnsureNoVehicleOnGround(tile).Succeeded() ? UINT_MAX : 0) & mask)); } MarkTileDirtyByTile(tile); AddTrackToSignalBuffer(tile, track, _current_company); YapfNotifyTrackLayoutChange(tile, track); if (v != nullptr && v->track != TRACK_BIT_DEPOT) { /* Extend the train's path if it's not stopped or loading, or not at a safe position. */ if (!(((v->vehstatus & VS_STOPPED) && v->cur_speed == 0) || v->current_order.IsType(OT_LOADING)) || !IsSafeWaitingPosition(v, v->tile, v->GetVehicleTrackdir(), true, _settings_game.pf.forbid_90_deg)) { TryPathReserve(v, true); } } } return cost; } static bool AdvanceSignalAutoFill(TileIndex &tile, Trackdir &trackdir, bool remove) { /* We only process starting tiles of tunnels or bridges so jump to the other end before moving further. */ if (IsTileType(tile, MP_TUNNELBRIDGE)) tile = GetOtherTunnelBridgeEnd(tile); tile = AddTileIndexDiffCWrap(tile, _trackdelta[trackdir]); if (tile == INVALID_TILE) return false; /* Check for track bits on the new tile */ TrackdirBits trackdirbits = TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)); if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits))) return false; trackdirbits &= TrackdirReachesTrackdirs(trackdir); /* No track bits, must stop */ if (trackdirbits == TRACKDIR_BIT_NONE) return false; /* Get the first track dir */ trackdir = RemoveFirstTrackdir(&trackdirbits); /* Any left? It's a junction so we stop */ if (trackdirbits != TRACKDIR_BIT_NONE) return false; switch (GetTileType(tile)) { case MP_RAILWAY: if (IsRailDepot(tile)) return false; if (!remove && HasSignalOnTrack(tile, TrackdirToTrack(trackdir))) return false; break; case MP_ROAD: if (!IsLevelCrossing(tile)) return false; break; case MP_TUNNELBRIDGE: { if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) return false; if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(trackdir)) return false; break; } default: return false; } return true; } /** * Build many signals by dragging; AutoSignals * @param flags operation to perform * @param tile start tile of drag * @param end_tile end tile of drag * @param track track-orientation * @param sigtype default signal type * @param sigvar signal variant to build * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) * @param remove remove signals? * @param autofill fill beyond selected stretch? * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals * @param signal_density user defined signals_density * @return the cost of this operation or an error */ static CommandCost CmdSignalTrackHelper(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool remove, bool autofill, bool minimise_gaps, int signal_density) { CommandCost total_cost(EXPENSES_CONSTRUCTION); if (end_tile >= Map::Size() || !ValParamTrackOrientation(track)) return CMD_ERROR; if (signal_density == 0 || signal_density > 20) return CMD_ERROR; if (!remove && (sigtype > SIGTYPE_LAST || sigvar > SIG_SEMAPHORE)) return CMD_ERROR; if (!IsPlainRailTile(tile)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); TileIndex start_tile = tile; /* Interpret signal_density as the logical length of said amount of tiles in X/Y direction. */ signal_density *= TILE_AXIAL_DISTANCE; Trackdir trackdir = TrackToTrackdir(track); CommandCost ret = ValidateAutoDrag(&trackdir, tile, end_tile); if (ret.Failed()) return ret; track = TrackdirToTrack(trackdir); // trackdir might have changed, keep track in sync Trackdir start_trackdir = trackdir; /* Must start on a valid track to be able to avoid loops */ if (!HasTrack(tile, track)) return CMD_ERROR; uint8_t signals; /* copy the signal-style of the first rail-piece if existing */ if (HasSignalOnTrack(tile, track)) { signals = GetPresentSignals(tile) & SignalOnTrack(track); assert(signals != 0); /* copy signal/semaphores style (independent of CTRL) */ sigvar = GetSignalVariant(tile, track); sigtype = GetSignalType(tile, track); /* Don't but copy entry or exit-signal type */ if (sigtype == SIGTYPE_ENTRY || sigtype == SIGTYPE_EXIT) sigtype = SIGTYPE_BLOCK; } else { // no signals exist, drag a two-way signal stretch signals = IsPbsSignal(sigtype) ? SignalAlongTrackdir(trackdir) : SignalOnTrack(track); } uint8_t signal_dir = 0; if (signals & SignalAlongTrackdir(trackdir)) SetBit(signal_dir, 0); if (signals & SignalAgainstTrackdir(trackdir)) SetBit(signal_dir, 1); /* signal_ctr - amount of tiles already processed * last_used_ctr - amount of tiles before previously placed signal * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks) * last_suitable_ctr - amount of tiles before last possible signal place * last_suitable_tile - last tile where it is possible to place a signal * last_suitable_trackdir - trackdir of the last tile ********** * trackdir - trackdir to build with autorail * semaphores - semaphores or signals * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way) * and convert all others to semaphore/signal * remove - 1 remove signals, 0 build signals */ int signal_ctr = 0; int last_used_ctr = -signal_density; // to force signal at first tile int last_suitable_ctr = 0; TileIndex last_suitable_tile = INVALID_TILE; Trackdir last_suitable_trackdir = INVALID_TRACKDIR; CommandCost last_error = CMD_ERROR; bool had_success = false; auto build_signal = [&](TileIndex tile, Trackdir trackdir, bool test_only) { /* Pick the correct orientation for the track direction */ uint8_t signals = 0; if (HasBit(signal_dir, 0)) signals |= SignalAlongTrackdir(trackdir); if (HasBit(signal_dir, 1)) signals |= SignalAgainstTrackdir(trackdir); DoCommandFlag do_flags = test_only ? flags & ~DC_EXEC : flags; CommandCost ret = remove ? Command::Do(do_flags, tile, TrackdirToTrack(trackdir)) : Command::Do(do_flags, tile, TrackdirToTrack(trackdir), sigtype, sigvar, false, signal_ctr == 0, mode, SIGTYPE_BLOCK, SIGTYPE_BLOCK, 0, signals); if (test_only) return ret.Succeeded(); if (ret.Succeeded()) { had_success = true; total_cost.AddCost(ret); } else { /* The "No railway" error is the least important one. */ if (ret.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK || last_error.GetErrorMessage() == INVALID_STRING_ID) { last_error = ret; } } return ret.Succeeded(); }; for (;;) { if (remove) { /* In remove mode last_* stuff doesn't matter, we simply try to clear every tile. */ build_signal(tile, trackdir, false); } else if (minimise_gaps) { /* We're trying to minimize gaps wherever possible, so keep track of last suitable * position and use it if current gap exceeds required signal density. */ if (signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) { /* We overshot so build a signal in last good location. */ if (build_signal(last_suitable_tile, last_suitable_trackdir, false)) { last_suitable_tile = INVALID_TILE; last_used_ctr = last_suitable_ctr; } } if (signal_ctr == last_used_ctr + signal_density) { /* Current gap matches the required density, build a signal. */ if (build_signal(tile, trackdir, false)) { last_used_ctr = signal_ctr; last_suitable_tile = INVALID_TILE; } } else { /* Test tile for a potential signal spot. */ if (build_signal(tile, trackdir, true)) { last_suitable_tile = tile; last_suitable_ctr = signal_ctr; last_suitable_trackdir = trackdir; } } } else if (signal_ctr >= last_used_ctr + signal_density) { /* We're always keeping regular interval between signals so doesn't matter whether we succeed or not. */ build_signal(tile, trackdir, false); last_used_ctr = signal_ctr; } if (autofill) { switch (GetTileType(tile)) { case MP_RAILWAY: signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE); break; case MP_ROAD: signal_ctr += TILE_AXIAL_DISTANCE; break; case MP_TUNNELBRIDGE: { uint len = (GetTunnelBridgeLength(tile, GetOtherTunnelBridgeEnd(tile)) + 2) * TILE_AXIAL_DISTANCE; if (remove || minimise_gaps) { signal_ctr += len; } else { /* To keep regular interval we need to emulate placing signals on a bridge. * We start with TILE_AXIAL_DISTANCE as one bridge tile gets processed in the main loop. */ signal_ctr += TILE_AXIAL_DISTANCE; for (uint i = TILE_AXIAL_DISTANCE; i < len; i += TILE_AXIAL_DISTANCE) { if (signal_ctr >= last_used_ctr + signal_density) last_used_ctr = signal_ctr; signal_ctr += TILE_AXIAL_DISTANCE; } } break; } default: break; } if (!AdvanceSignalAutoFill(tile, trackdir, remove)) break; /* Prevent possible loops */ if (tile == start_tile && trackdir == start_trackdir) break; } else { if (tile == end_tile) break; signal_ctr += (IsDiagonalTrackdir(trackdir) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE); /* toggle railbit for the non-diagonal tracks (|, -- tracks) */ tile += ToTileIndexDiff(_trackdelta[trackdir]); if (!IsDiagonalTrackdir(trackdir)) ToggleBit(trackdir, 0); } } /* We may end up with the current gap exceeding the signal density so fix that if needed. */ if (!remove && minimise_gaps && signal_ctr > last_used_ctr + signal_density && last_suitable_tile != INVALID_TILE) { build_signal(last_suitable_tile, last_suitable_trackdir, false); } return had_success ? total_cost : last_error; } /** * Build signals on a stretch of track. * Stub for the unified signal builder/remover * @param flags operation to perform * @param tile start tile of drag * @param end_tile end tile of drag * @param track track-orientation * @param sigtype default signal type * @param sigvar signal variant to build * @param mode true = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle) * @param autofill fill beyond selected stretch? * @param minimise_gaps false = keep fixed distance, true = minimise gaps between signals * @param signal_density user defined signals_density * @return the cost of this operation or an error * @see CmdSignalTrackHelper */ CommandCost CmdBuildSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, SignalType sigtype, SignalVariant sigvar, bool mode, bool autofill, bool minimise_gaps, uint8_t signal_density) { return CmdSignalTrackHelper(flags, tile, end_tile, track, sigtype, sigvar, mode, false, autofill, minimise_gaps, signal_density); } /** * Remove signals * @param flags operation to perform * @param tile coordinates where signal is being deleted from * @param track track-orientation * @return the cost of this operation or an error */ CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track) { if (!ValParamTrackOrientation(track) || !IsPlainRailTile(tile) || !HasTrack(tile, track)) { return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK); } if (!HasSignalOnTrack(tile, track)) { return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS); } /* Only water can remove signals from anyone */ if (_current_company != OWNER_WATER) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; } /* Do it? */ if (flags & DC_EXEC) { Train *v = nullptr; if (HasReservedTracks(tile, TrackToTrackBits(track))) { v = GetTrainForReservation(tile, track); } else if (IsPbsSignal(GetSignalType(tile, track))) { /* PBS signal, might be the end of a path reservation. */ Trackdir td = TrackToTrackdir(track); for (int i = 0; v == nullptr && i < 2; i++, td = ReverseTrackdir(td)) { /* Only test the active signal side. */ if (!HasSignalOnTrackdir(tile, ReverseTrackdir(td))) continue; TileIndex next = TileAddByDiagDir(tile, TrackdirToExitdir(td)); TrackBits tracks = TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td)); if (HasReservedTracks(next, tracks)) { v = GetTrainForReservation(next, TrackBitsToTrack(GetReservedTrackbits(next) & tracks)); } } } Company::Get(GetTileOwner(tile))->infrastructure.signal -= CountBits(GetPresentSignals(tile)); SetPresentSignals(tile, GetPresentSignals(tile) & ~SignalOnTrack(track)); Company::Get(GetTileOwner(tile))->infrastructure.signal += CountBits(GetPresentSignals(tile)); DirtyCompanyInfrastructureWindows(GetTileOwner(tile)); /* removed last signal from tile? */ if (GetPresentSignals(tile) == 0) { SetSignalStates(tile, 0); SetHasSignals(tile, false); SetSignalVariant(tile, INVALID_TRACK, SIG_ELECTRIC); // remove any possible semaphores } AddTrackToSignalBuffer(tile, track, GetTileOwner(tile)); YapfNotifyTrackLayoutChange(tile, track); if (v != nullptr) TryPathReserve(v, false); MarkTileDirtyByTile(tile); } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]); } /** * Remove signals on a stretch of track. * Stub for the unified signal builder/remover * @param flags operation to perform * @param tile start tile of drag * @param end_tile end tile of drag * @param track track-orientation * @param autofill fill beyond selected stretch? * @return the cost of this operation or an error * @see CmdSignalTrackHelper */ CommandCost CmdRemoveSignalTrack(DoCommandFlag flags, TileIndex tile, TileIndex end_tile, Track track, bool autofill) { return CmdSignalTrackHelper(flags, tile, end_tile, track, SIGTYPE_BLOCK, SIG_ELECTRIC, false, true, autofill, false, 1); // bit 5 is remove bit } /** Update power of train under which is the railtype being converted */ static Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data) { if (v->type != VEH_TRAIN) return nullptr; TrainList *affected_trains = static_cast(data); include(*affected_trains, Train::From(v)->First()); return nullptr; } /** * Convert one rail type to the other. You can convert normal rail to * monorail/maglev easily or vice-versa. * @param flags operation to perform * @param tile end tile of rail conversion drag * @param area_start start tile of drag * @param totype new railtype to convert to. * @param diagonal build diagonally or not. * @return the cost of this operation or an error */ CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal) { TileIndex area_end = tile; if (!ValParamRailType(totype)) return CMD_ERROR; if (area_start >= Map::Size()) return CMD_ERROR; TrainList affected_trains; CommandCost cost(EXPENSES_CONSTRUCTION); CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert. bool found_convertible_track = false; // whether we actually did convert some track (see bug #7633) std::unique_ptr iter = TileIterator::Create(area_start, area_end, diagonal); for (; (tile = *iter) != INVALID_TILE; ++(*iter)) { TileType tt = GetTileType(tile); /* Check if there is any track on tile */ switch (tt) { case MP_RAILWAY: break; case MP_STATION: if (!HasStationRail(tile)) continue; break; case MP_ROAD: if (!IsLevelCrossing(tile)) continue; if (RailNoLevelCrossings(totype)) { error.MakeError(STR_ERROR_CROSSING_DISALLOWED_RAIL); continue; } break; case MP_TUNNELBRIDGE: if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue; break; default: continue; } /* Original railtype we are converting from */ RailType type = GetRailType(tile); /* Converting to the same type or converting 'hidden' elrail -> rail */ if (type == totype || (_settings_game.vehicle.disable_elrails && totype == RAILTYPE_RAIL && type == RAILTYPE_ELECTRIC)) continue; /* Trying to convert other's rail */ CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) { error = ret; continue; } std::vector vehicles_affected; /* Vehicle on the tile when not converting Rail <-> ElRail * Tunnels and bridges have special check later */ if (tt != MP_TUNNELBRIDGE) { if (!IsCompatibleRail(type, totype)) { ret = IsPlainRailTile(tile) ? EnsureNoTrainOnTrackBits(tile, GetTrackBits(tile)) : EnsureNoVehicleOnGround(tile); if (ret.Failed()) { error = ret; continue; } } if (flags & DC_EXEC) { // we can safely convert, too TrackBits reserved = GetReservedTrackbits(tile); Track track; while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) { Train *v = GetTrainForReservation(tile, track); if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) { /* No power on new rail type, reroute. */ FreeTrainTrackReservation(v); vehicles_affected.push_back(v); } } /* Update the company infrastructure counters. */ if (!IsRailStationTile(tile) || !IsStationTileBlocked(tile)) { Company *c = Company::Get(GetTileOwner(tile)); uint num_pieces = IsLevelCrossingTile(tile) ? LEVELCROSSING_TRACKBIT_FACTOR : 1; if (IsPlainRailTile(tile)) { TrackBits bits = GetTrackBits(tile); num_pieces = CountBits(bits); if (TracksOverlap(bits)) num_pieces *= num_pieces; } c->infrastructure.rail[type] -= num_pieces; c->infrastructure.rail[totype] += num_pieces; DirtyCompanyInfrastructureWindows(c->index); } SetRailType(tile, totype); MarkTileDirtyByTile(tile); /* update power of train on this tile */ FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc); } } switch (tt) { case MP_RAILWAY: switch (GetRailTileType(tile)) { case RAIL_TILE_DEPOT: if (flags & DC_EXEC) { /* notify YAPF about the track layout change */ YapfNotifyTrackLayoutChange(tile, GetRailDepotTrack(tile)); /* Update build vehicle window related to this depot */ InvalidateWindowData(WC_VEHICLE_DEPOT, tile); InvalidateWindowData(WC_BUILD_VEHICLE, tile); } found_convertible_track = true; cost.AddCost(RailConvertCost(type, totype)); break; default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS if (flags & DC_EXEC) { /* notify YAPF about the track layout change */ TrackBits tracks = GetTrackBits(tile); while (tracks != TRACK_BIT_NONE) { YapfNotifyTrackLayoutChange(tile, RemoveFirstTrack(&tracks)); } } found_convertible_track = true; cost.AddCost(RailConvertCost(type, totype) * CountBits(GetTrackBits(tile))); break; } break; case MP_TUNNELBRIDGE: { TileIndex endtile = GetOtherTunnelBridgeEnd(tile); /* If both ends of tunnel/bridge are in the range, do not try to convert twice - * it would cause assert because of different test and exec runs */ if (endtile < tile) { if (diagonal) { if (DiagonalTileArea(area_start, area_end).Contains(endtile)) continue; } else { if (OrthogonalTileArea(area_start, area_end).Contains(endtile)) continue; } } /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */ if (!IsCompatibleRail(GetRailType(tile), totype)) { ret = TunnelBridgeIsFree(tile, endtile); if (ret.Failed()) { error = ret; continue; } } if (flags & DC_EXEC) { Track track = DiagDirToDiagTrack(GetTunnelBridgeDirection(tile)); if (HasTunnelBridgeReservation(tile)) { Train *v = GetTrainForReservation(tile, track); if (v != nullptr && !HasPowerOnRail(v->railtype, totype)) { /* No power on new rail type, reroute. */ FreeTrainTrackReservation(v); vehicles_affected.push_back(v); } } /* Update the company infrastructure counters. */ uint num_pieces = (GetTunnelBridgeLength(tile, endtile) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR; Company *c = Company::Get(GetTileOwner(tile)); c->infrastructure.rail[GetRailType(tile)] -= num_pieces; c->infrastructure.rail[totype] += num_pieces; DirtyCompanyInfrastructureWindows(c->index); SetRailType(tile, totype); SetRailType(endtile, totype); FindVehicleOnPos(tile, &affected_trains, &UpdateTrainPowerProc); FindVehicleOnPos(endtile, &affected_trains, &UpdateTrainPowerProc); YapfNotifyTrackLayoutChange(tile, track); YapfNotifyTrackLayoutChange(endtile, track); if (IsBridge(tile)) { MarkBridgeDirty(tile); } else { MarkTileDirtyByTile(tile); MarkTileDirtyByTile(endtile); } } found_convertible_track = true; cost.AddCost((GetTunnelBridgeLength(tile, endtile) + 2) * RailConvertCost(type, totype)); break; } default: // MP_STATION, MP_ROAD if (flags & DC_EXEC) { Track track = ((tt == MP_STATION) ? GetRailStationTrack(tile) : GetCrossingRailTrack(tile)); YapfNotifyTrackLayoutChange(tile, track); } found_convertible_track = true; cost.AddCost(RailConvertCost(type, totype)); break; } for (uint i = 0; i < vehicles_affected.size(); ++i) { TryPathReserve(vehicles_affected[i], true); } } if (flags & DC_EXEC) { /* Railtype changed, update trains as when entering different track */ for (Train *v : affected_trains) { v->ConsistChanged(CCF_TRACK); } } return found_convertible_track ? cost : error; } static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags) { if (_current_company != OWNER_WATER) { CommandCost ret = CheckTileOwnership(tile); if (ret.Failed()) return ret; } CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; if (flags & DC_EXEC) { /* read variables before the depot is removed */ DiagDirection dir = GetRailDepotDirection(tile); Owner owner = GetTileOwner(tile); Train *v = nullptr; if (HasDepotReservation(tile)) { v = GetTrainForReservation(tile, DiagDirToDiagTrack(dir)); if (v != nullptr) FreeTrainTrackReservation(v); } Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--; DirtyCompanyInfrastructureWindows(owner); delete Depot::GetByTile(tile); DoClearSquare(tile); AddSideToSignalBuffer(tile, dir, owner); YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir)); if (v != nullptr) TryPathReserve(v, true); } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]); } static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags) { CommandCost cost(EXPENSES_CONSTRUCTION); if (flags & DC_AUTO) { if (!IsTileOwner(tile, _current_company)) { return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER); } if (IsPlainRail(tile)) { return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK); } else { return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED); } } switch (GetRailTileType(tile)) { case RAIL_TILE_SIGNALS: case RAIL_TILE_NORMAL: { Slope tileh = GetTileSlope(tile); /* Is there flat water on the lower halftile that gets cleared expensively? */ bool water_ground = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh)); TrackBits tracks = GetTrackBits(tile); while (tracks != TRACK_BIT_NONE) { Track track = RemoveFirstTrack(&tracks); CommandCost ret = Command::Do(flags, tile, track); if (ret.Failed()) return ret; cost.AddCost(ret); } /* When bankrupting, don't make water dirty, there could be a ship on lower halftile. * Same holds for non-companies clearing the tile, e.g. disasters. */ if (water_ground && !(flags & DC_BANKRUPT) && Company::IsValidID(_current_company)) { CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; /* The track was removed, and left a coast tile. Now also clear the water. */ if (flags & DC_EXEC) { DoClearSquare(tile); } cost.AddCost(_price[PR_CLEAR_WATER]); } return cost; } case RAIL_TILE_DEPOT: return RemoveTrainDepot(tile, flags); default: return CMD_ERROR; } } /** * Get surface height in point (x,y) * On tiles with halftile foundations move (x,y) to a safe point wrt. track */ static uint GetSaveSlopeZ(uint x, uint y, Track track) { switch (track) { case TRACK_UPPER: x &= ~0xF; y &= ~0xF; break; case TRACK_LOWER: x |= 0xF; y |= 0xF; break; case TRACK_LEFT: x |= 0xF; y &= ~0xF; break; case TRACK_RIGHT: x &= ~0xF; y |= 0xF; break; default: break; } return GetSlopePixelZ(x, y); } static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos) { bool side; switch (_settings_game.construction.train_signal_side) { case 0: side = false; break; // left case 2: side = true; break; // right default: side = _settings_game.vehicle.road_side != 0; break; // driving side } static const Point SignalPositions[2][12] = { { // Signals on the left side /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10}, /* LOWER LOWER X X Y Y */ {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13} }, { // Signals on the right side /* LEFT LEFT RIGHT RIGHT UPPER UPPER */ {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1}, /* LOWER LOWER X X Y Y */ {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11} } }; uint x = TileX(tile) * TILE_SIZE + SignalPositions[side][pos].x; uint y = TileY(tile) * TILE_SIZE + SignalPositions[side][pos].y; SignalType type = GetSignalType(tile, track); SignalVariant variant = GetSignalVariant(tile, track); SpriteID sprite = GetCustomSignalSprite(rti, tile, type, variant, condition); if (sprite != 0) { sprite += image; } else { /* Normal electric signals are stored in a different sprite block than all other signals. */ sprite = (type == SIGTYPE_BLOCK && variant == SIG_ELECTRIC) ? SPR_ORIGINAL_SIGNALS_BASE : SPR_SIGNALS_BASE - 16; sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0); } AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track)); } static uint32_t _drawtile_track_palette; /** Offsets for drawing fences */ struct FenceOffset { Corner height_ref; //!< Corner to use height offset from. int x_offs; //!< Bounding box X offset. int y_offs; //!< Bounding box Y offset. int x_size; //!< Bounding box X size. int y_size; //!< Bounding box Y size. }; /** Offsets for drawing fences */ static FenceOffset _fence_offsets[] = { { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_FLAT_X_NW { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE { CORNER_W, 8, 8, 1, 1 }, // RFO_FLAT_LEFT { CORNER_N, 8, 8, 1, 1 }, // RFO_FLAT_UPPER { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE { CORNER_INVALID, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW { CORNER_INVALID, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_FLAT_X_SE { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW { CORNER_E, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT { CORNER_S, 8, 8, 1, 1 }, // RFO_FLAT_LOWER { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW { CORNER_INVALID, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE { CORNER_INVALID, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW }; /** * Draw a track fence. * @param ti Tile drawing information. * @param base_image First fence sprite. * @param num_sprites Number of fence sprites. * @param rfo Fence to draw. */ static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_sprites, RailFenceOffset rfo) { int z = ti->z; if (_fence_offsets[rfo].height_ref != CORNER_INVALID) { z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref); } AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, ti->x + _fence_offsets[rfo].x_offs, ti->y + _fence_offsets[rfo].y_offs, _fence_offsets[rfo].x_size, _fence_offsets[rfo].y_size, 4, z); } /** * Draw fence at NW border matching the tile slope. */ static void DrawTrackFence_NW(const TileInfo *ti, SpriteID base_image, uint num_sprites) { RailFenceOffset rfo = RFO_FLAT_X_NW; if (ti->tileh & SLOPE_NW) rfo = (ti->tileh & SLOPE_W) ? RFO_SLOPE_SW_NW : RFO_SLOPE_NE_NW; DrawTrackFence(ti, base_image, num_sprites, rfo); } /** * Draw fence at SE border matching the tile slope. */ static void DrawTrackFence_SE(const TileInfo *ti, SpriteID base_image, uint num_sprites) { RailFenceOffset rfo = RFO_FLAT_X_SE; if (ti->tileh & SLOPE_SE) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SW_SE : RFO_SLOPE_NE_SE; DrawTrackFence(ti, base_image, num_sprites, rfo); } /** * Draw fence at NE border matching the tile slope. */ static void DrawTrackFence_NE(const TileInfo *ti, SpriteID base_image, uint num_sprites) { RailFenceOffset rfo = RFO_FLAT_Y_NE; if (ti->tileh & SLOPE_NE) rfo = (ti->tileh & SLOPE_E) ? RFO_SLOPE_SE_NE : RFO_SLOPE_NW_NE; DrawTrackFence(ti, base_image, num_sprites, rfo); } /** * Draw fence at SW border matching the tile slope. */ static void DrawTrackFence_SW(const TileInfo *ti, SpriteID base_image, uint num_sprites) { RailFenceOffset rfo = RFO_FLAT_Y_SW; if (ti->tileh & SLOPE_SW) rfo = (ti->tileh & SLOPE_S) ? RFO_SLOPE_SE_SW : RFO_SLOPE_NW_SW; DrawTrackFence(ti, base_image, num_sprites, rfo); } /** * Draw track fences. * @param ti Tile drawing information. * @param rti Rail type information. */ static void DrawTrackDetails(const TileInfo *ti, const RailTypeInfo *rti) { /* Base sprite for track fences. * Note: Halftile slopes only have fences on the upper part. */ uint num_sprites = 0; SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites); if (base_image == 0) { base_image = SPR_TRACK_FENCE_FLAT_X; num_sprites = 8; } assert(num_sprites > 0); switch (GetRailGroundType(ti->tile)) { case RAIL_GROUND_FENCE_NW: DrawTrackFence_NW(ti, base_image, num_sprites); break; case RAIL_GROUND_FENCE_SE: DrawTrackFence_SE(ti, base_image, num_sprites); break; case RAIL_GROUND_FENCE_SENW: DrawTrackFence_NW(ti, base_image, num_sprites); DrawTrackFence_SE(ti, base_image, num_sprites); break; case RAIL_GROUND_FENCE_NE: DrawTrackFence_NE(ti, base_image, num_sprites); break; case RAIL_GROUND_FENCE_SW: DrawTrackFence_SW(ti, base_image, num_sprites); break; case RAIL_GROUND_FENCE_NESW: DrawTrackFence_NE(ti, base_image, num_sprites); DrawTrackFence_SW(ti, base_image, num_sprites); break; case RAIL_GROUND_FENCE_VERT1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break; case RAIL_GROUND_FENCE_VERT2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break; case RAIL_GROUND_FENCE_HORIZ1: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break; case RAIL_GROUND_FENCE_HORIZ2: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break; case RAIL_GROUND_WATER: { Corner track_corner; if (IsHalftileSlope(ti->tileh)) { /* Steep slope or one-corner-raised slope with halftile foundation */ track_corner = GetHalftileSlopeCorner(ti->tileh); } else { /* Three-corner-raised slope */ track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh))); } switch (track_corner) { case CORNER_W: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LEFT); break; case CORNER_S: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_LOWER); break; case CORNER_E: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_RIGHT); break; case CORNER_N: DrawTrackFence(ti, base_image, num_sprites, RFO_FLAT_UPPER); break; default: NOT_REACHED(); } break; } default: break; } } /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */ static const int INF = 1000; // big number compared to tilesprite size static const SubSprite _halftile_sub_sprite[4] = { { -INF , -INF , 32 - 33, INF }, // CORNER_W, clip 33 pixels from right { -INF , 0 + 7, INF , INF }, // CORNER_S, clip 7 pixels from top { -31 + 33, -INF , INF , INF }, // CORNER_E, clip 33 pixels from left { -INF , -INF , INF , 30 - 23 } // CORNER_N, clip 23 pixels from bottom }; static inline void DrawTrackSprite(SpriteID sprite, PaletteID pal, const TileInfo *ti, Slope s) { DrawGroundSprite(sprite, pal, nullptr, 0, (ti->tileh & s) ? -8 : 0); } static void DrawTrackBitsOverlay(TileInfo *ti, TrackBits track, const RailTypeInfo *rti) { RailGroundType rgt = GetRailGroundType(ti->tile); Foundation f = GetRailFoundation(ti->tileh, track); Corner halftile_corner = CORNER_INVALID; if (IsNonContinuousFoundation(f)) { /* Save halftile corner */ halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f)); /* Draw lower part first */ track &= ~CornerToTrackBits(halftile_corner); f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE); } DrawFoundation(ti, f); /* DrawFoundation modifies ti */ /* Draw ground */ if (rgt == RAIL_GROUND_WATER) { if (track != TRACK_BIT_NONE || IsSteepSlope(ti->tileh)) { /* three-corner-raised slope or steep slope with track on upper part */ DrawShoreTile(ti->tileh); } else { /* single-corner-raised slope with track on upper part */ DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); } } else { SpriteID image; switch (rgt) { case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break; case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break; default: image = SPR_FLAT_GRASS_TILE; break; } image += SlopeToSpriteOffset(ti->tileh); DrawGroundSprite(image, PAL_NONE); } bool no_combine = ti->tileh == SLOPE_FLAT && HasBit(rti->flags, RTF_NO_SPRITE_COMBINE); SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); SpriteID ground = GetCustomRailSprite(rti, ti->tile, no_combine ? RTSG_GROUND_COMPLETE : RTSG_GROUND); TrackBits pbs = _settings_client.gui.show_track_reservation ? GetRailReservationTrackBits(ti->tile) : TRACK_BIT_NONE; if (track == TRACK_BIT_NONE) { /* Half-tile foundation, no track here? */ } else if (no_combine) { /* Use trackbits as direct index from ground sprite, subtract 1 * because there is no sprite for no bits. */ DrawGroundSprite(ground + track - 1, PAL_NONE); /* Draw reserved track bits */ if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N); if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S); if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E); if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W); } else if (ti->tileh == SLOPE_NW && track == TRACK_BIT_Y) { DrawGroundSprite(ground + RTO_SLOPE_NW, PAL_NONE); if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NW, PALETTE_CRASH); } else if (ti->tileh == SLOPE_NE && track == TRACK_BIT_X) { DrawGroundSprite(ground + RTO_SLOPE_NE, PAL_NONE); if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_NE, PALETTE_CRASH); } else if (ti->tileh == SLOPE_SE && track == TRACK_BIT_Y) { DrawGroundSprite(ground + RTO_SLOPE_SE, PAL_NONE); if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SE, PALETTE_CRASH); } else if (ti->tileh == SLOPE_SW && track == TRACK_BIT_X) { DrawGroundSprite(ground + RTO_SLOPE_SW, PAL_NONE); if (pbs != TRACK_BIT_NONE) DrawGroundSprite(overlay + RTO_SLOPE_SW, PALETTE_CRASH); } else { switch (track) { /* Draw single ground sprite when not overlapping. No track overlay * is necessary for these sprites. */ case TRACK_BIT_X: DrawGroundSprite(ground + RTO_X, PAL_NONE); break; case TRACK_BIT_Y: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break; case TRACK_BIT_UPPER: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); break; case TRACK_BIT_LOWER: DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break; case TRACK_BIT_RIGHT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); break; case TRACK_BIT_LEFT: DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break; case TRACK_BIT_CROSS: DrawGroundSprite(ground + RTO_CROSSING_XY, PAL_NONE); break; case TRACK_BIT_HORZ: DrawTrackSprite(ground + RTO_N, PAL_NONE, ti, SLOPE_N); DrawTrackSprite(ground + RTO_S, PAL_NONE, ti, SLOPE_S); break; case TRACK_BIT_VERT: DrawTrackSprite(ground + RTO_E, PAL_NONE, ti, SLOPE_E); DrawTrackSprite(ground + RTO_W, PAL_NONE, ti, SLOPE_W); break; default: /* We're drawing a junction tile */ if ((track & TRACK_BIT_3WAY_NE) == 0) { DrawGroundSprite(ground + RTO_JUNCTION_SW, PAL_NONE); } else if ((track & TRACK_BIT_3WAY_SW) == 0) { DrawGroundSprite(ground + RTO_JUNCTION_NE, PAL_NONE); } else if ((track & TRACK_BIT_3WAY_NW) == 0) { DrawGroundSprite(ground + RTO_JUNCTION_SE, PAL_NONE); } else if ((track & TRACK_BIT_3WAY_SE) == 0) { DrawGroundSprite(ground + RTO_JUNCTION_NW, PAL_NONE); } else { DrawGroundSprite(ground + RTO_JUNCTION_NSEW, PAL_NONE); } /* Mask out PBS bits as we shall draw them afterwards anyway. */ track &= ~pbs; /* Draw regular track bits */ if (track & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PAL_NONE); if (track & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PAL_NONE); if (track & TRACK_BIT_UPPER) DrawGroundSprite(overlay + RTO_N, PAL_NONE); if (track & TRACK_BIT_LOWER) DrawGroundSprite(overlay + RTO_S, PAL_NONE); if (track & TRACK_BIT_RIGHT) DrawGroundSprite(overlay + RTO_E, PAL_NONE); if (track & TRACK_BIT_LEFT) DrawGroundSprite(overlay + RTO_W, PAL_NONE); } /* Draw reserved track bits */ if (pbs & TRACK_BIT_X) DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); if (pbs & TRACK_BIT_Y) DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); if (pbs & TRACK_BIT_UPPER) DrawTrackSprite(overlay + RTO_N, PALETTE_CRASH, ti, SLOPE_N); if (pbs & TRACK_BIT_LOWER) DrawTrackSprite(overlay + RTO_S, PALETTE_CRASH, ti, SLOPE_S); if (pbs & TRACK_BIT_RIGHT) DrawTrackSprite(overlay + RTO_E, PALETTE_CRASH, ti, SLOPE_E); if (pbs & TRACK_BIT_LEFT) DrawTrackSprite(overlay + RTO_W, PALETTE_CRASH, ti, SLOPE_W); } if (IsValidCorner(halftile_corner)) { DrawFoundation(ti, HalftileFoundation(halftile_corner)); overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY, TCX_UPPER_HALFTILE); ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND, TCX_UPPER_HALFTILE); /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */ Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner)); SpriteID image; switch (rgt) { case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break; case RAIL_GROUND_ICE_DESERT: case RAIL_GROUND_HALF_SNOW: image = SPR_FLAT_SNOW_DESERT_TILE; break; default: image = SPR_FLAT_GRASS_TILE; break; } image += SlopeToSpriteOffset(fake_slope); DrawGroundSprite(image, PAL_NONE, &(_halftile_sub_sprite[halftile_corner])); track = CornerToTrackBits(halftile_corner); int offset; switch (track) { default: NOT_REACHED(); case TRACK_BIT_UPPER: offset = RTO_N; break; case TRACK_BIT_LOWER: offset = RTO_S; break; case TRACK_BIT_RIGHT: offset = RTO_E; break; case TRACK_BIT_LEFT: offset = RTO_W; break; } DrawTrackSprite(ground + offset, PAL_NONE, ti, fake_slope); if (_settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, track)) { DrawTrackSprite(overlay + offset, PALETTE_CRASH, ti, fake_slope); } } } /** * Draw ground sprite and track bits * @param ti TileInfo * @param track TrackBits to draw */ static void DrawTrackBits(TileInfo *ti, TrackBits track) { const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); if (rti->UsesOverlay()) { DrawTrackBitsOverlay(ti, track, rti); return; } RailGroundType rgt = GetRailGroundType(ti->tile); Foundation f = GetRailFoundation(ti->tileh, track); Corner halftile_corner = CORNER_INVALID; if (IsNonContinuousFoundation(f)) { /* Save halftile corner */ halftile_corner = (f == FOUNDATION_STEEP_BOTH ? GetHighestSlopeCorner(ti->tileh) : GetHalftileFoundationCorner(f)); /* Draw lower part first */ track &= ~CornerToTrackBits(halftile_corner); f = (f == FOUNDATION_STEEP_BOTH ? FOUNDATION_STEEP_LOWER : FOUNDATION_NONE); } DrawFoundation(ti, f); /* DrawFoundation modifies ti */ SpriteID image; PaletteID pal = PAL_NONE; const SubSprite *sub = nullptr; bool junction = false; /* Select the sprite to use. */ if (track == 0) { /* Clear ground (only track on halftile foundation) */ if (rgt == RAIL_GROUND_WATER) { if (IsSteepSlope(ti->tileh)) { DrawShoreTile(ti->tileh); image = 0; } else { image = SPR_FLAT_WATER_TILE; } } else { switch (rgt) { case RAIL_GROUND_BARREN: image = SPR_FLAT_BARE_LAND; break; case RAIL_GROUND_ICE_DESERT: image = SPR_FLAT_SNOW_DESERT_TILE; break; default: image = SPR_FLAT_GRASS_TILE; break; } image += SlopeToSpriteOffset(ti->tileh); } } else { if (ti->tileh != SLOPE_FLAT) { /* track on non-flat ground */ image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y; } else { /* track on flat ground */ switch (track) { /* single track, select combined track + ground sprite*/ case TRACK_BIT_Y: image = rti->base_sprites.track_y; break; case TRACK_BIT_X: image = rti->base_sprites.track_y + 1; break; case TRACK_BIT_UPPER: image = rti->base_sprites.track_y + 2; break; case TRACK_BIT_LOWER: image = rti->base_sprites.track_y + 3; break; case TRACK_BIT_RIGHT: image = rti->base_sprites.track_y + 4; break; case TRACK_BIT_LEFT: image = rti->base_sprites.track_y + 5; break; case TRACK_BIT_CROSS: image = rti->base_sprites.track_y + 6; break; /* double diagonal track, select combined track + ground sprite*/ case TRACK_BIT_HORZ: image = rti->base_sprites.track_ns; break; case TRACK_BIT_VERT: image = rti->base_sprites.track_ns + 1; break; /* junction, select only ground sprite, handle track sprite later */ default: junction = true; if ((track & TRACK_BIT_3WAY_NE) == 0) { image = rti->base_sprites.ground; break; } if ((track & TRACK_BIT_3WAY_SW) == 0) { image = rti->base_sprites.ground + 1; break; } if ((track & TRACK_BIT_3WAY_NW) == 0) { image = rti->base_sprites.ground + 2; break; } if ((track & TRACK_BIT_3WAY_SE) == 0) { image = rti->base_sprites.ground + 3; break; } image = rti->base_sprites.ground + 4; break; } } switch (rgt) { case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break; case RAIL_GROUND_ICE_DESERT: image += rti->snow_offset; break; case RAIL_GROUND_WATER: { /* three-corner-raised slope */ DrawShoreTile(ti->tileh); Corner track_corner = OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti->tileh))); sub = &(_halftile_sub_sprite[track_corner]); break; } default: break; } } if (image != 0) DrawGroundSprite(image, pal, sub); /* Draw track pieces individually for junction tiles */ if (junction) { if (track & TRACK_BIT_X) DrawGroundSprite(rti->base_sprites.single_x, PAL_NONE); if (track & TRACK_BIT_Y) DrawGroundSprite(rti->base_sprites.single_y, PAL_NONE); if (track & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PAL_NONE); if (track & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PAL_NONE); if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PAL_NONE); if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PAL_NONE); } /* PBS debugging, draw reserved tracks darker */ if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation) { /* Get reservation, but mask track on halftile slope */ TrackBits pbs = GetRailReservationTrackBits(ti->tile) & track; if (pbs & TRACK_BIT_X) { if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) { DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); } else { DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH); } } if (pbs & TRACK_BIT_Y) { if (ti->tileh == SLOPE_FLAT || ti->tileh == SLOPE_ELEVATED) { DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); } else { DrawGroundSprite(_track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.single_sloped - 20, PALETTE_CRASH); } } if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_N ? -(int)TILE_HEIGHT : 0); if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_S ? -(int)TILE_HEIGHT : 0); if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_W ? -(int)TILE_HEIGHT : 0); if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e, PALETTE_CRASH, nullptr, 0, ti->tileh & SLOPE_E ? -(int)TILE_HEIGHT : 0); } if (IsValidCorner(halftile_corner)) { DrawFoundation(ti, HalftileFoundation(halftile_corner)); /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */ Slope fake_slope = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner)); image = _track_sloped_sprites[fake_slope - 1] + rti->base_sprites.track_y; pal = PAL_NONE; switch (rgt) { case RAIL_GROUND_BARREN: pal = PALETTE_TO_BARE_LAND; break; case RAIL_GROUND_ICE_DESERT: case RAIL_GROUND_HALF_SNOW: image += rti->snow_offset; break; // higher part has snow in this case too default: break; } DrawGroundSprite(image, pal, &(_halftile_sub_sprite[halftile_corner])); if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasReservedTracks(ti->tile, CornerToTrackBits(halftile_corner))) { static const uint8_t _corner_to_track_sprite[] = {3, 1, 2, 0}; DrawGroundSprite(_corner_to_track_sprite[halftile_corner] + rti->base_sprites.single_n, PALETTE_CRASH, nullptr, 0, -(int)TILE_HEIGHT); } } } static void DrawSignals(TileIndex tile, TrackBits rails, const RailTypeInfo *rti) { auto MAYBE_DRAW_SIGNAL = [&](uint8_t signalbit, SignalOffsets image, uint pos, Track track) { if (IsSignalPresent(tile, signalbit)) DrawSingleSignal(tile, rti, track, GetSingleSignalState(tile, signalbit), image, pos); }; if (!(rails & TRACK_BIT_Y)) { if (!(rails & TRACK_BIT_X)) { if (rails & TRACK_BIT_LEFT) { MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH, 0, TRACK_LEFT); MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH, 1, TRACK_LEFT); } if (rails & TRACK_BIT_RIGHT) { MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH, 2, TRACK_RIGHT); MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH, 3, TRACK_RIGHT); } if (rails & TRACK_BIT_UPPER) { MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST, 4, TRACK_UPPER); MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST, 5, TRACK_UPPER); } if (rails & TRACK_BIT_LOWER) { MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST, 6, TRACK_LOWER); MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST, 7, TRACK_LOWER); } } else { MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST, 8, TRACK_X); MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST, 9, TRACK_X); } } else { MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST, 10, TRACK_Y); MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST, 11, TRACK_Y); } } static void DrawTile_Track(TileInfo *ti) { const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); _drawtile_track_palette = COMPANY_SPRITE_COLOUR(GetTileOwner(ti->tile)); if (IsPlainRail(ti->tile)) { TrackBits rails = GetTrackBits(ti->tile); DrawTrackBits(ti, rails); if (HasBit(_display_opt, DO_FULL_DETAIL)) DrawTrackDetails(ti, rti); if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti); if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails, rti); } else { /* draw depot */ const DrawTileSprites *dts; PaletteID pal = PAL_NONE; SpriteID relocation; if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED); if (IsInvisibilitySet(TO_BUILDINGS)) { /* Draw rail instead of depot */ dts = &_depot_invisible_gfx_table[GetRailDepotDirection(ti->tile)]; } else { dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)]; } SpriteID image; if (rti->UsesOverlay()) { image = SPR_FLAT_GRASS_TILE; } else { image = dts->ground.sprite; if (image != SPR_FLAT_GRASS_TILE) image += rti->GetRailtypeSpriteOffset(); } /* Adjust ground tile for desert and snow. */ if (IsSnowRailGround(ti->tile)) { if (image != SPR_FLAT_GRASS_TILE) { image += rti->snow_offset; // tile with tracks } else { image = SPR_FLAT_SNOW_DESERT_TILE; // flat ground } } DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, _drawtile_track_palette)); if (rti->UsesOverlay()) { SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND); switch (GetRailDepotDirection(ti->tile)) { case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; [[fallthrough]]; case DIAGDIR_SW: DrawGroundSprite(ground + RTO_X, PAL_NONE); break; case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; [[fallthrough]]; case DIAGDIR_SE: DrawGroundSprite(ground + RTO_Y, PAL_NONE); break; default: break; } if (_settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) { SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY); switch (GetRailDepotDirection(ti->tile)) { case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; [[fallthrough]]; case DIAGDIR_SW: DrawGroundSprite(overlay + RTO_X, PALETTE_CRASH); break; case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; [[fallthrough]]; case DIAGDIR_SE: DrawGroundSprite(overlay + RTO_Y, PALETTE_CRASH); break; default: break; } } } else { /* PBS debugging, draw reserved tracks darker */ if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasDepotReservation(ti->tile)) { switch (GetRailDepotDirection(ti->tile)) { case DIAGDIR_NE: if (!IsInvisibilitySet(TO_BUILDINGS)) break; [[fallthrough]]; case DIAGDIR_SW: DrawGroundSprite(rti->base_sprites.single_x, PALETTE_CRASH); break; case DIAGDIR_NW: if (!IsInvisibilitySet(TO_BUILDINGS)) break; [[fallthrough]]; case DIAGDIR_SE: DrawGroundSprite(rti->base_sprites.single_y, PALETTE_CRASH); break; default: break; } } } int depot_sprite = GetCustomRailSprite(rti, ti->tile, RTSG_DEPOT); relocation = depot_sprite != 0 ? depot_sprite - SPR_RAIL_DEPOT_SE_1 : rti->GetRailtypeSpriteOffset(); if (HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti); DrawRailTileSeq(ti, dts, TO_BUILDINGS, relocation, 0, _drawtile_track_palette); } DrawBridgeMiddle(ti); } void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype) { const DrawTileSprites *dts = &_depot_gfx_table[dir]; const RailTypeInfo *rti = GetRailTypeInfo(railtype); SpriteID image = rti->UsesOverlay() ? SPR_FLAT_GRASS_TILE : dts->ground.sprite; uint32_t offset = rti->GetRailtypeSpriteOffset(); if (image != SPR_FLAT_GRASS_TILE) image += offset; PaletteID palette = COMPANY_SPRITE_COLOUR(_local_company); DrawSprite(image, PAL_NONE, x, y); if (rti->UsesOverlay()) { SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND); switch (dir) { case DIAGDIR_SW: DrawSprite(ground + RTO_X, PAL_NONE, x, y); break; case DIAGDIR_SE: DrawSprite(ground + RTO_Y, PAL_NONE, x, y); break; default: break; } } int depot_sprite = GetCustomRailSprite(rti, INVALID_TILE, RTSG_DEPOT); if (depot_sprite != 0) offset = depot_sprite - SPR_RAIL_DEPOT_SE_1; DrawRailTileSeqInGUI(x, y, dts, offset, 0, palette); } static int GetSlopePixelZ_Track(TileIndex tile, uint x, uint y, bool) { if (IsPlainRail(tile)) { auto [tileh, z] = GetTilePixelSlope(tile); if (tileh == SLOPE_FLAT) return z; z += ApplyPixelFoundationToSlope(GetRailFoundation(tileh, GetTrackBits(tile)), tileh); return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh); } else { return GetTileMaxPixelZ(tile); } } static Foundation GetFoundation_Track(TileIndex tile, Slope tileh) { return IsPlainRail(tile) ? GetRailFoundation(tileh, GetTrackBits(tile)) : FlatteningFoundation(tileh); } static void TileLoop_Track(TileIndex tile) { RailGroundType old_ground = GetRailGroundType(tile); RailGroundType new_ground; if (old_ground == RAIL_GROUND_WATER) { TileLoop_Water(tile); return; } switch (_settings_game.game_creation.landscape) { case LT_ARCTIC: { auto [slope, z] = GetTileSlopeZ(tile); bool half = false; /* for non-flat track, use lower part of track * in other cases, use the highest part with track */ if (IsPlainRail(tile)) { TrackBits track = GetTrackBits(tile); Foundation f = GetRailFoundation(slope, track); switch (f) { case FOUNDATION_NONE: /* no foundation - is the track on the upper side of three corners raised tile? */ if (IsSlopeWithThreeCornersRaised(slope)) z++; break; case FOUNDATION_INCLINED_X: case FOUNDATION_INCLINED_Y: /* sloped track - is it on a steep slope? */ if (IsSteepSlope(slope)) z++; break; case FOUNDATION_STEEP_LOWER: /* only lower part of steep slope */ z++; break; default: /* if it is a steep slope, then there is a track on higher part */ if (IsSteepSlope(slope)) z++; z++; break; } half = IsInsideMM(f, FOUNDATION_STEEP_BOTH, FOUNDATION_HALFTILE_N + 1); } else { /* is the depot on a non-flat tile? */ if (slope != SLOPE_FLAT) z++; } /* 'z' is now the lowest part of the highest track bit - * for sloped track, it is 'z' of lower part * for two track bits, it is 'z' of higher track bit * For non-continuous foundations (and STEEP_BOTH), 'half' is set */ if (z > GetSnowLine()) { if (half && z - GetSnowLine() == 1) { /* track on non-continuous foundation, lower part is not under snow */ new_ground = RAIL_GROUND_HALF_SNOW; } else { new_ground = RAIL_GROUND_ICE_DESERT; } goto set_ground; } break; } case LT_TROPIC: if (GetTropicZone(tile) == TROPICZONE_DESERT) { new_ground = RAIL_GROUND_ICE_DESERT; goto set_ground; } break; } new_ground = RAIL_GROUND_GRASS; if (IsPlainRail(tile) && old_ground != RAIL_GROUND_BARREN) { // wait until bottom is green /* determine direction of fence */ TrackBits rail = GetTrackBits(tile); Owner owner = GetTileOwner(tile); uint8_t fences = 0; for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) { static const TrackBits dir_to_trackbits[DIAGDIR_END] = {TRACK_BIT_3WAY_NE, TRACK_BIT_3WAY_SE, TRACK_BIT_3WAY_SW, TRACK_BIT_3WAY_NW}; /* Track bit on this edge => no fence. */ if ((rail & dir_to_trackbits[d]) != TRACK_BIT_NONE) continue; TileIndex tile2 = tile + TileOffsByDiagDir(d); /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */ if (!IsValidTile(tile2) || IsTileType(tile2, MP_HOUSE) || IsTileType(tile2, MP_INDUSTRY) || IsTileType(tile2, MP_ROAD) || (IsTileType(tile2, MP_OBJECT) && !IsObjectType(tile2, OBJECT_OWNED_LAND)) || IsTileType(tile2, MP_TUNNELBRIDGE) || !IsTileOwner(tile2, owner)) { fences |= 1 << d; } } switch (fences) { case 0: break; case (1 << DIAGDIR_NE): new_ground = RAIL_GROUND_FENCE_NE; break; case (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_SE; break; case (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_SW; break; case (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_NW; break; case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_NESW; break; case (1 << DIAGDIR_SE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_SENW; break; case (1 << DIAGDIR_NE) | (1 << DIAGDIR_SE): new_ground = RAIL_GROUND_FENCE_VERT1; break; case (1 << DIAGDIR_NE) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_HORIZ2; break; case (1 << DIAGDIR_SE) | (1 << DIAGDIR_SW): new_ground = RAIL_GROUND_FENCE_HORIZ1; break; case (1 << DIAGDIR_SW) | (1 << DIAGDIR_NW): new_ground = RAIL_GROUND_FENCE_VERT2; break; default: NOT_REACHED(); } } set_ground: if (old_ground != new_ground) { SetRailGroundType(tile, new_ground); MarkTileDirtyByTile(tile); } } static TrackStatus GetTileTrackStatus_Track(TileIndex tile, TransportType mode, uint, DiagDirection side) { /* Case of half tile slope with water. */ if (mode == TRANSPORT_WATER && IsPlainRail(tile) && GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(GetTileSlope(tile))) { TrackBits tb = GetTrackBits(tile); switch (tb) { default: NOT_REACHED(); case TRACK_BIT_UPPER: tb = TRACK_BIT_LOWER; break; case TRACK_BIT_LOWER: tb = TRACK_BIT_UPPER; break; case TRACK_BIT_LEFT: tb = TRACK_BIT_RIGHT; break; case TRACK_BIT_RIGHT: tb = TRACK_BIT_LEFT; break; } return CombineTrackStatus(TrackBitsToTrackdirBits(tb), TRACKDIR_BIT_NONE); } if (mode != TRANSPORT_RAIL) return 0; TrackBits trackbits = TRACK_BIT_NONE; TrackdirBits red_signals = TRACKDIR_BIT_NONE; switch (GetRailTileType(tile)) { default: NOT_REACHED(); case RAIL_TILE_NORMAL: trackbits = GetTrackBits(tile); break; case RAIL_TILE_SIGNALS: { trackbits = GetTrackBits(tile); uint8_t a = GetPresentSignals(tile); uint b = GetSignalStates(tile); b &= a; /* When signals are not present (in neither direction), * we pretend them to be green. Otherwise, it depends on * the signal type. For signals that are only active from * one side, we set the missing signals explicitly to * `green'. Otherwise, they implicitly become `red'. */ if (!IsOnewaySignal(tile, TRACK_UPPER) || (a & SignalOnTrack(TRACK_UPPER)) == 0) b |= ~a & SignalOnTrack(TRACK_UPPER); if (!IsOnewaySignal(tile, TRACK_LOWER) || (a & SignalOnTrack(TRACK_LOWER)) == 0) b |= ~a & SignalOnTrack(TRACK_LOWER); if ((b & 0x8) == 0) red_signals |= (TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E); if ((b & 0x4) == 0) red_signals |= (TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_UPPER_W); if ((b & 0x2) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_E); if ((b & 0x1) == 0) red_signals |= (TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_W); break; } case RAIL_TILE_DEPOT: { DiagDirection dir = GetRailDepotDirection(tile); if (side != INVALID_DIAGDIR && side != dir) break; trackbits = DiagDirToDiagTrackBits(dir); break; } } return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), red_signals); } static bool ClickTile_Track(TileIndex tile) { if (!IsRailDepot(tile)) return false; ShowDepotWindow(tile, VEH_TRAIN); return true; } static void GetTileDesc_Track(TileIndex tile, TileDesc *td) { const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(tile)); td->rail_speed = rti->max_speed; td->railtype = rti->strings.name; td->owner[0] = GetTileOwner(tile); switch (GetRailTileType(tile)) { case RAIL_TILE_NORMAL: td->str = STR_LAI_RAIL_DESCRIPTION_TRACK; break; case RAIL_TILE_SIGNALS: { static const StringID signal_type[6][6] = { { STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS }, { STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS }, { STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS }, { STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS }, { STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS }, { STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS, STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS } }; SignalType primary_signal; SignalType secondary_signal; if (HasSignalOnTrack(tile, TRACK_UPPER)) { primary_signal = GetSignalType(tile, TRACK_UPPER); secondary_signal = HasSignalOnTrack(tile, TRACK_LOWER) ? GetSignalType(tile, TRACK_LOWER) : primary_signal; } else { secondary_signal = primary_signal = GetSignalType(tile, TRACK_LOWER); } td->str = signal_type[secondary_signal][primary_signal]; break; } case RAIL_TILE_DEPOT: td->str = STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT; if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) { if (td->rail_speed > 0) { td->rail_speed = std::min(td->rail_speed, 61); } else { td->rail_speed = 61; } } td->build_date = Depot::GetByTile(tile)->build_date; break; default: NOT_REACHED(); } } static void ChangeTileOwner_Track(TileIndex tile, Owner old_owner, Owner new_owner) { if (!IsTileOwner(tile, old_owner)) return; if (new_owner != INVALID_OWNER) { /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */ uint num_pieces = 1; if (IsPlainRail(tile)) { TrackBits bits = GetTrackBits(tile); num_pieces = CountBits(bits); if (TracksOverlap(bits)) num_pieces *= num_pieces; } RailType rt = GetRailType(tile); Company::Get(old_owner)->infrastructure.rail[rt] -= num_pieces; Company::Get(new_owner)->infrastructure.rail[rt] += num_pieces; if (HasSignals(tile)) { uint num_sigs = CountBits(GetPresentSignals(tile)); Company::Get(old_owner)->infrastructure.signal -= num_sigs; Company::Get(new_owner)->infrastructure.signal += num_sigs; } SetTileOwner(tile, new_owner); } else { Command::Do(DC_EXEC | DC_BANKRUPT, tile); } } static const uint8_t _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 }; static const uint8_t _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 }; static const int8_t _deltacoord_leaveoffset[8] = { -1, 0, 1, 0, /* x */ 0, 1, 0, -1 /* y */ }; /** * Compute number of ticks when next wagon will leave a depot. * Negative means next wagon should have left depot n ticks before. * @param v vehicle outside (leaving) the depot * @return number of ticks when the next wagon will leave */ int TicksToLeaveDepot(const Train *v) { DiagDirection dir = GetRailDepotDirection(v->tile); int length = v->CalcNextVehicleOffset(); switch (dir) { case DIAGDIR_NE: return ((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) - (length + 1))); case DIAGDIR_SE: return -((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) + (length + 1))); case DIAGDIR_SW: return -((int)(v->x_pos & 0x0F) - ((_fractcoords_enter[dir] & 0x0F) + (length + 1))); case DIAGDIR_NW: return ((int)(v->y_pos & 0x0F) - ((_fractcoords_enter[dir] >> 4) - (length + 1))); default: NOT_REACHED(); } } /** * Tile callback routine when vehicle enters tile * @see vehicle_enter_tile_proc */ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y) { /* This routine applies only to trains in depot tiles. */ if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE; /* Depot direction. */ DiagDirection dir = GetRailDepotDirection(tile); uint8_t fract_coord = (x & 0xF) + ((y & 0xF) << 4); /* Make sure a train is not entering the tile from behind. */ if (_fractcoords_behind[dir] == fract_coord) return VETSB_CANNOT_ENTER; Train *v = Train::From(u); /* Leaving depot? */ if (v->direction == DiagDirToDir(dir)) { /* Calculate the point where the following wagon should be activated. */ int length = v->CalcNextVehicleOffset(); uint8_t fract_coord_leave = ((_fractcoords_enter[dir] & 0x0F) + // x (length + 1) * _deltacoord_leaveoffset[dir]) + (((_fractcoords_enter[dir] >> 4) + // y ((length + 1) * _deltacoord_leaveoffset[dir + 4])) << 4); if (fract_coord_leave == fract_coord) { /* Leave the depot. */ if ((v = v->Next()) != nullptr) { v->vehstatus &= ~VS_HIDDEN; v->track = (DiagDirToAxis(dir) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y); } } } else if (_fractcoords_enter[dir] == fract_coord) { /* Entering depot. */ assert(DiagDirToDir(ReverseDiagDir(dir)) == v->direction); v->track = TRACK_BIT_DEPOT, v->vehstatus |= VS_HIDDEN; v->direction = ReverseDir(v->direction); if (v->Next() == nullptr) VehicleEnterDepot(v->First()); v->tile = tile; InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); return VETSB_ENTERED_WORMHOLE; } return VETSB_CONTINUE; } /** * Tests if autoslope is allowed. * * @param tile The tile. * @param flags Terraform command flags. * @param z_old Old TileZ. * @param tileh_old Old TileSlope. * @param z_new New TileZ. * @param tileh_new New TileSlope. * @param rail_bits Trackbits. */ static CommandCost TestAutoslopeOnRailTile(TileIndex tile, uint flags, int z_old, Slope tileh_old, int z_new, Slope tileh_new, TrackBits rail_bits) { if (!_settings_game.construction.build_on_slopes || !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK); /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */ if (CheckRailSlope(tileh_new, rail_bits, TRACK_BIT_NONE, tile).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK); /* Get the slopes on top of the foundations */ z_old += ApplyFoundationToSlope(GetRailFoundation(tileh_old, rail_bits), tileh_old); z_new += ApplyFoundationToSlope(GetRailFoundation(tileh_new, rail_bits), tileh_new); Corner track_corner; switch (rail_bits) { case TRACK_BIT_LEFT: track_corner = CORNER_W; break; case TRACK_BIT_LOWER: track_corner = CORNER_S; break; case TRACK_BIT_RIGHT: track_corner = CORNER_E; break; case TRACK_BIT_UPPER: track_corner = CORNER_N; break; /* Surface slope must not be changed */ default: if (z_old != z_new || tileh_old != tileh_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK); return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); } /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */ z_old += GetSlopeZInCorner(RemoveHalftileSlope(tileh_old), track_corner); z_new += GetSlopeZInCorner(RemoveHalftileSlope(tileh_new), track_corner); if (z_old != z_new) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK); CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); /* Make the ground dirty, if surface slope has changed */ if (tileh_old != tileh_new) { /* If there is flat water on the lower halftile add the cost for clearing it */ if (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)) cost.AddCost(_price[PR_CLEAR_WATER]); if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN); } return cost; } /** * Test-procedure for HasVehicleOnPos to check for a ship. */ static Vehicle *EnsureNoShipProc(Vehicle *v, void *) { return v->type == VEH_SHIP ? v : nullptr; } static CommandCost TerraformTile_Track(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new) { auto [tileh_old, z_old] = GetTileSlopeZ(tile); if (IsPlainRail(tile)) { TrackBits rail_bits = GetTrackBits(tile); /* Is there flat water on the lower halftile that must be cleared expensively? */ bool was_water = (GetRailGroundType(tile) == RAIL_GROUND_WATER && IsSlopeWithOneCornerRaised(tileh_old)); /* Allow clearing the water only if there is no ship */ if (was_water && HasVehicleOnPos(tile, nullptr, &EnsureNoShipProc)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY); /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */ CommandCost autoslope_result = TestAutoslopeOnRailTile(tile, flags, z_old, tileh_old, z_new, tileh_new, rail_bits); /* When there is only a single horizontal/vertical track, one corner can be terraformed. */ Corner allowed_corner; switch (rail_bits) { case TRACK_BIT_RIGHT: allowed_corner = CORNER_W; break; case TRACK_BIT_UPPER: allowed_corner = CORNER_S; break; case TRACK_BIT_LEFT: allowed_corner = CORNER_E; break; case TRACK_BIT_LOWER: allowed_corner = CORNER_N; break; default: return autoslope_result; } Foundation f_old = GetRailFoundation(tileh_old, rail_bits); /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */ if (tileh_old != SLOPE_NS && tileh_old != SLOPE_EW && IsSpecialRailFoundation(f_old)) return autoslope_result; /* Everything is valid, which only changes allowed_corner */ for (Corner corner = (Corner)0; corner < CORNER_END; corner = (Corner)(corner + 1)) { if (allowed_corner == corner) continue; if (z_old + GetSlopeZInCorner(tileh_old, corner) != z_new + GetSlopeZInCorner(tileh_new, corner)) return autoslope_result; } /* Make the ground dirty */ if ((flags & DC_EXEC) != 0) SetRailGroundType(tile, RAIL_GROUND_BARREN); /* allow terraforming */ return CommandCost(EXPENSES_CONSTRUCTION, was_water ? _price[PR_CLEAR_WATER] : (Money)0); } else if (_settings_game.construction.build_on_slopes && AutoslopeEnabled() && AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, GetRailDepotDirection(tile))) { return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); } return Command::Do(flags, tile); } extern const TileTypeProcs _tile_type_rail_procs = { DrawTile_Track, // draw_tile_proc GetSlopePixelZ_Track, // get_slope_z_proc ClearTile_Track, // clear_tile_proc nullptr, // add_accepted_cargo_proc GetTileDesc_Track, // get_tile_desc_proc GetTileTrackStatus_Track, // get_tile_track_status_proc ClickTile_Track, // click_tile_proc nullptr, // animate_tile_proc TileLoop_Track, // tile_loop_proc ChangeTileOwner_Track, // change_tile_owner_proc nullptr, // add_produced_cargo_proc VehicleEnter_Track, // vehicle_enter_tile_proc GetFoundation_Track, // get_foundation_proc TerraformTile_Track, // terraform_tile_proc };