/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file random_access_file_type.h Class related to random access to files. */ #ifndef RANDOM_ACCESS_FILE_TYPE_H #define RANDOM_ACCESS_FILE_TYPE_H #include "fileio_type.h" /** * A file from which bytes, words and double words are read in (potentially) a random order. * * This is mostly intended to be used for things that can be read from GRFs when needed, so * the graphics but also the sounds. This also ties into the spritecache as it uses these * files to load the sprites from when needed. */ class RandomAccessFile { /** The number of bytes to allocate for the buffer. */ static constexpr int BUFFER_SIZE = 512; std::string filename; ///< Full name of the file; relative path to subdir plus the extension of the file. std::string simplified_filename; ///< Simplified lowecase name of the file; only the name, no path or extension. FILE *file_handle; ///< File handle of the open file. size_t pos; ///< Position in the file of the end of the read buffer. uint8_t *buffer; ///< Current position within the local buffer. uint8_t *buffer_end; ///< Last valid byte of buffer. uint8_t buffer_start[BUFFER_SIZE]; ///< Local buffer when read from file. public: RandomAccessFile(const std::string &filename, Subdirectory subdir); RandomAccessFile(const RandomAccessFile&) = delete; void operator=(const RandomAccessFile&) = delete; virtual ~RandomAccessFile(); const std::string &GetFilename() const; const std::string &GetSimplifiedFilename() const; size_t GetPos() const; void SeekTo(size_t pos, int mode); uint8_t ReadByte(); uint16_t ReadWord(); uint32_t ReadDword(); void ReadBlock(void *ptr, size_t size); void SkipBytes(size_t n); }; #endif /* RANDOM_ACCESS_FILE_TYPE_H */