/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file road_map.h Map accessors for roads. */ #ifndef ROAD_MAP_H #define ROAD_MAP_H #include "track_func.h" #include "depot_type.h" #include "rail_type.h" #include "road_func.h" #include "tile_map.h" #include "road_type.h" /** The different types of road tiles. */ enum RoadTileType { ROAD_TILE_NORMAL, ///< Normal road ROAD_TILE_CROSSING, ///< Level crossing ROAD_TILE_DEPOT, ///< Depot (one entrance) }; /** * Test whether a tile can have road/tram types. * @param t Tile to query. * @return true if tile can be queried about road/tram types. */ inline bool MayHaveRoad(Tile t) { switch (GetTileType(t)) { case MP_ROAD: case MP_STATION: case MP_TUNNELBRIDGE: return true; default: return false; } } /** * Get the type of the road tile. * @param t Tile to query. * @pre IsTileType(t, MP_ROAD) * @return The road tile type. */ debug_inline static RoadTileType GetRoadTileType(Tile t) { assert(IsTileType(t, MP_ROAD)); return (RoadTileType)GB(t.m5(), 6, 2); } /** * Return whether a tile is a normal road. * @param t Tile to query. * @pre IsTileType(t, MP_ROAD) * @return True if normal road. */ debug_inline static bool IsNormalRoad(Tile t) { return GetRoadTileType(t) == ROAD_TILE_NORMAL; } /** * Return whether a tile is a normal road tile. * @param t Tile to query. * @return True if normal road tile. */ debug_inline static bool IsNormalRoadTile(Tile t) { return IsTileType(t, MP_ROAD) && IsNormalRoad(t); } /** * Return whether a tile is a level crossing. * @param t Tile to query. * @pre IsTileType(t, MP_ROAD) * @return True if level crossing. */ inline bool IsLevelCrossing(Tile t) { return GetRoadTileType(t) == ROAD_TILE_CROSSING; } /** * Return whether a tile is a level crossing tile. * @param t Tile to query. * @return True if level crossing tile. */ inline bool IsLevelCrossingTile(Tile t) { return IsTileType(t, MP_ROAD) && IsLevelCrossing(t); } /** * Return whether a tile is a road depot. * @param t Tile to query. * @pre IsTileType(t, MP_ROAD) * @return True if road depot. */ debug_inline static bool IsRoadDepot(Tile t) { return GetRoadTileType(t) == ROAD_TILE_DEPOT; } /** * Return whether a tile is a road depot tile. * @param t Tile to query. * @return True if road depot tile. */ debug_inline static bool IsRoadDepotTile(Tile t) { return IsTileType(t, MP_ROAD) && IsRoadDepot(t); } /** * Get the present road bits for a specific road type. * @param t The tile to query. * @param rt Road type. * @pre IsNormalRoad(t) * @return The present road bits for the road type. */ inline RoadBits GetRoadBits(Tile t, RoadTramType rtt) { assert(IsNormalRoad(t)); if (rtt == RTT_TRAM) return (RoadBits)GB(t.m3(), 0, 4); return (RoadBits)GB(t.m5(), 0, 4); } /** * Get all set RoadBits on the given tile * * @param tile The tile from which we want to get the RoadBits * @return all set RoadBits of the tile */ inline RoadBits GetAllRoadBits(Tile tile) { return GetRoadBits(tile, RTT_ROAD) | GetRoadBits(tile, RTT_TRAM); } /** * Set the present road bits for a specific road type. * @param t The tile to change. * @param r The new road bits. * @param rt Road type. * @pre IsNormalRoad(t) */ inline void SetRoadBits(Tile t, RoadBits r, RoadTramType rtt) { assert(IsNormalRoad(t)); // XXX incomplete if (rtt == RTT_TRAM) { SB(t.m3(), 0, 4, r); } else { SB(t.m5(), 0, 4, r); } } inline RoadType GetRoadTypeRoad(Tile t) { assert(MayHaveRoad(t)); return (RoadType)GB(t.m4(), 0, 6); } inline RoadType GetRoadTypeTram(Tile t) { assert(MayHaveRoad(t)); return (RoadType)GB(t.m8(), 6, 6); } inline RoadType GetRoadType(Tile t, RoadTramType rtt) { return (rtt == RTT_TRAM) ? GetRoadTypeTram(t) : GetRoadTypeRoad(t); } /** * Get the present road types of a tile. * @param t The tile to query. * @return Present road types. */ inline RoadTypes GetPresentRoadTypes(Tile t) { RoadTypes result = ROADTYPES_NONE; if (MayHaveRoad(t)) { if (GetRoadTypeRoad(t) != INVALID_ROADTYPE) SetBit(result, GetRoadTypeRoad(t)); if (GetRoadTypeTram(t) != INVALID_ROADTYPE) SetBit(result, GetRoadTypeTram(t)); } return result; } inline bool HasRoadTypeRoad(Tile t) { return GetRoadTypeRoad(t) != INVALID_ROADTYPE; } inline bool HasRoadTypeTram(Tile t) { return GetRoadTypeTram(t) != INVALID_ROADTYPE; } /** * Check if a tile has a road or a tram road type. * @param t The tile to check. * @param tram True to check tram, false to check road. * @return True if the tile has the specified road type. */ inline bool HasTileRoadType(Tile t, RoadTramType rtt) { return GetRoadType(t, rtt) != INVALID_ROADTYPE; } /** * Check if a tile has one of the specified road types. * @param t The tile to check. * @param rts Allowed road types. * @return True if the tile has one of the specified road types. */ inline bool HasTileAnyRoadType(Tile t, RoadTypes rts) { if (!MayHaveRoad(t)) return false; return (GetPresentRoadTypes(t) & rts); } /** * Get the owner of a specific road type. * @param t The tile to query. * @param rtt RoadTramType. * @return Owner of the given road type. */ inline Owner GetRoadOwner(Tile t, RoadTramType rtt) { assert(MayHaveRoad(t)); if (rtt == RTT_ROAD) return (Owner)GB(IsNormalRoadTile(t) ? t.m1() : t.m7(), 0, 5); /* Trams don't need OWNER_TOWN, and remapping OWNER_NONE * to OWNER_TOWN makes it use one bit less */ Owner o = (Owner)GB(t.m3(), 4, 4); return o == OWNER_TOWN ? OWNER_NONE : o; } /** * Set the owner of a specific road type. * @param t The tile to change. * @param rtt RoadTramType. * @param o New owner of the given road type. */ inline void SetRoadOwner(Tile t, RoadTramType rtt, Owner o) { if (rtt == RTT_ROAD) { SB(IsNormalRoadTile(t) ? t.m1() : t.m7(), 0, 5, o); } else { SB(t.m3(), 4, 4, o == OWNER_NONE ? OWNER_TOWN : o); } } /** * Check if a specific road type is owned by an owner. * @param t The tile to query. * @param tram True to check tram, false to check road. * @param o Owner to compare with. * @pre HasTileRoadType(t, rt) * @return True if the road type is owned by the given owner. */ inline bool IsRoadOwner(Tile t, RoadTramType rtt, Owner o) { assert(HasTileRoadType(t, rtt)); return (GetRoadOwner(t, rtt) == o); } /** * Checks if given tile has town owned road * @param t tile to check * @pre IsTileType(t, MP_ROAD) * @return true iff tile has road and the road is owned by a town */ inline bool HasTownOwnedRoad(Tile t) { return HasTileRoadType(t, RTT_ROAD) && IsRoadOwner(t, RTT_ROAD, OWNER_TOWN); } /** * Checks if a DisallowedRoadDirections is valid. * * @param wc The value to check * @return true if the given value is a valid DisallowedRoadDirections. */ inline bool IsValidDisallowedRoadDirections(DisallowedRoadDirections drt) { return drt < DRD_END; } /** * Gets the disallowed directions * @param t the tile to get the directions from * @return the disallowed directions */ inline DisallowedRoadDirections GetDisallowedRoadDirections(Tile t) { assert(IsNormalRoad(t)); return (DisallowedRoadDirections)GB(t.m5(), 4, 2); } /** * Sets the disallowed directions * @param t the tile to set the directions for * @param drd the disallowed directions */ inline void SetDisallowedRoadDirections(Tile t, DisallowedRoadDirections drd) { assert(IsNormalRoad(t)); assert(drd < DRD_END); SB(t.m5(), 4, 2, drd); } /** * Get the road axis of a level crossing. * @param t The tile to query. * @pre IsLevelCrossing(t) * @return The axis of the road. */ inline Axis GetCrossingRoadAxis(Tile t) { assert(IsLevelCrossing(t)); return (Axis)GB(t.m5(), 0, 1); } /** * Get the rail axis of a level crossing. * @param t The tile to query. * @pre IsLevelCrossing(t) * @return The axis of the rail. */ inline Axis GetCrossingRailAxis(Tile t) { assert(IsLevelCrossing(t)); return OtherAxis((Axis)GetCrossingRoadAxis(t)); } /** * Get the road bits of a level crossing. * @param tile The tile to query. * @return The present road bits. */ inline RoadBits GetCrossingRoadBits(Tile tile) { return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y; } /** * Get the rail track of a level crossing. * @param tile The tile to query. * @return The rail track. */ inline Track GetCrossingRailTrack(Tile tile) { return AxisToTrack(GetCrossingRailAxis(tile)); } /** * Get the rail track bits of a level crossing. * @param tile The tile to query. * @return The rail track bits. */ inline TrackBits GetCrossingRailBits(Tile tile) { return AxisToTrackBits(GetCrossingRailAxis(tile)); } /** * Get the reservation state of the rail crossing * @param t the crossing tile * @return reservation state * @pre IsLevelCrossingTile(t) */ inline bool HasCrossingReservation(Tile t) { assert(IsLevelCrossingTile(t)); return HasBit(t.m5(), 4); } /** * Set the reservation state of the rail crossing * @note Works for both waypoints and rail depots * @param t the crossing tile * @param b the reservation state * @pre IsLevelCrossingTile(t) */ inline void SetCrossingReservation(Tile t, bool b) { assert(IsLevelCrossingTile(t)); SB(t.m5(), 4, 1, b ? 1 : 0); } /** * Get the reserved track bits for a rail crossing * @param t the tile * @pre IsLevelCrossingTile(t) * @return reserved track bits */ inline TrackBits GetCrossingReservationTrackBits(Tile t) { return HasCrossingReservation(t) ? GetCrossingRailBits(t) : TRACK_BIT_NONE; } /** * Check if the level crossing is barred. * @param t The tile to query. * @pre IsLevelCrossing(t) * @return True if the level crossing is barred. */ inline bool IsCrossingBarred(Tile t) { assert(IsLevelCrossing(t)); return HasBit(t.m5(), 5); } /** * Set the bar state of a level crossing. * @param t The tile to modify. * @param barred True if the crossing should be barred, false otherwise. * @pre IsLevelCrossing(t) */ inline void SetCrossingBarred(Tile t, bool barred) { assert(IsLevelCrossing(t)); SB(t.m5(), 5, 1, barred ? 1 : 0); } /** * Unbar a level crossing. * @param t The tile to change. */ inline void UnbarCrossing(Tile t) { SetCrossingBarred(t, false); } /** * Bar a level crossing. * @param t The tile to change. */ inline void BarCrossing(Tile t) { SetCrossingBarred(t, true); } /** Check if a road tile has snow/desert. */ #define IsOnDesert IsOnSnow /** * Check if a road tile has snow/desert. * @param t The tile to query. * @return True if the tile has snow/desert. */ inline bool IsOnSnow(Tile t) { return HasBit(t.m7(), 5); } /** Toggle the snow/desert state of a road tile. */ #define ToggleDesert ToggleSnow /** * Toggle the snow/desert state of a road tile. * @param t The tile to change. */ inline void ToggleSnow(Tile t) { ToggleBit(t.m7(), 5); } /** The possible road side decorations. */ enum Roadside { ROADSIDE_BARREN = 0, ///< Road on barren land ROADSIDE_GRASS = 1, ///< Road on grass ROADSIDE_PAVED = 2, ///< Road with paved sidewalks ROADSIDE_STREET_LIGHTS = 3, ///< Road with street lights on paved sidewalks // 4 is unused for historical reasons ROADSIDE_TREES = 5, ///< Road with trees on paved sidewalks ROADSIDE_GRASS_ROAD_WORKS = 6, ///< Road on grass with road works ROADSIDE_PAVED_ROAD_WORKS = 7, ///< Road with sidewalks and road works }; /** * Get the decorations of a road. * @param tile The tile to query. * @return The road decoration of the tile. */ inline Roadside GetRoadside(Tile tile) { return (Roadside)GB(tile.m6(), 3, 3); } /** * Set the decorations of a road. * @param tile The tile to change. * @param s The new road decoration of the tile. */ inline void SetRoadside(Tile tile, Roadside s) { SB(tile.m6(), 3, 3, s); } /** * Check if a tile has road works. * @param t The tile to check. * @return True if the tile has road works in progress. */ inline bool HasRoadWorks(Tile t) { return GetRoadside(t) >= ROADSIDE_GRASS_ROAD_WORKS; } /** * Increase the progress counter of road works. * @param t The tile to modify. * @return True if the road works are in the last stage. */ inline bool IncreaseRoadWorksCounter(Tile t) { AB(t.m7(), 0, 4, 1); return GB(t.m7(), 0, 4) == 15; } /** * Start road works on a tile. * @param t The tile to start the work on. * @pre !HasRoadWorks(t) */ inline void StartRoadWorks(Tile t) { assert(!HasRoadWorks(t)); /* Remove any trees or lamps in case or roadwork */ switch (GetRoadside(t)) { case ROADSIDE_BARREN: case ROADSIDE_GRASS: SetRoadside(t, ROADSIDE_GRASS_ROAD_WORKS); break; default: SetRoadside(t, ROADSIDE_PAVED_ROAD_WORKS); break; } } /** * Terminate road works on a tile. * @param t Tile to stop the road works on. * @pre HasRoadWorks(t) */ inline void TerminateRoadWorks(Tile t) { assert(HasRoadWorks(t)); SetRoadside(t, (Roadside)(GetRoadside(t) - ROADSIDE_GRASS_ROAD_WORKS + ROADSIDE_GRASS)); /* Stop the counter */ SB(t.m7(), 0, 4, 0); } /** * Get the direction of the exit of a road depot. * @param t The tile to query. * @return Diagonal direction of the depot exit. */ inline DiagDirection GetRoadDepotDirection(Tile t) { assert(IsRoadDepot(t)); return (DiagDirection)GB(t.m5(), 0, 2); } RoadBits GetAnyRoadBits(Tile tile, RoadTramType rtt, bool straight_tunnel_bridge_entrance = false); /** * Set the road road type of a tile. * @param t The tile to change. * @param rt The road type to set. */ inline void SetRoadTypeRoad(Tile t, RoadType rt) { assert(MayHaveRoad(t)); assert(rt == INVALID_ROADTYPE || RoadTypeIsRoad(rt)); SB(t.m4(), 0, 6, rt); } /** * Set the tram road type of a tile. * @param t The tile to change. * @param rt The road type to set. */ inline void SetRoadTypeTram(Tile t, RoadType rt) { assert(MayHaveRoad(t)); assert(rt == INVALID_ROADTYPE || RoadTypeIsTram(rt)); SB(t.m8(), 6, 6, rt); } /** * Set the road type of a tile. * @param t The tile to change. * @param rtt Set road or tram type. * @param rt The road type to set. */ inline void SetRoadType(Tile t, RoadTramType rtt, RoadType rt) { if (rtt == RTT_TRAM) { SetRoadTypeTram(t, rt); } else { SetRoadTypeRoad(t, rt); } } /** * Set the present road types of a tile. * @param t The tile to change. * @param road_rt The road roadtype to set for the tile. * @param tram_rt The tram roadtype to set for the tile. */ inline void SetRoadTypes(Tile t, RoadType road_rt, RoadType tram_rt) { SetRoadTypeRoad(t, road_rt); SetRoadTypeTram(t, tram_rt); } /** * Make a normal road tile. * @param t Tile to make a normal road. * @param bits Road bits to set for all present road types. * @param road_rt The road roadtype to set for the tile. * @param tram_rt The tram roadtype to set for the tile. * @param town Town ID if the road is a town-owned road. * @param road New owner of road. * @param tram New owner of tram tracks. */ inline void MakeRoadNormal(Tile t, RoadBits bits, RoadType road_rt, RoadType tram_rt, TownID town, Owner road, Owner tram) { SetTileType(t, MP_ROAD); SetTileOwner(t, road); t.m2() = town; t.m3() = (tram_rt != INVALID_ROADTYPE ? bits : 0); t.m5() = (road_rt != INVALID_ROADTYPE ? bits : 0) | ROAD_TILE_NORMAL << 6; SB(t.m6(), 2, 4, 0); t.m7() = 0; SetRoadTypes(t, road_rt, tram_rt); SetRoadOwner(t, RTT_TRAM, tram); } /** * Make a level crossing. * @param t Tile to make a level crossing. * @param road New owner of road. * @param tram New owner of tram tracks. * @param rail New owner of the rail track. * @param roaddir Axis of the road. * @param rat New rail type. * @param road_rt The road roadtype to set for the tile. * @param tram_rt The tram roadtype to set for the tile. * @param town Town ID if the road is a town-owned road. */ inline void MakeRoadCrossing(Tile t, Owner road, Owner tram, Owner rail, Axis roaddir, RailType rat, RoadType road_rt, RoadType tram_rt, uint town) { SetTileType(t, MP_ROAD); SetTileOwner(t, rail); t.m2() = town; t.m3() = 0; t.m4() = INVALID_ROADTYPE; t.m5() = ROAD_TILE_CROSSING << 6 | roaddir; SB(t.m6(), 2, 4, 0); t.m7() = road; t.m8() = INVALID_ROADTYPE << 6 | rat; SetRoadTypes(t, road_rt, tram_rt); SetRoadOwner(t, RTT_TRAM, tram); } /** * Sets the exit direction of a road depot. * @param tile Tile of the depot. * @param dir Direction of the depot exit. */ inline void SetRoadDepotExitDirection(Tile tile, DiagDirection dir) { assert(IsRoadDepotTile(tile)); SB(tile.m5(), 0, 2, dir); } /** * Make a road depot. * @param tile Tile to make a depot on. * @param owner New owner of the depot. * @param depot_id New depot ID. * @param dir Direction of the depot exit. * @param rt Road type of the depot. */ inline void MakeRoadDepot(Tile tile, Owner owner, DepotID depot_id, DiagDirection dir, RoadType rt) { SetTileType(tile, MP_ROAD); SetTileOwner(tile, owner); tile.m2() = depot_id; tile.m3() = 0; tile.m4() = INVALID_ROADTYPE; tile.m5() = ROAD_TILE_DEPOT << 6 | dir; SB(tile.m6(), 2, 4, 0); tile.m7() = owner; tile.m8() = INVALID_ROADTYPE << 6; SetRoadType(tile, GetRoadTramType(rt), rt); SetRoadOwner(tile, RTT_TRAM, owner); } #endif /* ROAD_MAP_H */