/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file order_sl.cpp Code handling saving and loading of orders */ #include "../stdafx.h" #include "saveload.h" #include "compat/order_sl_compat.h" #include "saveload_internal.h" #include "../order_backup.h" #include "../settings_type.h" #include "../network/network.h" #include "../safeguards.h" /** * Converts this order from an old savegame's version; * it moves all bits to the new location. */ void Order::ConvertFromOldSavegame() { uint8_t old_flags = this->flags; this->flags = 0; /* First handle non-stop - use value from savegame if possible, else use value from config file */ if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(SLV_22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) { /* OFB_NON_STOP */ this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } else { this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE); } switch (this->GetType()) { /* Only a few types need the other savegame conversions. */ case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break; default: return; } if (this->GetType() != OT_GOTO_DEPOT) { /* Then the load flags */ if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetLoadType(OLFB_NO_LOAD); } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD this->SetLoadType(OLF_LOAD_IF_POSSIBLE); } else { /* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */ this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(SLV_22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD); } if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END); /* Finally fix the unload flags */ if ((old_flags & 1) != 0) { // OFB_TRANSFER this->SetUnloadType(OUFB_TRANSFER); } else if ((old_flags & 2) != 0) { // OFB_UNLOAD this->SetUnloadType(OUFB_UNLOAD); } else { this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE); } } else { /* Then the depot action flags */ this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY); /* Finally fix the depot type flags */ uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL; if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS; this->SetDepotOrderType((OrderDepotTypeFlags)t); } } /** * Unpacks a order from savegames with version 4 and lower * @param packed packed order * @return unpacked order */ static Order UnpackVersion4Order(uint16_t packed) { return Order(GB(packed, 0, 4), GB(packed, 4, 4), GB(packed, 8, 8)); } /** * Unpacks a order from savegames made with TTD(Patch) * @param packed packed order * @return unpacked order */ Order UnpackOldOrder(uint16_t packed) { Order order = UnpackVersion4Order(packed); /* * Sanity check * TTD stores invalid orders as OT_NOTHING with non-zero flags/station */ if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy(); return order; } SaveLoadTable GetOrderDescription() { static const SaveLoad _order_desc[] = { SLE_VAR(Order, type, SLE_UINT8), SLE_VAR(Order, flags, SLE_UINT8), SLE_VAR(Order, dest, SLE_UINT16), SLE_REF(Order, next, REF_ORDER), SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION), SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION), SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION), SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION), }; return _order_desc; } struct ORDRChunkHandler : ChunkHandler { ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE) {} void Save() const override { const SaveLoadTable slt = GetOrderDescription(); SlTableHeader(slt); for (Order *order : Order::Iterate()) { SlSetArrayIndex(order->index); SlObject(order, slt); } } void Load() const override { if (IsSavegameVersionBefore(SLV_5, 2)) { /* Version older than 5.2 did not have a ->next pointer. Convert them * (in the old days, the orderlist was 5000 items big) */ size_t len = SlGetFieldLength(); if (IsSavegameVersionBefore(SLV_5)) { /* Pre-version 5 had another layout for orders * (uint16_t instead of uint32_t) */ len /= sizeof(uint16_t); std::vector orders(len); SlCopy(&orders[0], len, SLE_UINT16); for (size_t i = 0; i < len; ++i) { Order *o = new (i) Order(); o->AssignOrder(UnpackVersion4Order(orders[i])); } } else if (IsSavegameVersionBefore(SLV_5, 2)) { len /= sizeof(uint32_t); std::vector orders(len); SlCopy(&orders[0], len, SLE_UINT32); for (size_t i = 0; i < len; ++i) { new (i) Order(GB(orders[i], 0, 8), GB(orders[i], 8, 8), GB(orders[i], 16, 16)); } } /* Update all the next pointer */ for (Order *o : Order::Iterate()) { size_t order_index = o->index; /* Delete invalid orders */ if (o->IsType(OT_NOTHING)) { delete o; continue; } /* The orders were built like this: * While the order is valid, set the previous will get its next pointer set */ Order *prev = Order::GetIfValid(order_index - 1); if (prev != nullptr) prev->next = o; } } else { const std::vector slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Order *order = new (index) Order(); SlObject(order, slt); } } } void FixPointers() const override { /* Orders from old savegames have pointers corrected in Load_ORDR */ if (IsSavegameVersionBefore(SLV_5, 2)) return; for (Order *o : Order::Iterate()) { SlObject(o, GetOrderDescription()); } } }; SaveLoadTable GetOrderListDescription() { static const SaveLoad _orderlist_desc[] = { SLE_REF(OrderList, first, REF_ORDER), }; return _orderlist_desc; } struct ORDLChunkHandler : ChunkHandler { ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE) {} void Save() const override { const SaveLoadTable slt = GetOrderListDescription(); SlTableHeader(slt); for (OrderList *list : OrderList::Iterate()) { SlSetArrayIndex(list->index); SlObject(list, slt); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat); int index; while ((index = SlIterateArray()) != -1) { /* set num_orders to 0 so it's a valid OrderList */ OrderList *list = new (index) OrderList(0); SlObject(list, slt); } } void FixPointers() const override { for (OrderList *list : OrderList::Iterate()) { SlObject(list, GetOrderListDescription()); } } }; SaveLoadTable GetOrderBackupDescription() { static const SaveLoad _order_backup_desc[] = { SLE_VAR(OrderBackup, user, SLE_UINT32), SLE_VAR(OrderBackup, tile, SLE_UINT32), SLE_VAR(OrderBackup, group, SLE_UINT16), SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192), SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION), SLE_SSTR(OrderBackup, name, SLE_STR), SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION), SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8), SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, SLV_176, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, SLV_176, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_176, SLV_TIMETABLE_START_TICKS_FIX), SLE_CONDVAR(OrderBackup, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS_FIX, SL_MAX_VERSION), SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180), SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION), SLE_REF(OrderBackup, orders, REF_ORDER), }; return _order_backup_desc; } struct BKORChunkHandler : ChunkHandler { BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE) {} void Save() const override { const SaveLoadTable slt = GetOrderBackupDescription(); SlTableHeader(slt); /* We only save this when we're a network server * as we want this information on our clients. For * normal games this information isn't needed. */ if (!_networking || !_network_server) return; for (OrderBackup *ob : OrderBackup::Iterate()) { SlSetArrayIndex(ob->index); SlObject(ob, slt); } } void Load() const override { const std::vector slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat); int index; while ((index = SlIterateArray()) != -1) { /* set num_orders to 0 so it's a valid OrderList */ OrderBackup *ob = new (index) OrderBackup(); SlObject(ob, slt); } } void FixPointers() const override { for (OrderBackup *ob : OrderBackup::Iterate()) { SlObject(ob, GetOrderBackupDescription()); } } }; static const BKORChunkHandler BKOR; static const ORDRChunkHandler ORDR; static const ORDLChunkHandler ORDL; static const ChunkHandlerRef order_chunk_handlers[] = { BKOR, ORDR, ORDL, }; extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);