/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file signs_sl.cpp Code handling saving and loading of economy data */ #include "../stdafx.h" #include "saveload.h" #include "compat/signs_sl_compat.h" #include "../signs_base.h" #include "../fios.h" #include "../safeguards.h" /** Description of a sign within the savegame. */ static const SaveLoad _sign_desc[] = { SLE_CONDVAR(Sign, name, SLE_NAME, SL_MIN_VERSION, SLV_84), SLE_CONDSSTR(Sign, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION), SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5), SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_5), SLE_CONDVAR(Sign, x, SLE_INT32, SLV_5, SL_MAX_VERSION), SLE_CONDVAR(Sign, y, SLE_INT32, SLV_5, SL_MAX_VERSION), SLE_CONDVAR(Sign, owner, SLE_UINT8, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(Sign, z, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164), SLE_CONDVAR(Sign, z, SLE_INT32, SLV_164, SL_MAX_VERSION), }; struct SIGNChunkHandler : ChunkHandler { SIGNChunkHandler() : ChunkHandler('SIGN', CH_TABLE) {} void Save() const override { SlTableHeader(_sign_desc); for (Sign *si : Sign::Iterate()) { SlSetArrayIndex(si->index); SlObject(si, _sign_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_sign_desc, _sign_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Sign *si = new (index) Sign(); SlObject(si, slt); /* Before version 6.1, signs didn't have owner. * Before version 83, invalid signs were determined by si->str == 0. * Before version 103, owner could be a bankrupted company. * - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame() * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER). * - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */ if (IsSavegameVersionBefore(SLV_6, 1) || (IsSavegameVersionBefore(SLV_83) && si->owner == INVALID_OWNER)) { si->owner = OWNER_NONE; } /* Signs placed in scenario editor shall now be OWNER_DEITY */ if (IsSavegameVersionBefore(SLV_171) && si->owner == OWNER_NONE && _file_to_saveload.abstract_ftype == FT_SCENARIO) { si->owner = OWNER_DEITY; } } } }; static const SIGNChunkHandler SIGN; static const ChunkHandlerRef sign_chunk_handlers[] = { SIGN, }; extern const ChunkHandlerTable _sign_chunk_handlers(sign_chunk_handlers);