/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file signs_cmd.cpp Handling of sign related commands. */ #include "stdafx.h" #include "landscape.h" #include "company_func.h" #include "signs_base.h" #include "signs_func.h" #include "command_func.h" #include "tilehighlight_func.h" #include "viewport_kdtree.h" #include "window_func.h" #include "string_func.h" #include "signs_cmd.h" #include "table/strings.h" #include "safeguards.h" /** * Place a sign at the given coordinates. Ownership of sign has * no effect whatsoever except for the colour the sign gets for easy recognition, * but everybody is able to rename/remove it. * @param tile tile to place sign at * @param flags type of operation * @param text contents of the sign * @return the cost of this operation + the ID of the new sign or an error */ std::tuple CmdPlaceSign(DoCommandFlag flags, TileIndex tile, const std::string &text) { /* Try to locate a new sign */ if (!Sign::CanAllocateItem()) return { CommandCost(STR_ERROR_TOO_MANY_SIGNS), INVALID_SIGN }; /* Check sign text length if any */ if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return { CMD_ERROR, INVALID_SIGN }; /* When we execute, really make the sign */ if (flags & DC_EXEC) { Sign *si = new Sign(_game_mode == GM_EDITOR ? OWNER_DEITY : _current_company); int x = TileX(tile) * TILE_SIZE; int y = TileY(tile) * TILE_SIZE; si->x = x; si->y = y; si->z = GetSlopePixelZ(x, y); if (!text.empty()) { si->name = text; } si->UpdateVirtCoord(); InvalidateWindowData(WC_SIGN_LIST, 0, 0); return { CommandCost(), si->index }; } return { CommandCost(), INVALID_SIGN }; } /** * Rename a sign. If the new name of the sign is empty, we assume * the user wanted to delete it. So delete it. Ownership of signs * has no meaning/effect whatsoever except for eyecandy * @param flags type of operation * @param sign_id index of the sign to be renamed/removed * @param text the new name or an empty string when resetting to the default * @return the cost of this operation or an error */ CommandCost CmdRenameSign(DoCommandFlag flags, SignID sign_id, const std::string &text) { Sign *si = Sign::GetIfValid(sign_id); if (si == nullptr) return CMD_ERROR; if (!CompanyCanRenameSign(si)) return CMD_ERROR; /* Rename the signs when empty, otherwise remove it */ if (!text.empty()) { if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR; if (flags & DC_EXEC) { /* Assign the new one */ si->name = text; if (_game_mode != GM_EDITOR) si->owner = _current_company; si->UpdateVirtCoord(); InvalidateWindowData(WC_SIGN_LIST, 0, 1); } } else { // Delete sign if (flags & DC_EXEC) { si->sign.MarkDirty(); if (si->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeSign(si->index)); delete si; InvalidateWindowData(WC_SIGN_LIST, 0, 0); } } return CommandCost(); } /** * Callback function that is called after a sign is placed * @param result of the operation * @param new_sign ID of the placed sign. */ void CcPlaceSign(Commands, const CommandCost &result, SignID new_sign) { if (result.Failed()) return; ShowRenameSignWindow(Sign::Get(new_sign)); ResetObjectToPlace(); } /** * * PlaceProc function, called when someone pressed the button if the * sign-tool is selected * @param tile on which to place the sign */ void PlaceProc_Sign(TileIndex tile) { Command::Post(STR_ERROR_CAN_T_PLACE_SIGN_HERE, CcPlaceSign, tile, {}); }