/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file spritecache.h Functions to cache sprites in memory. */ #ifndef SPRITECACHE_H #define SPRITECACHE_H #include "gfx_type.h" #include "spriteloader/spriteloader.hpp" /** Data structure describing a sprite. */ struct Sprite { uint16_t height; ///< Height of the sprite. uint16_t width; ///< Width of the sprite. int16_t x_offs; ///< Number of pixels to shift the sprite to the right. int16_t y_offs; ///< Number of pixels to shift the sprite downwards. uint8_t data[]; ///< Sprite data. }; enum SpriteCacheCtrlFlags { SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode. SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode. SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode. SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode. }; extern uint _sprite_cache_size; typedef void *AllocatorProc(size_t size); void *SimpleSpriteAlloc(size_t size); void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr, SpriteEncoder *encoder = nullptr); bool SpriteExists(SpriteID sprite); SpriteType GetSpriteType(SpriteID sprite); SpriteFile *GetOriginFile(SpriteID sprite); uint32_t GetSpriteLocalID(SpriteID sprite); uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end); uint GetMaxSpriteID(); inline const Sprite *GetSprite(SpriteID sprite, SpriteType type) { assert(type != SpriteType::Recolour); return (Sprite*)GetRawSprite(sprite, type); } inline const uint8_t *GetNonSprite(SpriteID sprite, SpriteType type) { assert(type == SpriteType::Recolour); return (uint8_t*)GetRawSprite(sprite, type); } void GfxInitSpriteMem(); void GfxClearSpriteCache(); void GfxClearFontSpriteCache(); void IncreaseSpriteLRU(); SpriteFile &OpenCachedSpriteFile(const std::string &filename, Subdirectory subdir, bool palette_remap); std::span> GetCachedSpriteFiles(); void ReadGRFSpriteOffsets(SpriteFile &file); size_t GetGRFSpriteOffset(uint32_t id); bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id); bool SkipSpriteData(SpriteFile &file, uint8_t type, uint16_t num); void DupSprite(SpriteID old_spr, SpriteID new_spr); #endif /* SPRITECACHE_H */