/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file grf.cpp Reading graphics data from (New)GRF files. */ #include "../stdafx.h" #include "../gfx_func.h" #include "../debug.h" #include "../settings_type.h" #include "../strings_func.h" #include "table/strings.h" #include "../error.h" #include "../core/math_func.hpp" #include "../core/alloc_type.hpp" #include "../core/bitmath_func.hpp" #include "../spritecache.h" #include "grf.hpp" #include "../safeguards.h" extern const uint8_t _palmap_w2d[]; /** * We found a corrupted sprite. This means that the sprite itself * contains invalid data or is too small for the given dimensions. * @param file_slot the file the errored sprite is in * @param file_pos the location in the file of the errored sprite * @param line the line where the error occurs. * @return always false (to tell loading the sprite failed) */ static bool WarnCorruptSprite(const SpriteFile &file, size_t file_pos, int line) { static uint8_t warning_level = 0; if (warning_level == 0) { SetDParamStr(0, file.GetSimplifiedFilename()); ShowErrorMessage(STR_NEWGRF_ERROR_CORRUPT_SPRITE, INVALID_STRING_ID, WL_ERROR); } Debug(sprite, warning_level, "[{}] Loading corrupted sprite from {} at position {}", line, file.GetSimplifiedFilename(), file_pos); warning_level = 6; return false; } /** * Decode the image data of a single sprite. * @param[in,out] sprite Filled with the sprite image data. * @param file The file with the sprite data. * @param file_pos File position. * @param sprite_type Type of the sprite we're decoding. * @param num Size of the decompressed sprite. * @param type Type of the encoded sprite. * @param zoom_lvl Requested zoom level. * @param colour_fmt Colour format of the sprite. * @param container_format Container format of the GRF this sprite is in. * @return True if the sprite was successfully loaded. */ bool DecodeSingleSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, int64_t num, uint8_t type, ZoomLevel zoom_lvl, uint8_t colour_fmt, uint8_t container_format) { /* * Original sprite height was max 255 pixels, with 4x extra zoom => 1020 pixels. * Original maximum width for sprites was 640 pixels, with 4x extra zoom => 2560 pixels. * Now up to 5 bytes per pixel => 1020 * 2560 * 5 => ~ 12.5 MiB. * * So, any sprite data more than 64 MiB is way larger that we would even expect; prevent allocating more memory! */ if (num < 0 || num > 64 * 1024 * 1024) return WarnCorruptSprite(file, file_pos, __LINE__); std::unique_ptr dest_orig = std::make_unique(num); uint8_t *dest = dest_orig.get(); const int64_t dest_size = num; /* Read the file, which has some kind of compression */ while (num > 0) { int8_t code = file.ReadByte(); if (code >= 0) { /* Plain bytes to read */ int size = (code == 0) ? 0x80 : code; num -= size; if (num < 0) return WarnCorruptSprite(file, file_pos, __LINE__); for (; size > 0; size--) { *dest = file.ReadByte(); dest++; } } else { /* Copy bytes from earlier in the sprite */ const uint data_offset = ((code & 7) << 8) | file.ReadByte(); if (dest - data_offset < dest_orig.get()) return WarnCorruptSprite(file, file_pos, __LINE__); int size = -(code >> 3); num -= size; if (num < 0) return WarnCorruptSprite(file, file_pos, __LINE__); for (; size > 0; size--) { *dest = *(dest - data_offset); dest++; } } } if (num != 0) return WarnCorruptSprite(file, file_pos, __LINE__); sprite->AllocateData(zoom_lvl, static_cast(sprite->width) * sprite->height); /* Convert colour depth to pixel size. */ int bpp = 0; if (colour_fmt & SCC_RGB) bpp += 3; // Has RGB data. if (colour_fmt & SCC_ALPHA) bpp++; // Has alpha data. if (colour_fmt & SCC_PAL) bpp++; // Has palette data. /* When there are transparency pixels, this format has another trick.. decode it */ if (type & 0x08) { for (int y = 0; y < sprite->height; y++) { bool last_item = false; /* Look up in the header-table where the real data is stored for this row */ int offset; if (container_format >= 2 && dest_size > UINT16_MAX) { offset = (dest_orig[y * 4 + 3] << 24) | (dest_orig[y * 4 + 2] << 16) | (dest_orig[y * 4 + 1] << 8) | dest_orig[y * 4]; } else { offset = (dest_orig[y * 2 + 1] << 8) | dest_orig[y * 2]; } /* Go to that row */ dest = dest_orig.get() + offset; do { if (dest + (container_format >= 2 && sprite->width > 256 ? 4 : 2) > dest_orig.get() + dest_size) { return WarnCorruptSprite(file, file_pos, __LINE__); } SpriteLoader::CommonPixel *data; /* Read the header. */ int length, skip; if (container_format >= 2 && sprite->width > 256) { /* 0 .. 14 - length * 15 - last_item * 16 .. 31 - transparency bytes */ last_item = (dest[1] & 0x80) != 0; length = ((dest[1] & 0x7F) << 8) | dest[0]; skip = (dest[3] << 8) | dest[2]; dest += 4; } else { /* 0 .. 6 - length * 7 - last_item * 8 .. 15 - transparency bytes */ last_item = ((*dest) & 0x80) != 0; length = (*dest++) & 0x7F; skip = *dest++; } data = &sprite->data[y * sprite->width + skip]; if (skip + length > sprite->width || dest + length * bpp > dest_orig.get() + dest_size) { return WarnCorruptSprite(file, file_pos, __LINE__); } for (int x = 0; x < length; x++) { if (colour_fmt & SCC_RGB) { data->r = *dest++; data->g = *dest++; data->b = *dest++; } data->a = (colour_fmt & SCC_ALPHA) ? *dest++ : 0xFF; if (colour_fmt & SCC_PAL) { switch (sprite_type) { case SpriteType::Normal: data->m = file.NeedsPaletteRemap() ? _palmap_w2d[*dest] : *dest; break; case SpriteType::Font: data->m = std::min(*dest, 2u); break; default: data->m = *dest; break; } /* Magic blue. */ if (colour_fmt == SCC_PAL && *dest == 0) data->a = 0x00; dest++; } data++; } } while (!last_item); } } else { int64_t sprite_size = static_cast(sprite->width) * sprite->height * bpp; if (dest_size < sprite_size) { return WarnCorruptSprite(file, file_pos, __LINE__); } if (dest_size > sprite_size) { static uint8_t warning_level = 0; Debug(sprite, warning_level, "Ignoring {} unused extra bytes from the sprite from {} at position {}", dest_size - sprite_size, file.GetSimplifiedFilename(), file_pos); warning_level = 6; } dest = dest_orig.get(); for (int i = 0; i < sprite->width * sprite->height; i++) { uint8_t *pixel = &dest[i * bpp]; if (colour_fmt & SCC_RGB) { sprite->data[i].r = *pixel++; sprite->data[i].g = *pixel++; sprite->data[i].b = *pixel++; } sprite->data[i].a = (colour_fmt & SCC_ALPHA) ? *pixel++ : 0xFF; if (colour_fmt & SCC_PAL) { switch (sprite_type) { case SpriteType::Normal: sprite->data[i].m = file.NeedsPaletteRemap() ? _palmap_w2d[*pixel] : *pixel; break; case SpriteType::Font: sprite->data[i].m = std::min(*pixel, 2u); break; default: sprite->data[i].m = *pixel; break; } /* Magic blue. */ if (colour_fmt == SCC_PAL && *pixel == 0) sprite->data[i].a = 0x00; pixel++; } } } return true; } uint8_t LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp) { /* Check the requested colour depth. */ if (load_32bpp) return 0; /* Open the right file and go to the correct position */ file.SeekTo(file_pos, SEEK_SET); /* Read the size and type */ int num = file.ReadWord(); uint8_t type = file.ReadByte(); /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here */ if (type == 0xFF) return 0; ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? ZOOM_LVL_NORMAL : ZOOM_LVL_MIN; sprite[zoom_lvl].height = file.ReadByte(); sprite[zoom_lvl].width = file.ReadWord(); sprite[zoom_lvl].x_offs = file.ReadWord(); sprite[zoom_lvl].y_offs = file.ReadWord(); sprite[zoom_lvl].colours = SCC_PAL; if (sprite[zoom_lvl].width > INT16_MAX) { WarnCorruptSprite(file, file_pos, __LINE__); return 0; } /* 0x02 indicates it is a compressed sprite, so we can't rely on 'num' to be valid. * In case it is uncompressed, the size is 'num' - 8 (header-size). */ num = (type & 0x02) ? sprite[zoom_lvl].width * sprite[zoom_lvl].height : num - 8; if (DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, num, type, zoom_lvl, SCC_PAL, 1)) return 1 << zoom_lvl; return 0; } uint8_t LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags) { static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_NORMAL, ZOOM_LVL_IN_4X, ZOOM_LVL_IN_2X, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_4X, ZOOM_LVL_OUT_8X}; /* Is the sprite not present/stripped in the GRF? */ if (file_pos == SIZE_MAX) return 0; /* Open the right file and go to the correct position */ file.SeekTo(file_pos, SEEK_SET); uint32_t id = file.ReadDword(); uint8_t loaded_sprites = 0; do { int64_t num = file.ReadDword(); size_t start_pos = file.GetPos(); uint8_t type = file.ReadByte(); /* Type 0xFF indicates either a colourmap or some other non-sprite info; we do not handle them here. */ if (type == 0xFF) return 0; uint8_t colour = type & SCC_MASK; uint8_t zoom = file.ReadByte(); bool is_wanted_colour_depth = (colour != 0 && (load_32bpp ? colour != SCC_PAL : colour == SCC_PAL)); bool is_wanted_zoom_lvl; if (sprite_type != SpriteType::MapGen) { if (zoom < lengthof(zoom_lvl_map)) { is_wanted_zoom_lvl = true; ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZOOM_LVL_MIN : _settings_client.gui.sprite_zoom_min; if (zoom_min >= ZOOM_LVL_IN_2X && HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_IN_2X) { is_wanted_zoom_lvl = false; } if (zoom_min >= ZOOM_LVL_NORMAL && HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_NORMAL) { is_wanted_zoom_lvl = false; } } else { is_wanted_zoom_lvl = false; } } else { is_wanted_zoom_lvl = (zoom == 0); } if (is_wanted_colour_depth && is_wanted_zoom_lvl) { ZoomLevel zoom_lvl = (sprite_type != SpriteType::MapGen) ? zoom_lvl_map[zoom] : ZOOM_LVL_MIN; if (HasBit(loaded_sprites, zoom_lvl)) { /* We already have this zoom level, skip sprite. */ Debug(sprite, 1, "Ignoring duplicate zoom level sprite {} from {}", id, file.GetSimplifiedFilename()); file.SkipBytes(num - 2); continue; } sprite[zoom_lvl].height = file.ReadWord(); sprite[zoom_lvl].width = file.ReadWord(); sprite[zoom_lvl].x_offs = file.ReadWord(); sprite[zoom_lvl].y_offs = file.ReadWord(); if (sprite[zoom_lvl].width > INT16_MAX || sprite[zoom_lvl].height > INT16_MAX) { WarnCorruptSprite(file, file_pos, __LINE__); return 0; } /* Mask out colour information. */ type = type & ~SCC_MASK; /* Convert colour depth to pixel size. */ int bpp = 0; if (colour & SCC_RGB) bpp += 3; // Has RGB data. if (colour & SCC_ALPHA) bpp++; // Has alpha data. if (colour & SCC_PAL) bpp++; // Has palette data. sprite[zoom_lvl].colours = (SpriteColourComponent)colour; /* For chunked encoding we store the decompressed size in the file, * otherwise we can calculate it from the image dimensions. */ uint decomp_size = (type & 0x08) ? file.ReadDword() : sprite[zoom_lvl].width * sprite[zoom_lvl].height * bpp; bool valid = DecodeSingleSprite(&sprite[zoom_lvl], file, file_pos, sprite_type, decomp_size, type, zoom_lvl, colour, 2); if (file.GetPos() != start_pos + num) { WarnCorruptSprite(file, file_pos, __LINE__); return 0; } if (valid) SetBit(loaded_sprites, zoom_lvl); } else { /* Not the wanted zoom level or colour depth, continue searching. */ file.SkipBytes(num - 2); } } while (file.ReadDword() == id); return loaded_sprites; } uint8_t SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags) { if (this->container_ver >= 2) { return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags); } else { return LoadSpriteV1(sprite, file, file_pos, sprite_type, load_32bpp); } }