/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tile_map.cpp Global tile accessors. */ #include "stdafx.h" #include "tile_map.h" #include "safeguards.h" /** * Get a tile's slope given the heigh of its four corners. * @param hnorth The height at the northern corner in the same unit as TileHeight. * @param hwest The height at the western corner in the same unit as TileHeight. * @param heast The height at the eastern corner in the same unit as TileHeight. * @param hsouth The height at the southern corner in the same unit as TileHeight. * @return The slope and the lowest height of the four corners. */ static std::tuple GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth) { /* Due to the fact that tiles must connect with each other without leaving gaps, the * biggest difference in height between any corner and 'min' is between 0, 1, or 2. * * Also, there is at most 1 corner with height difference of 2. */ int hminnw = std::min(hnorth, hwest); int hmines = std::min(heast, hsouth); int hmin = std::min(hminnw, hmines); int hmaxnw = std::max(hnorth, hwest); int hmaxes = std::max(heast, hsouth); int hmax = std::max(hmaxnw, hmaxes); Slope r = SLOPE_FLAT; if (hnorth != hmin) r |= SLOPE_N; if (hwest != hmin) r |= SLOPE_W; if (heast != hmin) r |= SLOPE_E; if (hsouth != hmin) r |= SLOPE_S; if (hmax - hmin == 2) r |= SLOPE_STEEP; return {r, hmin}; } /** * Return the slope of a given tile inside the map. * @param tile Tile to compute slope of * @return Slope of the tile, except for the HALFTILE part, and the z height */ std::tuple GetTileSlopeZ(TileIndex tile) { uint x1 = TileX(tile); uint y1 = TileY(tile); uint x2 = std::min(x1 + 1, Map::MaxX()); uint y2 = std::min(y1 + 1, Map::MaxY()); int hnorth = TileHeight(tile); // Height of the North corner. int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner. int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner. int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner. return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth); } /** * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles). * * @param x X coordinate of the tile to compute slope of, may be outside the map. * @param y Y coordinate of the tile to compute slope of, may be outside the map. * @param h If not \c nullptr, pointer to storage of z height. * @return Slope of the tile, except for the HALFTILE part, and the z height of the tile. */ std::tuple GetTilePixelSlopeOutsideMap(int x, int y) { int hnorth = TileHeightOutsideMap(x, y); // N corner. int hwest = TileHeightOutsideMap(x + 1, y); // W corner. int heast = TileHeightOutsideMap(x, y + 1); // E corner. int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner. auto [slope, h] = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth); return {slope, h * TILE_HEIGHT}; } /** * Check if a given tile is flat * @param tile Tile to check * @param h If not \c nullptr, pointer to storage of z height (only if tile is flat) * @return Whether the tile is flat */ bool IsTileFlat(TileIndex tile, int *h) { uint x1 = TileX(tile); uint y1 = TileY(tile); uint x2 = std::min(x1 + 1, Map::MaxX()); uint y2 = std::min(y1 + 1, Map::MaxY()); uint z = TileHeight(tile); if (TileHeight(TileXY(x2, y1)) != z) return false; if (TileHeight(TileXY(x1, y2)) != z) return false; if (TileHeight(TileXY(x2, y2)) != z) return false; if (h != nullptr) *h = z; return true; } /** * Get bottom height of the tile * @param tile Tile to compute height of * @return Minimum height of the tile */ int GetTileZ(TileIndex tile) { uint x1 = TileX(tile); uint y1 = TileY(tile); uint x2 = std::min(x1 + 1, Map::MaxX()); uint y2 = std::min(y1 + 1, Map::MaxY()); return std::min({ TileHeight(tile), // N corner TileHeight(TileXY(x2, y1)), // W corner TileHeight(TileXY(x1, y2)), // E corner TileHeight(TileXY(x2, y2)), // S corner }); } /** * Get top height of the tile inside the map. * @param t Tile to compute height of * @return Maximum height of the tile */ int GetTileMaxZ(TileIndex t) { uint x1 = TileX(t); uint y1 = TileY(t); uint x2 = std::min(x1 + 1, Map::MaxX()); uint y2 = std::min(y1 + 1, Map::MaxY()); return std::max({ TileHeight(t), // N corner TileHeight(TileXY(x2, y1)), // W corner TileHeight(TileXY(x1, y2)), // E corner TileHeight(TileXY(x2, y2)), // S corner }); }