/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file timetable_gui.cpp GUI for time tabling. */ #include "stdafx.h" #include "command_func.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "textbuf_gui.h" #include "strings_func.h" #include "vehicle_base.h" #include "string_func.h" #include "gfx_func.h" #include "company_func.h" #include "timer/timer.h" #include "timer/timer_game_tick.h" #include "timer/timer_game_economy.h" #include "timer/timer_window.h" #include "date_gui.h" #include "vehicle_gui.h" #include "settings_type.h" #include "timetable_cmd.h" #include "timetable.h" #include "widgets/timetable_widget.h" #include "table/sprites.h" #include "table/strings.h" #include "safeguards.h" /** Container for the arrival/departure dates of a vehicle */ struct TimetableArrivalDeparture { TimerGameTick::Ticks arrival; ///< The arrival time TimerGameTick::Ticks departure; ///< The departure time }; /** * Set the timetable parameters in the format as described by the setting. * @param param1 the first DParam to fill * @param param2 the second DParam to fill * @param ticks the number of ticks to 'draw' */ void SetTimetableParams(int param1, int param2, TimerGameTick::Ticks ticks) { switch (_settings_client.gui.timetable_mode) { case TimetableMode::Days: SetDParam(param1, STR_UNITS_DAYS); SetDParam(param2, ticks / Ticks::DAY_TICKS); break; case TimetableMode::Seconds: SetDParam(param1, STR_UNITS_SECONDS); SetDParam(param2, ticks / Ticks::TICKS_PER_SECOND); break; case TimetableMode::Ticks: SetDParam(param1, STR_UNITS_TICKS); SetDParam(param2, ticks); break; default: NOT_REACHED(); } } /** * Get the number of ticks in the current timetable display unit. * @return The number of ticks per day, second, or tick, to match the timetable display. */ static inline TimerGameTick::Ticks TicksPerTimetableUnit() { switch (_settings_client.gui.timetable_mode) { case TimetableMode::Days: return Ticks::DAY_TICKS; case TimetableMode::Seconds: return Ticks::TICKS_PER_SECOND; case TimetableMode::Ticks: return 1; default: NOT_REACHED(); } } /** * Determine if a vehicle should be shown as late, depending on the timetable display setting. * @param v The vehicle in question. * @param round_to_day When using ticks, if we should round up to the nearest day. * @return True if the vehicle is later than the threshold. */ bool VehicleIsAboveLatenessThreshold(const Vehicle *v, bool round_to_day) { switch (_settings_client.gui.timetable_mode) { case TimetableMode::Days: return v->lateness_counter > Ticks::DAY_TICKS; case TimetableMode::Seconds: return v->lateness_counter > Ticks::TICKS_PER_SECOND; case TimetableMode::Ticks: return v->lateness_counter > (round_to_day ? Ticks::DAY_TICKS : 0); default: NOT_REACHED(); } } /** * Check whether it is possible to determine how long the order takes. * @param order the order to check. * @param travelling whether we are interested in the travel or the wait part. * @return true if the travel/wait time can be used. */ static bool CanDetermineTimeTaken(const Order *order, bool travelling) { /* Current order is conditional */ if (order->IsType(OT_CONDITIONAL) || order->IsType(OT_IMPLICIT)) return false; /* No travel time and we have not already finished travelling */ if (travelling && !order->IsTravelTimetabled()) return false; /* No wait time but we are loading at this timetabled station */ if (!travelling && !order->IsWaitTimetabled() && order->IsType(OT_GOTO_STATION) && !(order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) { return false; } return true; } /** * Fill the table with arrivals and departures * @param v Vehicle which must have at least 2 orders. * @param start order index to start at * @param travelling Are we still in the travelling part of the start order * @param table Fill in arrival and departures including intermediate orders * @param offset Add this value to result and all arrivals and departures */ static void FillTimetableArrivalDepartureTable(const Vehicle *v, VehicleOrderID start, bool travelling, std::vector &table, TimerGameTick::Ticks offset) { assert(!table.empty()); assert(v->GetNumOrders() >= 2); assert(start < v->GetNumOrders()); /* Pre-initialize with unknown time */ for (int i = 0; i < v->GetNumOrders(); ++i) { table[i].arrival = table[i].departure = Ticks::INVALID_TICKS; } TimerGameTick::Ticks sum = offset; VehicleOrderID i = start; const Order *order = v->GetOrder(i); /* Cyclically loop over all orders until we reach the current one again. * As we may start at the current order, do a post-checking loop */ do { /* Automatic orders don't influence the overall timetable; * they just add some untimetabled entries, but the time till * the next non-implicit order can still be known. */ if (!order->IsType(OT_IMPLICIT)) { if (travelling || i != start) { if (!CanDetermineTimeTaken(order, true)) return; sum += order->GetTimetabledTravel(); table[i].arrival = sum; } if (!CanDetermineTimeTaken(order, false)) return; sum += order->GetTimetabledWait(); table[i].departure = sum; } ++i; order = order->next; if (i >= v->GetNumOrders()) { i = 0; assert(order == nullptr); order = v->orders->GetFirstOrder(); } } while (i != start); /* When loading at a scheduled station we still have to treat the * travelling part of the first order. */ if (!travelling) { if (!CanDetermineTimeTaken(order, true)) return; sum += order->GetTimetabledTravel(); table[i].arrival = sum; } } /** * Callback for when a time has been chosen to start the time table * @param w the window related to the setting of the date * @param date the actually chosen date */ static void ChangeTimetableStartCallback(const Window *w, TimerGameEconomy::Date date, void *data) { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, (VehicleID)w->window_number, reinterpret_cast(data) != 0, GetStartTickFromDate(date)); } struct TimetableWindow : Window { int sel_index; VehicleTimetableWidgets query_widget; ///< Which button was clicked to open the query text input? const Vehicle *vehicle; ///< Vehicle monitored by the window. bool show_expected; ///< Whether we show expected arrival or scheduled. Scrollbar *vscroll; ///< The scrollbar. bool set_start_date_all; ///< Set start date using minutes text entry for all timetable entries (ctrl-click) action. bool change_timetable_all; ///< Set wait time or speed for all timetable entries (ctrl-click) action. TimetableWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), vehicle(Vehicle::Get(window_number)), show_expected(true) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_VT_SCROLLBAR); /* When using wallclock units, we must ensure the client displays timetables in seconds. */ if (TimerGameEconomy::UsingWallclockUnits()) { _settings_client.gui.timetable_mode = TimetableMode::Seconds; } this->UpdateSelectionStates(); this->FinishInitNested(window_number); this->owner = this->vehicle->owner; } /** * Build the arrival-departure list for a given vehicle * @param v the vehicle to make the list for * @param table the table to fill * @return if next arrival will be early */ static bool BuildArrivalDepartureList(const Vehicle *v, std::vector &table) { assert(HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)); bool travelling = (!v->current_order.IsType(OT_LOADING) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE); TimerGameTick::Ticks start_time = -v->current_order_time; /* If arrival and departure times are in days, compensate for the current date_fract. */ if (_settings_client.gui.timetable_mode != TimetableMode::Seconds) start_time += TimerGameEconomy::date_fract; FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time); return (travelling && v->lateness_counter < 0); } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_VT_ARRIVAL_DEPARTURE_PANEL: /* We handle this differently depending on the timetable mode. */ if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) { /* A five-digit number would fit a timetable lasting 2.7 real-world hours, which should be plenty. */ SetDParamMaxDigits(1, 4, FS_SMALL); size.width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE).width) + WidgetDimensions::scaled.hsep_wide + padding.width; } else { SetDParamMaxValue(1, TimerGameEconomy::DateAtStartOfYear(EconomyTime::MAX_YEAR), 0, FS_SMALL); size.width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_DATE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_DATE).width) + WidgetDimensions::scaled.hsep_wide + padding.width; } [[fallthrough]]; case WID_VT_ARRIVAL_DEPARTURE_SELECTION: case WID_VT_TIMETABLE_PANEL: resize.height = GetCharacterHeight(FS_NORMAL); size.height = 8 * resize.height + padding.height; break; case WID_VT_SUMMARY_PANEL: size.height = 2 * GetCharacterHeight(FS_NORMAL) + padding.height; break; } } int GetOrderFromTimetableWndPt(int y, [[maybe_unused]] const Vehicle *v) { int32_t sel = this->vscroll->GetScrolledRowFromWidget(y, this, WID_VT_TIMETABLE_PANEL, WidgetDimensions::scaled.framerect.top); if (sel == INT32_MAX) return INVALID_ORDER; assert(IsInsideBS(sel, 0, v->GetNumOrders() * 2)); return sel; } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { switch (data) { case VIWD_AUTOREPLACE: /* Autoreplace replaced the vehicle */ this->vehicle = Vehicle::Get(this->window_number); break; case VIWD_REMOVE_ALL_ORDERS: /* Removed / replaced all orders (after deleting / sharing) */ if (this->sel_index == -1) break; this->CloseChildWindows(); this->sel_index = -1; break; case VIWD_MODIFY_ORDERS: if (!gui_scope) break; this->UpdateSelectionStates(); this->ReInit(); break; default: { if (gui_scope) break; // only do this once; from command scope /* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then * the order is being created / removed */ if (this->sel_index == -1) break; VehicleOrderID from = GB(data, 0, 8); VehicleOrderID to = GB(data, 8, 8); if (from == to) break; // no need to change anything /* if from == INVALID_VEH_ORDER_ID, one order was added; if to == INVALID_VEH_ORDER_ID, one order was removed */ uint old_num_orders = this->vehicle->GetNumOrders() - (uint)(from == INVALID_VEH_ORDER_ID) + (uint)(to == INVALID_VEH_ORDER_ID); VehicleOrderID selected_order = (this->sel_index + 1) / 2; if (selected_order == old_num_orders) selected_order = 0; // when last travel time is selected, it belongs to order 0 bool travel = HasBit(this->sel_index, 0); if (from != selected_order) { /* Moving from preceding order? */ selected_order -= (int)(from <= selected_order); /* Moving to preceding order? */ selected_order += (int)(to <= selected_order); } else { /* Now we are modifying the selected order */ if (to == INVALID_VEH_ORDER_ID) { /* Deleting selected order */ this->CloseChildWindows(); this->sel_index = -1; break; } else { /* Moving selected order */ selected_order = to; } } /* recompute new sel_index */ this->sel_index = 2 * selected_order - (int)travel; /* travel time of first order needs special handling */ if (this->sel_index == -1) this->sel_index = this->vehicle->GetNumOrders() * 2 - 1; break; } } } void OnPaint() override { const Vehicle *v = this->vehicle; int selected = this->sel_index; this->vscroll->SetCount(v->GetNumOrders() * 2); if (v->owner == _local_company) { bool disable = true; if (selected != -1) { const Order *order = v->GetOrder(((selected + 1) / 2) % v->GetNumOrders()); if (selected % 2 != 0) { disable = order != nullptr && (order->IsType(OT_CONDITIONAL) || order->IsType(OT_IMPLICIT)); } else { disable = order == nullptr || ((!order->IsType(OT_GOTO_STATION) || (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) && !order->IsType(OT_CONDITIONAL)); } } bool disable_speed = disable || selected % 2 == 0 || v->type == VEH_AIRCRAFT; this->SetWidgetDisabledState(WID_VT_CHANGE_TIME, disable); this->SetWidgetDisabledState(WID_VT_CLEAR_TIME, disable); this->SetWidgetDisabledState(WID_VT_CHANGE_SPEED, disable_speed); this->SetWidgetDisabledState(WID_VT_CLEAR_SPEED, disable_speed); this->SetWidgetDisabledState(WID_VT_SHARED_ORDER_LIST, !v->IsOrderListShared()); this->SetWidgetDisabledState(WID_VT_START_DATE, v->orders == nullptr); this->SetWidgetDisabledState(WID_VT_RESET_LATENESS, v->orders == nullptr); this->SetWidgetDisabledState(WID_VT_AUTOFILL, v->orders == nullptr); } else { this->DisableWidget(WID_VT_START_DATE); this->DisableWidget(WID_VT_CHANGE_TIME); this->DisableWidget(WID_VT_CLEAR_TIME); this->DisableWidget(WID_VT_CHANGE_SPEED); this->DisableWidget(WID_VT_CLEAR_SPEED); this->DisableWidget(WID_VT_RESET_LATENESS); this->DisableWidget(WID_VT_AUTOFILL); this->DisableWidget(WID_VT_SHARED_ORDER_LIST); } this->SetWidgetLoweredState(WID_VT_AUTOFILL, HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)); this->DrawWidgets(); } void SetStringParameters(WidgetID widget) const override { switch (widget) { case WID_VT_CAPTION: SetDParam(0, this->vehicle->index); break; case WID_VT_EXPECTED: SetDParam(0, this->show_expected ? STR_TIMETABLE_EXPECTED : STR_TIMETABLE_SCHEDULED); break; } } /** * Helper function to draw the timetable panel. * @param r The rect to draw within. */ void DrawTimetablePanel(const Rect &r) const { const Vehicle *v = this->vehicle; Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); int i = this->vscroll->GetPosition(); VehicleOrderID order_id = (i + 1) / 2; bool final_order = false; int selected = this->sel_index; bool rtl = _current_text_dir == TD_RTL; SetDParamMaxValue(0, v->GetNumOrders(), 2); int index_column_width = GetStringBoundingBox(STR_ORDER_INDEX).width + 2 * GetSpriteSize(rtl ? SPR_ARROW_RIGHT : SPR_ARROW_LEFT).width + WidgetDimensions::scaled.hsep_normal; int middle = rtl ? tr.right - index_column_width : tr.left + index_column_width; const Order *order = v->GetOrder(order_id); while (order != nullptr) { /* Don't draw anything if it extends past the end of the window. */ if (!this->vscroll->IsVisible(i)) break; if (i % 2 == 0) { DrawOrderString(v, order, order_id, tr.top, i == selected, true, tr.left, middle, tr.right); order_id++; if (order_id >= v->GetNumOrders()) { order = v->GetOrder(0); final_order = true; } else { order = order->next; } } else { StringID string; TextColour colour = (i == selected) ? TC_WHITE : TC_BLACK; if (order->IsType(OT_CONDITIONAL)) { string = STR_TIMETABLE_NO_TRAVEL; } else if (order->IsType(OT_IMPLICIT)) { string = STR_TIMETABLE_NOT_TIMETABLEABLE; colour = ((i == selected) ? TC_SILVER : TC_GREY) | TC_NO_SHADE; } else if (!order->IsTravelTimetabled()) { if (order->GetTravelTime() > 0) { SetTimetableParams(0, 1, order->GetTravelTime()); string = order->GetMaxSpeed() != UINT16_MAX ? STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED : STR_TIMETABLE_TRAVEL_FOR_ESTIMATED; } else { string = order->GetMaxSpeed() != UINT16_MAX ? STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED : STR_TIMETABLE_TRAVEL_NOT_TIMETABLED; } } else { SetTimetableParams(0, 1, order->GetTimetabledTravel()); string = order->GetMaxSpeed() != UINT16_MAX ? STR_TIMETABLE_TRAVEL_FOR_SPEED : STR_TIMETABLE_TRAVEL_FOR; } SetDParam(2, PackVelocity(order->GetMaxSpeed(), v->type)); DrawString(rtl ? tr.left : middle, rtl ? middle : tr.right, tr.top, string, colour); if (final_order) break; } i++; tr.top += GetCharacterHeight(FS_NORMAL); } } /** * Helper function to draw the arrival and departure panel. * @param r The rect to draw within. */ void DrawArrivalDeparturePanel(const Rect &r) const { const Vehicle *v = this->vehicle; /* Arrival and departure times are handled in an all-or-nothing approach, * i.e. are only shown if we can calculate all times. * Excluding order lists with only one order makes some things easier. */ TimerGameTick::Ticks total_time = v->orders != nullptr ? v->orders->GetTimetableDurationIncomplete() : 0; if (total_time <= 0 || v->GetNumOrders() <= 1 || !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return; std::vector arr_dep(v->GetNumOrders()); const VehicleOrderID cur_order = v->cur_real_order_index % v->GetNumOrders(); VehicleOrderID earlyID = BuildArrivalDepartureList(v, arr_dep) ? cur_order : (VehicleOrderID)INVALID_VEH_ORDER_ID; int selected = this->sel_index; Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); bool show_late = this->show_expected && VehicleIsAboveLatenessThreshold(v, true); TimerGameTick::Ticks offset = show_late ? 0 : -v->lateness_counter; for (int i = this->vscroll->GetPosition(); i / 2 < v->GetNumOrders(); ++i) { // note: i is also incremented in the loop /* Don't draw anything if it extends past the end of the window. */ if (!this->vscroll->IsVisible(i)) break; /* TC_INVALID will skip the colour change. */ SetDParam(0, show_late ? TC_RED : TC_INVALID); if (i % 2 == 0) { /* Draw an arrival time. */ if (arr_dep[i / 2].arrival != Ticks::INVALID_TICKS) { /* First set the offset and text colour based on the expected/scheduled mode and some other things. */ TimerGameTick::Ticks this_offset; if (this->show_expected && i / 2 == earlyID) { /* Show expected arrival. */ this_offset = 0; SetDParam(0, TC_GREEN); } else { /* Show scheduled arrival. */ this_offset = offset; } /* Now actually draw the arrival time. */ if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) { /* Display seconds from now. */ SetDParam(1, ((arr_dep[i / 2].arrival + offset) / Ticks::TICKS_PER_SECOND)); DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK); } else { /* Show a date. */ SetDParam(1, TimerGameEconomy::date + (arr_dep[i / 2].arrival + this_offset) / Ticks::DAY_TICKS); DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_DATE, i == selected ? TC_WHITE : TC_BLACK); } } } else { /* Draw a departure time. */ if (arr_dep[i / 2].departure != Ticks::INVALID_TICKS) { if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) { /* Display seconds from now. */ SetDParam(1, ((arr_dep[i / 2].departure + offset) / Ticks::TICKS_PER_SECOND)); DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK); } else { /* Show a date. */ SetDParam(1, TimerGameEconomy::date + (arr_dep[i / 2].departure + offset) / Ticks::DAY_TICKS); DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_DATE, i == selected ? TC_WHITE : TC_BLACK); } } } tr.top += GetCharacterHeight(FS_NORMAL); } } /** * Helper function to draw the summary panel. * @param r The rect to draw within. */ void DrawSummaryPanel(const Rect &r) const { const Vehicle *v = this->vehicle; Rect tr = r.Shrink(WidgetDimensions::scaled.framerect); TimerGameTick::Ticks total_time = v->orders != nullptr ? v->orders->GetTimetableDurationIncomplete() : 0; if (total_time != 0) { SetTimetableParams(0, 1, total_time); DrawString(tr, v->orders->IsCompleteTimetable() ? STR_TIMETABLE_TOTAL_TIME : STR_TIMETABLE_TOTAL_TIME_INCOMPLETE); } tr.top += GetCharacterHeight(FS_NORMAL); /* Draw the lateness display, or indicate that the timetable has not started yet. */ if (v->timetable_start != 0) { /* We are running towards the first station so we can start the * timetable at the given time. */ if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) { /* Real time units use seconds relative to now. */ SetDParam(0, (static_cast(v->timetable_start - TimerGameTick::counter) / Ticks::TICKS_PER_SECOND)); DrawString(tr, STR_TIMETABLE_STATUS_START_IN_SECONDS); } else { /* Other units use dates. */ SetDParam(0, STR_JUST_DATE_TINY); SetDParam(1, GetDateFromStartTick(v->timetable_start)); DrawString(tr, STR_TIMETABLE_STATUS_START_AT_DATE); } } else if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) { /* We aren't running on a timetable yet. */ DrawString(tr, STR_TIMETABLE_STATUS_NOT_STARTED); } else if (!VehicleIsAboveLatenessThreshold(v, false)) { /* We are on time. */ DrawString(tr, STR_TIMETABLE_STATUS_ON_TIME); } else { /* We are late. */ SetTimetableParams(0, 1, abs(v->lateness_counter)); DrawString(tr, v->lateness_counter < 0 ? STR_TIMETABLE_STATUS_EARLY : STR_TIMETABLE_STATUS_LATE); } } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_VT_TIMETABLE_PANEL: { this->DrawTimetablePanel(r); break; } case WID_VT_ARRIVAL_DEPARTURE_PANEL: { this->DrawArrivalDeparturePanel(r); break; } case WID_VT_SUMMARY_PANEL: { this->DrawSummaryPanel(r); break; } } } static inline std::tuple PackTimetableArgs(const Vehicle *v, uint selected, bool speed) { uint order_number = (selected + 1) / 2; ModifyTimetableFlags mtf = (selected % 2 != 0) ? (speed ? MTF_TRAVEL_SPEED : MTF_TRAVEL_TIME) : MTF_WAIT_TIME; if (order_number >= v->GetNumOrders()) order_number = 0; return { order_number, mtf }; } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { const Vehicle *v = this->vehicle; switch (widget) { case WID_VT_ORDER_VIEW: // Order view button ShowOrdersWindow(v); break; case WID_VT_TIMETABLE_PANEL: { // Main panel. int selected = GetOrderFromTimetableWndPt(pt.y, v); this->CloseChildWindows(); this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected; break; } case WID_VT_START_DATE: // Change the date that the timetable starts. if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) { this->query_widget = WID_VT_START_DATE; this->change_timetable_all = _ctrl_pressed; ShowQueryString(STR_EMPTY, STR_TIMETABLE_START_SECONDS_QUERY, 6, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED); } else { ShowSetDateWindow(this, v->index, TimerGameEconomy::date, TimerGameEconomy::year, TimerGameEconomy::year + MAX_TIMETABLE_START_YEARS, ChangeTimetableStartCallback, reinterpret_cast(static_cast(_ctrl_pressed))); } break; case WID_VT_CHANGE_TIME: { // "Wait For" button. this->query_widget = WID_VT_CHANGE_TIME; int selected = this->sel_index; VehicleOrderID real = (selected + 1) / 2; if (real >= v->GetNumOrders()) real = 0; const Order *order = v->GetOrder(real); StringID current = STR_EMPTY; if (order != nullptr) { uint time = (selected % 2 != 0) ? order->GetTravelTime() : order->GetWaitTime(); time /= TicksPerTimetableUnit(); if (time != 0) { SetDParam(0, time); current = STR_JUST_INT; } } this->change_timetable_all = _ctrl_pressed && (order != nullptr); ShowQueryString(current, STR_TIMETABLE_CHANGE_TIME, 31, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED); break; } case WID_VT_CHANGE_SPEED: { // Change max speed button. this->query_widget = WID_VT_CHANGE_SPEED; int selected = this->sel_index; VehicleOrderID real = (selected + 1) / 2; if (real >= v->GetNumOrders()) real = 0; StringID current = STR_EMPTY; const Order *order = v->GetOrder(real); if (order != nullptr) { if (order->GetMaxSpeed() != UINT16_MAX) { SetDParam(0, ConvertKmhishSpeedToDisplaySpeed(order->GetMaxSpeed(), v->type)); current = STR_JUST_INT; } } this->change_timetable_all = _ctrl_pressed && (order != nullptr); ShowQueryString(current, STR_TIMETABLE_CHANGE_SPEED, 31, this, CS_NUMERAL, QSF_NONE); break; } case WID_VT_CLEAR_TIME: { // Clear waiting time. auto [order_id, mtf] = PackTimetableArgs(v, this->sel_index, false); if (_ctrl_pressed) { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, 0); } else { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, 0); } break; } case WID_VT_CLEAR_SPEED: { // Clear max speed button. auto [order_id, mtf] = PackTimetableArgs(v, this->sel_index, true); if (_ctrl_pressed) { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, UINT16_MAX); } else { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, UINT16_MAX); } break; } case WID_VT_RESET_LATENESS: // Reset the vehicle's late counter. Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, _ctrl_pressed); break; case WID_VT_AUTOFILL: { // Autofill the timetable. Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, !HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE), _ctrl_pressed); break; } case WID_VT_EXPECTED: this->show_expected = !this->show_expected; break; case WID_VT_SHARED_ORDER_LIST: ShowVehicleListWindow(v); break; } this->SetDirty(); } void OnQueryTextFinished(char *str) override { if (str == nullptr) return; const Vehicle *v = this->vehicle; uint64_t val = StrEmpty(str) ? 0 : std::strtoul(str, nullptr, 10); auto [order_id, mtf] = PackTimetableArgs(v, this->sel_index, query_widget == WID_VT_CHANGE_SPEED); switch (query_widget) { case WID_VT_CHANGE_SPEED: { val = ConvertDisplaySpeedToKmhishSpeed(val, v->type); if (this->change_timetable_all) { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, ClampTo(val)); } else { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, ClampTo(val)); } break; } case WID_VT_CHANGE_TIME: val *= TicksPerTimetableUnit(); if (this->change_timetable_all) { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, ClampTo(val)); } else { Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, order_id, mtf, ClampTo(val)); } break; case WID_VT_START_DATE: { TimerGameTick::TickCounter start_tick = TimerGameTick::counter + (val * Ticks::TICKS_PER_SECOND); Command::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, this->change_timetable_all, start_tick); break; } default: NOT_REACHED(); } } void OnResize() override { /* Update the scroll bar */ this->vscroll->SetCapacityFromWidget(this, WID_VT_TIMETABLE_PANEL, WidgetDimensions::scaled.framerect.Vertical()); } /** * Update the selection state of the arrival/departure data */ void UpdateSelectionStates() { this->GetWidget(WID_VT_ARRIVAL_DEPARTURE_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : SZSP_NONE); this->GetWidget(WID_VT_EXPECTED_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : 1); } /** * In real-time mode, the timetable GUI shows relative times and needs to be redrawn every second. */ IntervalTimer redraw_interval = { { TimerGameTick::Priority::NONE, Ticks::TICKS_PER_SECOND }, [this](auto) { if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) { this->SetDirty(); } }}; }; static constexpr NWidgetPart _nested_timetable_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_VT_CAPTION), SetDataTip(STR_TIMETABLE_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_ORDER_VIEW), SetMinimalSize(61, 14), SetDataTip( STR_TIMETABLE_ORDER_VIEW, STR_TIMETABLE_ORDER_VIEW_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_VT_TIMETABLE_PANEL), SetMinimalSize(388, 82), SetResize(1, 10), SetDataTip(STR_NULL, STR_TIMETABLE_TOOLTIP), SetScrollbar(WID_VT_SCROLLBAR), EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VT_ARRIVAL_DEPARTURE_SELECTION), NWidget(WWT_PANEL, COLOUR_GREY, WID_VT_ARRIVAL_DEPARTURE_PANEL), SetMinimalSize(110, 0), SetFill(0, 1), SetDataTip(STR_NULL, STR_TIMETABLE_TOOLTIP), SetScrollbar(WID_VT_SCROLLBAR), EndContainer(), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_VT_SCROLLBAR), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_VT_SUMMARY_PANEL), SetMinimalSize(400, 22), SetResize(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(NWID_VERTICAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CHANGE_TIME), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CHANGE_TIME, STR_TIMETABLE_WAIT_TIME_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CLEAR_TIME), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CLEAR_TIME, STR_TIMETABLE_CLEAR_TIME_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CHANGE_SPEED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CHANGE_SPEED, STR_TIMETABLE_CHANGE_SPEED_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CLEAR_SPEED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CLEAR_SPEED, STR_TIMETABLE_CLEAR_SPEED_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_START_DATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_START, STR_TIMETABLE_START_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_RESET_LATENESS), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_RESET_LATENESS, STR_TIMETABLE_RESET_LATENESS_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_AUTOFILL), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_AUTOFILL, STR_TIMETABLE_AUTOFILL_TOOLTIP), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_VT_EXPECTED_SELECTION), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_EXPECTED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TIMETABLE_EXPECTED_TOOLTIP), NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL, NC_EQUALSIZE), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_VT_SHARED_ORDER_LIST), SetFill(0, 1), SetDataTip(SPR_SHARED_ORDERS_ICON, STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP), NWidget(WWT_RESIZEBOX, COLOUR_GREY), SetFill(0, 1), EndContainer(), EndContainer(), }; static WindowDesc _timetable_desc( WDP_AUTO, "view_vehicle_timetable", 400, 130, WC_VEHICLE_TIMETABLE, WC_VEHICLE_VIEW, WDF_CONSTRUCTION, std::begin(_nested_timetable_widgets), std::end(_nested_timetable_widgets) ); /** * Show the timetable for a given vehicle. * @param v The vehicle to show the timetable for. */ void ShowTimetableWindow(const Vehicle *v) { CloseWindowById(WC_VEHICLE_DETAILS, v->index, false); CloseWindowById(WC_VEHICLE_ORDERS, v->index, false); AllocateWindowDescFront(&_timetable_desc, v->index); }