/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file toolbar_gui.cpp Code related to the (main) toolbar. */ #include "stdafx.h" #include "gui.h" #include "window_gui.h" #include "window_func.h" #include "viewport_func.h" #include "command_func.h" #include "dropdown_type.h" #include "dropdown_func.h" #include "dropdown_common_type.h" #include "vehicle_gui.h" #include "rail_gui.h" #include "road.h" #include "road_gui.h" #include "vehicle_func.h" #include "sound_func.h" #include "terraform_gui.h" #include "strings_func.h" #include "company_func.h" #include "company_gui.h" #include "vehicle_base.h" #include "cheat_func.h" #include "transparency_gui.h" #include "screenshot.h" #include "signs_func.h" #include "fios.h" #include "console_gui.h" #include "news_gui.h" #include "ai/ai_gui.hpp" #include "game/game_gui.hpp" #include "script/script_gui.h" #include "tilehighlight_func.h" #include "smallmap_gui.h" #include "graph_gui.h" #include "textbuf_gui.h" #include "linkgraph/linkgraph_gui.h" #include "newgrf_debug.h" #include "hotkeys.h" #include "engine_base.h" #include "highscore.h" #include "game/game.hpp" #include "goal_base.h" #include "story_base.h" #include "toolbar_gui.h" #include "framerate_type.h" #include "screenshot_gui.h" #include "misc_cmd.h" #include "league_gui.h" #include "league_base.h" #include "timer/timer.h" #include "timer/timer_window.h" #include "timer/timer_game_calendar.h" #include "help_gui.h" #include "widgets/toolbar_widget.h" #include "network/network.h" #include "network/network_gui.h" #include "network/network_func.h" #include "safeguards.h" /** Width of the toolbar, shared by statusbar. */ uint _toolbar_width = 0; RailType _last_built_railtype; RoadType _last_built_roadtype; RoadType _last_built_tramtype; /** Toobar modes */ enum ToolbarMode { TB_NORMAL, TB_UPPER, TB_LOWER }; /** Callback functions. */ enum CallBackFunction { CBF_NONE, CBF_PLACE_SIGN, CBF_PLACE_LANDINFO, }; static CallBackFunction _last_started_action = CBF_NONE; ///< Last started user action. /** * Company name list item, with company-colour icon, name, and lock components. */ class DropDownListCompanyItem : public DropDownIcon, true>> { public: DropDownListCompanyItem(CompanyID company, bool shaded) : DropDownIcon, true>>(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(company), NetworkCanJoinCompany(company) ? SPR_EMPTY : SPR_LOCK, PAL_NONE, STR_NULL, company, false, shaded) { SetDParam(0, company); SetDParam(1, company); this->SetString(GetString(STR_COMPANY_NAME_COMPANY_NUM)); } }; /** * Pop up a generic text only menu. * @param w Toolbar * @param widget Toolbar button * @param list List of items * @param def Default item */ static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def) { ShowDropDownList(w, std::move(list), def, widget, 0, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); } /** * Pop up a generic text only menu. * @param w Toolbar * @param widget Toolbar button * @param strings List of strings for each item in the menu */ static void PopupMainToolbarMenu(Window *w, WidgetID widget, const std::initializer_list &strings) { DropDownList list; int i = 0; for (StringID string : strings) { if (string == STR_NULL) { list.push_back(MakeDropDownListDividerItem()); } else { list.push_back(MakeDropDownListStringItem(string, i)); i++; } } PopupMainToolbarMenu(w, widget, std::move(list), 0); } /** Enum for the Company Toolbar's network related buttons */ static const int CTMN_CLIENT_LIST = -1; ///< Show the client list static const int CTMN_SPECTATE = -2; ///< Become spectator static const int CTMN_SPECTATOR = -3; ///< Show a company window as spectator /** * Pop up a generic company list menu. * @param w The toolbar window. * @param widget The button widget id. * @param grey A bitmask of which companies to mark as disabled. */ static void PopupMainCompanyToolbMenu(Window *w, WidgetID widget, CompanyMask grey = 0) { DropDownList list; switch (widget) { case WID_TN_COMPANIES: if (!_networking) break; /* Add the client list button for the companies menu */ list.push_back(MakeDropDownListStringItem(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST)); if (_local_company != COMPANY_SPECTATOR) { list.push_back(MakeDropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE)); } break; case WID_TN_STORY: list.push_back(MakeDropDownListStringItem(STR_STORY_BOOK_SPECTATOR, CTMN_SPECTATOR)); break; case WID_TN_GOAL: list.push_back(MakeDropDownListStringItem(STR_GOALS_SPECTATOR, CTMN_SPECTATOR)); break; } for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { if (!Company::IsValidID(c)) continue; list.push_back(std::make_unique(c, HasBit(grey, c))); } PopupMainToolbarMenu(w, widget, std::move(list), _local_company == COMPANY_SPECTATOR ? (widget == WID_TN_COMPANIES ? CTMN_CLIENT_LIST : CTMN_SPECTATOR) : (int)_local_company); } static ToolbarMode _toolbar_mode; static CallBackFunction SelectSignTool() { if (_last_started_action == CBF_PLACE_SIGN) { ResetObjectToPlace(); return CBF_NONE; } else { SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0); return CBF_PLACE_SIGN; } } /* --- Pausing --- */ static CallBackFunction ToolbarPauseClick(Window *) { if (_networking && !_network_server) return CBF_NONE; // only server can pause the game if (Command::Post(PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED)) { if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); } return CBF_NONE; } /** * Toggle fast forward mode. * * @return #CBF_NONE */ static CallBackFunction ToolbarFastForwardClick(Window *) { if (_networking) return CBF_NONE; // no fast forward in network game ChangeGameSpeed(_game_speed == 100); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Game Option button menu entries. */ enum OptionMenuEntries { OME_GAMEOPTIONS, OME_SETTINGS, OME_AI_SETTINGS, OME_GAMESCRIPT_SETTINGS, OME_NEWGRFSETTINGS, OME_SANDBOX, OME_TRANSPARENCIES, OME_SHOW_TOWNNAMES, OME_SHOW_STATIONNAMES, OME_SHOW_WAYPOINTNAMES, OME_SHOW_SIGNS, OME_SHOW_COMPETITOR_SIGNS, OME_FULL_ANIMATION, OME_FULL_DETAILS, OME_TRANSPARENTBUILDINGS, OME_SHOW_STATIONSIGNS, }; /** * Handle click on Options button in toolbar. * * @param w parent window the shown Drop down list is attached to. * @return #CBF_NONE */ static CallBackFunction ToolbarOptionsClick(Window *w) { DropDownList list; list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS)); list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS)); /* Changes to the per-AI settings don't get send from the server to the clients. Clients get * the settings once they join but never update it. As such don't show the window at all * to network clients. */ if (!_networking || _network_server) { list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS)); list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS)); } list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS)); if (_game_mode != GM_EDITOR && !_networking) { list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_SANDBOX_OPTIONS, OME_SANDBOX)); } list.push_back(MakeDropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES)); list.push_back(MakeDropDownListDividerItem()); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_SHOW_TOWN_NAMES), STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES)); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_SHOW_STATION_NAMES), STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES)); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES), STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES)); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_SHOW_SIGNS), STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS)); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS), STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS)); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_FULL_ANIMATION), STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION)); list.push_back(MakeDropDownListCheckedItem(HasBit(_display_opt, DO_FULL_DETAIL), STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS)); list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_HOUSES), STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS)); list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS)); ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on one of the entries in the Options button menu. * * @param index Index being clicked. * @return #CBF_NONE */ static CallBackFunction MenuClickSettings(int index) { switch (index) { case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE; case OME_SETTINGS: ShowGameSettings(); return CBF_NONE; case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE; case OME_GAMESCRIPT_SETTINGS: ShowGSConfigWindow(); return CBF_NONE; case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE; case OME_SANDBOX: ShowCheatWindow(); break; case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break; case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break; case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break; case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_SHOW_WAYPOINT_NAMES); break; case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break; case OME_SHOW_COMPETITOR_SIGNS: ToggleBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS); InvalidateWindowClassesData(WC_SIGN_LIST, -1); break; case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); CheckBlitter(); break; case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break; case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break; case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break; } MarkWholeScreenDirty(); return CBF_NONE; } /** * SaveLoad entries in scenario editor mode. */ enum SaveLoadEditorMenuEntries { SLEME_SAVE_SCENARIO = 0, SLEME_LOAD_SCENARIO, SLEME_SAVE_HEIGHTMAP, SLEME_LOAD_HEIGHTMAP, SLEME_EXIT_TOINTRO, SLEME_EXIT_GAME, }; /** * SaveLoad entries in normal game mode. */ enum SaveLoadNormalMenuEntries { SLNME_SAVE_GAME = 0, SLNME_LOAD_GAME, SLNME_EXIT_TOINTRO, SLNME_EXIT_GAME, }; /** * Handle click on Save button in toolbar in normal game mode. * * @param w parent window the shown save dialogue is attached to. * @return #CBF_NONE */ static CallBackFunction ToolbarSaveClick(Window *w) { PopupMainToolbarMenu(w, WID_TN_SAVE, {STR_FILE_MENU_SAVE_GAME, STR_FILE_MENU_LOAD_GAME, STR_FILE_MENU_QUIT_GAME, STR_NULL, STR_FILE_MENU_EXIT}); return CBF_NONE; } /** * Handle click on SaveLoad button in toolbar in the scenario editor. * * @param w parent window the shown save dialogue is attached to. * @return #CBF_NONE */ static CallBackFunction ToolbarScenSaveOrLoad(Window *w) { PopupMainToolbarMenu(w, WID_TE_SAVE, {STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO, STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_QUIT_EDITOR, STR_NULL, STR_SCENEDIT_FILE_MENU_QUIT}); return CBF_NONE; } /** * Handle click on one of the entries in the SaveLoad menu. * * @param index Index being clicked. * @return #CBF_NONE */ static CallBackFunction MenuClickSaveLoad(int index = 0) { if (_game_mode == GM_EDITOR) { switch (index) { case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_SAVE); break; case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP, SLO_SAVE); break; case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP, SLO_LOAD); break; case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLEME_EXIT_GAME: HandleExitGameRequest(); break; } } else { switch (index) { case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_SAVE); break; case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break; case SLNME_EXIT_GAME: HandleExitGameRequest(); break; } } return CBF_NONE; } /* --- Map button menu --- */ enum MapMenuEntries { MME_SHOW_SMALLMAP = 0, MME_SHOW_EXTRAVIEWPORTS, MME_SHOW_LINKGRAPH, MME_SHOW_SIGNLISTS, MME_SHOW_TOWNDIRECTORY, MME_SHOW_INDUSTRYDIRECTORY, }; static CallBackFunction ToolbarMapClick(Window *w) { DropDownList list; list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP)); list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS)); list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_LINGRAPH_LEGEND, MME_SHOW_LINKGRAPH)); list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS)); PopupMainToolbarMenu(w, WID_TN_SMALL_MAP, std::move(list), 0); return CBF_NONE; } static CallBackFunction ToolbarScenMapTownDir(Window *w) { DropDownList list; list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP)); list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS)); list.push_back(MakeDropDownListStringItem(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS)); list.push_back(MakeDropDownListStringItem(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY)); list.push_back(MakeDropDownListStringItem(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY)); PopupMainToolbarMenu(w, WID_TE_SMALL_MAP, std::move(list), 0); return CBF_NONE; } /** * Handle click on one of the entries in the Map menu. * * @param index Index being clicked. * @return #CBF_NONE */ static CallBackFunction MenuClickMap(int index) { switch (index) { case MME_SHOW_SMALLMAP: ShowSmallMap(); break; case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewportWindow(); break; case MME_SHOW_LINKGRAPH: ShowLinkGraphLegend(); break; case MME_SHOW_SIGNLISTS: ShowSignList(); break; case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory(); break; case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory(); break; } return CBF_NONE; } /* --- Town button menu --- */ static CallBackFunction ToolbarTownClick(Window *w) { if (_settings_game.economy.found_town == TF_FORBIDDEN) { PopupMainToolbarMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY}); } else { PopupMainToolbarMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY, STR_TOWN_MENU_FOUND_TOWN}); } return CBF_NONE; } /** * Handle click on one of the entries in the Town menu. * * @param index Index being clicked. * @return #CBF_NONE */ static CallBackFunction MenuClickTown(int index) { switch (index) { case 0: ShowTownDirectory(); break; case 1: // setting could be changed when the dropdown was open if (_settings_game.economy.found_town != TF_FORBIDDEN) ShowFoundTownWindow(); break; } return CBF_NONE; } /* --- Subidies button menu --- */ static CallBackFunction ToolbarSubsidiesClick(Window *w) { PopupMainToolbarMenu(w, WID_TN_SUBSIDIES, {STR_SUBSIDIES_MENU_SUBSIDIES}); return CBF_NONE; } /** * Handle click on the entry in the Subsidies menu. * * @return #CBF_NONE */ static CallBackFunction MenuClickSubsidies(int) { ShowSubsidiesList(); return CBF_NONE; } /* --- Stations button menu --- */ static CallBackFunction ToolbarStationsClick(Window *w) { PopupMainCompanyToolbMenu(w, WID_TN_STATIONS); return CBF_NONE; } /** * Handle click on the entry in the Stations menu * * @param index CompanyID to show station list for * @return #CBF_NONE */ static CallBackFunction MenuClickStations(int index) { ShowCompanyStations((CompanyID)index); return CBF_NONE; } /* --- Finances button menu --- */ static CallBackFunction ToolbarFinancesClick(Window *w) { PopupMainCompanyToolbMenu(w, WID_TN_FINANCES); return CBF_NONE; } /** * Handle click on the entry in the finances overview menu. * * @param index CompanyID to show finances for. * @return #CBF_NONE */ static CallBackFunction MenuClickFinances(int index) { ShowCompanyFinances((CompanyID)index); return CBF_NONE; } /* --- Company's button menu --- */ static CallBackFunction ToolbarCompaniesClick(Window *w) { PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES, 0); return CBF_NONE; } /** * Handle click on the entry in the Company menu. * * @param index Menu entry to handle. * @return #CBF_NONE */ static CallBackFunction MenuClickCompany(int index) { if (_networking) { switch (index) { case CTMN_CLIENT_LIST: ShowClientList(); return CBF_NONE; case CTMN_SPECTATE: if (_network_server) { NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR); MarkWholeScreenDirty(); } else { NetworkClientRequestMove(COMPANY_SPECTATOR); } return CBF_NONE; } } ShowCompany((CompanyID)index); return CBF_NONE; } /* --- Story button menu --- */ static CallBackFunction ToolbarStoryClick(Window *w) { PopupMainCompanyToolbMenu(w, WID_TN_STORY, 0); return CBF_NONE; } /** * Handle click on the entry in the Story menu * * @param index CompanyID to show story book for * @return #CBF_NONE */ static CallBackFunction MenuClickStory(int index) { ShowStoryBook(index == CTMN_SPECTATOR ? INVALID_COMPANY : (CompanyID)index); return CBF_NONE; } /* --- Goal button menu --- */ static CallBackFunction ToolbarGoalClick(Window *w) { PopupMainCompanyToolbMenu(w, WID_TN_GOAL, 0); return CBF_NONE; } /** * Handle click on the entry in the Goal menu * * @param index CompanyID to show story book for * @return #CBF_NONE */ static CallBackFunction MenuClickGoal(int index) { ShowGoalsList(index == CTMN_SPECTATOR ? INVALID_COMPANY : (CompanyID)index); return CBF_NONE; } /* --- Graphs and League Table button menu --- */ /** * Enum for the League Toolbar's and Graph Toolbar's related buttons. * Use continuous numbering as League Toolbar can be combined into the Graph Toolbar. */ static const int GRMN_OPERATING_PROFIT_GRAPH = -1; ///< Show operating profit graph static const int GRMN_INCOME_GRAPH = -2; ///< Show income graph static const int GRMN_DELIVERED_CARGO_GRAPH = -3; ///< Show delivered cargo graph static const int GRMN_PERFORMANCE_HISTORY_GRAPH = -4; ///< Show performance history graph static const int GRMN_COMPANY_VALUE_GRAPH = -5; ///< Show company value graph static const int GRMN_CARGO_PAYMENT_RATES = -6; ///< Show cargo payment rates graph static const int LTMN_PERFORMANCE_LEAGUE = -7; ///< Show default league table static const int LTMN_PERFORMANCE_RATING = -8; ///< Show detailed performance rating static const int LTMN_HIGHSCORE = -9; ///< Show highscrore table static void AddDropDownLeagueTableOptions(DropDownList &list) { if (LeagueTable::GetNumItems() > 0) { for (LeagueTable *lt : LeagueTable::Iterate()) { list.push_back(MakeDropDownListStringItem(lt->title, lt->index)); } } else { list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, LTMN_PERFORMANCE_LEAGUE)); list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING, LTMN_PERFORMANCE_RATING)); if (!_networking) { list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_HIGHSCORE, LTMN_HIGHSCORE)); } } } static CallBackFunction ToolbarGraphsClick(Window *w) { DropDownList list; list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, GRMN_OPERATING_PROFIT_GRAPH)); list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_INCOME_GRAPH, GRMN_INCOME_GRAPH)); list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH, GRMN_DELIVERED_CARGO_GRAPH)); list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH, GRMN_PERFORMANCE_HISTORY_GRAPH)); list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_COMPANY_VALUE_GRAPH, GRMN_COMPANY_VALUE_GRAPH)); list.push_back(MakeDropDownListStringItem(STR_GRAPH_MENU_CARGO_PAYMENT_RATES, GRMN_CARGO_PAYMENT_RATES)); if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list); ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } static CallBackFunction ToolbarLeagueClick(Window *w) { DropDownList list; AddDropDownLeagueTableOptions(list); int selected = list[0]->result; ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Graphs or CompanyLeague. * * @param index Graph to show. * @return #CBF_NONE */ static CallBackFunction MenuClickGraphsOrLeague(int index) { switch (index) { case GRMN_OPERATING_PROFIT_GRAPH: ShowOperatingProfitGraph(); break; case GRMN_INCOME_GRAPH: ShowIncomeGraph(); break; case GRMN_DELIVERED_CARGO_GRAPH: ShowDeliveredCargoGraph(); break; case GRMN_PERFORMANCE_HISTORY_GRAPH: ShowPerformanceHistoryGraph(); break; case GRMN_COMPANY_VALUE_GRAPH: ShowCompanyValueGraph(); break; case GRMN_CARGO_PAYMENT_RATES: ShowCargoPaymentRates(); break; case LTMN_PERFORMANCE_LEAGUE: ShowPerformanceLeagueTable(); break; case LTMN_PERFORMANCE_RATING: ShowPerformanceRatingDetail(); break; case LTMN_HIGHSCORE: ShowHighscoreTable(); break; default: { if (LeagueTable::IsValidID(index)) { ShowScriptLeagueTable((LeagueTableID)index); } } } return CBF_NONE; } /* --- Industries button menu --- */ static CallBackFunction ToolbarIndustryClick(Window *w) { /* Disable build-industry menu if we are a spectator */ if (_local_company == COMPANY_SPECTATOR) { PopupMainToolbarMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN}); } else { PopupMainToolbarMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN, STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY}); } return CBF_NONE; } /** * Handle click on the entry in the Industry menu. * * @param index Menu entry number. * @return #CBF_NONE */ static CallBackFunction MenuClickIndustry(int index) { switch (index) { case 0: ShowIndustryDirectory(); break; case 1: ShowIndustryCargoesWindow(); break; case 2: ShowBuildIndustryWindow(); break; } return CBF_NONE; } /* --- Trains button menu + 1 helper function for all vehicles. --- */ static void ToolbarVehicleClick(Window *w, VehicleType veh) { CompanyMask dis = 0; for (const Company *c : Company::Iterate()) { if (c->group_all[veh].num_vehicle == 0) SetBit(dis, c->index); } PopupMainCompanyToolbMenu(w, WID_TN_VEHICLE_START + veh, dis); } static CallBackFunction ToolbarTrainClick(Window *w) { ToolbarVehicleClick(w, VEH_TRAIN); return CBF_NONE; } /** * Handle click on the entry in the Train menu. * * @param index CompanyID to show train list for. * @return #CBF_NONE */ static CallBackFunction MenuClickShowTrains(int index) { ShowVehicleListWindow((CompanyID)index, VEH_TRAIN); return CBF_NONE; } /* --- Road vehicle button menu --- */ static CallBackFunction ToolbarRoadClick(Window *w) { ToolbarVehicleClick(w, VEH_ROAD); return CBF_NONE; } /** * Handle click on the entry in the Road Vehicles menu. * * @param index CompanyID to show road vehicles list for. * @return #CBF_NONE */ static CallBackFunction MenuClickShowRoad(int index) { ShowVehicleListWindow((CompanyID)index, VEH_ROAD); return CBF_NONE; } /* --- Ship button menu --- */ static CallBackFunction ToolbarShipClick(Window *w) { ToolbarVehicleClick(w, VEH_SHIP); return CBF_NONE; } /** * Handle click on the entry in the Ships menu. * * @param index CompanyID to show ship list for. * @return #CBF_NONE */ static CallBackFunction MenuClickShowShips(int index) { ShowVehicleListWindow((CompanyID)index, VEH_SHIP); return CBF_NONE; } /* --- Aircraft button menu --- */ static CallBackFunction ToolbarAirClick(Window *w) { ToolbarVehicleClick(w, VEH_AIRCRAFT); return CBF_NONE; } /** * Handle click on the entry in the Aircraft menu. * * @param index CompanyID to show aircraft list for. * @return #CBF_NONE */ static CallBackFunction MenuClickShowAir(int index) { ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT); return CBF_NONE; } /* --- Zoom in button --- */ static CallBackFunction ToolbarZoomInClick(Window *w) { if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) { w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); } return CBF_NONE; } /* --- Zoom out button --- */ static CallBackFunction ToolbarZoomOutClick(Window *w) { if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) { w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); } return CBF_NONE; } /* --- Rail button menu --- */ static CallBackFunction ToolbarBuildRailClick(Window *w) { ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Rail menu. * * @param index RailType to show the build toolbar for. * @return #CBF_NONE */ static CallBackFunction MenuClickBuildRail(int index) { _last_built_railtype = (RailType)index; ShowBuildRailToolbar(_last_built_railtype); return CBF_NONE; } /* --- Road button menu --- */ static CallBackFunction ToolbarBuildRoadClick(Window *w) { ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Road menu. * * @param index RoadType to show the build toolbar for. * @return #CBF_NONE */ static CallBackFunction MenuClickBuildRoad(int index) { _last_built_roadtype = (RoadType)index; ShowBuildRoadToolbar(_last_built_roadtype); return CBF_NONE; } /* --- Tram button menu --- */ static CallBackFunction ToolbarBuildTramClick(Window *w) { ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Tram menu. * * @param index RoadType to show the build toolbar for. * @return #CBF_NONE */ static CallBackFunction MenuClickBuildTram(int index) { _last_built_tramtype = (RoadType)index; ShowBuildRoadToolbar(_last_built_tramtype); return CBF_NONE; } /* --- Water button menu --- */ static CallBackFunction ToolbarBuildWaterClick(Window *w) { DropDownList list; list.push_back(MakeDropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0)); ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Waterways menu. * * @return #CBF_NONE */ static CallBackFunction MenuClickBuildWater(int) { ShowBuildDocksToolbar(); return CBF_NONE; } /* --- Airport button menu --- */ static CallBackFunction ToolbarBuildAirClick(Window *w) { DropDownList list; list.push_back(MakeDropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0)); ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Air menu. * * @return #CBF_NONE */ static CallBackFunction MenuClickBuildAir(int) { ShowBuildAirToolbar(); return CBF_NONE; } /* --- Forest button menu --- */ static CallBackFunction ToolbarForestClick(Window *w) { DropDownList list; list.push_back(MakeDropDownListIconItem(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0)); list.push_back(MakeDropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1)); list.push_back(MakeDropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2)); ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the landscaping menu. * * @param index Menu entry clicked. * @return #CBF_NONE */ static CallBackFunction MenuClickForest(int index) { switch (index) { case 0: ShowTerraformToolbar(); break; case 1: ShowBuildTreesToolbar(); break; case 2: return SelectSignTool(); } return CBF_NONE; } /* --- Music button menu --- */ static CallBackFunction ToolbarMusicClick(Window *w) { PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_MUSIC_SOUND : (WidgetID)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC}); return CBF_NONE; } /** * Handle click on the entry in the Music menu. * * @return #CBF_NONE */ static CallBackFunction MenuClickMusicWindow(int) { ShowMusicWindow(); return CBF_NONE; } /* --- Newspaper button menu --- */ static CallBackFunction ToolbarNewspaperClick(Window *w) { PopupMainToolbarMenu(w, WID_TN_MESSAGES, {STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, STR_NEWS_MENU_MESSAGE_HISTORY_MENU, STR_NEWS_MENU_DELETE_ALL_MESSAGES}); return CBF_NONE; } /** * Handle click on the entry in the Newspaper menu. * * @param index Menu entry clicked. * @return #CBF_NONE */ static CallBackFunction MenuClickNewspaper(int index) { switch (index) { case 0: ShowLastNewsMessage(); break; case 1: ShowMessageHistory(); break; case 2: DeleteAllMessages(); break; } return CBF_NONE; } /* --- Help button menu --- */ static CallBackFunction PlaceLandBlockInfo() { if (_last_started_action == CBF_PLACE_LANDINFO) { ResetObjectToPlace(); return CBF_NONE; } else { SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0); return CBF_PLACE_LANDINFO; } } static CallBackFunction ToolbarHelpClick(Window *w) { if (_settings_client.gui.newgrf_developer_tools) { PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_HELP : (WidgetID)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO, STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG, STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD, STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS, STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES}); } else { PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_HELP : (WidgetID)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO, STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG, STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD}); } return CBF_NONE; } /** * Toggle drawing of sprites' bounding boxes. * @note has only an effect when newgrf_developer_tools are active. * * Function is found here and not in viewport.cpp in order to avoid * importing the settings structs to there. */ void ToggleBoundingBoxes() { extern bool _draw_bounding_boxes; /* Always allow to toggle them off */ if (_settings_client.gui.newgrf_developer_tools || _draw_bounding_boxes) { _draw_bounding_boxes = !_draw_bounding_boxes; MarkWholeScreenDirty(); } } /** * Toggle drawing of the dirty blocks. * @note has only an effect when newgrf_developer_tools are active. * * Function is found here and not in viewport.cpp in order to avoid * importing the settings structs to there. */ void ToggleDirtyBlocks() { extern bool _draw_dirty_blocks; /* Always allow to toggle them off */ if (_settings_client.gui.newgrf_developer_tools || _draw_dirty_blocks) { _draw_dirty_blocks = !_draw_dirty_blocks; MarkWholeScreenDirty(); } } /** * Toggle drawing of widget outlihes. * @note has only an effect when newgrf_developer_tools are active. */ void ToggleWidgetOutlines() { extern bool _draw_widget_outlines; /* Always allow to toggle them off */ if (_settings_client.gui.newgrf_developer_tools || _draw_widget_outlines) { _draw_widget_outlines = !_draw_widget_outlines; MarkWholeScreenDirty(); } } /** * Set the starting year for a scenario. * @param year New starting year. */ void SetStartingYear(TimerGameCalendar::Year year) { _settings_game.game_creation.starting_year = Clamp(year, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR); TimerGameCalendar::Date new_calendar_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1); TimerGameEconomy::Date new_economy_date = new_calendar_date.base(); /* We must set both Calendar and Economy dates to keep them in sync. Calendar first. */ TimerGameCalendar::SetDate(new_calendar_date, 0); /* If you open a savegame as a scenario, there may already be link graphs and/or vehicles. These use economy date. */ LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date); for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date); /* Only change the date after changing cached values above. */ TimerGameEconomy::SetDate(new_economy_date, 0); } /** * Choose the proper callback function for the main toolbar's help menu. * @param index The menu index which was selected. * @return CBF_NONE */ static CallBackFunction MenuClickHelp(int index) { switch (index) { case 0: return PlaceLandBlockInfo(); case 1: ShowHelpWindow(); break; case 2: IConsoleSwitch(); break; case 3: ShowScriptDebugWindow(INVALID_COMPANY, _ctrl_pressed); break; case 4: ShowScreenshotWindow(); break; case 5: ShowFramerateWindow(); break; case 6: ShowAboutWindow(); break; case 7: ShowSpriteAlignerWindow(); break; case 8: ToggleBoundingBoxes(); break; case 9: ToggleDirtyBlocks(); break; case 10: ToggleWidgetOutlines(); break; } return CBF_NONE; } /* --- Switch toolbar button --- */ static CallBackFunction ToolbarSwitchClick(Window *w) { if (_toolbar_mode != TB_LOWER) { _toolbar_mode = TB_LOWER; } else { _toolbar_mode = TB_UPPER; } w->ReInit(); w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (WidgetID)WID_TE_SWITCH_BAR : (WidgetID)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /* --- Scenario editor specific handlers. */ /** * Called when clicking at the date panel of the scenario editor toolbar. */ static CallBackFunction ToolbarScenDatePanel(Window *w) { SetDParam(0, _settings_game.game_creation.starting_year); ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, w, CS_NUMERAL, QSF_ENABLE_DEFAULT); return CBF_NONE; } static CallBackFunction ToolbarScenDateBackward(Window *w) { /* don't allow too fast scrolling */ if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) { w->HandleButtonClick(WID_TE_DATE_BACKWARD); w->SetDirty(); SetStartingYear(_settings_game.game_creation.starting_year - 1); } _left_button_clicked = false; return CBF_NONE; } static CallBackFunction ToolbarScenDateForward(Window *w) { /* don't allow too fast scrolling */ if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) { w->HandleButtonClick(WID_TE_DATE_FORWARD); w->SetDirty(); SetStartingYear(_settings_game.game_creation.starting_year + 1); } _left_button_clicked = false; return CBF_NONE; } static CallBackFunction ToolbarScenGenLand(Window *w) { w->HandleButtonClick(WID_TE_LAND_GENERATE); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); ShowEditorTerraformToolbar(); return CBF_NONE; } static CallBackFunction ToolbarScenGenTown(Window *w) { w->HandleButtonClick(WID_TE_TOWN_GENERATE); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); ShowFoundTownWindow(); return CBF_NONE; } static CallBackFunction ToolbarScenGenIndustry(Window *w) { w->HandleButtonClick(WID_TE_INDUSTRY); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); ShowBuildIndustryWindow(); return CBF_NONE; } static CallBackFunction ToolbarScenBuildRoadClick(Window *w) { ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Road menu. * * @param index RoadType to show the build toolbar for. * @return #CBF_NONE */ static CallBackFunction ToolbarScenBuildRoad(int index) { _last_built_roadtype = (RoadType)index; ShowBuildRoadScenToolbar(_last_built_roadtype); return CBF_NONE; } static CallBackFunction ToolbarScenBuildTramClick(Window *w) { ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return CBF_NONE; } /** * Handle click on the entry in the Build Tram menu. * * @param index RoadType to show the build toolbar for. * @return #CBF_NONE */ static CallBackFunction ToolbarScenBuildTram(int index) { _last_built_tramtype = (RoadType)index; ShowBuildRoadScenToolbar(_last_built_tramtype); return CBF_NONE; } static CallBackFunction ToolbarScenBuildDocks(Window *w) { w->HandleButtonClick(WID_TE_WATER); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); ShowBuildDocksScenToolbar(); return CBF_NONE; } static CallBackFunction ToolbarScenPlantTrees(Window *w) { w->HandleButtonClick(WID_TE_TREES); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); ShowBuildTreesToolbar(); return CBF_NONE; } static CallBackFunction ToolbarScenPlaceSign(Window *w) { w->HandleButtonClick(WID_TE_SIGNS); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); return SelectSignTool(); } static CallBackFunction ToolbarBtn_NULL(Window *) { return CBF_NONE; } typedef CallBackFunction MenuClickedProc(int index); static MenuClickedProc * const _menu_clicked_procs[] = { nullptr, // 0 nullptr, // 1 MenuClickSettings, // 2 MenuClickSaveLoad, // 3 MenuClickMap, // 4 MenuClickTown, // 5 MenuClickSubsidies, // 6 MenuClickStations, // 7 MenuClickFinances, // 8 MenuClickCompany, // 9 MenuClickStory, // 10 MenuClickGoal, // 11 MenuClickGraphsOrLeague, // 12 MenuClickGraphsOrLeague, // 13 MenuClickIndustry, // 14 MenuClickShowTrains, // 15 MenuClickShowRoad, // 16 MenuClickShowShips, // 17 MenuClickShowAir, // 18 MenuClickMap, // 19 nullptr, // 20 MenuClickBuildRail, // 21 MenuClickBuildRoad, // 22 MenuClickBuildTram, // 23 MenuClickBuildWater, // 24 MenuClickBuildAir, // 25 MenuClickForest, // 26 MenuClickMusicWindow, // 27 MenuClickNewspaper, // 28 MenuClickHelp, // 29 }; /** Full blown container to make it behave exactly as we want :) */ class NWidgetToolbarContainer : public NWidgetContainer { protected: uint spacers; ///< Number of spacer widgets in this toolbar public: NWidgetToolbarContainer() : NWidgetContainer(NWID_HORIZONTAL) { } /** * Check whether the given widget type is a button for us. * @param type the widget type to check. * @return true if it is a button for us. */ bool IsButton(WidgetType type) const { return type == WWT_IMGBTN || type == WWT_IMGBTN_2 || type == WWT_PUSHIMGBTN; } void SetupSmallestSize(Window *w) override { this->smallest_x = 0; // Biggest child this->smallest_y = 0; // Biggest child this->fill_x = 1; this->fill_y = 0; this->resize_x = 1; // We only resize in this direction this->resize_y = 0; // We never resize in this direction this->spacers = 0; uint nbuttons = 0; /* First initialise some variables... */ for (const auto &child_wid : this->children) { child_wid->SetupSmallestSize(w); this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding.Vertical()); if (this->IsButton(child_wid->type)) { nbuttons++; this->smallest_x = std::max(this->smallest_x, child_wid->smallest_x + child_wid->padding.Horizontal()); } else if (child_wid->type == NWID_SPACER) { this->spacers++; } } /* ... then in a second pass make sure the 'current' heights are set. Won't change ever. */ for (const auto &child_wid : this->children) { child_wid->current_y = this->smallest_y; if (!this->IsButton(child_wid->type)) { child_wid->current_x = child_wid->smallest_x; } } _toolbar_width = nbuttons * this->smallest_x; } void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override { assert(given_width >= this->smallest_x && given_height >= this->smallest_y); this->pos_x = x; this->pos_y = y; this->current_x = given_width; this->current_y = given_height; /* Figure out what are the visible buttons */ uint arrangable_count, button_count, spacer_count; const WidgetID *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count); /* Create us ourselves a quick lookup table from WidgetID to slot. */ std::map lookup; for (auto it = std::begin(this->children); it != std::end(this->children); ++it) { NWidgetBase *nwid = it->get(); nwid->current_x = 0; /* Hide widget, it will be revealed in the next step. */ if (nwid->type == NWID_SPACER) continue; lookup[dynamic_cast(nwid)->index] = std::distance(this->children.begin(), it); } /* Now assign the widgets to their rightful place */ uint position = 0; // Place to put next child relative to origin of the container. uint spacer_space = std::max(0, (int)given_width - (int)(button_count * this->smallest_x)); // Remaining spacing for 'spacer' widgets uint button_space = given_width - spacer_space; // Remaining spacing for the buttons uint spacer_i = 0; uint button_i = 0; /* Index into the arrangement indices. The macro lastof cannot be used here! */ const WidgetID *slotp = rtl ? &arrangement[arrangable_count - 1] : arrangement; for (uint i = 0; i < arrangable_count; i++) { uint slot = lookup[*slotp]; auto &child_wid = this->children[slot]; /* If we have space to give to the spacers, do that. */ if (spacer_space > 0 && slot > 0 && slot < this->children.size() - 1) { const auto &possible_spacer = this->children[slot + (rtl ? 1 : -1)]; if (possible_spacer != nullptr && possible_spacer->type == NWID_SPACER) { uint add = spacer_space / (spacer_count - spacer_i); position += add; spacer_space -= add; spacer_i++; } } /* Buttons can be scaled, the others not. */ if (this->IsButton(child_wid->type)) { child_wid->current_x = button_space / (button_count - button_i); button_space -= child_wid->current_x; button_i++; } else { child_wid->current_x = child_wid->smallest_x; } child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl); position += child_wid->current_x; if (rtl) { slotp--; } else { slotp++; } } } void Draw(const Window *w) override { /* Draw brown-red toolbar bg. */ const Rect r = this->GetCurrentRect(); GfxFillRect(r, PC_VERY_DARK_RED); GfxFillRect(r, PC_DARK_RED, FILLRECT_CHECKER); this->NWidgetContainer::Draw(w); } /** * Get the arrangement of the buttons for the toolbar. * @param width the new width of the toolbar. * @param arrangable_count output of the number of visible items. * @param button_count output of the number of visible buttons. * @param spacer_count output of the number of spacers. * @return the button configuration. */ virtual const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0; }; /** Container for the 'normal' main toolbar */ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer { const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override { static const uint SMALLEST_ARRANGEMENT = 14; static const uint BIGGEST_ARRANGEMENT = 20; /* The number of buttons of each row of the toolbar should match the number of items which we want to be visible. * The total number of buttons should be equal to arrangable_count * 2. * No bad things happen, but we could see strange behaviours if we have buttons < (arrangable_count * 2) like a * pause button appearing on the right of the lower toolbar and weird resizing of the widgets even if there is * enough space. */ static const WidgetID arrange14[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_SETTINGS, WID_TN_SAVE, WID_TN_SMALL_MAP, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_GRAPHS, WID_TN_INDUSTRIES, WID_TN_MUSIC_SOUND, WID_TN_MESSAGES, WID_TN_HELP, WID_TN_SWITCH_BAR, }; static const WidgetID arrange15[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SMALL_MAP, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_PAUSE, WID_TN_SETTINGS, WID_TN_SMALL_MAP, WID_TN_SAVE, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_GRAPHS, WID_TN_INDUSTRIES, WID_TN_MUSIC_SOUND, WID_TN_MESSAGES, WID_TN_HELP, WID_TN_SWITCH_BAR, }; static const WidgetID arrange16[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SETTINGS, WID_TN_SMALL_MAP, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SAVE, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_GRAPHS, WID_TN_INDUSTRIES, WID_TN_MUSIC_SOUND, WID_TN_MESSAGES, WID_TN_HELP, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, }; static const WidgetID arrange17[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SETTINGS, WID_TN_SMALL_MAP, WID_TN_SUBSIDIES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SAVE, WID_TN_SMALL_MAP, WID_TN_SUBSIDIES, WID_TN_TOWNS, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_GRAPHS, WID_TN_INDUSTRIES, WID_TN_MUSIC_SOUND, WID_TN_MESSAGES, WID_TN_HELP, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, }; static const WidgetID arrange18[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SETTINGS, WID_TN_SMALL_MAP, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_INDUSTRIES, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SAVE, WID_TN_SMALL_MAP, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_STATIONS, WID_TN_GRAPHS, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_MUSIC_SOUND, WID_TN_MESSAGES, WID_TN_HELP, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, }; static const WidgetID arrange19[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SETTINGS, WID_TN_SMALL_MAP, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_MUSIC_SOUND, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SAVE, WID_TN_SMALL_MAP, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_GRAPHS, WID_TN_INDUSTRIES, WID_TN_MESSAGES, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_HELP, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, }; static const WidgetID arrange20[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SETTINGS, WID_TN_SMALL_MAP, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_MUSIC_SOUND, WID_TN_GOAL, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, // lower toolbar WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SAVE, WID_TN_SMALL_MAP, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_GRAPHS, WID_TN_INDUSTRIES, WID_TN_MESSAGES, WID_TN_RAILS, WID_TN_ROADS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_STORY, WID_TN_HELP, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_SWITCH_BAR, }; static const WidgetID arrange_all[] = { WID_TN_PAUSE, WID_TN_FAST_FORWARD, WID_TN_SETTINGS, WID_TN_SAVE, WID_TN_SMALL_MAP, WID_TN_TOWNS, WID_TN_SUBSIDIES, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_COMPANIES, WID_TN_STORY, WID_TN_GOAL, WID_TN_GRAPHS, WID_TN_LEAGUE, WID_TN_INDUSTRIES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE, WID_TN_MUSIC_SOUND, WID_TN_MESSAGES, WID_TN_HELP }; /* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */ uint full_buttons = std::max(CeilDiv(width, this->smallest_x), SMALLEST_ARRANGEMENT); if (full_buttons > BIGGEST_ARRANGEMENT) { button_count = arrangable_count = lengthof(arrange_all); spacer_count = this->spacers; return arrange_all; } /* Introduce the split toolbar */ static const WidgetID * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 }; button_count = arrangable_count = full_buttons; spacer_count = this->spacers; return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0); } }; /** Container for the scenario editor's toolbar */ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer { uint panel_widths[2]; ///< The width of the two panels (the text panel and date panel) void SetupSmallestSize(Window *w) override { this->NWidgetToolbarContainer::SetupSmallestSize(w); /* Find the size of panel_widths */ uint i = 0; for (const auto &child_wid : this->children) { if (child_wid->type == NWID_SPACER || this->IsButton(child_wid->type)) continue; assert(i < lengthof(this->panel_widths)); this->panel_widths[i++] = child_wid->current_x; _toolbar_width += child_wid->current_x; } } const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override { static const WidgetID arrange_all[] = { WID_TE_PAUSE, WID_TE_FAST_FORWARD, WID_TE_SETTINGS, WID_TE_SAVE, WID_TE_SPACER, WID_TE_DATE_PANEL, WID_TE_SMALL_MAP, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT, WID_TE_LAND_GENERATE, WID_TE_TOWN_GENERATE, WID_TE_INDUSTRY, WID_TE_ROADS, WID_TE_TRAMS, WID_TE_WATER, WID_TE_TREES, WID_TE_SIGNS, WID_TE_MUSIC_SOUND, WID_TE_HELP, }; static const WidgetID arrange_nopanel[] = { WID_TE_PAUSE, WID_TE_FAST_FORWARD, WID_TE_SETTINGS, WID_TE_SAVE, WID_TE_DATE_PANEL, WID_TE_SMALL_MAP, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT, WID_TE_LAND_GENERATE, WID_TE_TOWN_GENERATE, WID_TE_INDUSTRY, WID_TE_ROADS, WID_TE_TRAMS, WID_TE_WATER, WID_TE_TREES, WID_TE_SIGNS, WID_TE_MUSIC_SOUND, WID_TE_HELP, }; static const WidgetID arrange_switch[] = { WID_TE_DATE_PANEL, WID_TE_SMALL_MAP, WID_TE_LAND_GENERATE, WID_TE_TOWN_GENERATE, WID_TE_INDUSTRY, WID_TE_ROADS, WID_TE_TRAMS, WID_TE_WATER, WID_TE_TREES, WID_TE_SIGNS, WID_TE_SWITCH_BAR, // lower toolbar WID_TE_PAUSE, WID_TE_FAST_FORWARD, WID_TE_SETTINGS, WID_TE_SAVE, WID_TE_DATE_PANEL, WID_TE_SMALL_MAP, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT, WID_TE_MUSIC_SOUND, WID_TE_HELP, WID_TE_SWITCH_BAR, }; /* If we can place all buttons *and* the panels, show them. */ uint min_full_width = (lengthof(arrange_all) - lengthof(this->panel_widths)) * this->smallest_x + this->panel_widths[0] + this->panel_widths[1]; if (width >= min_full_width) { width -= this->panel_widths[0] + this->panel_widths[1]; arrangable_count = lengthof(arrange_all); button_count = arrangable_count - 2; spacer_count = this->spacers; return arrange_all; } /* Otherwise don't show the date panel and if we can't fit half the buttons and the panels anymore, split the toolbar in two */ uint min_small_width = (lengthof(arrange_switch) - lengthof(this->panel_widths)) * this->smallest_x / 2 + this->panel_widths[1]; if (width > min_small_width) { width -= this->panel_widths[1]; arrangable_count = lengthof(arrange_nopanel); button_count = arrangable_count - 1; spacer_count = this->spacers - 1; return arrange_nopanel; } /* Split toolbar */ width -= this->panel_widths[1]; arrangable_count = lengthof(arrange_switch) / 2; button_count = arrangable_count - 1; spacer_count = 0; return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0); } }; /* --- Toolbar handling for the 'normal' case */ typedef CallBackFunction ToolbarButtonProc(Window *w); static ToolbarButtonProc * const _toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarSaveClick, ToolbarMapClick, ToolbarTownClick, ToolbarSubsidiesClick, ToolbarStationsClick, ToolbarFinancesClick, ToolbarCompaniesClick, ToolbarStoryClick, ToolbarGoalClick, ToolbarGraphsClick, ToolbarLeagueClick, ToolbarIndustryClick, ToolbarTrainClick, ToolbarRoadClick, ToolbarShipClick, ToolbarAirClick, ToolbarZoomInClick, ToolbarZoomOutClick, ToolbarBuildRailClick, ToolbarBuildRoadClick, ToolbarBuildTramClick, ToolbarBuildWaterClick, ToolbarBuildAirClick, ToolbarForestClick, ToolbarMusicClick, ToolbarNewspaperClick, ToolbarHelpClick, ToolbarSwitchClick, }; /** Main toolbar. */ struct MainToolbarWindow : Window { MainToolbarWindow(WindowDesc *desc) : Window(desc) { this->InitNested(0); _last_started_action = CBF_NONE; CLRBITS(this->flags, WF_WHITE_BORDER); this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); } void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } void OnPaint() override { /* If spectator, disable all construction buttons * ie : Build road, rail, ships, airports and landscaping * Since enabled state is the default, just disable when needed */ this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE); /* disable company list drop downs, if there are no companies */ this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT); this->SetWidgetDisabledState(WID_TN_GOAL, Goal::GetNumItems() == 0); this->SetWidgetDisabledState(WID_TN_STORY, StoryPage::GetNumItems() == 0); this->DrawWidgets(); } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this); } void OnDropdownSelect(WidgetID widget, int index) override { CallBackFunction cbf = _menu_clicked_procs[widget](index); if (cbf != CBF_NONE) _last_started_action = cbf; } EventState OnHotkey(int hotkey) override { CallBackFunction cbf = CBF_NONE; switch (hotkey) { case MTHK_PAUSE: ToolbarPauseClick(this); break; case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break; case MTHK_SETTINGS: ShowGameOptions(); break; case MTHK_SAVEGAME: MenuClickSaveLoad(); break; case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case MTHK_SMALLMAP: ShowSmallMap(); break; case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break; case MTHK_SUBSIDIES: ShowSubsidiesList(); break; case MTHK_STATIONS: ShowCompanyStations(_local_company); break; case MTHK_FINANCES: ShowCompanyFinances(_local_company); break; case MTHK_COMPANIES: ShowCompany(_local_company); break; case MTHK_STORY: ShowStoryBook(_local_company); break; case MTHK_GOAL: ShowGoalsList(_local_company); break; case MTHK_GRAPHS: ShowOperatingProfitGraph(); break; case MTHK_LEAGUE: ShowFirstLeagueTable(); break; case MTHK_INDUSTRIES: ShowBuildIndustryWindow(); break; case MTHK_TRAIN_LIST: ShowVehicleListWindow(_local_company, VEH_TRAIN); break; case MTHK_ROADVEH_LIST: ShowVehicleListWindow(_local_company, VEH_ROAD); break; case MTHK_SHIP_LIST: ShowVehicleListWindow(_local_company, VEH_SHIP); break; case MTHK_AIRCRAFT_LIST: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break; case MTHK_ZOOM_IN: ToolbarZoomInClick(this); break; case MTHK_ZOOM_OUT: ToolbarZoomOutClick(this); break; case MTHK_BUILD_RAIL: ShowBuildRailToolbar(_last_built_railtype); break; case MTHK_BUILD_ROAD: ShowBuildRoadToolbar(_last_built_roadtype); break; case MTHK_BUILD_TRAM: ShowBuildRoadToolbar(_last_built_tramtype); break; case MTHK_BUILD_DOCKS: ShowBuildDocksToolbar(); break; case MTHK_BUILD_AIRPORT: ShowBuildAirToolbar(); break; case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break; case MTHK_MUSIC: ShowMusicWindow(); break; case MTHK_SCRIPT_DEBUG: ShowScriptDebugWindow(); break; case MTHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break; case MTHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break; case MTHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break; case MTHK_GIANT_SCREENSHOT: MakeScreenshotWithConfirm(SC_WORLD); break; case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break; case MTHK_TERRAFORM: ShowTerraformToolbar(); break; case MTHK_EXTRA_VIEWPORT: ShowExtraViewportWindowForTileUnderCursor(); break; case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break; case MTHK_SIGN_LIST: ShowSignList(); break; case MTHK_LANDINFO: cbf = PlaceLandBlockInfo(); break; default: return ES_NOT_HANDLED; } if (cbf != CBF_NONE) _last_started_action = cbf; return ES_HANDLED; } void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override { switch (_last_started_action) { case CBF_PLACE_SIGN: PlaceProc_Sign(tile); break; case CBF_PLACE_LANDINFO: ShowLandInfo(tile); break; default: NOT_REACHED(); } } void OnPlaceObjectAbort() override { _last_started_action = CBF_NONE; } /** Refresh the state of pause / game-speed on a regular interval.*/ IntervalTimer refresh_interval = {std::chrono::milliseconds(30), [this](auto) { if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) { this->ToggleWidgetLoweredState(WID_TN_PAUSE); this->SetWidgetDirty(WID_TN_PAUSE); } if (this->IsWidgetLowered(WID_TN_FAST_FORWARD) != (_game_speed != 100)) { this->ToggleWidgetLoweredState(WID_TN_FAST_FORWARD); this->SetWidgetDirty(WID_TN_FAST_FORWARD); } }}; void OnTimeout() override { /* We do not want to automatically raise the pause, fast forward and * switchbar buttons; they have to stay down when pressed etc. */ for (WidgetID i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) { this->RaiseWidgetWhenLowered(i); } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; HandleZoomMessage(this, GetMainWindow()->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT); } static inline HotkeyList hotkeys{"maintoolbar", { Hotkey({WKC_F1, WKC_PAUSE}, "pause", MTHK_PAUSE), Hotkey(0, "fastforward", MTHK_FASTFORWARD), Hotkey(WKC_F2, "settings", MTHK_SETTINGS), Hotkey(WKC_F3, "saveload", MTHK_SAVEGAME), Hotkey(0, "load_game", MTHK_LOADGAME), Hotkey({WKC_F4, 'M'}, "smallmap", MTHK_SMALLMAP), Hotkey(WKC_F5, "town_list", MTHK_TOWNDIRECTORY), Hotkey(WKC_F6, "subsidies", MTHK_SUBSIDIES), Hotkey(WKC_F7, "station_list", MTHK_STATIONS), Hotkey(WKC_F8, "finances", MTHK_FINANCES), Hotkey(WKC_F9, "companies", MTHK_COMPANIES), Hotkey(0, "story_book", MTHK_STORY), Hotkey(0, "goal_list", MTHK_GOAL), Hotkey(WKC_F10, "graphs", MTHK_GRAPHS), Hotkey(WKC_F11, "league", MTHK_LEAGUE), Hotkey(WKC_F12, "industry_list", MTHK_INDUSTRIES), Hotkey(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST), Hotkey(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST), Hotkey(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST), Hotkey(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST), Hotkey({WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5}, "zoomin", MTHK_ZOOM_IN), Hotkey({WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6}, "zoomout", MTHK_ZOOM_OUT), Hotkey(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL), Hotkey(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD), Hotkey(0, "build_tram", MTHK_BUILD_TRAM), Hotkey(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS), Hotkey(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT), Hotkey(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES), Hotkey(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC), Hotkey(0, "ai_debug", MTHK_SCRIPT_DEBUG), Hotkey(WKC_CTRL | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT), Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT), Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT), Hotkey(0, "giant_screenshot", MTHK_GIANT_SCREENSHOT), Hotkey(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS), Hotkey('L', "terraform", MTHK_TERRAFORM), Hotkey('V', "extra_viewport", MTHK_EXTRA_VIEWPORT), Hotkey(0, "client_list", MTHK_CLIENT_LIST), Hotkey(0, "sign_list", MTHK_SIGN_LIST), Hotkey(0, "land_info", MTHK_LANDINFO), }}; }; static std::unique_ptr MakeMainToolbar() { /** Sprites to use for the different toolbar buttons */ static const SpriteID toolbar_button_sprites[] = { SPR_IMG_PAUSE, // WID_TN_PAUSE SPR_IMG_FASTFORWARD, // WID_TN_FAST_FORWARD SPR_IMG_SETTINGS, // WID_TN_SETTINGS SPR_IMG_SAVE, // WID_TN_SAVE SPR_IMG_SMALLMAP, // WID_TN_SMALL_MAP SPR_IMG_TOWN, // WID_TN_TOWNS SPR_IMG_SUBSIDIES, // WID_TN_SUBSIDIES SPR_IMG_COMPANY_LIST, // WID_TN_STATIONS SPR_IMG_COMPANY_FINANCE, // WID_TN_FINANCES SPR_IMG_COMPANY_GENERAL, // WID_TN_COMPANIES SPR_IMG_STORY_BOOK, // WID_TN_STORY SPR_IMG_GOAL, // WID_TN_GOAL SPR_IMG_GRAPHS, // WID_TN_GRAPHS SPR_IMG_COMPANY_LEAGUE, // WID_TN_LEAGUE SPR_IMG_INDUSTRY, // WID_TN_INDUSTRIES SPR_IMG_TRAINLIST, // WID_TN_TRAINS SPR_IMG_TRUCKLIST, // WID_TN_ROADVEHS SPR_IMG_SHIPLIST, // WID_TN_SHIPS SPR_IMG_AIRPLANESLIST, // WID_TN_AIRCRAFT SPR_IMG_ZOOMIN, // WID_TN_ZOOMIN SPR_IMG_ZOOMOUT, // WID_TN_ZOOMOUT SPR_IMG_BUILDRAIL, // WID_TN_RAILS SPR_IMG_BUILDROAD, // WID_TN_ROADS SPR_IMG_BUILDTRAMS, // WID_TN_TRAMS SPR_IMG_BUILDWATER, // WID_TN_WATER SPR_IMG_BUILDAIR, // WID_TN_AIR SPR_IMG_LANDSCAPING, // WID_TN_LANDSCAPE SPR_IMG_MUSIC, // WID_TN_MUSIC_SOUND SPR_IMG_MESSAGES, // WID_TN_MESSAGES SPR_IMG_QUERY, // WID_TN_HELP SPR_IMG_SWITCH_TOOLBAR, // WID_TN_SWITCH_BAR }; auto hor = std::make_unique(); for (WidgetID i = 0; i < WID_TN_END; i++) { switch (i) { case WID_TN_SMALL_MAP: case WID_TN_FINANCES: case WID_TN_VEHICLE_START: case WID_TN_ZOOM_IN: case WID_TN_BUILDING_TOOLS_START: case WID_TN_MUSIC_SOUND: hor->Add(std::make_unique(0, 0)); break; } auto leaf = std::make_unique(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i); leaf->SetMinimalSize(20, 20); hor->Add(std::move(leaf)); } return hor; } static constexpr NWidgetPart _nested_toolbar_normal_widgets[] = { NWidgetFunction(MakeMainToolbar), }; static WindowDesc _toolb_normal_desc( WDP_MANUAL, nullptr, 0, 0, WC_MAIN_TOOLBAR, WC_NONE, WDF_NO_FOCUS | WDF_NO_CLOSE, std::begin(_nested_toolbar_normal_widgets), std::end(_nested_toolbar_normal_widgets), &MainToolbarWindow::hotkeys ); /* --- Toolbar handling for the scenario editor */ static MenuClickedProc * const _scen_toolbar_dropdown_procs[] = { nullptr, // 0 nullptr, // 1 MenuClickSettings, // 2 MenuClickSaveLoad, // 3 nullptr, // 4 nullptr, // 5 nullptr, // 6 nullptr, // 7 MenuClickMap, // 8 nullptr, // 9 nullptr, // 10 nullptr, // 11 nullptr, // 12 nullptr, // 13 ToolbarScenBuildRoad, // 14 ToolbarScenBuildTram, // 15 nullptr, // 16 nullptr, // 17 nullptr, // 18 nullptr, // 19 MenuClickMusicWindow, // 20 MenuClickHelp, // 21 nullptr, // 22 }; static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { ToolbarPauseClick, ToolbarFastForwardClick, ToolbarOptionsClick, ToolbarScenSaveOrLoad, ToolbarBtn_NULL, ToolbarScenDatePanel, ToolbarScenDateBackward, ToolbarScenDateForward, ToolbarScenMapTownDir, ToolbarZoomInClick, ToolbarZoomOutClick, ToolbarScenGenLand, ToolbarScenGenTown, ToolbarScenGenIndustry, ToolbarScenBuildRoadClick, ToolbarScenBuildTramClick, ToolbarScenBuildDocks, ToolbarScenPlantTrees, ToolbarScenPlaceSign, ToolbarBtn_NULL, ToolbarMusicClick, ToolbarHelpClick, ToolbarSwitchClick, }; enum MainToolbarEditorHotkeys { MTEHK_PAUSE, MTEHK_FASTFORWARD, MTEHK_SETTINGS, MTEHK_SAVEGAME, MTEHK_GENLAND, MTEHK_GENTOWN, MTEHK_GENINDUSTRY, MTEHK_BUILD_ROAD, MTEHK_BUILD_TRAM, MTEHK_BUILD_DOCKS, MTEHK_BUILD_TREES, MTEHK_SIGN, MTEHK_MUSIC, MTEHK_LANDINFO, MTEHK_SMALL_SCREENSHOT, MTEHK_ZOOMEDIN_SCREENSHOT, MTEHK_DEFAULTZOOM_SCREENSHOT, MTEHK_GIANT_SCREENSHOT, MTEHK_ZOOM_IN, MTEHK_ZOOM_OUT, MTEHK_TERRAFORM, MTEHK_SMALLMAP, MTEHK_EXTRA_VIEWPORT, }; struct ScenarioEditorToolbarWindow : Window { ScenarioEditorToolbarWindow(WindowDesc *desc) : Window(desc) { this->InitNested(0); _last_started_action = CBF_NONE; CLRBITS(this->flags, WF_WHITE_BORDER); PositionMainToolbar(this); DoZoomInOutWindow(ZOOM_NONE, this); } void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override { Window::FindWindowPlacementAndResize(_toolbar_width, def_height); } void OnPaint() override { this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= CalendarTime::MIN_YEAR); this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= CalendarTime::MAX_YEAR); this->SetWidgetDisabledState(WID_TE_ROADS, (GetRoadTypes(true) & ~_roadtypes_type) == ROADTYPES_NONE); this->SetWidgetDisabledState(WID_TE_TRAMS, (GetRoadTypes(true) & _roadtypes_type) == ROADTYPES_NONE); this->DrawWidgets(); } void SetStringParameters(WidgetID widget) const override { switch (widget) { case WID_TE_DATE: SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); break; } } void DrawWidget(const Rect &r, WidgetID widget) const override { switch (widget) { case WID_TE_SPACER: { int height = r.Height(); if (height > 2 * GetCharacterHeight(FS_NORMAL)) { DrawString(r.left, r.right, height / 2 - GetCharacterHeight(FS_NORMAL), STR_SCENEDIT_TOOLBAR_OPENTTD, TC_FROMSTRING, SA_HOR_CENTER); DrawString(r.left, r.right, height / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER); } else { DrawString(r.left, r.right, (height - GetCharacterHeight(FS_NORMAL)) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER); } break; } } } void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override { switch (widget) { case WID_TE_SPACER: size.width = std::max(GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_OPENTTD).width, GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR).width) + padding.width; break; case WID_TE_DATE: SetDParam(0, TimerGameCalendar::ConvertYMDToDate(CalendarTime::MAX_YEAR, 0, 1)); size = GetStringBoundingBox(STR_JUST_DATE_LONG); break; } } void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override { if (_game_mode == GM_MENU) return; CallBackFunction cbf = _scen_toolbar_button_procs[widget](this); if (cbf != CBF_NONE) _last_started_action = cbf; } void OnDropdownSelect(WidgetID widget, int index) override { CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index); if (cbf != CBF_NONE) _last_started_action = cbf; if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); } EventState OnHotkey(int hotkey) override { CallBackFunction cbf = CBF_NONE; switch (hotkey) { case MTEHK_PAUSE: ToolbarPauseClick(this); break; case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break; case MTEHK_SETTINGS: ShowGameOptions(); break; case MTEHK_SAVEGAME: MenuClickSaveLoad(); break; case MTEHK_GENLAND: ToolbarScenGenLand(this); break; case MTEHK_GENTOWN: ToolbarScenGenTown(this); break; case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break; case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(this); break; case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(this); break; case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break; case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break; case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break; case MTEHK_MUSIC: ShowMusicWindow(); break; case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo(); break; case MTEHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break; case MTEHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break; case MTEHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break; case MTEHK_GIANT_SCREENSHOT: MakeScreenshotWithConfirm(SC_WORLD); break; case MTEHK_ZOOM_IN: ToolbarZoomInClick(this); break; case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(this); break; case MTEHK_TERRAFORM: ShowEditorTerraformToolbar(); break; case MTEHK_SMALLMAP: ShowSmallMap(); break; case MTEHK_EXTRA_VIEWPORT: ShowExtraViewportWindowForTileUnderCursor(); break; default: return ES_NOT_HANDLED; } if (cbf != CBF_NONE) _last_started_action = cbf; return ES_HANDLED; } void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override { switch (_last_started_action) { case CBF_PLACE_SIGN: PlaceProc_Sign(tile); break; case CBF_PLACE_LANDINFO: ShowLandInfo(tile); break; default: NOT_REACHED(); } } void OnPlaceObjectAbort() override { _last_started_action = CBF_NONE; } void OnTimeout() override { this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD); this->SetWidgetDirty(WID_TE_DATE_BACKWARD); this->SetWidgetDirty(WID_TE_DATE_FORWARD); } /** Refresh the state of pause / game-speed on a regular interval.*/ IntervalTimer refresh_interval = {std::chrono::milliseconds(30), [this](auto) { if (this->IsWidgetLowered(WID_TE_PAUSE) != !!_pause_mode) { this->ToggleWidgetLoweredState(WID_TE_PAUSE); this->SetDirty(); } if (this->IsWidgetLowered(WID_TE_FAST_FORWARD) != (_game_speed != 100)) { this->ToggleWidgetLoweredState(WID_TE_FAST_FORWARD); this->SetDirty(); } }}; /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override { if (!gui_scope) return; HandleZoomMessage(this, GetMainWindow()->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT); } void OnQueryTextFinished(char *str) override { /* Was 'cancel' pressed? */ if (str == nullptr) return; TimerGameCalendar::Year value; if (!StrEmpty(str)) { value = atoi(str); } else { /* An empty string means revert to the default */ value = CalendarTime::DEF_START_YEAR.base(); } SetStartingYear(value); this->SetDirty(); } static inline HotkeyList hotkeys{"scenedit_maintoolbar", { Hotkey({WKC_F1, WKC_PAUSE}, "pause", MTEHK_PAUSE), Hotkey(0, "fastforward", MTEHK_FASTFORWARD), Hotkey(WKC_F2, "settings", MTEHK_SETTINGS), Hotkey(WKC_F3, "saveload", MTEHK_SAVEGAME), Hotkey(WKC_F4, "gen_land", MTEHK_GENLAND), Hotkey(WKC_F5, "gen_town", MTEHK_GENTOWN), Hotkey(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY), Hotkey(WKC_F7, "build_road", MTEHK_BUILD_ROAD), Hotkey(0, "build_tram", MTEHK_BUILD_TRAM), Hotkey(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS), Hotkey(WKC_F9, "build_trees", MTEHK_BUILD_TREES), Hotkey(WKC_F10, "build_sign", MTEHK_SIGN), Hotkey(WKC_F11, "music", MTEHK_MUSIC), Hotkey(WKC_F12, "land_info", MTEHK_LANDINFO), Hotkey(WKC_CTRL | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT), Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT), Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT), Hotkey(0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT), Hotkey({WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5}, "zoomin", MTEHK_ZOOM_IN), Hotkey({WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6}, "zoomout", MTEHK_ZOOM_OUT), Hotkey('L', "terraform", MTEHK_TERRAFORM), Hotkey('M', "smallmap", MTEHK_SMALLMAP), Hotkey('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT), }}; }; static constexpr NWidgetPart _nested_toolb_scen_inner_widgets[] = { NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_FAST_FORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS), NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_TE_SAVE), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO), NWidget(NWID_SPACER), NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_SPACER), EndContainer(), NWidget(NWID_SPACER), NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_DATE_PANEL), NWidget(NWID_HORIZONTAL), SetPIP(2, 2, 2), SetPadding(1), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_BACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1), NWidget(WWT_TEXT, COLOUR_GREY, WID_TE_DATE), SetDataTip(STR_JUST_DATE_LONG, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE), SetTextStyle(TC_WHITE), SetAlignment(SA_CENTER), SetFill(0, 1), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_FORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1), EndContainer(), EndContainer(), NWidget(NWID_SPACER), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SMALL_MAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY), NWidget(NWID_SPACER), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), NWidget(NWID_SPACER), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_LAND_GENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TOWN_GENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_INDUSTRY), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_TRAMS), SetDataTip(SPR_IMG_BUILDTRAMS, STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_WATER), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_SIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN), NWidget(NWID_SPACER), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_MUSIC_SOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION), NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SWITCH_BAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR), }; static std::unique_ptr MakeScenarioToolbar() { return MakeNWidgets(std::begin(_nested_toolb_scen_inner_widgets), std::end(_nested_toolb_scen_inner_widgets), std::make_unique()); } static constexpr NWidgetPart _nested_toolb_scen_widgets[] = { NWidgetFunction(MakeScenarioToolbar), }; static WindowDesc _toolb_scen_desc( WDP_MANUAL, nullptr, 0, 0, WC_MAIN_TOOLBAR, WC_NONE, WDF_NO_FOCUS | WDF_NO_CLOSE, std::begin(_nested_toolb_scen_widgets), std::end(_nested_toolb_scen_widgets), &ScenarioEditorToolbarWindow::hotkeys ); /** Allocate the toolbar. */ void AllocateToolbar() { /* Clean old GUI values; railtype is (re)set by rail_gui.cpp */ _last_built_roadtype = ROADTYPE_ROAD; _last_built_tramtype = ROADTYPE_TRAM; if (_game_mode == GM_EDITOR) { new ScenarioEditorToolbarWindow(&_toolb_scen_desc); } else { new MainToolbarWindow(&_toolb_normal_desc); } }