/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file train.h Base for the train class. */ #ifndef TRAIN_H #define TRAIN_H #include "core/enum_type.hpp" #include "newgrf_engine.h" #include "cargotype.h" #include "rail.h" #include "engine_base.h" #include "rail_map.h" #include "ground_vehicle.hpp" struct Train; /** Rail vehicle flags. */ enum VehicleRailFlags { VRF_REVERSING = 0, VRF_POWEREDWAGON = 3, ///< Wagon is powered. VRF_REVERSE_DIRECTION = 4, ///< Reverse the visible direction of the vehicle. VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, ///< Electric train engine is allowed to run on normal rail. */ VRF_TOGGLE_REVERSE = 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only). VRF_TRAIN_STUCK = 8, ///< Train can't get a path reservation. VRF_LEAVING_STATION = 9, ///< Train is just leaving a station. }; /** Modes for ignoring signals. */ enum TrainForceProceeding : uint8_t { TFP_NONE = 0, ///< Normal operation. TFP_STUCK = 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots. TFP_SIGNAL = 2, ///< Ignore next signal, after the signal ignore being stuck. }; /** Flags for Train::ConsistChanged */ enum ConsistChangeFlags { CCF_LENGTH = 0x01, ///< Allow vehicles to change length. CCF_CAPACITY = 0x02, ///< Allow vehicles to change capacity. CCF_TRACK = 0, ///< Valid changes while vehicle is driving, and possibly changing tracks. CCF_LOADUNLOAD = 0, ///< Valid changes while vehicle is loading/unloading. CCF_AUTOREFIT = CCF_CAPACITY, ///< Valid changes for autorefitting in stations. CCF_REFIT = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for refitting in a depot. CCF_ARRANGE = CCF_LENGTH | CCF_CAPACITY, ///< Valid changes for arranging the consist in a depot. CCF_SAVELOAD = CCF_LENGTH, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.) }; DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags) uint8_t FreightWagonMult(CargoID cargo); void CheckTrainsLengths(); void FreeTrainTrackReservation(const Train *v); bool TryPathReserve(Train *v, bool mark_as_stuck = false, bool first_tile_okay = false); int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, int *station_ahead, int *station_length); void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type); bool TrainOnCrossing(TileIndex tile); void NormalizeTrainVehInDepot(const Train *u); /** Variables that are cached to improve performance and such */ struct TrainCache { /* Cached wagon override spritegroup */ const struct SpriteGroup *cached_override; /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ bool cached_tilt; ///< train can tilt; feature provides a bonus in curves uint8_t user_def_data; ///< Cached property 0x25. Can be set by Callback 0x36. int16_t cached_curve_speed_mod; ///< curve speed modifier of the entire train uint16_t cached_max_curve_speed; ///< max consist speed limited by curves auto operator<=>(const TrainCache &) const = default; }; /** * 'Train' is either a loco or a wagon. */ struct Train final : public GroundVehicle { uint16_t flags; uint16_t crash_anim_pos; ///< Crash animation counter. uint16_t wait_counter; ///< Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. TrainCache tcache; /* Link between the two ends of a multiheaded engine */ Train *other_multiheaded_part; RailTypes compatible_railtypes; RailType railtype; TrackBits track; TrainForceProceeding force_proceed; /** We don't want GCC to zero our struct! It already is zeroed and has an index! */ Train() : GroundVehicleBase() {} /** We want to 'destruct' the right class. */ virtual ~Train() { this->PreDestructor(); } friend struct GroundVehicle; // GroundVehicle needs to use the acceleration functions defined at Train. void MarkDirty() override; void UpdateDeltaXY() override; ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_TRAIN_REVENUE : EXPENSES_TRAIN_RUN; } void PlayLeaveStationSound(bool force = false) const override; bool IsPrimaryVehicle() const override { return this->IsFrontEngine(); } void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override; int GetDisplaySpeed() const override { return this->gcache.last_speed; } int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; } Money GetRunningCost() const override; int GetCursorImageOffset() const; int GetDisplayImageWidth(Point *offset = nullptr) const; bool IsInDepot() const override { return this->track == TRACK_BIT_DEPOT; } bool Tick() override; void OnNewCalendarDay() override; void OnNewEconomyDay() override; uint Crash(bool flooded = false) override; Trackdir GetVehicleTrackdir() const override; TileIndex GetOrderStationLocation(StationID station) override; ClosestDepot FindClosestDepot() override; void ReserveTrackUnderConsist() const; uint16_t GetCurveSpeedLimit() const; void ConsistChanged(ConsistChangeFlags allowed_changes); int UpdateSpeed(); void UpdateAcceleration(); int GetCurrentMaxSpeed() const override; /** * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. * @return Next vehicle in the consist. */ inline Train *GetNextUnit() const { Train *v = this->GetNextVehicle(); if (v != nullptr && v->IsRearDualheaded()) v = v->GetNextVehicle(); return v; } /** * Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist. * @return Previous vehicle in the consist. */ inline Train *GetPrevUnit() { Train *v = this->GetPrevVehicle(); if (v != nullptr && v->IsRearDualheaded()) v = v->GetPrevVehicle(); return v; } /** * Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account. * @return Offset from center to center. */ int CalcNextVehicleOffset() const { /* For vehicles with odd lengths the part before the center will be one unit * longer than the part after the center. This means we have to round up the * length of the next vehicle but may not round the length of the current * vehicle. */ return this->gcache.cached_veh_length / 2 + (this->Next() != nullptr ? this->Next()->gcache.cached_veh_length + 1 : 0) / 2; } protected: // These functions should not be called outside acceleration code. /** * Allows to know the power value that this vehicle will use. * @return Power value from the engine in HP, or zero if the vehicle is not powered. */ inline uint16_t GetPower() const { /* Power is not added for articulated parts */ if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype, GetRailType(this->tile))) { uint16_t power = GetVehicleProperty(this, PROP_TRAIN_POWER, RailVehInfo(this->engine_type)->power); /* Halve power for multiheaded parts */ if (this->IsMultiheaded()) power /= 2; return power; } return 0; } /** * Returns a value if this articulated part is powered. * @return Power value from the articulated part in HP, or zero if it is not powered. */ inline uint16_t GetPoweredPartPower(const Train *head) const { /* For powered wagons the engine defines the type of engine (i.e. railtype) */ if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(this->tile))) { return RailVehInfo(this->gcache.first_engine)->pow_wag_power; } return 0; } /** * Allows to know the weight value that this vehicle will use. * @return Weight value from the engine in tonnes. */ inline uint16_t GetWeight() const { uint16_t weight = CargoSpec::Get(this->cargo_type)->WeightOfNUnitsInTrain(this->cargo.StoredCount()); /* Vehicle weight is not added for articulated parts. */ if (!this->IsArticulatedPart()) { weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight); } /* Powered wagons have extra weight added. */ if (HasBit(this->flags, VRF_POWEREDWAGON)) { weight += RailVehInfo(this->gcache.first_engine)->pow_wag_weight; } return weight; } /** * Calculates the weight value that this vehicle will have when fully loaded with its current cargo. * @return Weight value in tonnes. */ uint16_t GetMaxWeight() const override; /** * Allows to know the tractive effort value that this vehicle will use. * @return Tractive effort value from the engine. */ inline uint8_t GetTractiveEffort() const { return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT, RailVehInfo(this->engine_type)->tractive_effort); } /** * Gets the area used for calculating air drag. * @return Area of the engine in m^2. */ inline uint8_t GetAirDragArea() const { /* Air drag is higher in tunnels due to the limited cross-section. */ return (this->track == TRACK_BIT_WORMHOLE && this->vehstatus & VS_HIDDEN) ? 28 : 14; } /** * Gets the air drag coefficient of this vehicle. * @return Air drag value from the engine. */ inline uint8_t GetAirDrag() const { return RailVehInfo(this->engine_type)->air_drag; } /** * Checks the current acceleration status of this vehicle. * @return Acceleration status. */ inline AccelStatus GetAccelerationStatus() const { return (this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK) ? AS_BRAKE : AS_ACCEL; } /** * Calculates the current speed of this vehicle. * @return Current speed in km/h-ish. */ inline uint16_t GetCurrentSpeed() const { return this->cur_speed; } /** * Returns the rolling friction coefficient of this vehicle. * @return Rolling friction coefficient in [1e-4]. */ inline uint32_t GetRollingFriction() const { /* Rolling friction for steel on steel is between 0.1% and 0.2%. * The friction coefficient increases with speed in a way that * it doubles at 512 km/h, triples at 1024 km/h and so on. */ return 15 * (512 + this->GetCurrentSpeed()) / 512; } /** * Allows to know the acceleration type of a vehicle. * @return Acceleration type of the vehicle. */ inline int GetAccelerationType() const { return GetRailTypeInfo(this->railtype)->acceleration_type; } /** * Returns the slope steepness used by this vehicle. * @return Slope steepness used by the vehicle. */ inline uint32_t GetSlopeSteepness() const { return _settings_game.vehicle.train_slope_steepness; } /** * Gets the maximum speed allowed by the track for this vehicle. * @return Maximum speed allowed. */ inline uint16_t GetMaxTrackSpeed() const { return GetRailTypeInfo(GetRailType(this->tile))->max_speed; } /** * Returns the curve speed modifier of this vehicle. * @return Current curve speed modifier, in fixed-point binary representation with 8 fractional bits. */ inline int16_t GetCurveSpeedModifier() const { return GetVehicleProperty(this, PROP_TRAIN_CURVE_SPEED_MOD, RailVehInfo(this->engine_type)->curve_speed_mod, true); } /** * Checks if the vehicle is at a tile that can be sloped. * @return True if the tile can be sloped. */ inline bool TileMayHaveSlopedTrack() const { /* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */ return this->track == TRACK_BIT_X || this->track == TRACK_BIT_Y; } /** * Trains can always use the faster algorithm because they * have always the same direction as the track under them. * @return false */ inline bool HasToUseGetSlopePixelZ() { return false; } }; #endif /* TRAIN_H */