/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file train_gui.cpp GUI for trains. */ #include "stdafx.h" #include "window_gui.h" #include "command_func.h" #include "train.h" #include "strings_func.h" #include "vehicle_func.h" #include "zoom_func.h" #include "train_cmd.h" #include "table/strings.h" #include "safeguards.h" /** * Callback for building wagons. * @param result The result of the command. * @param new_veh_id ID of the ne vehicle. * @param tile The tile the command was executed on. */ void CcBuildWagon(Commands, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID) { if (result.Failed()) return; /* find a locomotive in the depot. */ const Vehicle *found = nullptr; for (const Train *t : Train::Iterate()) { if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) { if (found != nullptr) return; // must be exactly one. found = t; } } /* if we found a loco, */ if (found != nullptr) { found = found->Last(); /* put the new wagon at the end of the loco. */ Command::Post(found->tile, new_veh_id, found->index, false); InvalidateWindowClassesData(WC_TRAINS_LIST, 0); } } /** * Highlight the position where a rail vehicle is dragged over by drawing a light gray background. * @param px The current x position to draw from. * @param max_width The maximum space available to draw. * @param y The vertical centre position to draw from. * @param selection Selected vehicle that is dragged. * @param chain Whether a whole chain is dragged. * @return The width of the highlight mark. */ static int HighlightDragPosition(int px, int max_width, int y, VehicleID selection, bool chain) { bool rtl = _current_text_dir == TD_RTL; assert(selection != INVALID_VEHICLE); int dragged_width = 0; for (Train *t = Train::Get(selection); t != nullptr; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : nullptr)) { dragged_width += t->GetDisplayImageWidth(nullptr); } int drag_hlight_left = rtl ? std::max(px - dragged_width + 1, 0) : px; int drag_hlight_right = rtl ? px : std::min(px + dragged_width, max_width) - 1; int drag_hlight_width = std::max(drag_hlight_right - drag_hlight_left + 1, 0); if (drag_hlight_width > 0) { int height = ScaleSpriteTrad(12); int top = y - height / 2; Rect r = {drag_hlight_left, top, drag_hlight_right, top + height - 1}; /* Sprite-scaling is used here as the area is from sprite size */ GfxFillRect(r.Shrink(ScaleSpriteTrad(1)), GetColourGradient(COLOUR_GREY, SHADE_LIGHTEST)); } return drag_hlight_width; } /** * Draws an image of a whole train * @param v Front vehicle * @param r Rect to draw at * @param selection Selected vehicle to draw a frame around * @param skip Number of pixels to skip at the front (for scrolling) * @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none. */ void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest) { bool rtl = _current_text_dir == TD_RTL; Direction dir = rtl ? DIR_E : DIR_W; DrawPixelInfo tmp_dpi; /* Position of highlight box */ int highlight_l = 0; int highlight_r = 0; int max_width = r.Width(); if (!FillDrawPixelInfo(&tmp_dpi, r)) return; { AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi); int px = rtl ? max_width + skip : -skip; int y = r.Height() / 2; bool sel_articulated = false; bool dragging = (drag_dest != INVALID_VEHICLE); bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train. for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) { if (dragging && !drag_at_end_of_train && drag_dest == v->index) { /* Highlight the drag-and-drop destination inside the train. */ int drag_hlight_width = HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain); px += rtl ? -drag_hlight_width : drag_hlight_width; } Point offset; int width = Train::From(v)->GetDisplayImageWidth(&offset); if (rtl ? px + width > 0 : px - width < max_width) { PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); VehicleSpriteSeq seq; v->GetImage(dir, image_type, &seq); seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0); } if (!v->IsArticulatedPart()) sel_articulated = false; if (v->index == selection) { /* Set the highlight position */ highlight_l = rtl ? px - width : px; highlight_r = rtl ? px - 1 : px + width - 1; sel_articulated = true; } else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) { if (rtl) { highlight_l -= width; } else { highlight_r += width; } } px += rtl ? -width : width; } if (dragging && drag_at_end_of_train) { /* Highlight the drag-and-drop destination at the end of the train. */ HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain); } } if (highlight_l != highlight_r) { /* Draw the highlight. Now done after drawing all the engines, as * the next engine after the highlight could overlap it. */ int height = ScaleSpriteTrad(12); Rect hr = {highlight_l, 0, highlight_r, height - 1}; DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY); } } /** Helper struct for the cargo details information */ struct CargoSummaryItem { CargoID cargo; ///< The cargo that is carried StringID subtype; ///< STR_EMPTY if none uint capacity; ///< Amount that can be carried uint amount; ///< Amount that is carried StationID source; ///< One of the source stations /** Used by CargoSummary::Find() and similar functions */ inline bool operator != (const CargoSummaryItem &other) const { return this->cargo != other.cargo || this->subtype != other.subtype; } /** Used by std::find() and similar functions */ inline bool operator == (const CargoSummaryItem &other) const { return !(this->cargo != other.cargo); } }; static const uint TRAIN_DETAILS_MIN_INDENT = 32; ///< Minimum indent level in the train details window static const uint TRAIN_DETAILS_MAX_INDENT = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line /** Container for the cargo summary information. */ typedef std::vector CargoSummary; /** Reused container of cargo details */ static CargoSummary _cargo_summary; /** * Draw the details cargo tab for the given vehicle at the given position * * @param item Data to draw * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y) { StringID str; if (item->amount > 0) { SetDParam(0, item->cargo); SetDParam(1, item->amount); SetDParam(2, item->source); SetDParam(3, _settings_game.vehicle.freight_trains); str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM; } else { str = !IsValidCargoID(item->cargo) ? STR_QUANTITY_N_A : STR_VEHICLE_DETAILS_CARGO_EMPTY; } DrawString(left, right, y, str, TC_LIGHT_BLUE); } /** * Draw the details info tab for the given vehicle at the given position * * @param v current vehicle * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y) { if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) { SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails)); SetDParam(1, v->value); DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE); } else { SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails)); SetDParam(1, v->build_year); SetDParam(2, v->value); DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE); } } /** * Draw the details capacity tab for the given vehicle at the given position * * @param item Data to draw * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y) { StringID str; if (IsValidCargoID(item->cargo)) { SetDParam(0, item->cargo); SetDParam(1, item->capacity); SetDParam(4, item->subtype); SetDParam(5, _settings_game.vehicle.freight_trains); str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY; } else { /* Draw subtype only */ SetDParam(0, item->subtype); str = STR_VEHICLE_INFO_NO_CAPACITY; } DrawString(left, right, y, str); } /** * Collects the cargo transported * @param v Vehicle to process * @param summary Space for the result */ static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary &summary) { summary.clear(); do { if (!v->GetEngine()->CanCarryCargo()) continue; CargoSummaryItem new_item; new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO; new_item.subtype = GetCargoSubtypeText(v); if (!IsValidCargoID(new_item.cargo) && new_item.subtype == STR_EMPTY) continue; auto item = std::find(std::begin(summary), std::end(summary), new_item); if (item == std::end(summary)) { item = summary.emplace(std::end(summary)); item->cargo = new_item.cargo; item->subtype = new_item.subtype; item->capacity = 0; item->amount = 0; item->source = INVALID_STATION; } item->capacity += v->cargo_cap; item->amount += v->cargo.StoredCount(); if (item->source == INVALID_STATION) item->source = v->cargo.GetFirstStation(); } while ((v = v->Next()) != nullptr && v->IsArticulatedPart()); } /** * Get the length of an articulated vehicle. * @param v the vehicle to get the length of. * @return the length in pixels. */ static uint GetLengthOfArticulatedVehicle(const Train *v) { uint length = 0; do { length += v->GetDisplayImageWidth(); } while ((v = v->Next()) != nullptr && v->IsArticulatedPart()); return length; } /** * Determines the number of lines in the train details window * @param veh_id Train * @param det_tab Selected details tab * @return Number of line */ int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab) { int num = 0; if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab CargoArray max_cargo{}; for (const Vehicle *v = Vehicle::Get(veh_id); v != nullptr; v = v->Next()) { max_cargo[v->cargo_type] += v->cargo_cap; } num = max_cargo.GetCount(); num++; // needs one more because first line is description string } else { for (const Train *v = Train::Get(veh_id); v != nullptr; v = v->GetNextVehicle()) { GetCargoSummaryOfArticulatedVehicle(v, _cargo_summary); num += std::max(1u, (unsigned)_cargo_summary.size()); uint length = GetLengthOfArticulatedVehicle(v); if (length > (uint)ScaleSpriteTrad(TRAIN_DETAILS_MAX_INDENT)) num++; } } return num; } /** * Draw the details for the given vehicle at the given position * * @param v current vehicle * @param r the Rect to draw within * @param vscroll_pos Position of scrollbar * @param vscroll_cap Number of lines currently displayed * @param det_tab Selected details tab */ void DrawTrainDetails(const Train *v, const Rect &r, int vscroll_pos, uint16_t vscroll_cap, TrainDetailsWindowTabs det_tab) { bool rtl = _current_text_dir == TD_RTL; int line_height = r.Height(); int sprite_y_offset = line_height / 2; int text_y_offset = (line_height - GetCharacterHeight(FS_NORMAL)) / 2; /* draw the first 3 details tabs */ if (det_tab != TDW_TAB_TOTALS) { Direction dir = rtl ? DIR_E : DIR_W; int x = rtl ? r.right : r.left; for (; v != nullptr && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) { GetCargoSummaryOfArticulatedVehicle(v, _cargo_summary); /* Draw sprites */ uint dx = 0; int px = x; const Train *u = v; do { Point offset; int width = u->GetDisplayImageWidth(&offset); if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) { int pitch = 0; const Engine *e = Engine::Get(v->engine_type); if (e->GetGRF() != nullptr) { pitch = ScaleSpriteTrad(e->GetGRF()->traininfo_vehicle_pitch); } PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u); VehicleSpriteSeq seq; u->GetImage(dir, EIT_IN_DETAILS, &seq); seq.Draw(px + (rtl ? -offset.x : offset.x), r.top - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0); } px += rtl ? -width : width; dx += width; u = u->Next(); } while (u != nullptr && u->IsArticulatedPart()); bool separate_sprite_row = (dx > (uint)ScaleSpriteTrad(TRAIN_DETAILS_MAX_INDENT)); if (separate_sprite_row) { vscroll_pos--; dx = 0; } int sprite_width = std::max(dx, ScaleSpriteTrad(TRAIN_DETAILS_MIN_INDENT)) + WidgetDimensions::scaled.hsep_normal; Rect dr = r.Indent(sprite_width, rtl); uint num_lines = std::max(1u, (unsigned)_cargo_summary.size()); for (uint i = 0; i < num_lines; i++) { if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) { int py = r.top - line_height * vscroll_pos + text_y_offset; if (i > 0 || separate_sprite_row) { if (vscroll_pos != 0) GfxFillRect(r.left, py - WidgetDimensions::scaled.matrix.top - 1, r.right, py - WidgetDimensions::scaled.matrix.top, GetColourGradient(COLOUR_GREY, SHADE_LIGHT)); } switch (det_tab) { case TDW_TAB_CARGO: if (i < _cargo_summary.size()) { TrainDetailsCargoTab(&_cargo_summary[i], dr.left, dr.right, py); } else { DrawString(dr.left, dr.right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE); } break; case TDW_TAB_INFO: if (i == 0) TrainDetailsInfoTab(v, dr.left, dr.right, py); break; case TDW_TAB_CAPACITY: if (i < _cargo_summary.size()) { TrainDetailsCapacityTab(&_cargo_summary[i], dr.left, dr.right, py); } else { SetDParam(0, STR_EMPTY); DrawString(dr.left, dr.right, py, STR_VEHICLE_INFO_NO_CAPACITY); } break; default: NOT_REACHED(); } } vscroll_pos--; } } } else { int y = r.top; CargoArray act_cargo{}; CargoArray max_cargo{}; Money feeder_share = 0; for (const Vehicle *u = v; u != nullptr; u = u->Next()) { act_cargo[u->cargo_type] += u->cargo.StoredCount(); max_cargo[u->cargo_type] += u->cargo_cap; feeder_share += u->cargo.GetFeederShare(); } /* draw total cargo tab */ DrawString(r.left, r.right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT); y += line_height; /* Indent the total cargo capacity details */ Rect ir = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl); for (const CargoSpec *cs : _sorted_cargo_specs) { CargoID cid = cs->Index(); if (max_cargo[cid] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) { SetDParam(0, cid); // {CARGO} #1 SetDParam(1, act_cargo[cid]); // {CARGO} #2 SetDParam(2, cid); // {SHORTCARGO} #1 SetDParam(3, max_cargo[cid]); // {SHORTCARGO} #2 SetDParam(4, _settings_game.vehicle.freight_trains); DrawString(ir.left, ir.right, y + text_y_offset, FreightWagonMult(cid) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY); y += line_height; } } SetDParam(0, feeder_share); DrawString(r.left, r.right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE); } }