/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file tunnel_map.h Map accessors for tunnels. */ #ifndef TUNNEL_MAP_H #define TUNNEL_MAP_H #include "rail_map.h" #include "road_map.h" /** * Is this a tunnel (entrance)? * @param t the tile that might be a tunnel * @pre IsTileType(t, MP_TUNNELBRIDGE) * @return true if and only if this tile is a tunnel (entrance) */ inline bool IsTunnel(Tile t) { assert(IsTileType(t, MP_TUNNELBRIDGE)); return !HasBit(t.m5(), 7); } /** * Is this a tunnel (entrance)? * @param t the tile that might be a tunnel * @return true if and only if this tile is a tunnel (entrance) */ inline bool IsTunnelTile(Tile t) { return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t); } TileIndex GetOtherTunnelEnd(TileIndex); bool IsTunnelInWay(TileIndex, int z); bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir); /** * Makes a road tunnel entrance * @param t the entrance of the tunnel * @param o the owner of the entrance * @param d the direction facing out of the tunnel * @param r the road type used in the tunnel */ inline void MakeRoadTunnel(Tile t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); t.m2() = 0; t.m3() = 0; t.m4() = 0; t.m5() = TRANSPORT_ROAD << 2 | d; SB(t.m6(), 2, 4, 0); t.m7() = 0; t.m8() = 0; SetRoadOwner(t, RTT_ROAD, o); if (o != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, o); SetRoadTypes(t, road_rt, tram_rt); } /** * Makes a rail tunnel entrance * @param t the entrance of the tunnel * @param o the owner of the entrance * @param d the direction facing out of the tunnel * @param r the rail type used in the tunnel */ inline void MakeRailTunnel(Tile t, Owner o, DiagDirection d, RailType r) { SetTileType(t, MP_TUNNELBRIDGE); SetTileOwner(t, o); t.m2() = 0; t.m3() = 0; t.m4() = 0; t.m5() = TRANSPORT_RAIL << 2 | d; SB(t.m6(), 2, 4, 0); t.m7() = 0; t.m8() = 0; SetRailType(t, r); SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE); } #endif /* TUNNEL_MAP_H */