/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file vehicle_type.h Types related to vehicles. */ #ifndef VEHICLE_TYPE_H #define VEHICLE_TYPE_H #include "core/enum_type.hpp" /** The type all our vehicle IDs have. */ typedef uint32_t VehicleID; static const int GROUND_ACCELERATION = 9800; ///< Acceleration due to gravity, 9.8 m/s^2 /** Available vehicle types. It needs to be 8bits, because we save and load it as such */ enum VehicleType : uint8_t { VEH_BEGIN, VEH_TRAIN = VEH_BEGIN, ///< %Train vehicle type. VEH_ROAD, ///< Road vehicle type. VEH_SHIP, ///< %Ship vehicle type. VEH_AIRCRAFT, ///< %Aircraft vehicle type. VEH_COMPANY_END, ///< Last company-ownable type. VEH_EFFECT = VEH_COMPANY_END, ///< Effect vehicle type (smoke, explosions, sparks, bubbles) VEH_DISASTER, ///< Disaster vehicle type. VEH_END, VEH_INVALID = 0xFF, ///< Non-existing type of vehicle. }; DECLARE_POSTFIX_INCREMENT(VehicleType) DECLARE_ENUM_AS_ADDABLE(VehicleType) struct Vehicle; struct Train; struct RoadVehicle; struct Ship; struct Aircraft; struct EffectVehicle; struct DisasterVehicle; /** Base vehicle class. */ struct BaseVehicle { VehicleType type; ///< Type of vehicle }; static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle. /** Flags for goto depot commands. */ enum class DepotCommand : uint8_t { None = 0, ///< No special flags. Service = (1U << 0), ///< The vehicle will leave the depot right after arrival (service only) MassSend = (1U << 1), ///< Tells that it's a mass send to depot command (type in VLW flag) DontCancel = (1U << 2), ///< Don't cancel current goto depot command if any LocateHangar = (1U << 3), ///< Find another airport if the target one lacks a hangar }; DECLARE_ENUM_AS_BIT_SET(DepotCommand) static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 32; ///< The maximum length of a vehicle name in characters including '\0' /** The length of a vehicle in tile units. */ static const uint VEHICLE_LENGTH = 8; /** Vehicle acceleration models. */ enum AccelerationModel { AM_ORIGINAL, AM_REALISTIC, }; /** Visualisation contexts of vehicles and engines. */ enum EngineImageType { EIT_ON_MAP = 0x00, ///< Vehicle drawn in viewport. EIT_IN_DEPOT = 0x10, ///< Vehicle drawn in depot. EIT_IN_DETAILS = 0x11, ///< Vehicle drawn in vehicle details, refit window, ... EIT_IN_LIST = 0x12, ///< Vehicle drawn in vehicle list, group list, ... EIT_PURCHASE = 0x20, ///< Vehicle drawn in purchase list, autoreplace gui, ... EIT_PREVIEW = 0x21, ///< Vehicle drawn in preview window, news, ... }; #endif /* VEHICLE_TYPE_H */