/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file vehiclelist.cpp Lists of vehicles. */ #include "stdafx.h" #include "train.h" #include "vehicle_func.h" #include "vehiclelist.h" #include "vehiclelist_func.h" #include "group.h" #include "safeguards.h" /** * Pack a VehicleListIdentifier in a single uint32. * @return The packed identifier. */ uint32_t VehicleListIdentifier::Pack() const { uint8_t c = this->company == OWNER_NONE ? 0xF : (uint8_t)this->company; assert(c < (1 << 4)); assert(this->vtype < (1 << 2)); assert(this->index < (1 << 20)); assert(this->type < VLT_END); static_assert(VLT_END <= (1 << 3)); return c << 28 | this->type << 23 | this->vtype << 26 | this->index; } /** * Unpack a VehicleListIdentifier from a single uint32. * @param data The data to unpack. * @return true iff the data was valid (enough). */ bool VehicleListIdentifier::UnpackIfValid(uint32_t data) { uint8_t c = GB(data, 28, 4); this->company = c == 0xF ? OWNER_NONE : (CompanyID)c; this->type = (VehicleListType)GB(data, 23, 3); this->vtype = (VehicleType)GB(data, 26, 2); this->index = GB(data, 0, 20); return this->type < VLT_END; } /** * Decode a packed vehicle list identifier into a new one. * @param data The data to unpack. */ /* static */ VehicleListIdentifier VehicleListIdentifier::UnPack(uint32_t data) { VehicleListIdentifier result; [[maybe_unused]] bool ret = result.UnpackIfValid(data); assert(ret); return result; } /** Data for building a depot vehicle list. */ struct BuildDepotVehicleListData { VehicleList *engines; ///< Pointer to list to add vehicles to. VehicleList *wagons; ///< Pointer to list to add wagons to (can be nullptr). VehicleType type; ///< Type of vehicle. bool individual_wagons; ///< If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row. }; /** * Add vehicles to a depot vehicle list. * @param v The found vehicle. * @param data The depot vehicle list data. * @return Always nullptr. */ static Vehicle *BuildDepotVehicleListProc(Vehicle *v, void *data) { auto bdvld = static_cast(data); if (v->type != bdvld->type || !v->IsInDepot()) return nullptr; if (bdvld->type == VEH_TRAIN) { const Train *t = Train::From(v); if (t->IsArticulatedPart() || t->IsRearDualheaded()) return nullptr; if (bdvld->wagons != nullptr && t->First()->IsFreeWagon()) { if (bdvld->individual_wagons || t->IsFreeWagon()) bdvld->wagons->push_back(t); return nullptr; } } if (v->IsPrimaryVehicle()) bdvld->engines->push_back(v); return nullptr; }; /** * Generate a list of vehicles inside a depot. * @param type Type of vehicle * @param tile The tile the depot is located on * @param engines Pointer to list to add vehicles to * @param wagons Pointer to list to add wagons to (can be nullptr) * @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row. */ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons) { engines->clear(); if (wagons != nullptr && wagons != engines) wagons->clear(); BuildDepotVehicleListData bdvld{engines, wagons, type, individual_wagons}; FindVehicleOnPos(tile, &bdvld, BuildDepotVehicleListProc); } /** * Generate a list of vehicles based on window type. * @param list Pointer to list to add vehicles to * @param vli The identifier of this vehicle list. * @return false if invalid list is requested */ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli) { list->clear(); switch (vli.type) { case VL_STATION_LIST: FindVehiclesWithOrder( [&vli](const Vehicle *v) { return v->type == vli.vtype; }, [&vli](const Order *order) { return (order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT) || order->IsType(OT_IMPLICIT)) && order->GetDestination() == vli.index; }, [&list](const Vehicle *v) { list->push_back(v); } ); break; case VL_SHARED_ORDERS: { /* Add all vehicles from this vehicle's shared order list */ const Vehicle *v = Vehicle::GetIfValid(vli.index); if (v == nullptr || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false; for (; v != nullptr; v = v->NextShared()) { list->push_back(v); } break; } case VL_GROUP_LIST: if (vli.index != ALL_GROUP) { for (const Vehicle *v : Vehicle::Iterate()) { if (v->type == vli.vtype && v->IsPrimaryVehicle() && v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) { list->push_back(v); } } break; } [[fallthrough]]; case VL_STANDARD: for (const Vehicle *v : Vehicle::Iterate()) { if (v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) { list->push_back(v); } } break; case VL_DEPOT_LIST: FindVehiclesWithOrder( [&vli](const Vehicle *v) { return v->type == vli.vtype; }, [&vli](const Order *order) { return order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == vli.index; }, [&list](const Vehicle *v) { list->push_back(v); } ); break; default: return false; } return true; }