/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file waypoint_cmd.cpp %Command Handling for waypoints. */ #include "stdafx.h" #include "command_func.h" #include "landscape.h" #include "bridge_map.h" #include "town.h" #include "waypoint_base.h" #include "pathfinder/yapf/yapf_cache.h" #include "pathfinder/water_regions.h" #include "strings_func.h" #include "viewport_func.h" #include "viewport_kdtree.h" #include "window_func.h" #include "timer/timer_game_calendar.h" #include "vehicle_func.h" #include "string_func.h" #include "company_func.h" #include "newgrf_station.h" #include "company_base.h" #include "water.h" #include "company_gui.h" #include "waypoint_cmd.h" #include "landscape_cmd.h" #include "table/strings.h" #include "safeguards.h" /** * Update the virtual coords needed to draw the waypoint sign. */ void Waypoint::UpdateVirtCoord() { Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE); if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index)); SetDParam(0, this->index); this->sign.UpdatePosition(pt.x, pt.y - 32 * ZOOM_BASE, STR_VIEWPORT_WAYPOINT); _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeWaypoint(this->index)); /* Recenter viewport */ InvalidateWindowData(WC_WAYPOINT_VIEW, this->index); } /** * Move the waypoint main coordinate somewhere else. * @param new_xy new tile location of the sign */ void Waypoint::MoveSign(TileIndex new_xy) { if (this->xy == new_xy) return; this->BaseStation::MoveSign(new_xy); } /** * Find a deleted waypoint close to a tile. * @param tile to search from * @param str the string to get the 'type' of * @param cid previous owner of the waypoint * @return the deleted nearby waypoint */ static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile, StringID str, CompanyID cid) { Waypoint *best = nullptr; uint thres = 8; for (Waypoint *wp : Waypoint::Iterate()) { if (!wp->IsInUse() && wp->string_id == str && wp->owner == cid) { uint cur_dist = DistanceManhattan(tile, wp->xy); if (cur_dist < thres) { thres = cur_dist; best = wp; } } } return best; } /** * Get the axis for a new waypoint. This means that if it is a valid * tile to build a waypoint on it returns a valid Axis, otherwise an * invalid one. * @param tile the tile to look at. * @return the axis for the to-be-build waypoint. */ Axis GetAxisForNewWaypoint(TileIndex tile) { /* The axis for rail waypoints is easy. */ if (IsRailWaypointTile(tile)) return GetRailStationAxis(tile); /* Non-plain rail type, no valid axis for waypoints. */ if (!IsTileType(tile, MP_RAILWAY) || GetRailTileType(tile) != RAIL_TILE_NORMAL) return INVALID_AXIS; switch (GetTrackBits(tile)) { case TRACK_BIT_X: return AXIS_X; case TRACK_BIT_Y: return AXIS_Y; default: return INVALID_AXIS; } } extern CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags); /** * Check whether the given tile is suitable for a waypoint. * @param tile the tile to check for suitability * @param axis the axis of the waypoint * @param waypoint Waypoint the waypoint to check for is already joined to. If we find another waypoint it can join to it will throw an error. */ static CommandCost IsValidTileForWaypoint(TileIndex tile, Axis axis, StationID *waypoint) { /* if waypoint is set, then we have special handling to allow building on top of already existing waypoints. * so waypoint points to INVALID_STATION if we can build on any waypoint. * Or it points to a waypoint if we're only allowed to build on exactly that waypoint. */ if (waypoint != nullptr && IsTileType(tile, MP_STATION)) { if (!IsRailWaypoint(tile)) { return ClearTile_Station(tile, DC_AUTO); // get error message } else { StationID wp = GetStationIndex(tile); if (*waypoint == INVALID_STATION) { *waypoint = wp; } else if (*waypoint != wp) { return_cmd_error(STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING); } } } if (GetAxisForNewWaypoint(tile) != axis) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); Owner owner = GetTileOwner(tile); CommandCost ret = CheckOwnership(owner); if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; Slope tileh = GetTileSlope(tile); if (tileh != SLOPE_FLAT && (!_settings_game.construction.build_on_slopes || IsSteepSlope(tileh) || !(tileh & (0x3 << axis)) || !(tileh & ~(0x3 << axis)))) { return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); } if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); return CommandCost(); } extern void GetStationLayout(uint8_t *layout, uint numtracks, uint plat_len, const StationSpec *statspec); extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp); extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta); /** * Convert existing rail to waypoint. Eg build a waypoint station over * piece of rail * @param flags type of operation * @param start_tile northern most tile where waypoint will be built * @param axis orientation (Axis) * @param width width of waypoint * @param height height of waypoint * @param spec_class custom station class * @param spec_index custom station id * @param station_to_join station ID to join (NEW_STATION if build new one) * @param adjacent allow waypoints directly adjacent to other waypoints. * @return the cost of this operation or an error */ CommandCost CmdBuildRailWaypoint(DoCommandFlag flags, TileIndex start_tile, Axis axis, uint8_t width, uint8_t height, StationClassID spec_class, uint16_t spec_index, StationID station_to_join, bool adjacent) { if (!IsValidAxis(axis)) return CMD_ERROR; /* Check if the given station class is valid */ if (static_cast(spec_class) >= StationClass::GetClassCount()) return CMD_ERROR; const StationClass *cls = StationClass::Get(spec_class); if (!IsWaypointClass(*cls)) return CMD_ERROR; if (spec_index >= cls->GetSpecCount()) return CMD_ERROR; /* The number of parts to build */ uint8_t count = axis == AXIS_X ? height : width; if ((axis == AXIS_X ? width : height) != 1) return CMD_ERROR; if (count == 0 || count > _settings_game.station.station_spread) return CMD_ERROR; bool reuse = (station_to_join != NEW_STATION); if (!reuse) station_to_join = INVALID_STATION; bool distant_join = (station_to_join != INVALID_STATION); if (distant_join && (!_settings_game.station.distant_join_stations || !Waypoint::IsValidID(station_to_join))) return CMD_ERROR; TileArea new_location(start_tile, width, height); /* only AddCost for non-existing waypoints */ CommandCost cost(EXPENSES_CONSTRUCTION); for (TileIndex cur_tile : new_location) { if (!IsRailWaypointTile(cur_tile)) cost.AddCost(_price[PR_BUILD_WAYPOINT_RAIL]); } /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */ StationID est = INVALID_STATION; /* Check whether the tiles we're building on are valid rail or not. */ TileIndexDiff offset = TileOffsByDiagDir(AxisToDiagDir(OtherAxis(axis))); for (int i = 0; i < count; i++) { TileIndex tile = start_tile + i * offset; CommandCost ret = IsValidTileForWaypoint(tile, axis, &est); if (ret.Failed()) return ret; } Waypoint *wp = nullptr; CommandCost ret = FindJoiningWaypoint(est, station_to_join, adjacent, new_location, &wp); if (ret.Failed()) return ret; /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ TileIndex center_tile = start_tile + (count / 2) * offset; if (wp == nullptr && reuse) wp = FindDeletedWaypointCloseTo(center_tile, STR_SV_STNAME_WAYPOINT, _current_company); if (wp != nullptr) { /* Reuse an existing waypoint. */ if (wp->owner != _current_company) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT); /* check if we want to expand an already existing waypoint? */ if (wp->train_station.tile != INVALID_TILE) { ret = CanExpandRailStation(wp, new_location); if (ret.Failed()) return ret; } ret = wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TEST); if (ret.Failed()) return ret; } else { /* allocate and initialize new waypoint */ if (!Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); } if (flags & DC_EXEC) { if (wp == nullptr) { wp = new Waypoint(start_tile); } else if (!wp->IsInUse()) { /* Move existing (recently deleted) waypoint to the new location */ wp->xy = start_tile; } wp->owner = GetTileOwner(start_tile); wp->rect.BeforeAddRect(start_tile, width, height, StationRect::ADD_TRY); wp->delete_ctr = 0; wp->facilities |= FACIL_TRAIN; wp->build_date = TimerGameCalendar::date; wp->string_id = STR_SV_STNAME_WAYPOINT; wp->train_station = new_location; if (wp->town == nullptr) MakeDefaultName(wp); wp->UpdateVirtCoord(); const StationSpec *spec = StationClass::Get(spec_class)->GetSpec(spec_index); std::vector layout(count); if (spec != nullptr) { /* For NewGRF waypoints we like to have their style. */ GetStationLayout(layout.data(), count, 1, spec); } uint8_t map_spec_index = AllocateSpecToStation(spec, wp, true); Company *c = Company::Get(wp->owner); for (int i = 0; i < count; i++) { TileIndex tile = start_tile + i * offset; uint8_t old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0; if (!HasStationTileRail(tile)) c->infrastructure.station++; bool reserved = IsTileType(tile, MP_RAILWAY) ? HasBit(GetRailReservationTrackBits(tile), AxisToTrack(axis)) : HasStationReservation(tile); MakeRailWaypoint(tile, wp->owner, wp->index, axis, layout[i], GetRailType(tile)); SetCustomStationSpecIndex(tile, map_spec_index); SetRailStationTileFlags(tile, spec); SetRailStationReservation(tile, reserved); MarkTileDirtyByTile(tile); DeallocateSpecFromStation(wp, old_specindex); YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis)); } DirtyCompanyInfrastructureWindows(wp->owner); } return cost; } /** * Build a buoy. * @param flags operation to perform * @param tile tile where to place the buoy * @return the cost of this operation or an error */ CommandCost CmdBuildBuoy(DoCommandFlag flags, TileIndex tile) { if (tile == 0 || !HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE); /* Check if there is an already existing, deleted, waypoint close to us that we can reuse. */ Waypoint *wp = FindDeletedWaypointCloseTo(tile, STR_SV_STNAME_BUOY, OWNER_NONE); if (wp == nullptr && !Waypoint::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING); CommandCost cost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_WAYPOINT_BUOY]); if (!IsWaterTile(tile)) { CommandCost ret = Command::Do(flags | DC_AUTO, tile); if (ret.Failed()) return ret; cost.AddCost(ret); } if (flags & DC_EXEC) { if (wp == nullptr) { wp = new Waypoint(tile); } else { /* Move existing (recently deleted) buoy to the new location */ wp->xy = tile; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY); wp->string_id = STR_SV_STNAME_BUOY; wp->facilities |= FACIL_DOCK; wp->owner = OWNER_NONE; wp->build_date = TimerGameCalendar::date; if (wp->town == nullptr) MakeDefaultName(wp); MakeBuoy(tile, wp->index, GetWaterClass(tile)); CheckForDockingTile(tile); MarkTileDirtyByTile(tile); wp->UpdateVirtCoord(); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); } return cost; } /** * Remove a buoy * @param tile TileIndex been queried * @param flags operation to perform * @pre IsBuoyTile(tile) * @return cost or failure of operation */ CommandCost RemoveBuoy(TileIndex tile, DoCommandFlag flags) { /* XXX: strange stuff, allow clearing as invalid company when clearing landscape */ if (!Company::IsValidID(_current_company) && !(flags & DC_BANKRUPT)) return_cmd_error(INVALID_STRING_ID); Waypoint *wp = Waypoint::GetByTile(tile); if (HasStationInUse(wp->index, false, _current_company)) return_cmd_error(STR_ERROR_BUOY_IS_IN_USE); /* remove the buoy if there is a ship on tile when company goes bankrupt... */ if (!(flags & DC_BANKRUPT)) { CommandCost ret = EnsureNoVehicleOnGround(tile); if (ret.Failed()) return ret; } if (flags & DC_EXEC) { wp->facilities &= ~FACIL_DOCK; InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); /* We have to set the water tile's state to the same state as before the * buoy was placed. Otherwise one could plant a buoy on a canal edge, * remove it and flood the land (if the canal edge is at level 0) */ MakeWaterKeepingClass(tile, GetTileOwner(tile)); wp->rect.AfterRemoveTile(wp, tile); wp->UpdateVirtCoord(); wp->delete_ctr = 0; } return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_WAYPOINT_BUOY]); } /** * Check whether the name is unique amongst the waypoints. * @param name The name to check. * @return True iff the name is unique. */ static bool IsUniqueWaypointName(const std::string &name) { for (const Waypoint *wp : Waypoint::Iterate()) { if (!wp->name.empty() && wp->name == name) return false; } return true; } /** * Rename a waypoint. * @param flags type of operation * @param waypoint_id id of waypoint * @param text the new name or an empty string when resetting to the default * @return the cost of this operation or an error */ CommandCost CmdRenameWaypoint(DoCommandFlag flags, StationID waypoint_id, const std::string &text) { Waypoint *wp = Waypoint::GetIfValid(waypoint_id); if (wp == nullptr) return CMD_ERROR; if (wp->owner != OWNER_NONE) { CommandCost ret = CheckOwnership(wp->owner); if (ret.Failed()) return ret; } bool reset = text.empty(); if (!reset) { if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR; if (!IsUniqueWaypointName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE); } if (flags & DC_EXEC) { if (reset) { wp->name.clear(); } else { wp->name = text; } wp->UpdateVirtCoord(); } return CommandCost(); }