/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_debug_widget.h Types related to the newgrf debug widgets. */ #ifndef WIDGETS_NEWGRF_DEBUG_WIDGET_H #define WIDGETS_NEWGRF_DEBUG_WIDGET_H /** Widgets of the #NewGRFInspectWindow class. */ enum NewGRFInspectWidgets : WidgetID { WID_NGRFI_CAPTION, ///< The caption bar of course. WID_NGRFI_PARENT, ///< Inspect the parent. WID_NGRFI_VEH_PREV, ///< Go to previous vehicle in chain. WID_NGRFI_VEH_NEXT, ///< Go to next vehicle in chain. WID_NGRFI_VEH_CHAIN, ///< Display for vehicle chain. WID_NGRFI_MAINPANEL, ///< Panel widget containing the actual data. WID_NGRFI_SCROLLBAR, ///< Scrollbar. }; /** Widgets of the #SpriteAlignerWindow class. */ enum SpriteAlignerWidgets : WidgetID { WID_SA_CAPTION, ///< Caption of the window. WID_SA_PREVIOUS, ///< Skip to the previous sprite. WID_SA_GOTO, ///< Go to a given sprite. WID_SA_NEXT, ///< Skip to the next sprite. WID_SA_UP, ///< Move the sprite up. WID_SA_LEFT, ///< Move the sprite to the left. WID_SA_RIGHT, ///< Move the sprite to the right. WID_SA_DOWN, ///< Move the sprite down. WID_SA_SPRITE, ///< The actual sprite. WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute). WID_SA_OFFSETS_REL, ///< The sprite offsets (relative). WID_SA_PICKER, ///< Sprite picker. WID_SA_LIST, ///< Queried sprite list. WID_SA_SCROLLBAR, ///< Scrollbar for sprite list. WID_SA_ZOOM, ///< Zoom level buttons (from ZOOM_LVL_BEGIN to ZOOM_LVL_END). WID_SA_ZOOM_LAST = WID_SA_ZOOM + ZOOM_LVL_END - 1, ///< Marker for last zoom level button. WID_SA_RESET_REL, ///< Reset relative sprite offset WID_SA_CENTRE, ///< Toggle centre sprite. WID_SA_CROSSHAIR, ///< Toggle crosshair. }; #endif /* WIDGETS_NEWGRF_DEBUG_WIDGET_H */