/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file town_widget.h Types related to the town widgets. */ #ifndef WIDGETS_TOWN_WIDGET_H #define WIDGETS_TOWN_WIDGET_H /** Widgets of the #TownDirectoryWindow class. */ enum TownDirectoryWidgets : WidgetID { WID_TD_SORT_ORDER, ///< Direction of sort dropdown. WID_TD_SORT_CRITERIA, ///< Criteria of sort dropdown. WID_TD_FILTER, ///< Filter of name. WID_TD_LIST, ///< List of towns. WID_TD_SCROLLBAR, ///< Scrollbar for the town list. WID_TD_WORLD_POPULATION, ///< The world's population. }; /** Widgets of the #TownAuthorityWindow class. */ enum TownAuthorityWidgets : WidgetID { WID_TA_CAPTION, ///< Caption of window. WID_TA_ZONE_BUTTON, ///< Turn on/off showing local authority zone. WID_TA_RATING_INFO, ///< Overview with ratings for each company. WID_TA_COMMAND_LIST, ///< List of commands for the player. WID_TA_SCROLLBAR, ///< Scrollbar of the list of commands. WID_TA_ACTION_INFO, ///< Additional information about the action. WID_TA_EXECUTE, ///< Do-it button. }; /** Widgets of the #TownViewWindow class. */ enum TownViewWidgets : WidgetID { WID_TV_CAPTION, ///< Caption of window. WID_TV_VIEWPORT, ///< View of the center of the town. WID_TV_INFO, ///< General information about the town. WID_TV_CENTER_VIEW, ///< Center the main view on this town. WID_TV_SHOW_AUTHORITY, ///< Show the town authority window. WID_TV_CHANGE_NAME, ///< Change the name of this town. WID_TV_CATCHMENT, ///< Toggle catchment area highlight. WID_TV_EXPAND, ///< Expand this town (scenario editor only). WID_TV_DELETE, ///< Delete this town (scenario editor only). }; /** Widgets of the #FoundTownWindow class. */ enum TownFoundingWidgets : WidgetID { WID_TF_NEW_TOWN, ///< Create a new town. WID_TF_RANDOM_TOWN, ///< Randomly place a town. WID_TF_MANY_RANDOM_TOWNS, ///< Randomly place many towns. WID_TF_EXPAND_ALL_TOWNS, ///< Make all towns grow slightly. WID_TF_TOWN_NAME_EDITBOX, ///< Editor for the town name. WID_TF_TOWN_NAME_RANDOM, ///< Generate a random town name. WID_TF_SIZE_SMALL, ///< Selection for a small town. WID_TF_SIZE_MEDIUM, ///< Selection for a medium town. WID_TF_SIZE_LARGE, ///< Selection for a large town. WID_TF_SIZE_RANDOM, ///< Selection for a randomly sized town. WID_TF_CITY, ///< Selection for the town's city state. WID_TF_LAYOUT_ORIGINAL, ///< Selection for the original town layout. WID_TF_LAYOUT_BETTER, ///< Selection for the better town layout. WID_TF_LAYOUT_GRID2, ///< Selection for the 2x2 grid town layout. WID_TF_LAYOUT_GRID3, ///< Selection for the 3x3 grid town layout. WID_TF_LAYOUT_RANDOM, ///< Selection for a randomly chosen town layout. }; #endif /* WIDGETS_TOWN_WIDGET_H */