/* $Id$ */ #ifndef QUEUE_H #define QUEUE_H //#define NOFREE //#define QUEUE_DEBUG //#define HASH_DEBUG //#define HASH_STATS typedef struct Queue Queue; typedef bool Queue_PushProc(Queue* q, void* item, int priority); typedef void* Queue_PopProc(Queue* q); typedef bool Queue_DeleteProc(Queue* q, void* item, int priority); typedef void Queue_ClearProc(Queue* q, bool free_values); typedef void Queue_FreeProc(Queue* q, bool free_values); typedef struct InsSortNode InsSortNode; struct InsSortNode { void* item; int priority; InsSortNode* next; }; typedef struct BinaryHeapNode BinaryHeapNode; struct BinaryHeapNode { void* item; int priority; }; struct Queue{ /* * Pushes an element into the queue, at the appropriate place for the queue. * Requires the queue pointer to be of an appropriate type, of course. */ Queue_PushProc* push; /* * Pops the first element from the queue. What exactly is the first element, * is defined by the exact type of queue. */ Queue_PopProc* pop; /* * Deletes the item from the queue. priority should be specified if * known, which speeds up the deleting for some queue's. Should be -1 * if not known. */ Queue_DeleteProc* del; /* Clears the queue, by removing all values from it. It's state is * effectively reset. If free_items is true, each of the items cleared * in this way are free()'d. */ Queue_ClearProc* clear; /* Frees the queue, by reclaiming all memory allocated by it. After * this it is no longer usable. If free_items is true, any remaining * items are free()'d too. */ Queue_FreeProc* free; union { struct { uint max_size; uint size; void** elements; } stack; struct { uint max_size; uint head; /* The index where the last element should be inserted */ uint tail; /* The index where the next element should be read */ void** elements; } fifo; struct { InsSortNode* first; } inssort; struct { uint max_size; uint size; uint blocks; /* The amount of blocks for which space is reserved in elements */ BinaryHeapNode** elements; } binaryheap; } data; /* If true, this struct will be free'd when the * Queue is deleted. */ bool freeq; }; /* Initializes a stack and allocates internal memory. */ void init_Stack(Queue* q, uint max_size); /* Allocate a new stack with a maximum of max_size elements. */ Queue* new_Stack(uint max_size); /* * Fifo */ /* Initializes a fifo and allocates internal memory for maximum of max_size * elements */ void init_Fifo(Queue* q, uint max_size); /* Allocate a new fifo and initializes it with a maximum of max_size elements. */ Queue* new_Fifo(uint max_size); Queue* new_Fifo_in_buffer(uint max_size, void* buffer); int build_Fifo(void* buffer, uint size); /* * Insertion Sorter */ /* Initializes a inssort and allocates internal memory. There is no maximum * size */ void init_InsSort(Queue* q); /* Allocate a new fifo and initializes it. There is no maximum size */ Queue* new_InsSort(void); /* * Binary Heap * For information, see: * http://www.policyalmanac.org/games/binaryHeaps.htm */ /* The amount of elements that will be malloc'd at a time */ #define BINARY_HEAP_BLOCKSIZE_BITS 10 /* Initializes a binary heap and allocates internal memory for maximum of * max_size elements */ void init_BinaryHeap(Queue* q, uint max_size); /* Allocate a new binary heap and initializes it with a maximum of max_size * elements. */ Queue* new_BinaryHeap(uint max_size); /* * Hash */ typedef struct HashNode HashNode; struct HashNode { uint key1; uint key2; void* value; HashNode* next; }; /** * Generates a hash code from the given key pair. You should make sure that * the resulting range is clearly defined. */ typedef uint Hash_HashProc(uint key1, uint key2); typedef struct Hash { /* The hash function used */ Hash_HashProc* hash; /* The amount of items in the hash */ uint size; /* The number of buckets allocated */ uint num_buckets; /* A pointer to an array of num_buckets buckets. */ HashNode* buckets; /* A pointer to an array of numbuckets booleans, which will be true if * there are any Nodes in the bucket */ bool* buckets_in_use; /* If true, buckets will be freed in delete_hash */ bool freeb; /* If true, the pointer to this struct will be freed in delete_hash */ bool freeh; } Hash; /* Call these function to manipulate a hash */ /* Deletes the value with the specified key pair from the hash and returns * that value. Returns NULL when the value was not present. The value returned * is _not_ free()'d! */ void* Hash_Delete(Hash* h, uint key1, uint key2); /* Sets the value associated with the given key pair to the given value. * Returns the old value if the value was replaced, NULL when it was not yet present. */ void* Hash_Set(Hash* h, uint key1, uint key2, void* value); /* Gets the value associated with the given key pair, or NULL when it is not * present. */ void* Hash_Get(Hash* h, uint key1, uint key2); /* Call these function to create/destroy a hash */ /* Builds a new hash, with num_buckets buckets. Make sure that hash() always * returns a hash less than num_buckets! Call delete_hash after use */ Hash* new_Hash(Hash_HashProc* hash, int num_buckets); /* Builds a new hash in an existing struct. Make sure that hash() always * returns a hash less than num_buckets! Call delete_hash after use */ void init_Hash(Hash* h, Hash_HashProc* hash, uint num_buckets); /* * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash * & friends. If free is true, it will call free() on all the values that * are left in the hash. */ void delete_Hash(Hash* h, bool free_values); /* * Cleans the hash, but keeps the memory allocated */ void clear_Hash(Hash* h, bool free_values); /* * Gets the current size of the Hash */ uint Hash_Size(Hash* h); #endif /* QUEUE_H */