/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "macros.h" #include "map.h" #if defined(_MSC_VER) && _MSC_VER >= 1400 /* VStudio 2005 is stupid! */ /* Why the hell is that not in all MSVC headers?? */ _CRTIMP void __cdecl _assert(void *, void *, unsigned); #endif uint _map_log_x; uint _map_size_x; uint _map_size_y; uint _map_tile_mask; uint _map_size; Tile* _m = NULL; void AllocateMap(uint size_x, uint size_y) { // Make sure that the map size is within the limits and that // the x axis size is a power of 2. if (size_x < 64 || size_x > 2048 || size_y < 64 || size_y > 2048 || (size_x&(size_x-1)) != 0 || (size_y&(size_y-1)) != 0) error("Invalid map size"); DEBUG(map, 1)("Allocating map of size %dx%d", size_x, size_y); _map_log_x = FindFirstBit(size_x); _map_size_x = size_x; _map_size_y = size_y; _map_size = size_x * size_y; _map_tile_mask = _map_size - 1; // free/malloc uses less memory than realloc. free(_m); _m = malloc(_map_size * sizeof(*_m)); // XXX TODO handle memory shortage more gracefully if (_m == NULL) error("Failed to allocate memory for the map"); } #ifdef _DEBUG TileIndex TileAdd(TileIndex tile, TileIndexDiff add, const char *exp, const char *file, int line) { int dx; int dy; uint x; uint y; dx = add & MapMaxX(); if (dx >= (int)MapSizeX() / 2) dx -= MapSizeX(); dy = (add - dx) / (int)MapSizeX(); x = TileX(tile) + dx; y = TileY(tile) + dy; if (x >= MapSizeX() || y >= MapSizeY()) { char buf[512]; sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and 0x%.4X failed", exp, tile, add); #if !defined(_MSC_VER) fprintf(stderr, "%s:%d %s\n", file, line, buf); #else _assert(buf, (char*)file, line); #endif } assert(TileXY(x,y) == TILE_MASK(tile + add)); return TileXY(x,y); } #endif uint ScaleByMapSize(uint n) { // First shift by 12 to prevent integer overflow for large values of n. // >>12 is safe since the min mapsize is 64x64 // Add (1<<4)-1 to round upwards. return (n * (MapSize() >> 12) + (1<<4) - 1) >> 4; } // Scale relative to the circumference of the map uint ScaleByMapSize1D(uint n) { // Normal circumference for the X+Y is 256+256 = 1<<9 // Note, not actually taking the full circumference into account, // just half of it. // (1<<9) - 1 is there to scale upwards. return (n * (MapSizeX() + MapSizeY()) + (1<<9) - 1) >> 9; } // This function checks if we add addx/addy to tile, if we // do wrap around the edges. For example, tile = (10,2) and // addx = +3 and addy = -4. This function will now return // INVALID_TILE, because the y is wrapped. This is needed in // for example, farmland. When the tile is not wrapped, // the result will be tile + TileDiffXY(addx, addy) uint TileAddWrap(TileIndex tile, int addx, int addy) { uint x, y; x = TileX(tile) + addx; y = TileY(tile) + addy; // Are we about to wrap? if (x < MapMaxX() && y < MapMaxY()) return tile + TileDiffXY(addx, addy); return INVALID_TILE; } const TileIndexDiffC _tileoffs_by_dir[] = { {-1, 0}, { 0, 1}, { 1, 0}, { 0, -1} }; uint DistanceManhattan(TileIndex t0, TileIndex t1) { const uint dx = abs(TileX(t0) - TileX(t1)); const uint dy = abs(TileY(t0) - TileY(t1)); return dx + dy; } uint DistanceSquare(TileIndex t0, TileIndex t1) { const int dx = TileX(t0) - TileX(t1); const int dy = TileY(t0) - TileY(t1); return dx * dx + dy * dy; } uint DistanceMax(TileIndex t0, TileIndex t1) { const uint dx = abs(TileX(t0) - TileX(t1)); const uint dy = abs(TileY(t0) - TileY(t1)); return dx > dy ? dx : dy; } uint DistanceMaxPlusManhattan(TileIndex t0, TileIndex t1) { const uint dx = abs(TileX(t0) - TileX(t1)); const uint dy = abs(TileY(t0) - TileY(t1)); return dx > dy ? 2 * dx + dy : 2 * dy + dx; } uint DistanceFromEdge(TileIndex tile) { const uint xl = TileX(tile); const uint yl = TileY(tile); const uint xh = MapSizeX() - 1 - xl; const uint yh = MapSizeY() - 1 - yl; const uint minl = xl < yl ? xl : yl; const uint minh = xh < yh ? xh : yh; return minl < minh ? minl : minh; }