/* $Id$ */ /** @file fios.cpp * This file contains functions for building file lists for the save/load dialogs. */ #include "stdafx.h" #include "openttd.h" #include "fios.h" #include "fileio_func.h" #include "tar_type.h" #include "string_func.h" #include #ifdef WIN32 # define access _taccess #else # include #endif /* WIN32 */ #include "table/strings.h" /* Variables to display file lists */ SmallVector _fios_items; static char *_fios_path; SmallFiosItem _file_to_saveload; /* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */ extern bool FiosIsRoot(const char *path); extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb); extern bool FiosIsHiddenFile(const struct dirent *ent); extern void FiosGetDrives(); extern bool FiosGetDiskFreeSpace(const char *path, uint64 *tot); /* get the name of an oldstyle savegame */ extern void GetOldSaveGameName(const char *file, char *title, const char *last); /** * Compare two FiosItem's. Used with qsort when sorting the file list. * @param a A pointer to the first FiosItem to compare. * @param b A pointer to the second FiosItem to compare. * @return -1, 0 or 1, depending on how the two items should be sorted. */ int CDECL compare_FiosItems(const void *a, const void *b) { const FiosItem *da = (const FiosItem *)a; const FiosItem *db = (const FiosItem *)b; int r = 0; if ((_savegame_sort_order & SORT_BY_NAME) == 0 && da->mtime != db->mtime) { r = da->mtime < db->mtime ? -1 : 1; } else { r = strcasecmp(da->title, db->title); } if (_savegame_sort_order & SORT_DESCENDING) r = -r; return r; } /** Clear the list */ void FiosFreeSavegameList() { _fios_items.Clear(); _fios_items.Compact(); }; /** * Get descriptive texts. Returns the path and free space * left on the device * @param path string describing the path * @param total_free total free space in megabytes, optional (can be NULL) * @return StringID describing the path (free space or failure) */ StringID FiosGetDescText(const char **path, uint64 *total_free) { *path = _fios_path; return FiosGetDiskFreeSpace(*path, total_free) ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE; } /* Browse to a new path based on the passed FiosItem struct * @param *item FiosItem object telling us what to do * @return a string if we have given a file as a target, otherwise NULL */ const char *FiosBrowseTo(const FiosItem *item) { char *path = _fios_path; switch (item->type) { case FIOS_TYPE_DRIVE: #if defined(WINCE) snprintf(path, MAX_PATH, PATHSEP ""); #elif defined(WIN32) || defined(__OS2__) snprintf(path, MAX_PATH, "%c:" PATHSEP, item->title[0]); #endif /* Fallthrough */ case FIOS_TYPE_INVALID: break; case FIOS_TYPE_PARENT: { /* Check for possible NULL ptr (not required for UNIXes, but AmigaOS-alikes) */ char *s = strrchr(path, PATHSEPCHAR); if (s != NULL && s != path) { s[0] = '\0'; // Remove last path separator character, so we can go up one level. } s = strrchr(path, PATHSEPCHAR); if (s != NULL) s[1] = '\0'; // go up a directory #if defined(__MORPHOS__) || defined(__AMIGAOS__) /* On MorphOS or AmigaOS paths look like: "Volume:directory/subdirectory" */ else if ((s = strrchr(path, ':')) != NULL) s[1] = '\0'; #endif break; } case FIOS_TYPE_DIR: strcat(path, item->name); strcat(path, PATHSEP); break; case FIOS_TYPE_DIRECT: snprintf(path, MAX_PATH, "%s", item->name); break; case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: case FIOS_TYPE_SCENARIO: case FIOS_TYPE_OLD_SCENARIO: case FIOS_TYPE_PNG: case FIOS_TYPE_BMP: return item->name; } return NULL; } void FiosMakeSavegameName(char *buf, const char *name, size_t size) { const char *extension, *period; extension = (_game_mode == GM_EDITOR) ? ".scn" : ".sav"; /* Don't append the extension if it is already there */ period = strrchr(name, '.'); if (period != NULL && strcasecmp(period, extension) == 0) extension = ""; #if defined(__MORPHOS__) || defined(__AMIGAOS__) if (_fios_path != NULL) { unsigned char sepchar = _fios_path[(strlen(_fios_path) - 1)]; if (sepchar != ':' && sepchar != '/') { snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension); } else { snprintf(buf, size, "%s%s%s", _fios_path, name, extension); } } else { snprintf(buf, size, "%s%s", name, extension); } #else snprintf(buf, size, "%s" PATHSEP "%s%s", _fios_path, name, extension); #endif } bool FiosDelete(const char *name) { char filename[512]; FiosMakeSavegameName(filename, name, lengthof(filename)); return unlink(filename) == 0; } bool FileExists(const char *filename) { #if defined(WINCE) /* There is always one platform that doesn't support basic commands... */ HANDLE hand = CreateFile(OTTD2FS(filename), 0, 0, NULL, OPEN_EXISTING, 0, NULL); if (hand == INVALID_HANDLE_VALUE) return 1; CloseHandle(hand); return 0; #else return access(OTTD2FS(filename), 0) == 0; #endif } typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char *filename, const char *ext, char *title, const char *last); /** * Scanner to scan for a particular type of FIOS file. */ class FiosFileScanner : public FileScanner { SaveLoadDialogMode mode; ///< The mode we want to search for fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added public: /** * Create the scanner * @param mode The mode we are in. Some modes don't allow 'parent'. * @param callback_proc The function that is called where you need to do the filtering. */ FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) : mode(mode), callback_proc(callback_proc) {} /* virtual */ bool AddFile(const char *filename, size_t basepath_length); }; /** * Try to add a fios item set with the given filename. * @param filename the full path to the file to read * @param basepath_length amount of characters to chop of before to get a relative filename * @return true if the file is added. */ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length) { const char *ext = strrchr(filename, '.'); if (ext == NULL) return false; char fios_title[64]; fios_title[0] = '\0'; // reset the title; FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title)); if (type == FIOS_TYPE_INVALID) return false; for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) { if (strcmp(fios->name, filename) == 0) return false; } FiosItem *fios = _fios_items.Append(); #ifdef WIN32 struct _stat sb; if (_tstat(OTTD2FS(filename), &sb) == 0) { #else struct stat sb; if (stat(filename, &sb) == 0) { #endif fios->mtime = sb.st_mtime; } else { fios->mtime = 0; } fios->type = type; strecpy(fios->name, filename, lastof(fios->name)); /* If the file doesn't have a title, use it's filename */ const char *t = fios_title; if (StrEmpty(fios_title)) { t = strrchr(filename, PATHSEPCHAR); t = (t == NULL) ? filename : (t + 1); } strecpy(fios->title, t, lastof(fios->title)); str_validate(fios->title, lastof(fios->title)); return true; } /** Fill the list of the files in a directory, according to some arbitrary rule. * @param mode The mode we are in. Some modes don't allow 'parent'. * @param callback_proc The function that is called where you need to do the filtering. * @param subdir The directory from where to start (global) searching. */ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir) { struct stat sb; struct dirent *dirent; DIR *dir; FiosItem *fios; int sort_start; char d_name[sizeof(fios->name)]; _fios_items.Clear(); /* A parent directory link exists if we are not in the root directory */ if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strecpy(fios->name, "..", lastof(fios->name)); strecpy(fios->title, ".. (Parent directory)", lastof(fios->title)); } /* Show subdirectories */ if (mode != SLD_NEW_GAME && (dir = ttd_opendir(_fios_path)) != NULL) { while ((dirent = readdir(dir)) != NULL) { strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name)); /* found file must be directory, but not '.' or '..' */ if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) && (!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) && strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; strecpy(fios->name, d_name, lastof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name); str_validate(fios->title, lastof(fios->title)); } } closedir(dir); } /* Sort the subdirs always by name, ascending, remember user-sorting order */ { byte order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; qsort(_fios_items.Begin(), _fios_items.Length(), sizeof(FiosItem), compare_FiosItems); _savegame_sort_order = order; } /* This is where to start sorting for the filenames */ sort_start = _fios_items.Length(); /* Show files */ FiosFileScanner scanner(mode, callback_proc); if (subdir == NO_DIRECTORY) { scanner.Scan(NULL, _fios_path, false); } else { scanner.Scan(NULL, subdir, true, true); } qsort(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, sizeof(FiosItem), compare_FiosItems); /* Show drives */ if (mode != SLD_NEW_GAME) FiosGetDrives(); _fios_items.Compact(); } /** * Get the title of a file, which (if exists) is stored in a file named * the same as the data file but with '.title' added to it. * @param file filename to get the title for * @param title the title buffer to fill * @param last the last element in the title buffer */ static void GetFileTitle(const char *file, char *title, const char *last) { char buf[MAX_PATH]; strecpy(buf, file, lastof(buf)); strecat(buf, ".title", lastof(buf)); FILE *f = FioFOpenFile(buf, "r"); if (f == NULL) return; size_t read = fread(title, 1, last - title, f); assert(title + read <= last); title[read] = '\0'; str_validate(title, last); FioFCloseFile(f); } /** * Callback for FiosGetFileList. It tells if a file is a savegame or not. * @param mode Save/load mode. * @param file Name of the file to check. * @param ext A pointer to the extension identifier inside file * @param title Buffer if a callback wants to lookup the title of the file; NULL to skip the lookup * @param last Last available byte in buffer (to prevent buffer overflows); not used when title == NULL * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame * @see FiosGetFileList * @see FiosGetSavegameList */ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last) { /* Show savegame files * .SAV OpenTTD saved game * .SS1 Transport Tycoon Deluxe preset game * .SV1 Transport Tycoon Deluxe (Patch) saved game * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */ if (strcasecmp(ext, ".sav") == 0) { GetFileTitle(file, title, last); return FIOS_TYPE_FILE; } if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 || strcasecmp(ext, ".sv2") == 0) { if (title != NULL) GetOldSaveGameName(file, title, last); return FIOS_TYPE_OLDFILE; } } return FIOS_TYPE_INVALID; } /** * Get a list of savegames. * @param mode Save/load mode. * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. * @see FiosGetFileList */ void FiosGetSavegameList(SaveLoadDialogMode mode) { static char *fios_save_path = NULL; if (fios_save_path == NULL) { fios_save_path = MallocT(MAX_PATH); FioGetDirectory(fios_save_path, MAX_PATH, SAVE_DIR); } _fios_path = fios_save_path; FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY); } /** * Callback for FiosGetFileList. It tells if a file is a scenario or not. * @param mode Save/load mode. * @param file Name of the file to check. * @param ext A pointer to the extension identifier inside file * @param title Buffer if a callback wants to lookup the title of the file * @param last Last available byte in buffer (to prevent buffer overflows) * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario * @see FiosGetFileList * @see FiosGetScenarioList */ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last) { /* Show scenario files * .SCN OpenTTD style scenario file * .SV0 Transport Tycoon Deluxe (Patch) scenario * .SS0 Transport Tycoon Deluxe preset scenario */ if (strcasecmp(ext, ".scn") == 0) { GetFileTitle(file, title, last); return FIOS_TYPE_SCENARIO; } if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) { GetOldSaveGameName(file, title, last); return FIOS_TYPE_OLD_SCENARIO; } } return FIOS_TYPE_INVALID; } /** * Get a list of scenarios. * @param mode Save/load mode. * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog. * @see FiosGetFileList */ void FiosGetScenarioList(SaveLoadDialogMode mode) { static char *fios_scn_path = NULL; /* Copy the default path on first run or on 'New Game' */ if (fios_scn_path == NULL) { fios_scn_path = MallocT(MAX_PATH); FioGetDirectory(fios_scn_path, MAX_PATH, SCENARIO_DIR); } _fios_path = fios_scn_path; char base_path[MAX_PATH]; FioGetDirectory(base_path, sizeof(base_path), SCENARIO_DIR); FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY); } static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last) { /* Show heightmap files * .PNG PNG Based heightmap files * .BMP BMP Based heightmap files */ FiosType type = FIOS_TYPE_INVALID; #ifdef WITH_PNG if (strcasecmp(ext, ".png") == 0) type = FIOS_TYPE_PNG; #endif /* WITH_PNG */ if (strcasecmp(ext, ".bmp") == 0) type = FIOS_TYPE_BMP; if (type == FIOS_TYPE_INVALID) return FIOS_TYPE_INVALID; TarFileList::iterator it = _tar_filelist.find(file); if (it != _tar_filelist.end()) { /* If the file is in a tar and that tar is not in a heightmap * directory we are for sure not supposed to see it. * Examples of this are pngs part of documentation within * collections of NewGRFs or 32 bpp graphics replacement PNGs. */ bool match = false; Searchpath sp; FOR_ALL_SEARCHPATHS(sp) { char buf[MAX_PATH]; FioAppendDirectory(buf, sizeof(buf), sp, HEIGHTMAP_DIR); if (strncmp(buf, it->second.tar_filename, strlen(buf)) == 0) { match = true; break; } } if (!match) return FIOS_TYPE_INVALID; } GetFileTitle(file, title, last); return type; } /* Get a list of Heightmaps */ void FiosGetHeightmapList(SaveLoadDialogMode mode) { static char *fios_hmap_path = NULL; if (fios_hmap_path == NULL) { fios_hmap_path = MallocT(MAX_PATH); FioGetDirectory(fios_hmap_path, MAX_PATH, HEIGHTMAP_DIR); } _fios_path = fios_hmap_path; char base_path[MAX_PATH]; FioGetDirectory(base_path, sizeof(base_path), HEIGHTMAP_DIR); FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY); } #if defined(ENABLE_NETWORK) #include "core/smallvec_type.hpp" #include "network/network_content.h" #include "md5.h" /** Basic data to distinguish a scenario. Used in the server list window */ struct ScenarioIdentifier { uint32 scenid; ///< ID for the scenario (generated by content) uint8 md5sum[16]; ///< MD5 checksum of file bool operator == (const ScenarioIdentifier &other) const { return this->scenid == other.scenid && memcmp(this->md5sum, other.md5sum, sizeof(this->md5sum)) == 0; } bool operator != (const ScenarioIdentifier &other) const { return !(*this == other); } }; /** * Scanner to find the unique IDs of scenarios */ class ScenarioScanner : protected FileScanner, public SmallVector { bool scanned; ///< Whether we've already scanned public: /** Initialise */ ScenarioScanner() : scanned(false) {} /** * Scan, but only if it's needed. * @param rescan whether to force scanning even when it's not necessary */ void Scan(bool rescan) { if (this->scanned && !rescan) return; this->FileScanner::Scan(".id", SCENARIO_DIR, true, true); this->scanned = true; } /* virtual */ bool AddFile(const char *filename, size_t basepath_length) { FILE *f = FioFOpenFile(filename, "r"); if (f == NULL) return false; ScenarioIdentifier id; int fret = fscanf(f, "%i", &id.scenid); FioFCloseFile(f); if (fret != 1) return false; Md5 checksum; uint8 buffer[1024]; char basename[MAX_PATH]; ///< \a filename without the extension. size_t len, size; /* open the scenario file, but first get the name. * This is safe as we check on extension which * must always exist. */ strecpy(basename, filename, lastof(basename)); *strrchr(basename, '.') = '\0'; f = FioFOpenFile(basename, "rb", SCENARIO_DIR, &size); if (f == NULL) return false; /* calculate md5sum */ while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, f)) != 0 && size != 0) { size -= len; checksum.Append(buffer, len); } checksum.Finish(id.md5sum); FioFCloseFile(f); this->Include(id); return true; } }; /** Scanner for scenarios */ static ScenarioScanner _scanner; /** * Check whether we've got a given scenario based on it's unique ID. * @param ci the content info to compare it to * @param md5sum whether to look at the md5sum or the id * @return true if we've got the scenario */ bool HasScenario(const ContentInfo *ci, bool md5sum) { _scanner.Scan(false); for (ScenarioIdentifier *id = _scanner.Begin(); id != _scanner.End(); id++) { if (md5sum ? (memcmp(id->md5sum, ci->md5sum, sizeof(id->md5sum)) == 0) : (id->scenid == ci->unique_id)) { return true; } } return false; } /** * Force a (re)scan of the scenarios. */ void ScanScenarios() { _scanner.Scan(true); } #endif /* ENABLE_NETWORK */