/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "table/sprites.h" #include "table/strings.h" #include "window.h" #include "gui.h" #include "command.h" #include "variables.h" #include "vehicle_gui.h" #include "newgrf_engine.h" static RailType _railtype_selected_in_replace_gui; static const StringID _rail_types_list[] = { STR_RAIL_VEHICLES, STR_ELRAIL_VEHICLES, STR_MONORAIL_VEHICLES, STR_MAGLEV_VEHICLES, INVALID_STRING_ID }; /* General Vehicle GUI based procedures that are independent of vehicle types */ void InitializeVehiclesGuiList(void) { _railtype_selected_in_replace_gui = RAILTYPE_RAIL; } // this define is to match engine.c, but engine.c keeps it to itself // ENGINE_AVAILABLE is used in ReplaceVehicleWndProc #define ENGINE_AVAILABLE ((e->flags & 1 && HASBIT(info->climates, _opt.landscape)) || HASBIT(e->player_avail, _local_player)) /* if show_outdated is selected, it do not sort psudo engines properly but it draws all engines * if used compined with show_cars set to false, it will work as intended. Replace window do it like that * this was a big hack even before show_outdated was added. Stupid newgrf :p */ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype, uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible) { EngineID j; byte colour; const Player *p = GetPlayer(_local_player); for (j = 0; j < NUM_TRAIN_ENGINES; j++) { EngineID i = GetRailVehAtPosition(j); const Engine *e = GetEngine(i); const RailVehicleInfo *rvi = RailVehInfo(i); const EngineInfo *info = EngInfo(i); if (!EngineHasReplacementForPlayer(p, i) && p->num_engines[i] == 0 && show_outdated) continue; if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power) continue; if (*sel == 0) *selected_id = j; colour = *sel == 0 ? 0xC : 0x10; if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && IsCompatibleRail(rvi->railtype, railtype))) { if ((!IsCompatibleRail(rvi->railtype, railtype) && show_compatible) || (rvi->railtype != railtype && !show_compatible) || (rvi->railveh_type != RAILVEH_WAGON) != is_engine || !HASBIT(e->player_avail, _local_player)) continue; #if 0 } else { // TODO find a nice red colour for vehicles being replaced if ( _autoreplace_array[i] != i ) colour = *sel == 0 ? 0x44 : 0x45; #endif } if (IS_INT_INSIDE(--*pos, -lines_drawn, 0)) { DrawString(*x + 59, *y + 2, GetCustomEngineName(i), colour); // show_outdated is true only for left side, which is where we show old replacements DrawTrainEngine(*x + 29, *y + 6, i, (p->num_engines[i] == 0 && show_outdated) ? PALETTE_CRASH : GetEnginePalette(i, _local_player)); if ( show_outdated ) { SetDParam(0, p->num_engines[i]); DrawStringRightAligned(213, *y+5, STR_TINY_BLACK, 0); } *y += 14; } --*sel; } } static void SetupScrollStuffForReplaceWindow(Window *w) { EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE }; const Player* p = GetPlayer(_local_player); uint sel[2]; uint count = 0; uint count2 = 0; EngineID i; sel[0] = WP(w,replaceveh_d).sel_index[0]; sel[1] = WP(w,replaceveh_d).sel_index[1]; switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { RailType railtype = _railtype_selected_in_replace_gui; w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing for (i = 0; i < NUM_TRAIN_ENGINES; i++) { EngineID eid = GetRailVehAtPosition(i); const Engine* e = GetEngine(eid); const RailVehicleInfo *rvi = RailVehInfo(eid); const EngineInfo* info = EngInfo(eid); // left window contains compatible engines while right window only contains engines of the selected type if (ENGINE_AVAILABLE && (rvi->power != 0) == (WP(w, replaceveh_d).wagon_btnstate != 0)) { if (IsCompatibleRail(rvi->railtype, railtype) && (p->num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) { if (sel[0] == count) selected_id[0] = eid; count++; } if (rvi->railtype == railtype && HASBIT(e->player_avail, _local_player)) { if (sel[1] == count2) selected_id[1] = eid; count2++; } } } break; } case VEH_Road: { for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) { if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { if (sel[0] == count) selected_id[0] = i; count++; } } if (selected_id[0] != INVALID_ENGINE) { // only draw right array if we have anything in the left one CargoID cargo = RoadVehInfo(selected_id[0])->cargo_type; for (i = ROAD_ENGINES_INDEX; i < ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES; i++) { if (cargo == RoadVehInfo(i)->cargo_type && HASBIT(GetEngine(i)->player_avail, _local_player)) { if (sel[1] == count2) selected_id[1] = i; count2++; } } } break; } case VEH_Ship: { for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) { if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { if (sel[0] == count) selected_id[0] = i; count++; } } if (selected_id[0] != INVALID_ENGINE) { const ShipVehicleInfo* svi = ShipVehInfo(selected_id[0]); CargoID cargo = svi->cargo_type; bool refittable = svi->refittable; for (i = SHIP_ENGINES_INDEX; i < SHIP_ENGINES_INDEX + NUM_SHIP_ENGINES; i++) { if (HASBIT(GetEngine(i)->player_avail, _local_player) && ( ShipVehInfo(i)->cargo_type == cargo || ShipVehInfo(i)->refittable && refittable )) { if (sel[1] == count2) selected_id[1] = i; count2++; } } } break; } case VEH_Aircraft: { for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { if (p->num_engines[i] > 0 || EngineHasReplacementForPlayer(p, i)) { if (sel[0] == count) selected_id[0] = i; count++; } } if (selected_id[0] != INVALID_ENGINE) { byte subtype = AircraftVehInfo(selected_id[0])->subtype; for (i = AIRCRAFT_ENGINES_INDEX; i < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { if (HASBIT(GetEngine(i)->player_avail, _local_player) && (subtype & AIR_CTOL) == (AircraftVehInfo(i)->subtype & AIR_CTOL)) { if (sel[1] == count2) selected_id[1] = i; count2++; } } } break; } } // sets up the number of items in each list SetVScrollCount(w, count); SetVScroll2Count(w, count2); WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; WP(w,replaceveh_d).count[0] = count; WP(w,replaceveh_d).count[1] = count2; return; } static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int y2, int pos, int pos2, int sel1, int sel2, EngineID selected_id1, EngineID selected_id2) { int sel[2]; EngineID selected_id[2]; const Player *p = GetPlayer(_local_player); sel[0] = sel1; sel[1] = sel2; selected_id[0] = selected_id1; selected_id[1] = selected_id2; switch (WP(w,replaceveh_d).vehicletype) { case VEH_Train: { RailType railtype = _railtype_selected_in_replace_gui; DrawString(157, w->widget[14].top + 1, _rail_types_list[railtype], 0x10); /* draw sorting criteria string */ /* Ensure that custom engines which substituted wagons * are sorted correctly. * XXX - DO NOT EVER DO THIS EVER AGAIN! GRRR hacking in wagons as * engines to get more types.. Stays here until we have our own format * then it is exit!!! */ if (WP(w,replaceveh_d).wagon_btnstate) { train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons } else { train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true); train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true); } break; } case VEH_Road: { int num = NUM_ROAD_ENGINES; const Engine* e = GetEngine(ROAD_ENGINES_INDEX); EngineID engine_id = ROAD_ENGINES_INDEX; do { if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+59, y+2, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawRoadVehEngine(x+29, y+6, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); SetDParam(0, p->num_engines[engine_id]); DrawStringRightAligned(213, y+5, STR_TINY_BLACK, 0); y += 14; } sel[0]--; } if (selected_id[0] != INVALID_ENGINE) { byte cargo = RoadVehInfo(selected_id[0])->cargo_type; if (RoadVehInfo(engine_id)->cargo_type == cargo && HASBIT(e->player_avail, _local_player)) { if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0) && RoadVehInfo(engine_id)->cargo_type == cargo) { DrawString(x2+59, y2+2, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawRoadVehEngine(x2+29, y2+6, engine_id, GetEnginePalette(engine_id, _local_player)); y2 += 14; } sel[1]--; } } } while (++engine_id, ++e,--num); break; } case VEH_Ship: { int num = NUM_SHIP_ENGINES; const Engine* e = GetEngine(SHIP_ENGINES_INDEX); EngineID engine_id = SHIP_ENGINES_INDEX; do { if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+75, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawShipEngine(x+35, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); SetDParam(0, p->num_engines[engine_id]); DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); y += 24; } sel[0]--; } if (selected_id[0] != INVALID_ENGINE) { CargoID cargo = ShipVehInfo(selected_id[0])->cargo_type; bool refittable = ShipVehInfo(selected_id[0])->refittable; if (HASBIT(e->player_avail, _local_player) && ( cargo == ShipVehInfo(engine_id)->cargo_type || refittable & ShipVehInfo(engine_id)->refittable)) { if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { DrawString(x2+75, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawShipEngine(x2+35, y2+10, engine_id, GetEnginePalette(engine_id, _local_player)); y2 += 24; } sel[1]--; } } } while (++engine_id, ++e, --num); break; } //end of ship case VEH_Aircraft: { int num = NUM_AIRCRAFT_ENGINES; const Engine* e = GetEngine(AIRCRAFT_ENGINES_INDEX); EngineID engine_id = AIRCRAFT_ENGINES_INDEX; do { if (p->num_engines[engine_id] > 0 || EngineHasReplacementForPlayer(p, engine_id)) { if (sel[0] == 0) selected_id[0] = engine_id; if (IS_INT_INSIDE(--pos, -w->vscroll.cap, 0)) { DrawString(x+62, y+7, GetCustomEngineName(engine_id), sel[0]==0 ? 0xC : 0x10); DrawAircraftEngine(x+29, y+10, engine_id, p->num_engines[engine_id] > 0 ? GetEnginePalette(engine_id, _local_player) : PALETTE_CRASH); SetDParam(0, p->num_engines[engine_id]); DrawStringRightAligned(213, y+15, STR_TINY_BLACK, 0); y += 24; } sel[0]--; } if (selected_id[0] != INVALID_ENGINE) { byte subtype = AircraftVehInfo(selected_id[0])->subtype; if ((subtype & AIR_CTOL) == (AircraftVehInfo(engine_id)->subtype & AIR_CTOL) && HASBIT(e->player_avail, _local_player)) { if (sel[1] == 0) selected_id[1] = engine_id; if (IS_INT_INSIDE(--pos2, -w->vscroll.cap, 0)) { DrawString(x2+62, y2+7, GetCustomEngineName(engine_id), sel[1]==0 ? 0xC : 0x10); DrawAircraftEngine(x2+29, y2+10, engine_id, GetEnginePalette(engine_id, _local_player)); y2 += 24; } sel[1]--; } } } while (++engine_id, ++e,--num); break; } // end of aircraft } } static void ReplaceVehicleWndProc(Window *w, WindowEvent *e) { static const StringID _vehicle_type_names[] = { STR_019F_TRAIN, STR_019C_ROAD_VEHICLE, STR_019E_SHIP, STR_019D_AIRCRAFT }; switch (e->event) { case WE_PAINT: { Player *p = GetPlayer(_local_player); int pos = w->vscroll.pos; EngineID selected_id[2] = { INVALID_ENGINE, INVALID_ENGINE }; int x = 1; int y = 15; int pos2 = w->vscroll2.pos; int x2 = 1 + 228; int y2 = 15; int sel[2]; byte i; sel[0] = WP(w,replaceveh_d).sel_index[0]; sel[1] = WP(w,replaceveh_d).sel_index[1]; SetupScrollStuffForReplaceWindow(w); selected_id[0] = WP(w,replaceveh_d).sel_engine[0]; selected_id[1] = WP(w,replaceveh_d).sel_engine[1]; // Disable the "Start Replacing" button if: // Either list is empty // or Both lists have the same vehicle selected // or The selected replacement engine has a replacement (to prevent loops) // or The right list (new replacement) has the existing replacement vehicle selected SetWindowWidgetDisabledState(w, 4, selected_id[0] == INVALID_ENGINE || selected_id[1] == INVALID_ENGINE || selected_id[0] == selected_id[1] || EngineReplacementForPlayer(p, selected_id[1]) != INVALID_ENGINE || EngineReplacementForPlayer(p, selected_id[0]) == selected_id[1]); // Disable the "Stop Replacing" button if: // The left list (existing vehicle) is empty // or The selected vehicle has no replacement set up SetWindowWidgetDisabledState(w, 6, selected_id[0] == INVALID_ENGINE || !EngineHasReplacementForPlayer(p, selected_id[0])); // now the actual drawing of the window itself takes place SetDParam(0, _vehicle_type_names[WP(w, replaceveh_d).vehicletype - VEH_Train]); if (WP(w, replaceveh_d).vehicletype == VEH_Train) { // set on/off for renew_keep_length SetDParam(1, p->renew_keep_length ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); // set wagon/engine button SetDParam(2, WP(w, replaceveh_d).wagon_btnstate ? STR_ENGINES : STR_WAGONS); } DrawWindowWidgets(w); // sets up the string for the vehicle that is being replaced to if (selected_id[0] != INVALID_ENGINE) { if (!EngineHasReplacementForPlayer(p, selected_id[0])) { SetDParam(0, STR_NOT_REPLACING); } else { SetDParam(0, GetCustomEngineName(EngineReplacementForPlayer(p, selected_id[0]))); } } else { SetDParam(0, STR_NOT_REPLACING_VEHICLE_SELECTED); } DrawString(145, w->widget[5].top + 1, STR_02BD, 0x10); /* now we draw the two arrays according to what we just counted */ DrawEngineArrayInReplaceWindow(w, x, y, x2, y2, pos, pos2, sel[0], sel[1], selected_id[0], selected_id[1]); WP(w,replaceveh_d).sel_engine[0] = selected_id[0]; WP(w,replaceveh_d).sel_engine[1] = selected_id[1]; /* now we draw the info about the vehicles we selected */ for (i = 0 ; i < 2 ; i++) { if (selected_id[i] != INVALID_ENGINE) { const Widget *wi = &w->widget[i == 0 ? 3 : 11]; DrawVehiclePurchaseInfo(wi->left + 2 , wi->top + 1, wi->right - wi->left - 2, selected_id[i]); } } } break; // end of paint case WE_CLICK: { // these 3 variables is used if any of the lists is clicked uint16 click_scroll_pos = w->vscroll2.pos; uint16 click_scroll_cap = w->vscroll2.cap; byte click_side = 1; switch (e->we.click.widget) { case 12: WP(w, replaceveh_d).wagon_btnstate = !(WP(w, replaceveh_d).wagon_btnstate); SetWindowDirty(w); break; case 14: case 15: /* Railtype selection dropdown menu */ ShowDropDownMenu(w, _rail_types_list, _railtype_selected_in_replace_gui, 15, 0, ~GetPlayer(_local_player)->avail_railtypes); break; case 17: /* toggle renew_keep_length */ DoCommandP(0, 5, GetPlayer(_local_player)->renew_keep_length ? 0 : 1, NULL, CMD_SET_AUTOREPLACE); break; case 4: { /* Start replacing */ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0]; EngineID veh_to = WP(w, replaceveh_d).sel_engine[1]; DoCommandP(0, 3, veh_from + (veh_to << 16), NULL, CMD_SET_AUTOREPLACE); break; } case 6: { /* Stop replacing */ EngineID veh_from = WP(w, replaceveh_d).sel_engine[0]; DoCommandP(0, 3, veh_from + (INVALID_ENGINE << 16), NULL, CMD_SET_AUTOREPLACE); break; } case 7: // sets up that the left one was clicked. The default values are for the right one (9) // this way, the code for 9 handles both sides click_scroll_pos = w->vscroll.pos; click_scroll_cap = w->vscroll.cap; click_side = 0; /* FALL THROUGH */ case 9: { uint i = (e->we.click.pt.y - 14) / w->resize.step_height; if (i < click_scroll_cap) { WP(w,replaceveh_d).sel_index[click_side] = i + click_scroll_pos; SetWindowDirty(w); } break; } } break; } case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ _railtype_selected_in_replace_gui = (RailType)e->we.dropdown.index; /* Reset scrollbar positions */ w->vscroll.pos = 0; w->vscroll2.pos = 0; SetWindowDirty(w); break; case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[7].data = (w->vscroll.cap << 8) + 1; w->widget[9].data = (w->vscroll2.cap << 8) + 1; break; } } static const Widget _replace_rail_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 227, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 240, 251, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 316, 228, 239, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 240, 251, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 227, 0x0, STR_NULL}, // train specific stuff { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 228, 239, STR_REPLACE_ENGINE_WAGON_SELECT, STR_REPLACE_ENGINE_WAGON_SELECT_HELP}, // widget 12 { WWT_PANEL, RESIZE_TB, 14, 139, 153, 240, 251, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_TB, 14, 154, 277, 240, 251, 0x0, STR_REPLACE_HELP_RAILTYPE}, { WWT_TEXTBTN, RESIZE_TB, 14, 278, 289, 240, 251, STR_0225, STR_REPLACE_HELP_RAILTYPE}, { WWT_PANEL, RESIZE_TB, 14, 290, 305, 240, 251, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 317, 455, 228, 239, STR_REPLACE_REMOVE_WAGON, STR_REPLACE_REMOVE_WAGON_HELP}, // end of train specific stuff { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 240, 251, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const Widget _replace_road_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 126, 217, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 218, 229, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 305, 218, 229, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 218, 229, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 125, 0x801, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 125, 0x801, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 125, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 126, 217, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 218, 229, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const Widget _replace_ship_aircraft_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 443, 0, 13, STR_REPLACE_VEHICLES_WHITE, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, 14, 444, 455, 0, 13, STR_NULL, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 0, 227, 110, 201, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 138, 202, 213, STR_REPLACE_VEHICLES_START, STR_REPLACE_HELP_START_BUTTON}, { WWT_PANEL, RESIZE_TB, 14, 139, 305, 202, 213, 0x0, STR_REPLACE_HELP_REPLACE_INFO_TAB}, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 306, 443, 202, 213, STR_REPLACE_VEHICLES_STOP, STR_REPLACE_HELP_STOP_BUTTON}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 215, 14, 109, 0x401, STR_REPLACE_HELP_LEFT_ARRAY}, { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 216, 227, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_MATRIX, RESIZE_BOTTOM, 14, 228, 443, 14, 109, 0x401, STR_REPLACE_HELP_RIGHT_ARRAY}, { WWT_SCROLL2BAR, RESIZE_BOTTOM, 14, 444, 455, 14, 109, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, { WWT_PANEL, RESIZE_TB, 14, 228, 455, 110, 201, 0x0, STR_NULL}, { WWT_RESIZEBOX, RESIZE_TB, 14, 444, 455, 202, 213, STR_NULL, STR_RESIZE_BUTTON}, { WIDGETS_END}, }; static const WindowDesc _replace_rail_vehicle_desc = { WDP_AUTO, WDP_AUTO, 456, 252, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_rail_vehicle_widgets, ReplaceVehicleWndProc }; static const WindowDesc _replace_road_vehicle_desc = { WDP_AUTO, WDP_AUTO, 456, 230, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_road_vehicle_widgets, ReplaceVehicleWndProc }; static const WindowDesc _replace_ship_aircraft_vehicle_desc = { WDP_AUTO, WDP_AUTO, 456, 214, WC_REPLACE_VEHICLE,0, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _replace_ship_aircraft_vehicle_widgets, ReplaceVehicleWndProc }; void ShowReplaceVehicleWindow(byte vehicletype) { Window *w; DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype); switch (vehicletype) { case VEH_Train: w = AllocateWindowDescFront(&_replace_rail_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; WP(w, replaceveh_d).wagon_btnstate = true; break; case VEH_Road: w = AllocateWindowDescFront(&_replace_road_vehicle_desc, vehicletype); w->vscroll.cap = 8; w->resize.step_height = 14; break; case VEH_Ship: case VEH_Aircraft: w = AllocateWindowDescFront(&_replace_ship_aircraft_vehicle_desc, vehicletype); w->vscroll.cap = 4; w->resize.step_height = 24; break; default: return; } w->caption_color = _local_player; WP(w, replaceveh_d).vehicletype = vehicletype; w->vscroll2.cap = w->vscroll.cap; // these two are always the same }