/* $Id$ */ /** @file intro_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "table/strings.h" #include "strings.h" #include "table/sprites.h" #include "functions.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "gfx.h" #include "player.h" #include "network/network.h" #include "variables.h" #include "settings.h" #include "heightmap.h" #include "genworld.h" #include "network/network_gui.h" #include "newgrf.h" static const Widget _select_game_widgets[] = { { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, { WIDGETS_END}, }; static inline void SetNewLandscapeType(byte landscape) { _opt_newgame.landscape = landscape; InvalidateWindowClasses(WC_SELECT_GAME); } static void SelectGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break; case WE_PAINT: w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_TEMPERATE); w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_ARCTIC); w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_TROPIC); w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_TOYLAND); SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); DrawWindowWidgets(w); break; case WE_CLICK: #ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false; #endif /* ENABLE_NETWORK */ switch (e->we.click.widget) { case 2: ShowGenerateLandscape(); break; case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case 6: StartScenarioEditor(); break; case 7: if (!_network_available) { ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); } else { ShowNetworkGameWindow(); } break; case 8: case 9: case 10: case 11: w->RaiseWidget(_opt_newgame.landscape + 8); SetNewLandscapeType(e->we.click.widget - 8); break; case 12: ShowGameOptions(); break; case 13: ShowGameDifficulty(); break; case 14: ShowPatchesSelection(); break; case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case 16: HandleExitGameRequest(); break; } break; } } static const WindowDesc _select_game_desc = { WDP_CENTER, WDP_CENTER, 336, 195, 336, 195, WC_SELECT_GAME, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_game_widgets, SelectGameWndProc }; void ShowSelectGameWindow() { AllocateWindowDesc(&_select_game_desc); } static void AskExitGameCallback(Window *w, bool confirmed) { if (confirmed) _exit_game = true; } void AskExitGame() { #if defined(_WIN32) SetDParam(0, STR_0133_WINDOWS); #elif defined(__APPLE__) SetDParam(0, STR_0135_OSX); #elif defined(__BEOS__) SetDParam(0, STR_OSNAME_BEOS); #elif defined(__MORPHOS__) SetDParam(0, STR_OSNAME_MORPHOS); #elif defined(__AMIGA__) SetDParam(0, STR_OSNAME_AMIGAOS); #elif defined(__OS2__) SetDParam(0, STR_OSNAME_OS2); #elif defined(SUNOS) SetDParam(0, STR_OSNAME_SUNOS); #else SetDParam(0, STR_0134_UNIX); #endif ShowQuery( STR_00C7_QUIT, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, NULL, AskExitGameCallback ); } static void AskExitToGameMenuCallback(Window *w, bool confirmed) { if (confirmed) _switch_mode = SM_MENU; } void AskExitToGameMenu() { ShowQuery( STR_0161_QUIT_GAME, (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, NULL, AskExitToGameMenuCallback ); }