/* $Id$ */ #ifndef NEWGRF_H #define NEWGRF_H #include "sprite.h" #include "station.h" typedef struct GRFLabel { byte label; uint32 nfo_line; uint32 pos; struct GRFLabel *next; } GRFLabel; typedef struct GRFFile { char *filename; uint32 grfid; uint16 flags; uint16 sprite_offset; SpriteID first_spriteset; ///< Holds the first spriteset's sprite offset. byte grf_version; struct GRFFile *next; /* A sprite group contains all sprites of a given vehicle (or multiple * vehicles) when carrying given cargo. It consists of several sprite * sets. Group ids are refered as "cargo id"s by TTDPatch * documentation, contributing to the global confusion. * * A sprite set contains all sprites of a given vehicle carrying given * cargo at a given *stage* - that is usually its load stage. Ie. you * can have a spriteset for an empty wagon, wagon full of coal, * half-filled wagon etc. Each spriteset contains eight sprites (one * per direction) or four sprites if the vehicle is symmetric. */ SpriteID spriteset_start; int spriteset_numsets; int spriteset_numents; int spriteset_feature; int spritegroups_count; SpriteGroup **spritegroups; uint num_stations; StationSpec *stations; uint32 param[0x80]; uint param_end; /// one more than the highest set parameter GRFLabel *label; ///< Pointer to the first label. This is a linked list, not an array. } GRFFile; extern GRFFile *_first_grffile; typedef struct GRFConfig { const char *filename; uint32 param[0x80]; byte num_params; struct GRFConfig *next; } GRFConfig; extern GRFConfig *_first_grfconfig; extern SpriteID _signal_base; void LoadNewGRF(uint load_index, uint file_index); #endif /* NEWGRF_H */