/* $Id$ */ /** @file settings_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "engine.h" #include "screenshot.h" #include "newgrf.h" #include "network/network.h" #include "town.h" #include "variables.h" #include "settings_internal.h" #include "newgrf_townname.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "vehicle_base.h" #include "core/alloc_func.hpp" #include "string_func.h" #include "gfx_func.h" #include "waypoint.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "table/sprites.h" #include "table/strings.h" static const StringID _units_dropdown[] = { STR_UNITS_IMPERIAL, STR_UNITS_METRIC, STR_UNITS_SI, INVALID_STRING_ID }; static const StringID _driveside_dropdown[] = { STR_02E9_DRIVE_ON_LEFT, STR_02EA_DRIVE_ON_RIGHT, INVALID_STRING_ID }; static const StringID _autosave_dropdown[] = { STR_02F7_OFF, STR_AUTOSAVE_1_MONTH, STR_02F8_EVERY_3_MONTHS, STR_02F9_EVERY_6_MONTHS, STR_02FA_EVERY_12_MONTHS, INVALID_STRING_ID, }; static const StringID _designnames_dropdown[] = { STR_02BE_DEFAULT, STR_02BF_CUSTOM, INVALID_STRING_ID }; static StringID *BuildDynamicDropdown(StringID base, int num) { static StringID buf[32 + 1]; StringID *p = buf; while (--num>=0) *p++ = base++; *p = INVALID_STRING_ID; return buf; } int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; static StringID *_grf_names = NULL; static int _nb_grf_names = 0; void InitGRFTownGeneratorNames() { free(_grf_names); _grf_names = GetGRFTownNameList(); _nb_grf_names = 0; for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++; } static inline StringID TownName(int town_name) { if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name; town_name -= _nb_orig_names; if (town_name < _nb_grf_names) return _grf_names[town_name]; return STR_UNDEFINED; } static int GetCurRes() { int i; for (i = 0; i != _num_resolutions; i++) { if (_resolutions[i][0] == _screen.width && _resolutions[i][1] == _screen.height) { break; } } return i; } static inline bool RoadVehiclesAreBuilt() { const Vehicle* v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_ROAD) return true; } return false; } enum GameOptionsWidgets { GAMEOPT_CURRENCY_BTN = 4, GAMEOPT_DISTANCE_BTN = 6, GAMEOPT_ROADSIDE_BTN = 8, GAMEOPT_TOWNNAME_BTN = 10, GAMEOPT_AUTOSAVE_BTN = 12, GAMEOPT_VEHICLENAME_BTN = 14, GAMEOPT_VEHICLENAME_SAVE, GAMEOPT_LANG_BTN = 17, GAMEOPT_RESOLUTION_BTN = 19, GAMEOPT_FULLSCREEN, GAMEOPT_SCREENSHOT_BTN = 22, }; /** * Update/redraw the townnames dropdown * @param w the window the dropdown belongs to * @param sel the currently selected townname generator */ static void ShowTownnameDropdown(Window *w, int sel) { typedef std::map TownList; TownList townnames; /* Add and sort original townnames generators */ for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i; /* Add and sort newgrf townnames generators */ for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i; DropDownList *list = new DropDownList(); for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) { list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel))); } ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN); } /** * Update/redraw the languages dropdown * @param w the window the dropdown belongs to */ static void ShowLangDropdown(Window *w) { typedef std::map LangList; /* Sort language names */ LangList langs; for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i; DropDownList *list = new DropDownList(); for (LangList::iterator it = langs.begin(); it != langs.end(); it++) { list->push_back(new DropDownListStringItem((*it).first, (*it).second, false)); } ShowDropDownList(w, list, _dynlang.curr, GAMEOPT_LANG_BTN); } static void ShowCustCurrency(); static void GameOptionsWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int i; StringID str = STR_02BE_DEFAULT; w->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); if (!w->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; SetDParam(0, str); SetDParam(1, _currency_specs[_opt_ptr->currency].name); SetDParam(2, STR_UNITS_IMPERIAL + _opt_ptr->units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_ptr->road_side); SetDParam(4, TownName(_opt_ptr->town_name)); SetDParam(5, _autosave_dropdown[_opt_ptr->autosave]); SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); i = GetCurRes(); SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); DrawWindowWidgets(w); DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen } break; case WE_CLICK: switch (e->we.click.widget) { case GAMEOPT_CURRENCY_BTN: /* Setup currencies dropdown */ ShowDropDownMenu(w, BuildCurrencyDropdown(), _opt_ptr->currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); break; case GAMEOPT_DISTANCE_BTN: /* Setup distance unit dropdown */ ShowDropDownMenu(w, _units_dropdown, _opt_ptr->units, GAMEOPT_DISTANCE_BTN, 0, 0); break; case GAMEOPT_ROADSIDE_BTN: { /* Setup road-side dropdown */ int i = 0; /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, GAMEOPT_ROADSIDE_BTN, i, 0); } break; case GAMEOPT_TOWNNAME_BTN: /* Setup townname dropdown */ ShowTownnameDropdown(w, _opt_ptr->town_name); break; case GAMEOPT_AUTOSAVE_BTN: /* Setup autosave dropdown */ ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); break; case GAMEOPT_VEHICLENAME_BTN: /* Setup customized vehicle-names dropdown */ ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); break; case GAMEOPT_VEHICLENAME_SAVE: /* Save customized vehicle-names to disk */ break; // not implemented case GAMEOPT_LANG_BTN: /* Setup interface language dropdown */ ShowLangDropdown(w); break; case GAMEOPT_RESOLUTION_BTN: /* Setup resolution dropdown */ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); break; case GAMEOPT_FULLSCREEN: /* Click fullscreen on/off */ /* try to toggle full-screen on/off */ if (!ToggleFullScreen(!_fullscreen)) { ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); } w->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); SetWindowDirty(w); break; case GAMEOPT_SCREENSHOT_BTN: /* Setup screenshot format dropdown */ ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); break; } break; case WE_DROPDOWN_SELECT: switch (e->we.dropdown.button) { case GAMEOPT_VEHICLENAME_BTN: /* Vehicle design names */ if (e->we.dropdown.index == 0) { DeleteCustomEngineNames(); MarkWholeScreenDirty(); } else if (!(_vehicle_design_names & 1)) { LoadCustomEngineNames(); MarkWholeScreenDirty(); } break; case GAMEOPT_CURRENCY_BTN: /* Currency */ if (e->we.dropdown.index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); _opt_ptr->currency = e->we.dropdown.index; MarkWholeScreenDirty(); break; case GAMEOPT_DISTANCE_BTN: /* Measuring units */ _opt_ptr->units = e->we.dropdown.index; MarkWholeScreenDirty(); break; case GAMEOPT_ROADSIDE_BTN: /* Road side */ if (_opt_ptr->road_side != e->we.dropdown.index) { // only change if setting changed DoCommandP(0, e->we.dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); MarkWholeScreenDirty(); } break; case GAMEOPT_TOWNNAME_BTN: /* Town names */ if (_game_mode == GM_MENU) { _opt_ptr->town_name = e->we.dropdown.index; InvalidateWindow(WC_GAME_OPTIONS, 0); } break; case GAMEOPT_AUTOSAVE_BTN: /* Autosave options */ _opt.autosave = _opt_newgame.autosave = e->we.dropdown.index; SetWindowDirty(w); break; case GAMEOPT_LANG_BTN: /* Change interface language */ ReadLanguagePack(e->we.dropdown.index); CheckForMissingGlyphsInLoadedLanguagePack(); UpdateAllStationVirtCoord(); UpdateAllWaypointSigns(); MarkWholeScreenDirty(); break; case GAMEOPT_RESOLUTION_BTN: /* Change resolution */ if (e->we.dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->we.dropdown.index][0],_resolutions[e->we.dropdown.index][1])) SetWindowDirty(w); break; case GAMEOPT_SCREENSHOT_BTN: /* Change screenshot format */ SetScreenshotFormat(e->we.dropdown.index); SetWindowDirty(w); break; } break; case WE_DESTROY: DeleteWindowById(WC_CUSTOM_CURRENCY, 0); break; } } /** Change the side of the road vehicles drive on (server only). * @param tile unused * @param flags operation to perform * @param p1 the side of the road; 0 = left side and 1 = right side * @param p2 unused */ CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { /* Check boundaries and you can only change this if NO vehicles have been built yet, * except in the intro-menu where of course it's always possible to do so. */ if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR; if (flags & DC_EXEC) { _opt_ptr->road_side = p1; InvalidateWindow(WC_GAME_OPTIONS,0); } return CommandCost(); } static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, { WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, { WIDGETS_END}, }; static const WindowDesc _game_options_desc = { WDP_CENTER, WDP_CENTER, 370, 239, 370, 239, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _game_options_widgets, GameOptionsWndProc }; void ShowGameOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_game_options_desc); } struct GameSettingData { int16 min; int16 max; int16 step; StringID str; }; static const GameSettingData _game_setting_info[] = { { 0, 7, 1, STR_NULL}, { 0, 3, 1, STR_6830_IMMEDIATE}, { 0, 3, 1, STR_NUM_VERY_LOW}, { 0, 4, 1, STR_NONE}, {100, 500, 50, STR_NULL}, { 2, 4, 1, STR_NULL}, { 0, 2, 1, STR_6820_LOW}, { 0, 4, 1, STR_681B_VERY_SLOW}, { 0, 2, 1, STR_6820_LOW}, { 0, 2, 1, STR_6823_NONE}, { 0, 3, 1, STR_6826_X1_5}, { 0, 2, 1, STR_6820_LOW}, { 0, 3, 1, STR_682A_VERY_FLAT}, { 0, 3, 1, STR_VERY_LOW}, { 0, 1, 1, STR_682E_STEADY}, { 0, 1, 1, STR_6834_AT_END_OF_LINE_AND_AT_STATIONS}, { 0, 1, 1, STR_6836_OFF}, { 0, 2, 1, STR_PERMISSIVE}, }; /* * A: competitors * B: start time in months / 3 * C: town count (2 = high, 0 = very low) * D: industry count (4 = high, 0 = none) * E: inital loan / 1000 (in GBP) * F: interest rate * G: running costs (0 = low, 2 = high) * H: construction speed of competitors (0 = very slow, 4 = very fast) * I: intelligence (0-2) * J: breakdowns (0 = off, 2 = normal) * K: subsidy multiplier (0 = 1.5, 3 = 4.0) * L: construction cost (0-2) * M: terrain type (0 = very flat, 3 = mountainous) * N: amount of water (0 = very low, 3 = high) * O: economy (0 = steady, 1 = fluctuating) * P: Train reversing (0 = end of line + stations, 1 = end of line) * Q: disasters * R: area restructuring (0 = permissive, 2 = hostile) */ static const GDType _default_game_diff[3][GAME_DIFFICULTY_NUM] = { /* A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R*/ {2, 2, 1, 4, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0}, ///< easy {4, 1, 1, 3, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1}, ///< medium {7, 0, 0, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2}, ///< hard }; void SetDifficultyLevel(int mode, GameOptions *gm_opt) { int i; assert(mode <= 3); gm_opt->diff_level = mode; if (mode != 3) { // not custom for (i = 0; i != GAME_DIFFICULTY_NUM; i++) ((GDType*)&gm_opt->diff)[i] = _default_game_diff[mode][i]; } } /** * Checks the difficulty levels read from the configuration and * forces them to be correct when invalid. */ void CheckDifficultyLevels() { if (_opt_newgame.diff_level != 3) { SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame); } else { for (uint i = 0; i < GAME_DIFFICULTY_NUM; i++) { GDType *diff = ((GDType*)&_opt_newgame.diff) + i; *diff = Clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max); *diff -= *diff % _game_setting_info[i].step; } } } extern void StartupEconomy(); enum { GAMEDIFF_WND_TOP_OFFSET = 45, GAMEDIFF_WND_ROWSIZE = 9 }; /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ static GameOptions _opt_mod_temp; // 0x383E = (1 << 13) | (1 << 12) | (1 << 11) | (1 << 5) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1) #define DIFF_INGAME_DISABLED_BUTTONS 0x383E #define NO_SETTINGS_BUTTON 0xFF /** Carriage for the game settings window data */ struct difficulty_d { bool clicked_increase; uint8 clicked_button; uint8 timeout; }; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(difficulty_d)); /* Names of the game difficulty settings window */ enum GameDifficultyWidgets { GDW_CLOSEBOX = 0, GDW_CAPTION, GDW_UPPER_BG, GDW_LVL_EASY, GDW_LVL_MEDIUM, GDW_LVL_HARD, GDW_LVL_CUSTOM, GDW_HIGHSCORE, GDW_SETTING_BG, GDW_LOWER_BG, GDW_ACCEPT, GDW_CANCEL, }; static void GameDifficultyWndProc(Window *w, WindowEvent *e) { difficulty_d *diffic_d = &WP(w, difficulty_d); switch (e->event) { case WE_CREATE: diffic_d->clicked_increase = false; diffic_d->clicked_button = NO_SETTINGS_BUTTON; diffic_d->timeout = 0; /* Hide the closebox to make sure that the user aborts or confirms his changes */ w->HideWidget(GDW_CLOSEBOX); w->widget[GDW_CAPTION].left = 0; /* Setup disabled buttons when creating window * disable all other difficulty buttons during gameplay except for 'custom' */ w->SetWidgetsDisabledState(_game_mode == GM_NORMAL, GDW_LVL_EASY, GDW_LVL_MEDIUM, GDW_LVL_HARD, GDW_LVL_CUSTOM, WIDGET_LIST_END); w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); break; case WE_PAINT: { DrawWindowWidgets(w); /* XXX - Disabled buttons in normal gameplay or during muliplayer as non server. * Bitshifted for each button to see if that bit is set. If it is set, the * button is disabled */ uint32 disabled = 0; if (_networking && !_network_server) { disabled = MAX_UVALUE(uint32); // Disable all } else if (_game_mode == GM_NORMAL) { disabled = DIFF_INGAME_DISABLED_BUTTONS; } int value; int y = GAMEDIFF_WND_TOP_OFFSET; for (uint i = 0; i != GAME_DIFFICULTY_NUM; i++) { const GameSettingData *gsd = &_game_setting_info[i]; value = ((GDType*)&_opt_mod_temp.diff)[i]; DrawArrowButtons(5, y, 3, (diffic_d->clicked_button == i) ? 1 + !!diffic_d->clicked_increase : 0, !(HasBit(disabled, i) || gsd->min == value), !(HasBit(disabled, i) || gsd->max == value)); value += _game_setting_info[i].str; if (i == 4) value *= 1000; // XXX - handle currency option SetDParam(0, value); DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit } } break; case WE_CLICK: switch (e->we.click.widget) { case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ /* Don't allow clients to make any changes */ if (_networking && !_network_server) return; const int x = e->we.click.pt.x - 5; if (!IsInsideMM(x, 0, 21)) // Button area return; const int y = e->we.click.pt.y - GAMEDIFF_WND_TOP_OFFSET; if (y < 0) return; /* Get button from Y coord. */ const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2); if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; /* Clicked disabled button? */ if (_game_mode == GM_NORMAL && HasBit(DIFF_INGAME_DISABLED_BUTTONS, btn)) return; diffic_d->timeout = 5; int16 val = ((GDType*)&_opt_mod_temp.diff)[btn]; const GameSettingData *info = &_game_setting_info[btn]; // get information about the difficulty setting if (x >= 10) { /* Increase button clicked */ val = min(val + info->step, info->max); diffic_d->clicked_increase = true; } else { /* Decrease button clicked */ val -= info->step; val = max(val, info->min); diffic_d->clicked_increase = false; } diffic_d->clicked_button = btn; /* save value in temporary variable */ ((GDType*)&_opt_mod_temp.diff)[btn] = val; w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom w->LowerWidget(GDW_LVL_CUSTOM); SetWindowDirty(w); } break; case GDW_LVL_EASY: case GDW_LVL_MEDIUM: case GDW_LVL_HARD: case GDW_LVL_CUSTOM: /* temporarily change difficulty level */ w->RaiseWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); SetDifficultyLevel(e->we.click.widget - GDW_LVL_EASY, &_opt_mod_temp); w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level); SetWindowDirty(w); break; case GDW_HIGHSCORE: // Highscore Table ShowHighscoreTable(_opt_mod_temp.diff_level, -1); break; case GDW_ACCEPT: { // Save button - save changes GDType btn, val; for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) { val = ((GDType*)&_opt_mod_temp.diff)[btn]; /* if setting has changed, change it */ if (val != ((GDType*)&_opt_ptr->diff)[btn]) DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); } DoCommandP(0, UINT_MAX, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); DeleteWindow(w); /* If we are in the editor, we should reload the economy. * This way when you load a game, the max loan and interest rate * are loaded correctly. */ if (_game_mode == GM_EDITOR) StartupEconomy(); break; } case GDW_CANCEL: // Cancel button - close window, abandon changes DeleteWindow(w); break; } break; case WE_MOUSELOOP: /* Handle the visual 'clicking' of the buttons */ if (diffic_d->timeout != 0) { diffic_d->timeout--; if (diffic_d->timeout == 0) diffic_d->clicked_button = NO_SETTINGS_BUTTON; SetWindowDirty(w); } break; } } #undef DIFF_INGAME_DISABLED_BUTTONS /* Widget definition for the game difficulty settings window */ static const Widget _game_difficulty_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM { WWT_TEXTBTN, RESIZE_NONE, 6, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL { WIDGETS_END}, }; /* Window definition for the game difficulty settings window */ static const WindowDesc _game_difficulty_desc = { WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _game_difficulty_widgets, GameDifficultyWndProc }; void ShowGameDifficulty() { DeleteWindowById(WC_GAME_OPTIONS, 0); /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ _opt_mod_temp = *_opt_ptr; AllocateWindowDesc(&_game_difficulty_desc); } static const char *_patches_ui[] = { "vehicle_speed", "status_long_date", "show_finances", "autoscroll", "reverse_scroll", "smooth_scroll", "errmsg_duration", "toolbar_pos", "measure_tooltip", "window_snap_radius", "invisible_trees", "population_in_label", "link_terraform_toolbar", "liveries", "prefer_teamchat", /* While the horizontal scrollwheel scrolling is written as general code, only * the cocoa (OSX) driver generates input for it. * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ "scrollwheel_scrolling", "scrollwheel_multiplier", #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ "right_mouse_btn_emulation", #endif "pause_on_newgame", "advanced_vehicle_list", "loading_indicators", "timetable_in_ticks", "default_rail_type", "always_build_infrastructure", }; static const char *_patches_construction[] = { "build_on_slopes", "autoslope", "extra_dynamite", "longbridges", "signal_side", "always_small_airport", "enable_signal_gui", "drag_signals_density", "oil_refinery_limit", "semaphore_build_before", }; static const char *_patches_stations[] = { "join_stations", "full_load_any", "improved_load", "selectgoods", "new_nonstop", "nonuniform_stations", "station_spread", "serviceathelipad", "modified_catchment", "gradual_loading", "road_stop_on_town_road", "adjacent_stations", }; static const char *_patches_economy[] = { "inflation", "raw_industry_construction", "multiple_industry_per_town", "same_industry_close", "bribe", "exclusive_rights", "give_money", "colored_news_year", "ending_year", "smooth_economy", "allow_shares", "town_layout", "mod_road_rebuild", "town_growth_rate", "larger_towns", "initial_city_size", }; static const char *_patches_ai[] = { "ainew_active", "ai_in_multiplayer", "ai_disable_veh_train", "ai_disable_veh_roadveh", "ai_disable_veh_aircraft", "ai_disable_veh_ship", }; static const char *_patches_vehicles[] = { "realistic_acceleration", "forbid_90_deg", "mammoth_trains", "gotodepot", "roadveh_queue", "pathfinder_for_trains", "pathfinder_for_roadvehs", "pathfinder_for_ships", "train_income_warn", "order_review_system", "never_expire_vehicles", "lost_train_warn", "autorenew", "autorenew_months", "autorenew_money", "max_trains", "max_roadveh", "max_aircraft", "max_ships", "servint_ispercent", "servint_trains", "servint_roadveh", "servint_ships", "servint_aircraft", "no_servicing_if_no_breakdowns", "wagon_speed_limits", "disable_elrails", "freight_trains", "timetabling", }; struct PatchEntry { const SettingDesc *setting; uint index; }; struct PatchPage { const char **names; PatchEntry *entries; byte num; }; /* PatchPage holds the categories, the number of elements in each category * and (in NULL) a dynamic array of settings based on the string-representations * of the settings. This way there is no worry about indeces, and such */ static PatchPage _patches_page[] = { {_patches_ui, NULL, lengthof(_patches_ui)}, {_patches_construction, NULL, lengthof(_patches_construction)}, {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, {_patches_stations, NULL, lengthof(_patches_stations)}, {_patches_economy, NULL, lengthof(_patches_economy)}, {_patches_ai, NULL, lengthof(_patches_ai)}, }; enum PatchesSelectionWidgets { PATCHSEL_OPTIONSPANEL = 3, PATCHSEL_INTERFACE, PATCHSEL_CONSTRUCTION, PATCHSEL_VEHICLES, PATCHSEL_STATIONS, PATCHSEL_ECONOMY, PATCHSEL_COMPETITORS }; /** The main patches window. Shows a number of categories on top and * a selection of patches in that category. * Uses WP(w, def_d) macro - data_1, data_2, data_3 */ static void PatchesSelectionWndProc(Window *w, WindowEvent *e) { static Patches *patches_ptr; switch (e->event) { case WE_CREATE: { static bool first_time = true; patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches; /* Build up the dynamic settings-array only once per OpenTTD session */ if (first_time) { PatchPage *page; for (page = &_patches_page[0]; page != endof(_patches_page); page++) { uint i; page->entries = MallocT(page->num); for (i = 0; i != page->num; i++) { uint index; const SettingDesc *sd = GetPatchFromName(page->names[i], &index); assert(sd != NULL); page->entries[i].setting = sd; page->entries[i].index = index; } } first_time = false; } w->LowerWidget(4); } break; case WE_PAINT: { int x, y; const PatchPage *page = &_patches_page[WP(w, def_d).data_1]; uint i; /* Set up selected category */ DrawWindowWidgets(w); x = 5; y = 47; for (i = 0; i != page->num; i++) { const SettingDesc *sd = page->entries[i].setting; const SettingDescBase *sdb = &sd->desc; const void *var = GetVariableAddress(patches_ptr, &sd->save); bool editable = true; bool disabled = false; // We do not allow changes of some items when we are a client in a networkgame if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; if (sdb->cmd == SDT_BOOLX) { static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; /* Draw checkbox for boolean-value either on/off */ bool on = (*(bool*)var); DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); } else { int32 value; value = (int32)ReadValue(var, sd->save.conv); /* Draw [<][>] boxes for settings of an integer-type */ DrawArrowButtons(x, y, 3, WP(w, def_d).data_2 - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); if (disabled) { SetDParam(0, STR_CONFIG_PATCHES_DISABLED); } else { if (sdb->flags & SGF_CURRENCY) { SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); } else if (sdb->flags & SGF_MULTISTRING) { SetDParam(0, sdb->str + value + 1); } else { SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); } SetDParam(1, value); } } DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING); y += 11; } } break; case WE_CLICK: switch (e->we.click.widget) { case PATCHSEL_OPTIONSPANEL: { const PatchPage *page = &_patches_page[WP(w, def_d).data_1]; const SettingDesc *sd; void *var; int32 value; int x, y; byte btn; y = e->we.click.pt.y - 46 - 1; if (y < 0) return; x = e->we.click.pt.x - 5; if (x < 0) return; btn = y / 11; if (y % 11 > 9) return; if (btn >= page->num) return; sd = page->entries[btn].setting; /* return if action is only active in network, or only settable by server */ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; var = GetVariableAddress(patches_ptr, &sd->save); value = (int32)ReadValue(var, sd->save.conv); /* clicked on the icon on the left side. Either scroller or bool on/off */ if (x < 21) { const SettingDescBase *sdb = &sd->desc; int32 oldvalue = value; switch (sdb->cmd) { case SDT_BOOLX: value ^= 1; break; case SDT_NUMX: { /* Add a dynamic step-size to the scroller. In a maximum of * 50-steps you should be able to get from min to max, * unless specified otherwise in the 'interval' variable * of the current patch. */ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; if (step == 0) step = 1; // don't allow too fast scrolling if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { _left_button_clicked = false; return; } /* Increase or decrease the value and clamp it to extremes */ if (x >= 10) { value += step; if (value > sdb->max) value = sdb->max; } else { value -= step; if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; } /* Set up scroller timeout for numeric values */ if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { WP(w, def_d).data_2 = btn * 2 + 1 + ((x >= 10) ? 1 : 0); w->flags4 |= 5 << WF_TIMEOUT_SHL; _left_button_clicked = false; } } break; default: NOT_REACHED(); } if (value != oldvalue) { SetPatchValue(page->entries[btn].index, patches_ptr, value); SetWindowDirty(w); } } else { /* only open editbox for types that its sensible for */ if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { /* Show the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; WP(w, def_d).data_3 = btn; SetDParam(0, value); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, w, CS_NUMERAL); } } } break; case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: w->RaiseWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE); WP(w, def_d).data_1 = e->we.click.widget - PATCHSEL_INTERFACE; w->LowerWidget(WP(w, def_d).data_1 + PATCHSEL_INTERFACE); DeleteWindowById(WC_QUERY_STRING, 0); SetWindowDirty(w); break; } break; case WE_TIMEOUT: WP(w, def_d).data_2 = 0; SetWindowDirty(w); break; case WE_ON_EDIT_TEXT: if (e->we.edittext.str != NULL) { const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3]; const SettingDesc *sd = pe->setting; int32 value = atoi(e->we.edittext.str); /* Save the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; SetPatchValue(pe->index, patches_ptr, value); SetWindowDirty(w); } break; case WE_DESTROY: DeleteWindowById(WC_QUERY_STRING, 0); break; } } static const Widget _patches_selection_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 380, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _patches_selection_desc = { WDP_CENTER, WDP_CENTER, 370, 381, 370, 381, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _patches_selection_widgets, PatchesSelectionWndProc, }; void ShowPatchesSelection() { DeleteWindowById(WC_GAME_OPTIONS, 0); AllocateWindowDesc(&_patches_selection_desc); } /** * Draw [<][>] boxes. * @param x the x position to draw * @param y the y position to draw * @param ctab the color of the buttons * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked * @param clickable_left is the left button clickable? * @param clickable_right is the right button clickable? */ void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) { int color = (1 << PALETTE_MODIFIER_GREYOUT) | _colour_gradient[COLOUR_YELLOW][2]; DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE); DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<] DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>] /* Grey out the buttons that aren't clickable */ if (!clickable_left) GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color); if (!clickable_right) GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color); } /** These are not, strickly speaking, widget enums, * since they have been changed as line coordinates. * So, rather, they are more like order of appearance */ enum CustomCurrenciesWidgets { CUSTCURR_EXCHANGERATE = 0, CUSTCURR_SEPARATOR, CUSTCURR_PREFIX, CUSTCURR_SUFFIX, CUSTCURR_TO_EURO, }; static char _str_separator[2]; static void CustCurrencyWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { int x; int y = 20; int clk = WP(w, def_d).data_1; DrawWindowWidgets(w); /* exchange rate */ DrawArrowButtons(10, y, 3, GB(clk, 0, 2), true, true); SetDParam(0, 1); SetDParam(1, 1); DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING); y += 12; /* separator */ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 2, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING); DoDrawString(_str_separator, x + 4, y + 1, TC_ORANGE); y += 12; /* prefix */ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 4, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING); DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE); y += 12; /* suffix */ DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(clk, 6, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING); DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE); y += 12; /* switch to euro */ DrawArrowButtons(10, y, 3, GB(clk, 8, 2), true, true); SetDParam(0, _custom_currency.to_euro); DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING); y += 12; /* Preview */ y += 12; SetDParam(0, 10000); DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING); } break; case WE_CLICK: { int line = (e->we.click.pt.y - 20) / 12; int len = 0; int x = e->we.click.pt.x; StringID str = 0; CharSetFilter afilter = CS_ALPHANUMERAL; switch (line) { case CUSTCURR_EXCHANGERATE: if (IsInsideMM(x, 10, 30)) { // clicked buttons if (x < 20) { if (_custom_currency.rate > 1) _custom_currency.rate--; WP(w, def_d).data_1 = 1 << (line * 2 + 0); } else { if (_custom_currency.rate < 5000) _custom_currency.rate++; WP(w, def_d).data_1 = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.rate); str = STR_CONFIG_PATCHES_INT32; len = 4; afilter = CS_NUMERAL; } break; case CUSTCURR_SEPARATOR: if (IsInsideMM(x, 10, 30)) { // clicked button WP(w, def_d).data_1 = 1 << (line * 2 + 1); } str = BindCString(_str_separator); len = 1; break; case CUSTCURR_PREFIX: if (IsInsideMM(x, 10, 30)) { // clicked button WP(w, def_d).data_1 = 1 << (line * 2 + 1); } str = BindCString(_custom_currency.prefix); len = 12; break; case CUSTCURR_SUFFIX: if (IsInsideMM(x, 10, 30)) { // clicked button WP(w, def_d).data_1 = 1 << (line * 2 + 1); } str = BindCString(_custom_currency.suffix); len = 12; break; case CUSTCURR_TO_EURO: if (IsInsideMM(x, 10, 30)) { // clicked buttons if (x < 20) { _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1; WP(w, def_d).data_1 = 1 << (line * 2 + 0); } else { _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); WP(w, def_d).data_1 = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.to_euro); str = STR_CONFIG_PATCHES_INT32; len = 4; afilter = CS_NUMERAL; } break; } if (len != 0) { WP(w, def_d).data_2 = line; ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, w, afilter); } w->flags4 |= 5 << WF_TIMEOUT_SHL; SetWindowDirty(w); } break; case WE_ON_EDIT_TEXT: { const char *b = e->we.edittext.str; switch (WP(w, def_d).data_2) { case CUSTCURR_EXCHANGERATE: _custom_currency.rate = Clamp(atoi(b), 1, 5000); break; case CUSTCURR_SEPARATOR: /* Thousands seperator */ _custom_currency.separator = (b[0] == '\0') ? ' ' : b[0]; ttd_strlcpy(_str_separator, b, lengthof(_str_separator)); break; case CUSTCURR_PREFIX: ttd_strlcpy(_custom_currency.prefix, b, lengthof(_custom_currency.prefix)); break; case CUSTCURR_SUFFIX: ttd_strlcpy(_custom_currency.suffix, b, lengthof(_custom_currency.suffix)); break; case CUSTCURR_TO_EURO: { /* Year to switch to euro */ int val = atoi(b); _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); break; } } MarkWholeScreenDirty(); } break; case WE_TIMEOUT: WP(w, def_d).data_1 = 0; SetWindowDirty(w); break; case WE_DESTROY: DeleteWindowById(WC_QUERY_STRING, 0); MarkWholeScreenDirty(); break; } } static const Widget _cust_currency_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _cust_currency_desc = { WDP_CENTER, WDP_CENTER, 230, 120, 230, 120, WC_CUSTOM_CURRENCY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _cust_currency_widgets, CustCurrencyWndProc, }; static void ShowCustCurrency() { _str_separator[0] = _custom_currency.separator; _str_separator[1] = '\0'; DeleteWindowById(WC_CUSTOM_CURRENCY, 0); AllocateWindowDesc(&_cust_currency_desc); }