/* $Id$ */ #ifndef NEWGRF_CANAL_H #define NEWGRF_CANAL_H /** List of different canal 'features'. * Each feature gets an entry in the canal spritegroup table */ enum CanalFeature { CF_WATERSLOPE, CF_LOCKS, CF_DIKES, CF_ICON, CF_DOCKS, CF_RIVER_SLOPE, CF_RIVER_EDGE, CF_END, }; /** Table of canal 'feature' sprite groups */ extern const SpriteGroup *_canal_sg[CF_END]; /** Lookup the base sprite to use for a canal. * @param feature Which canal feature we want. * @param tile Tile index of canal, if appropriate. * @return Base sprite returned by GRF, or 0 if none. */ SpriteID GetCanalSprite(CanalFeature feature, TileIndex tile); #endif /* NEWGRF_CANAL_H */