/* $Id$ */ struct CHashItem1 { struct CKey { int k; FORCEINLINE int CalcHash() const {return k;}; FORCEINLINE bool operator == (const CKey& other) const {return (k == other.k);} }; typedef CKey Key; CKey key; int val; CHashItem1* m_next; CHashItem1() : m_next(NULL) {} FORCEINLINE const Key& GetKey() const {return key;} CHashItem1* GetHashNext() {return m_next;} void SetHashNext(CHashItem1* next) {m_next = next;} }; static int TestHashTable1(bool silent) { typedef CHashItem1 Item; typedef CHashTableT HashTable1_t; typedef CArrayT Array_t; typedef CHashTableT HashTable2_t; int res = 0; { HashTable1_t ht1; HashTable2_t ht2; Array_t ar1; Array_t ar2; #ifdef _DEBUG static const int nItems = 10000; #else static const int nItems = 1000000; #endif { srand(0); for (int i = 0; i < nItems; i++) { int r1 = i; int r2 = rand() & 0x0000FFFF | (rand() << 16); Item& I1 = ar1.Add(); Item& I2 = ar2.Add(); I1.key.k = r1; I2.key.k = r1; I1.val = r2; I2.val = r2; ht1.Push(I1); ht2.Push(I2); } } { srand(0); for (int i = 0; i < nItems; i++) { int r1 = i; int r2 = rand() & 0x0000FFFF | (rand() << 16); HashTable1_t::Tkey k; k.k = r1; Item& i1 = ht1.Find(k); Item& i2 = ht2.Find(k); CHECK_INT(0, &i1 != NULL, 1); CHECK_INT(1, &i2 != NULL, 1); if (&i1 != NULL) CHECK_INT(2, i1.val, r2); if (&i2 != NULL) CHECK_INT(3, i2.val, r2); } } } return res; }