/* $Id$ */ /** @file ai_engine.cpp Implementation of AIEngine. */ #include "ai_engine.hpp" #include "ai_cargo.hpp" #include "ai_rail.hpp" #include "../../openttd.h" #include "../../company_func.h" #include "../../strings_func.h" #include "../../roadveh.h" #include "../../train.h" #include "../../ship.h" #include "../../aircraft.h" #include "../../vehicle_func.h" #include "../../core/alloc_func.hpp" #include "../../economy_func.h" #include "../../core/bitmath_func.hpp" #include "../../settings_type.h" #include "../../articulated_vehicles.h" #include "table/strings.h" /* static */ bool AIEngine::IsValidEngine(EngineID engine_id) { return ::IsEngineIndex(engine_id) && HasBit(::GetEngine(engine_id)->company_avail, _current_company); } /* static */ char *AIEngine::GetName(EngineID engine_id) { if (!IsValidEngine(engine_id)) return NULL; static const int len = 64; char *engine_name = MallocT(len); ::SetDParam(0, engine_id); ::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]); return engine_name; } /* static */ CargoID AIEngine::GetCargoType(EngineID engine_id) { if (!IsValidEngine(engine_id)) return CT_INVALID; switch (::GetEngine(engine_id)->type) { case VEH_ROAD: { const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id); return vi->cargo_type; } break; case VEH_TRAIN: { const RailVehicleInfo *vi = ::RailVehInfo(engine_id); return vi->cargo_type; } break; case VEH_SHIP: { const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id); return vi->cargo_type; } break; case VEH_AIRCRAFT: { return CT_PASSENGERS; } break; default: NOT_REACHED(); } } /* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id) { if (!IsValidEngine(engine_id)) return false; if (!AICargo::IsValidCargo(cargo_id)) return false; if (GetCargoType(engine_id) == cargo_id) return true; if (cargo_id == CT_MAIL && ::GetEngine(engine_id)->type == VEH_AIRCRAFT) return true; if (::GetEngine(engine_id)->type == VEH_SHIP && !ShipVehInfo(engine_id)->refittable) return false; return ::CanRefitTo(engine_id, cargo_id); } /* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id) { if (!IsValidEngine(engine_id)) return false; if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; if (!AICargo::IsValidCargo(cargo_id)) return false; return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS); } /* static */ int32 AIEngine::GetCapacity(EngineID engine_id) { if (!IsValidEngine(engine_id)) return -1; switch (::GetEngine(engine_id)->type) { case VEH_ROAD: case VEH_TRAIN: { uint16 *capacities = GetCapacityOfArticulatedParts(engine_id, ::GetEngine(engine_id)->type); for (CargoID c = 0; c < NUM_CARGO; c++) { if (capacities[c] == 0) continue; return capacities[c]; } return -1; } break; case VEH_SHIP: { const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id); return vi->capacity; } break; case VEH_AIRCRAFT: { const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id); return vi->passenger_capacity; } break; default: NOT_REACHED(); } } /* static */ int32 AIEngine::GetReliability(EngineID engine_id) { if (!IsValidEngine(engine_id)) return -1; return (::GetEngine(engine_id)->reliability * 100 >> 16); } /* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id) { if (!IsValidEngine(engine_id)) return -1; switch (::GetEngine(engine_id)->type) { case VEH_ROAD: { const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id); /* Internal speeds are km/h * 2 */ return vi->max_speed / 2; } break; case VEH_TRAIN: { const RailVehicleInfo *vi = ::RailVehInfo(engine_id); return vi->max_speed; } break; case VEH_SHIP: { const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id); /* Internal speeds are km/h * 2 */ return vi->max_speed / 2; } break; case VEH_AIRCRAFT: { const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id); return vi->max_speed / _settings_game.vehicle.plane_speed; } break; default: NOT_REACHED(); } } /* static */ Money AIEngine::GetPrice(EngineID engine_id) { if (!IsValidEngine(engine_id)) return -1; switch (::GetEngine(engine_id)->type) { case VEH_ROAD: { const RoadVehicleInfo *vi = ::RoadVehInfo(engine_id); return (_price.roadveh_base >> 3) * vi->cost_factor >> 5; } break; case VEH_TRAIN: { const RailVehicleInfo *vi = ::RailVehInfo(engine_id); return (_price.build_railvehicle >> 3) * vi->cost_factor >> 5; } break; case VEH_SHIP: { const ShipVehicleInfo *vi = ::ShipVehInfo(engine_id); return (_price.ship_base >> 3) * vi->cost_factor >> 5; } break; case VEH_AIRCRAFT: { const AircraftVehicleInfo *vi = ::AircraftVehInfo(engine_id); return (_price.aircraft_base >> 3) * vi->cost_factor >> 5; } break; default: NOT_REACHED(); } } /* static */ int32 AIEngine::GetMaxAge(EngineID engine_id) { if (!IsValidEngine(engine_id)) return -1; return ::GetEngine(engine_id)->lifelength * DAYS_IN_LEAP_YEAR; } /* static */ Money AIEngine::GetRunningCost(EngineID engine_id) { if (!IsValidEngine(engine_id)) return -1; /* We need to create an instance in order to obtain GetRunningCost. * This means we temporary allocate a vehicle in the pool, but * there is no other way.. */ Vehicle *vehicle; switch (::GetEngine(engine_id)->type) { case VEH_ROAD: { vehicle = new RoadVehicle(); } break; case VEH_TRAIN: { vehicle = new Train(); } break; case VEH_SHIP: { vehicle = new Ship(); } break; case VEH_AIRCRAFT: { vehicle = new Aircraft(); } break; default: NOT_REACHED(); } vehicle->engine_type = engine_id; Money runningCost = vehicle->GetRunningCost(); delete vehicle; return runningCost >> 8; } /* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id) { if (!IsValidEngine(engine_id)) return AIVehicle::VT_INVALID; switch (::GetEngine(engine_id)->type) { case VEH_ROAD: return AIVehicle::VT_ROAD; case VEH_TRAIN: return AIVehicle::VT_RAIL; case VEH_SHIP: return AIVehicle::VT_WATER; case VEH_AIRCRAFT: return AIVehicle::VT_AIR; default: NOT_REACHED(); } } /* static */ bool AIEngine::IsWagon(EngineID engine_id) { if (!IsValidEngine(engine_id)) return false; if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; return ::RailVehInfo(engine_id)->power == 0; } /* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type) { if (!IsValidEngine(engine_id)) return false; if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type); } /* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type) { if (!IsValidEngine(engine_id)) return false; if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false; return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type); } /* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id) { if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID; if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return AIRoad::ROADTYPE_INVALID; return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD; } /* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id) { if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID; if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return AIRail::RAILTYPE_INVALID; return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype; } /* static */ bool AIEngine::IsArticulated(EngineID engine_id) { if (!IsValidEngine(engine_id)) return false; if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD && GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false; return CountArticulatedParts(engine_id, true) != 0; } /* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id) { if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID; if (GetVehicleType(engine_id) != AIVehicle::VT_AIR) return AIAirport::PT_INVALID; return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype; }