/* $Id$ */ /** @file water_map.h */ #ifndef WATER_MAP_H #define WATER_MAP_H enum WaterTileType { WATER_TILE_CLEAR, WATER_TILE_COAST, WATER_TILE_LOCK, WATER_TILE_DEPOT, }; enum WaterClass { WATER_CLASS_SEA, WATER_CLASS_CANAL, WATER_CLASS_RIVER, }; enum DepotPart { DEPOT_NORTH = 0x80, DEPOT_SOUTH = 0x81, DEPOT_END = 0x84, }; enum LockPart { LOCK_MIDDLE = 0x10, LOCK_LOWER = 0x14, LOCK_UPPER = 0x18, LOCK_END = 0x1C }; static inline WaterTileType GetWaterTileType(TileIndex t) { assert(IsTileType(t, MP_WATER)); if (_m[t].m5 == 0) return WATER_TILE_CLEAR; if (_m[t].m5 == 1) return WATER_TILE_COAST; if (IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END)) return WATER_TILE_LOCK; assert(IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END)); return WATER_TILE_DEPOT; } static inline WaterClass GetWaterClass(TileIndex t) { assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION)); return (WaterClass)GB(_m[t].m3, 0, 2); } static inline void SetWaterClass(TileIndex t, WaterClass wc) { assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION)); SB(_m[t].m3, 0, 2, wc); } /** IsWater return true if any type of clear water like ocean, river, canal */ static inline bool IsWater(TileIndex t) { return GetWaterTileType(t) == WATER_TILE_CLEAR; } static inline bool IsSea(TileIndex t) { return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA; } static inline bool IsCanal(TileIndex t) { return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL; } static inline bool IsRiver(TileIndex t) { return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER; } static inline bool IsWaterTile(TileIndex t) { return IsTileType(t, MP_WATER) && IsWater(t); } static inline bool IsCoast(TileIndex t) { return GetWaterTileType(t) == WATER_TILE_COAST; } static inline TileIndex GetOtherShipDepotTile(TileIndex t) { return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); } static inline TileIndex IsShipDepot(TileIndex t) { return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END); } static inline Axis GetShipDepotAxis(TileIndex t) { return (Axis)GB(_m[t].m5, 1, 1); } static inline DiagDirection GetShipDepotDirection(TileIndex t) { return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1)); } static inline bool IsLock(TileIndex t) { return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END); } static inline DiagDirection GetLockDirection(TileIndex t) { return (DiagDirection)GB(_m[t].m5, 0, 2); } static inline byte GetSection(TileIndex t) { assert(GetWaterTileType(t) == WATER_TILE_LOCK || GetWaterTileType(t) == WATER_TILE_DEPOT); return GB(_m[t].m5, 0, 4); } static inline byte GetWaterTileRandomBits(TileIndex t) { return _m[t].m4; } static inline void MakeWater(TileIndex t) { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; _m[t].m3 = WATER_CLASS_SEA; _m[t].m4 = 0; _m[t].m5 = 0; } static inline void MakeShore(TileIndex t) { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = 1; } static inline void MakeRiver(TileIndex t, uint8 random_bits) { SetTileType(t, MP_WATER); SetTileOwner(t, OWNER_WATER); _m[t].m2 = 0; _m[t].m3 = WATER_CLASS_RIVER; _m[t].m4 = random_bits; _m[t].m5 = 0; } static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits) { assert(o != OWNER_WATER); SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = WATER_CLASS_CANAL; _m[t].m4 = random_bits; _m[t].m5 = 0; } static inline void MakeShipDepot(TileIndex t, Owner o, DepotPart base, Axis a, WaterClass original_water_class) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = original_water_class; _m[t].m4 = 0; _m[t].m5 = base + a * 2; } static inline void MakeLockTile(TileIndex t, Owner o, byte section, WaterClass original_water_class) { SetTileType(t, MP_WATER); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = original_water_class; _m[t].m4 = 0; _m[t].m5 = section; } static inline void MakeLock(TileIndex t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper) { TileIndexDiff delta = TileOffsByDiagDir(d); MakeLockTile(t, o, LOCK_MIDDLE + d, WATER_CLASS_CANAL); MakeLockTile(t - delta, o, LOCK_LOWER + d, wc_lower); MakeLockTile(t + delta, o, LOCK_UPPER + d, wc_upper); } #endif /* WATER_MAP_H */