#include "stdafx.h" #include "ttd.h" #include "vehicle.h" #include "gfx.h" #include "assert.h" #include "saveload.h" extern void StartupEconomy(); extern void InitNewsItemStructs(); byte _name_array[512][32]; static INLINE uint32 ROR(uint32 x, int n) { return (x >> n) + (x << ((sizeof(x)*8)-n)); } uint32 Random() { if (_current_player>=MAX_PLAYERS) { uint32 s = _random_seeds[0][0]; uint32 t = _random_seeds[0][1]; _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7); return _random_seeds[0][1] = ROR(s, 3); } else { uint32 s = _player_seeds[_current_player][0]; uint32 t = _player_seeds[_current_player][1]; _player_seeds[_current_player][0] = s + ROR(t ^ 0x1234567F, 7); return _player_seeds[_current_player][1] = ROR(s, 3); } } uint RandomRange(uint max) { return (uint16)Random() * max >> 16; } uint32 InteractiveRandom() { uint32 t = _random_seeds[1][1]; uint32 s = _random_seeds[1][0]; _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7); return _random_seeds[1][1] = ROR(s, 3); } void InitPlayerRandoms() { int i; for (i=0; i= 366) { rem--; do { rem -= 365; yr++; } while (rem >= 365); if (rem >= 31+28) rem++; } ymd->year = yr; x = _month_date_from_year_day[rem]; ymd->month = x >> 5; ymd->day = x & 0x1F; } // year is a number between 0..? // month is a number between 0..11 // day is a number between 1..31 uint ConvertYMDToDay(uint year, uint month, uint day) { uint rem; // day in the year rem = _accum_days_for_month[month] + day - 1; // remove feb 29 from year 1,2,3 if (year & 3) rem += (year & 3) * 365 + (rem < 31+29); // base date. return (year >> 2) * (365+365+365+366) + rem; } // convert a date on the form // 1920 - 2090 // 192001 - 209012 // 19200101 - 20901231 // or if > 2090 and below 65536, treat it as a daycount // returns -1 if no conversion was possible uint ConvertIntDate(uint date) { uint year, month = 0, day = 1; if (IS_INT_INSIDE(date, 1920, 2090 + 1)) { year = date - 1920; } else if (IS_INT_INSIDE(date, 192001, 209012+1)) { month = date % 100 - 1; year = date / 100 - 1920; } else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) { day = date % 100; date /= 100; month = date % 100 - 1; year = date / 100 - 1920; } else if (IS_INT_INSIDE(date, 2091, 65536)) return date; else return (uint)-1; // invalid ranges? if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1; return ConvertYMDToDay(year, month, day); } typedef struct LandscapePredefVar { StringID names[NUM_CARGO]; byte weights[NUM_CARGO]; StringID sprites[NUM_CARGO]; uint16 initial_cargo_payment[NUM_CARGO]; byte transit_days_table_1[NUM_CARGO]; byte transit_days_table_2[NUM_CARGO]; byte railwagon_by_cargo[3][NUM_CARGO]; byte road_veh_by_cargo_start[NUM_CARGO]; byte road_veh_by_cargo_count[NUM_CARGO]; } LandscapePredefVar; #include "table/landscape_const.h" // Calculate constants that depend on the landscape type. void InitializeLandscapeVariables(bool only_constants) { const LandscapePredefVar *lpd; int i; StringID str; lpd = &_landscape_predef_var[_opt.landscape]; memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo)); memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start)); memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count)); for(i=0; i!=NUM_CARGO; i++) { _cargoc.sprites[i] = lpd->sprites[i]; str = lpd->names[i]; _cargoc.names_s[i] = str; _cargoc.names_p[i] = (str += 0x20); _cargoc.names_long_s[i] = (str += 0x20); _cargoc.names_long_p[i] = (str += 0x20); _cargoc.names_short[i] = (str += 0x20); _cargoc.weights[i] = lpd->weights[i]; if (!only_constants) { _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; _cargo_payment_rates_frac[i] = 0; } _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; } } // distance in Manhattan metric uint GetTileDist(TileIndex xy1, TileIndex xy2) { return myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)) + myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2)); } // maximum distance in x _or_ y uint GetTileDist1D(TileIndex xy1, TileIndex xy2) { return max(myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)), myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2))); } uint GetTileDist1Db(TileIndex xy1, TileIndex xy2) { int a = myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)); int b = myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2)); if (a > b) return a*2+b; else return b*2+a; } uint GetTileDistAdv(TileIndex xy1, TileIndex xy2) { uint a = myabs(GET_TILE_X(xy1) - GET_TILE_X(xy2)); uint b = myabs(GET_TILE_Y(xy1) - GET_TILE_Y(xy2)); return a*a+b*b; } bool CheckDistanceFromEdge(TileIndex tile, uint distance) { return IS_INT_INSIDE(GET_TILE_X(tile), distance, TILE_X_MAX + 1 - distance) && IS_INT_INSIDE(GET_TILE_Y(tile), distance, TILE_Y_MAX + 1 - distance); } void OnNewDay_Train(Vehicle *v); void OnNewDay_RoadVeh(Vehicle *v); void OnNewDay_Aircraft(Vehicle *v); void OnNewDay_Ship(Vehicle *v); void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ } void OnNewDay_DisasterVehicle(Vehicle *v); typedef void OnNewVehicleDayProc(Vehicle *v); static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { OnNewDay_Train, OnNewDay_RoadVeh, OnNewDay_Ship, OnNewDay_Aircraft, OnNewDay_EffectVehicle, OnNewDay_DisasterVehicle, }; void EnginesDailyLoop(); void DisasterDailyLoop(); void PlayersMonthlyLoop(); void EnginesMonthlyLoop(); void TownsMonthlyLoop(); void IndustryMonthlyLoop(); void StationMonthlyLoop(); void PlayersYearlyLoop(); void TrainsYearlyLoop(); void RoadVehiclesYearlyLoop(); void AircraftYearlyLoop(); void ShipsYearlyLoop(); void CheckpointsDailyLoop(); static const uint16 _autosave_months[] = { 0, // never 0xFFF, // every month 0x249, // every 3 months 0x041, // every 6 months 0x001, // every 12 months }; void IncreaseDate() { int i,ctr,t; YearMonthDay ymd; if (_game_mode == GM_MENU) { _tick_counter++; return; } /*if the day changed, call the vehicle event but only update a part of the vehicles old max was i!= 12. But with that and a bigger number of vehicles (2560), per day only a part of it could be done, namely: function called max_size date_fract (uint16) / 885 x 12 ==> 65536 / 885 = 74; 74x12 = 888. So max 888. Any vehicles above that were not _on_new_vehicle_day_proc'd eg. aged. So new code updates it for max vehicles. (NUM_VEHICLES / maximum number of times ctr is incremented before reset ) + 1 (to get last vehicles too) max size of _date_fract / 885 (added each tick) is number of times before ctr is reset. Calculation might look complicated, but compiler just replaces it with 35, so that's ok */ ctr = _vehicle_id_ctr_day; for(i=0; i!=(NUM_VEHICLES / ((1<type) != 0) _on_new_vehicle_day_proc[t - 0x10](v); } _vehicle_id_ctr_day = ctr; /* increase day, and check if a new day is there? */ _tick_counter++; if ( (_date_fract += 885) >= 885) return; /* yeah, increse day counter and call various daily loops */ _date++; NetworkGameChangeDate(_date); _vehicle_id_ctr_day = 0; DisasterDailyLoop(); CheckpointsDailyLoop(); if (_game_mode != GM_MENU) { InvalidateWindowWidget(WC_STATUS_BAR, 0, 0); EnginesDailyLoop(); } /* check if we entered a new month? */ ConvertDayToYMD(&ymd, _date); if ((byte)ymd.month == _cur_month) return; _cur_month = ymd.month; // printf("Month %d, %X\n", ymd.month, _random_seeds[0][0]); /* yes, call various monthly loops */ if (_game_mode != GM_MENU) { if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { _do_autosave = true; RedrawAutosave(); } PlayersMonthlyLoop(); EnginesMonthlyLoop(); TownsMonthlyLoop(); IndustryMonthlyLoop(); StationMonthlyLoop(); } /* check if we entered a new year? */ if ((byte)ymd.year == _cur_year) return; _cur_year = ymd.year; /* yes, call various yearly loops */ PlayersYearlyLoop(); TrainsYearlyLoop(); RoadVehiclesYearlyLoop(); AircraftYearlyLoop(); ShipsYearlyLoop(); /* check if we reached 2090, that's the maximum year. */ if (_cur_year == 171) { _cur_year = 170; _date = 62093; } if (_patches.auto_euro) CheckSwitchToEuro(); /* XXX: check if year 2050 was reached */ } int FindFirstBit(uint32 value) { // This is much faster then the one that was before here. // Created by Darkvater.. blame him if it is wrong ;) // Btw, the macro FINDFIRSTBIT is better to use when your value is // not more then 128. byte i = 0; if (value & 0xffff0000) { value >>= 16; i += 16; } if (value & 0x0000ff00) { value >>= 8; i += 8; } if (value & 0x000000f0) { value >>= 4; i += 4; } if (value & 0x0000000c) { value >>= 2; i += 2; } if (value & 0x00000002) { i += 1; } return i; } extern uint SafeTileAdd(uint tile, int add, const char *exp, const char *file, int line) { int x = GET_TILE_X(tile) + (signed char)(add & 0xFF); int y = GET_TILE_Y(tile) + ((((0x8080 + add)>>8) & 0xFF) - 0x80); if (x < 0 || y < 0 || x >= TILES_X || y >= TILES_Y) { char buf[512]; sprintf(buf, "TILE_ADD(%s) when adding 0x%.4X and %d failed", exp, tile, add); #if !defined(_DEBUG) || !defined(_MSC_VER) printf("%s\n", buf); #else _assert(buf, (char*)file, line); #endif } assert(TILE_XY(x,y) == TILE_MASK(tile + add)); return TILE_XY(x,y); } static void Save_NAME() { int i; byte *b = _name_array[0]; for(i=0; i!=lengthof(_name_array); i++,b+=sizeof(_name_array[0])) { if (*b) { SlSetArrayIndex(i); SlArray(b, strlen(b), SLE_UINT8); } } } static void Load_NAME() { int index; while ((index = SlIterateArray()) != -1) { SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); } } static const byte _game_opt_desc[] = { // added a new difficulty option (town attitude) in version 4 SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255), SLE_VAR(GameOptions,diff_level, SLE_UINT8), SLE_VAR(GameOptions,currency, SLE_UINT8), SLE_VAR(GameOptions,kilometers, SLE_UINT8), SLE_VAR(GameOptions,town_name, SLE_UINT8), SLE_VAR(GameOptions,landscape, SLE_UINT8), SLE_VAR(GameOptions,snow_line, SLE_UINT8), SLE_VAR(GameOptions,autosave, SLE_UINT8), SLE_VAR(GameOptions,road_side, SLE_UINT8), SLE_END() }; // Save load game options static void SaveLoad_OPTS() { SlObject(&_opt, _game_opt_desc); } static const SaveLoadGlobVarList _date_desc[] = { {&_date, SLE_UINT16, 0, 255}, {&_date_fract, SLE_UINT16, 0, 255}, {&_tick_counter, SLE_UINT16, 0, 255}, {&_vehicle_id_ctr_day, SLE_UINT16, 0, 255}, {&_age_cargo_skip_counter, SLE_UINT8, 0, 255}, {&_avail_aircraft, SLE_UINT8, 0, 255}, {&_cur_tileloop_tile, SLE_UINT16, 0, 255}, {&_disaster_delay, SLE_UINT16, 0, 255}, {&_station_tick_ctr, SLE_UINT16, 0, 255}, {&_random_seeds[0][0], SLE_UINT32, 0, 255}, {&_random_seeds[0][1], SLE_UINT32, 0, 255}, {&_cur_town_ctr, SLE_UINT8, 0, 255}, {&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255}, {&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255}, {&_trees_tick_ctr, SLE_UINT8, 0, 255}, {&_pause, SLE_UINT8, 4, 255}, {NULL, 0, 0, 0} }; // Save load date related variables as well as persistent tick counters // XXX: currently some unrelated stuff is just put here static void SaveLoad_DATE() { SlGlobList(_date_desc); } static const SaveLoadGlobVarList _view_desc[] = { {&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 255}, {&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 255}, {&_saved_scrollpos_zoom, SLE_UINT8, 0, 255}, {NULL, 0, 0, 0} }; static void SaveLoad_VIEW() { SlGlobList(_view_desc); } static void SaveLoad_MAPT() { SlArray(_map_type_and_height, lengthof(_map_type_and_height), SLE_UINT8); } static void SaveLoad_MAP2() { SlArray(_map2, lengthof(_map2), SLE_UINT8); } static void SaveLoad_M3LO() { SlArray(_map3_lo, lengthof(_map3_lo), SLE_UINT8); } static void SaveLoad_M3HI() { SlArray(_map3_hi, lengthof(_map3_hi), SLE_UINT8); } static void SaveLoad_MAPO() { SlArray(_map_owner, lengthof(_map_owner), SLE_UINT8); } static void SaveLoad_MAP5() { SlArray(_map5, lengthof(_map5), SLE_UINT8); } static void SaveLoad_MAPE() { SlArray(_map_extra_bits, lengthof(_map_extra_bits), SLE_UINT8); } static void Save_CHTS() { byte count = sizeof(_cheats)/sizeof(Cheat); Cheat* cht = (Cheat*) &_cheats; Cheat* cht_last = &cht[count]; SlSetLength(count*2); for(; cht != cht_last; cht++) { SlWriteByte(cht->been_used); SlWriteByte(cht->value); } } static void Load_CHTS() { Cheat* cht = (Cheat*) &_cheats; uint count = SlGetFieldLength()/2; for(; count; count--, cht++) { cht->been_used = (byte)SlReadByte(); cht->value = (byte)SlReadByte(); } } const ChunkHandler _misc_chunk_handlers[] = { { 'MAPT', SaveLoad_MAPT, SaveLoad_MAPT, CH_RIFF }, { 'MAP2', SaveLoad_MAP2, SaveLoad_MAP2, CH_RIFF }, { 'M3LO', SaveLoad_M3LO, SaveLoad_M3LO, CH_RIFF }, { 'M3HI', SaveLoad_M3HI, SaveLoad_M3HI, CH_RIFF }, { 'MAPO', SaveLoad_MAPO, SaveLoad_MAPO, CH_RIFF }, { 'MAP5', SaveLoad_MAP5, SaveLoad_MAP5, CH_RIFF }, { 'MAPE', SaveLoad_MAPE, SaveLoad_MAPE, CH_RIFF }, { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF}, { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} };