#ifndef DEPOT_H #define DEPOT_H #include "pool.h" #include "tile.h" struct Depot { TileIndex xy; uint16 town_index; uint16 index; }; extern MemoryPool _depot_pool; /** * Get the pointer to the depot with index 'index' */ static inline Depot *GetDepot(uint index) { return (Depot*)GetItemFromPool(&_depot_pool, index); } /** * Get the current size of the DepotPool */ static inline uint16 GetDepotPoolSize(void) { return _depot_pool.total_items; } #define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1 < GetDepotPoolSize()) ? GetDepot(d->index + 1) : NULL) #define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0) #define MIN_SERVINT_PERCENT 5 #define MAX_SERVINT_PERCENT 90 #define MIN_SERVINT_DAYS 30 #define MAX_SERVINT_DAYS 800 VARDEF TileIndex _last_built_train_depot_tile; VARDEF TileIndex _last_built_road_depot_tile; VARDEF TileIndex _last_built_aircraft_depot_tile; VARDEF TileIndex _last_built_ship_depot_tile; /** * Check if a depot really exists. */ static inline bool IsValidDepot(Depot* depot) { return depot->xy != 0; /* XXX: Replace by INVALID_TILE someday */ } /** * Check if a tile is a depot of the given type. */ static inline bool IsTileDepotType(TileIndex tile, TransportType type) { switch(type) { case TRANSPORT_RAIL: return IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0; break; case TRANSPORT_ROAD: return IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x20; break; case TRANSPORT_WATER: return IsTileType(tile, MP_WATER) && (_map5[tile] & ~3) == 0x80; break; default: assert(0); return false; } } Depot *GetDepotByTile(uint tile); void InitializeDepot(void); Depot *AllocateDepot(void); void DoDeleteDepot(uint tile); #endif /* DEPOT_H */