/* $Id$ */ typedef struct DefaultUnicodeMapping { WChar code; ///< Unicode value byte key; ///< Character index of sprite } DefaultUnicodeMapping; /* Default unicode mapping table for sprite based glyphs. * This table allows us use unicode characters even though the glyphs don't * exist, or are in the wrong place, in the standard sprite fonts. * This is not used for FreeType rendering */ static DefaultUnicodeMapping _default_unicode_map[] = { { 0x010D, 0x63 }, /* Small letter c with caron */ { 0x0160, 0xA6 }, /* Capital letter s with caron */ { 0x0161, 0xA8 }, /* Small letter s with caron */ { 0x017E, 0xB8 }, /* Small letter z with caron */ { 0x20AC, 0xA4 }, /* Euro symbol */ };