/* $Id$ */ /** @file player_gui.cpp Player related GUIs. */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "viewport_func.h" #include "gfx_func.h" #include "player_func.h" #include "player_base.h" #include "command_func.h" #include "network/network.h" #include "variables.h" #include "roadveh.h" #include "train.h" #include "aircraft.h" #include "newgrf.h" #include "network/network_data.h" #include "network/network_client.h" #include "network/network_gui.h" #include "player_face.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "date_func.h" #include "string_func.h" #include "settings_type.h" #include "widgets/dropdown_func.h" #include "widgets/dropdown_type.h" #include "tilehighlight_func.h" #include "table/sprites.h" #include "table/strings.h" struct highscore_d { uint32 background_img; int8 rank; }; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(highscore_d)); enum { FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui }; static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); static void DrawPlayerEconomyStats(const Player *p, byte mode) { int x, y, i, j, year; const Money (*tbl)[EXPENSES_END]; Money sum, cost; StringID str; if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status /* draw categories */ DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING); for (i = 0; i != EXPENSES_END; i++) DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, TC_FROMSTRING); DrawStringRightAligned(111, 27 + 10 * EXPENSES_END + 2, STR_7020_TOTAL, TC_FROMSTRING); /* draw the price columns */ year = _cur_year - 2; j = 3; x = 215; tbl = p->yearly_expenses + 2; do { if (year >= p->inaugurated_year) { SetDParam(0, year); DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING); sum = 0; for (i = 0; i != EXPENSES_END; i++) { /* draw one row in the price column */ cost = (*tbl)[i]; if (cost != 0) { sum += cost; str = STR_701E; if (cost < 0) { cost = -cost; str++; } SetDParam(0, cost); DrawStringRightAligned(x, 27 + i * 10, str, TC_FROMSTRING); } } str = STR_701E; if (sum < 0) { sum = -sum; str++; } SetDParam(0, sum); DrawStringRightAligned(x, 27 + EXPENSES_END * 10 + 2, str, TC_FROMSTRING); GfxFillRect(x - 75, 27 + 10 * EXPENSES_END, x, 27 + 10 * EXPENSES_END, 215); x += 95; } year++; tbl--; } while (--j != 0); y = 27 + 10 * EXPENSES_END + 14; /* draw max loan aligned to loan below (y += 10) */ SetDParam(0, _economy.max_loan); DrawString(202, y + 10, STR_MAX_LOAN, TC_FROMSTRING); } else { y = 15; } DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING); SetDParam(0, p->player_money); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); y += 10; DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING); SetDParam(0, p->current_loan); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); y += 12; GfxFillRect(182 - 75, y - 2, 182, y - 2, 215); SetDParam(0, p->player_money - p->current_loan); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); } enum PlayerFinancesWindowWidgets { PFW_WIDGET_TOGGLE_SIZE = 2, PFW_WIDGET_INCREASE_LOAN = 6, PFW_WIDGET_REPAY_LOAN = 7, }; static const Widget _player_finances_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, 14, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, { WWT_STICKYBOX, RESIZE_NONE, 14, 395, 406, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_PANEL, RESIZE_NONE, 14, 0, 406, 14, 39 + 10 * EXPENSES_END, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 0, 406, 40 + 10 * EXPENSES_END, 73 + 10 * EXPENSES_END, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 202, 74 + 10 * EXPENSES_END, 85 + 10 * EXPENSES_END, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 203, 406, 74 + 10 * EXPENSES_END, 85 + 10 * EXPENSES_END, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN}, { WIDGETS_END}, }; static const Widget _player_finances_small_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, 14, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, { WWT_STICKYBOX, RESIZE_NONE, 14, 268, 279, 0, 13, 0x0, STR_STICKY_BUTTON}, { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_NONE, 14, 0, 279, 14, 47, STR_NULL, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 139, 48, 59, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 140, 279, 48, 59, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN}, { WIDGETS_END}, }; static void PlayerFinancesWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { PlayerID player = (PlayerID)w->window_number; const Player *p = GetPlayer(player); /* Recheck the size of the window as it might need to be resized due to the local player changing */ int new_height = ((player != _local_player) ? 0 : 12) + ((WP(w, def_d).data_1 != 0) ? 48 : 74 + 10 * EXPENSES_END); if (w->height != new_height) { /* Make window dirty before and after resizing */ w->SetDirty(); w->height = new_height; w->SetDirty(); w->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); w->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); } /* Borrow button only shows when there is any more money to loan */ w->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); /* Repay button only shows when there is any more money to repay */ w->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); SetDParam(0, p->index); SetDParam(1, p->index); SetDParam(2, LOAN_INTERVAL); DrawWindowWidgets(w); DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1); } break; case WE_CLICK: switch (e->we.click.widget) { case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ byte mode = (byte)WP(w, def_d).data_1; bool stickied = !!(w->flags4 & WF_STICKY); int oldtop = w->top; ///< current top position of the window before closing it int oldleft = w->left; ///< current left position of the window before closing it PlayerID player = (PlayerID)w->window_number; delete w; /* Open up the (toggled size) Finance window at the same position as the previous */ DoShowPlayerFinances(player, !HasBit(mode, 0), stickied, oldtop, oldleft); } break; case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); break; case PFW_WIDGET_REPAY_LOAN: /* repay loan */ DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); break; } break; } } static const WindowDesc _player_finances_desc = { WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _player_finances_widgets, PlayerFinancesWndProc }; static const WindowDesc _player_finances_small_desc = { WDP_AUTO, WDP_AUTO, 280, 60, 280, 60, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _player_finances_small_widgets, PlayerFinancesWndProc }; /** * Open the small/large finance window of the player * * @param player the player who's finances are requested to be seen * @param show_small show large or small version opf the window * @param show_stickied previous "stickyness" of the window * @param top previous top position of the window * @param left previous left position of the window * * @pre is player a valid player */ static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left) { if (!IsValidPlayer(player)) return; Window *w = AllocateWindowDescFront(show_small ? &_player_finances_small_desc : &_player_finances_desc, player); if (w != NULL) { w->caption_color = w->window_number; WP(w, def_d).data_1 = show_small; if (show_stickied) w->flags4 |= WF_STICKY; /* Check if repositioning from default is required */ if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) { w->top = top; w->left = left; } } } void ShowPlayerFinances(PlayerID player) { DoShowPlayerFinances(player, false, false); } /* List of colours for the livery window */ static const StringID _colour_dropdown[] = { STR_00D1_DARK_BLUE, STR_00D2_PALE_GREEN, STR_00D3_PINK, STR_00D4_YELLOW, STR_00D5_RED, STR_00D6_LIGHT_BLUE, STR_00D7_GREEN, STR_00D8_DARK_GREEN, STR_00D9_BLUE, STR_00DA_CREAM, STR_00DB_MAUVE, STR_00DC_PURPLE, STR_00DD_ORANGE, STR_00DE_BROWN, STR_00DF_GREY, STR_00E0_WHITE, }; /* Association of liveries to livery classes */ static const LiveryClass _livery_class[LS_END] = { LC_OTHER, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_ROAD, LC_ROAD, LC_SHIP, LC_SHIP, LC_AIRCRAFT, LC_AIRCRAFT, LC_AIRCRAFT, LC_ROAD, LC_ROAD, }; class DropDownListColourItem : public DropDownListItem { public: DropDownListColourItem(int result, bool masked) : DropDownListItem(result, masked) {} virtual ~DropDownListColourItem() {} virtual StringID String() const { return _colour_dropdown[this->result]; } virtual uint Height(uint width) const { return 14; } virtual void Draw(int x, int y, uint width, uint height, bool sel) const { DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOR_START + this->result, x + 16, y + 7); DrawStringTruncated(x + 32, y + 3, this->String(), sel ? TC_WHITE : TC_BLACK, x + width - 30); } }; struct SelectPlayerLiveryWindow : public Window { private: uint32 sel; LiveryClass livery_class; enum PlayerLiveryWindowWidgets { PLW_WIDGET_CLOSE, PLW_WIDGET_CAPTION, PLW_WIDGET_CLASS_GENERAL, PLW_WIDGET_CLASS_RAIL, PLW_WIDGET_CLASS_ROAD, PLW_WIDGET_CLASS_SHIP, PLW_WIDGET_CLASS_AIRCRAFT, PLW_WIDGET_SPACER_CLASS, PLW_WIDGET_SPACER_DROPDOWN, PLW_WIDGET_PRI_COL_DROPDOWN, PLW_WIDGET_SEC_COL_DROPDOWN, PLW_WIDGET_MATRIX, }; void ShowColourDropDownMenu(uint32 widget) { uint32 used_colours = 0; const Livery *livery; LiveryScheme scheme; /* Disallow other player colours for the primary colour */ if (HasBit(this->sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) { const Player *p; FOR_ALL_PLAYERS(p) { if (p->is_active && p->index != _local_player) SetBit(used_colours, p->player_color); } } /* Get the first selected livery to use as the default dropdown item */ for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { if (HasBit(this->sel, scheme)) break; } if (scheme == LS_END) scheme = LS_DEFAULT; livery = &GetPlayer((PlayerID)this->window_number)->livery[scheme]; DropDownList *list = new DropDownList(); for (uint i = 0; i < lengthof(_colour_dropdown); i++) { list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i))); } ShowDropDownList(this, list, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); } public: SelectPlayerLiveryWindow(const WindowDesc *desc, PlayerID player) : Window(desc, player) { this->caption_color = player; this->livery_class = LC_OTHER; this->sel = 1; this->LowerWidget(PLW_WIDGET_CLASS_GENERAL); this->OnInvalidateData(_loaded_newgrf_features.has_2CC); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { const Player *p = GetPlayer((PlayerID)this->window_number); LiveryScheme scheme = LS_DEFAULT; int y = 51; /* Disable dropdown controls if no scheme is selected */ this->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0); this->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0); if (this->sel != 0) { for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { if (HasBit(this->sel, scheme)) break; } if (scheme == LS_END) scheme = LS_DEFAULT; } SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1); SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2); DrawWindowWidgets(this); for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (_livery_class[scheme] == this->livery_class) { bool sel = HasBit(this->sel, scheme) != 0; if (scheme != LS_DEFAULT) { DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); } DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK); DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y); DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); if (!this->IsWidgetHidden(PLW_WIDGET_SEC_COL_DROPDOWN)) { DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y); DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); } y += 14; } } } virtual void OnClick(Point pt, int widget) { /* Number of liveries in each class, used to determine the height of the livery window */ static const byte livery_height[] = { 1, 13, 4, 2, 3, }; switch (widget) { /* Livery Class buttons */ case PLW_WIDGET_CLASS_GENERAL: case PLW_WIDGET_CLASS_RAIL: case PLW_WIDGET_CLASS_ROAD: case PLW_WIDGET_CLASS_SHIP: case PLW_WIDGET_CLASS_AIRCRAFT: { LiveryScheme scheme; this->RaiseWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); this->livery_class = (LiveryClass)(widget - PLW_WIDGET_CLASS_GENERAL); this->sel = 0; this->LowerWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); /* Select the first item in the list */ for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (_livery_class[scheme] == this->livery_class) { this->sel = 1 << scheme; break; } } this->height = 49 + livery_height[this->livery_class] * 14; this->widget[PLW_WIDGET_MATRIX].bottom = this->height - 1; this->widget[PLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1; MarkWholeScreenDirty(); break; } case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ ShowColourDropDownMenu(PLW_WIDGET_PRI_COL_DROPDOWN); break; case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ ShowColourDropDownMenu(PLW_WIDGET_SEC_COL_DROPDOWN); break; case PLW_WIDGET_MATRIX: { LiveryScheme scheme; LiveryScheme j = (LiveryScheme)((pt.y - 48) / 14); for (scheme = LS_BEGIN; scheme <= j; scheme++) { if (_livery_class[scheme] != this->livery_class) j++; if (scheme >= LS_END) return; } if (j >= LS_END) return; /* If clicking on the left edge, toggle using the livery */ if (pt.x < 10) { DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)this->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR); } if (_ctrl_pressed) { ToggleBit(this->sel, j); } else { this->sel = 1 << j; } this->SetDirty(); break; } } } virtual void OnDropdownSelect(int widget, int index) { for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (HasBit(this->sel, scheme)) { DoCommandP(0, scheme | (widget == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_PLAYER_COLOR); } } } virtual void OnInvalidateData(int data = 0) { static bool has2cc = true; if (has2cc == !!data) return; has2cc = !!data; int r = this->widget[has2cc ? PLW_WIDGET_SEC_COL_DROPDOWN : PLW_WIDGET_PRI_COL_DROPDOWN].right; this->SetWidgetHiddenState(PLW_WIDGET_SEC_COL_DROPDOWN, !has2cc); this->widget[PLW_WIDGET_CAPTION].right = r; this->widget[PLW_WIDGET_SPACER_CLASS].right = r; this->widget[PLW_WIDGET_MATRIX].right = r; this->width = r + 1; } }; static const Widget _select_player_livery_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, { WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP }, { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP }, { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP }, { WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP }, { WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP }, { WWT_PANEL, RESIZE_NONE, 14, 110, 399, 14, 35, 0x0, STR_NULL }, { WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL }, { WWT_DROPDOWN, RESIZE_NONE, 14, 150, 274, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP }, { WWT_DROPDOWN, RESIZE_NONE, 14, 275, 399, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP }, { WWT_MATRIX, RESIZE_NONE, 14, 0, 399, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP }, { WIDGETS_END }, }; static const WindowDesc _select_player_livery_desc = { WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14, WC_PLAYER_COLOR, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _select_player_livery_widgets, NULL }; /** * Draws the face of a player. * @param pf the player's face * @param color the (background) color of the gradient * @param x x-position to draw the face * @param y y-position to draw the face */ void DrawPlayerFace(PlayerFace pf, int color, int x, int y) { GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; SpriteID pal; /* Modify eye colour palette only if 2 or more valid values exist */ if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) { pal = PAL_NONE; } else { switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) { default: NOT_REACHED(); case 0: pal = PALETTE_TO_BROWN; break; case 1: pal = PALETTE_TO_BLUE; break; case 2: pal = PALETTE_TO_GREEN; break; } } /* Draw the gradient (background) */ DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { switch (pfv) { case PFV_MOUSTACHE: if (!has_moustache) continue; break; case PFV_LIPS: /* FALL THROUGH */ case PFV_NOSE: if (has_moustache) continue; break; case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; case PFV_GLASSES: if (!has_glasses) continue; break; default: break; } DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y); } } /** Widget description for the normal/simple player face selection dialog */ static const Widget _select_player_face_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, 14, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION { WWT_IMGBTN, RESIZE_NONE, 14, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL { WWT_PANEL, RESIZE_NONE, 14, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT { WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE { WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON { WIDGETS_END}, }; /** Widget description for the advanced player face selection dialog */ static const Widget _select_player_face_adv_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, 14, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION { WWT_IMGBTN, RESIZE_NONE, 14, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL { WWT_PANEL, RESIZE_NONE, 14, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT { WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE { WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE { WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR { WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R { WIDGETS_END}, }; class SelectPlayerFaceWindow : public Window { PlayerFace face; // player face bits bool advanced; // advance player face selection window GenderEthnicity ge; bool is_female; bool is_moust_male; /** * Names of the widgets. Keep them in the same order as in the widget array. * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R, * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ enum PlayerFaceWindowWidgets { PFW_WIDGET_CLOSEBOX = 0, PFW_WIDGET_CAPTION, PFW_WIDGET_TOGGLE_LARGE_SMALL, PFW_WIDGET_SELECT_FACE, PFW_WIDGET_CANCEL, PFW_WIDGET_ACCEPT, PFW_WIDGET_MALE, PFW_WIDGET_FEMALE, PFW_WIDGET_RANDOM_NEW_FACE, PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, /* from here is the advanced player face selection window */ PFW_WIDGET_LOAD, PFW_WIDGET_FACECODE, PFW_WIDGET_SAVE, PFW_WIDGET_ETHNICITY_EUR, PFW_WIDGET_ETHNICITY_AFR, PFW_WIDGET_HAS_MOUSTACHE_EARRING, PFW_WIDGET_HAS_GLASSES, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_R, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_R, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_R, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_R, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_R, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_R, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_R, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_R, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_R, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_R, }; /** * Draw dynamic a label to the left of the button and a value in the button * * @param widget_index index of this widget in the window * @param str the label which will be draw * @param val the value which will be draw * @param is_bool_widget is it a bool button */ void DrawFaceStringLabel(byte widget_index, StringID str, uint8 val, bool is_bool_widget) { /* Write the label in gold (0x2) to the left of the button. */ DrawStringRightAligned(this->widget[widget_index].left - (is_bool_widget ? 5 : 14), this->widget[widget_index].top + 1, str, TC_GOLD); if (!this->IsWidgetDisabled(widget_index)) { if (is_bool_widget) { /* if it a bool button write yes or no */ str = (val != 0) ? STR_FACE_YES : STR_FACE_NO; } else { /* else write the value + 1 */ SetDParam(0, val + 1); str = STR_JUST_INT; } /* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */ DrawStringCentered(this->widget[widget_index].left + (this->widget[widget_index].right - this->widget[widget_index].left) / 2 + this->IsWidgetLowered(widget_index), this->widget[widget_index].top + 1 + this->IsWidgetLowered(widget_index), str, TC_WHITE); } } void UpdateData() { this->ge = (GenderEthnicity)GB(this->face, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity this->is_female = HasBit(this->ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female this->is_moust_male = !is_female && GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache } public: SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced) : Window(desc, parent->window_number) { this->parent = parent; this->FindWindowPlacementAndResize(desc); this->caption_color = this->window_number; this->face = GetPlayer((PlayerID)this->window_number)->face; this->advanced = advanced; this->UpdateData(); /* Check if repositioning from default is required */ if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) { this->top = top; this->left = left; } } virtual void OnPaint() { /* lower the non-selected gender button */ this->SetWidgetLoweredState(PFW_WIDGET_MALE, !this->is_female); this->SetWidgetLoweredState(PFW_WIDGET_FEMALE, this->is_female); /* advanced player face selection window */ if (this->advanced) { /* lower the non-selected ethnicity button */ this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK)); this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK)); /* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options * (or in other words you haven't any choice). * If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */ /* Eye colour buttons */ this->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[this->ge] < 2, PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); /* Chin buttons */ this->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[this->ge] < 2, PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END); /* Eyebrows buttons */ this->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[this->ge] < 2, PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); /* Lips or (if it a male face with a moustache) moustache buttons */ this->SetWidgetsDisabledState(_pf_info[this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[this->ge] < 2, PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); /* Nose buttons | male faces with moustache haven't any nose options */ this->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male, PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END); /* Hair buttons */ this->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[this->ge] < 2, PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END); /* Jacket buttons */ this->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[this->ge] < 2, PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END); /* Collar buttons */ this->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[this->ge] < 2, PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END); /* Tie/earring buttons | female faces without earring haven't any earring options */ this->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[this->ge] < 2 || (this->is_female && GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge) == 0), PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); /* Glasses buttons | faces without glasses haven't any glasses options */ this->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[this->ge] < 2 || GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge) == 0, PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END); } DrawWindowWidgets(this); /* Draw dynamic button value and labels for the advanced player face selection window */ if (this->advanced) { if (this->is_female) { /* Only for female faces */ this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge), true ); this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); } else { /* Only for male faces */ this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge), true ); this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); } if (this->is_moust_male) { /* Only for male faces with moustache */ this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_MOUSTACHE, this->ge), false); } else { /* Only for female faces or male faces without moustache */ this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(this->face, PFV_LIPS, this->ge), false); } /* For all faces */ this->DrawFaceStringLabel(PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge), true ); this->DrawFaceStringLabel(PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(this->face, PFV_HAIR, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(this->face, PFV_EYEBROWS, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(this->face, PFV_EYE_COLOUR, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_GLASSES, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(this->face, PFV_NOSE, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(this->face, PFV_CHIN, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(this->face, PFV_JACKET, this->ge), false); this->DrawFaceStringLabel(PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(this->face, PFV_COLLAR, this->ge), false); } /* Draw the player face picture */ DrawPlayerFace(this->face, GetPlayer((PlayerID)this->window_number)->player_color, 2, 16); } virtual void OnClick(Point pt, int widget) { switch (widget) { /* Toggle size, advanced/simple face selection */ case PFW_WIDGET_TOGGLE_LARGE_SMALL: case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: { DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); /* Backup some data before deletion */ int oldtop = this->top; ///< current top position of the window before closing it int oldleft = this->left; ///< current top position of the window before closing it bool adv = !this->advanced; Window *parent = this->parent; delete this; /* Open up the (toggled size) Face selection window at the same position as the previous */ DoSelectPlayerFace(parent, adv, oldtop, oldleft); } break; /* OK button */ case PFW_WIDGET_ACCEPT: DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); /* Fall-Through */ /* Cancel button */ case PFW_WIDGET_CANCEL: delete this; break; /* Load button */ case PFW_WIDGET_LOAD: this->face = _player_face; ScaleAllPlayerFaceBits(this->face); ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0); this->UpdateData(); this->SetDirty(); break; /* 'Player face number' button, view and/or set player face number */ case PFW_WIDGET_FACECODE: SetDParam(0, this->face); ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, this, CS_NUMERAL); break; /* Save button */ case PFW_WIDGET_SAVE: _player_face = this->face; ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0); break; /* Toggle gender (male/female) button */ case PFW_WIDGET_MALE: case PFW_WIDGET_FEMALE: SetPlayerFaceBits(this->face, PFV_GENDER, this->ge, widget - PFW_WIDGET_MALE); ScaleAllPlayerFaceBits(this->face); this->UpdateData(); this->SetDirty(); break; /* Randomize face button */ case PFW_WIDGET_RANDOM_NEW_FACE: RandomPlayerFaceBits(this->face, this->ge, this->advanced); this->UpdateData(); this->SetDirty(); break; /* Toggle ethnicity (european/african) button */ case PFW_WIDGET_ETHNICITY_EUR: case PFW_WIDGET_ETHNICITY_AFR: SetPlayerFaceBits(this->face, PFV_ETHNICITY, this->ge, widget - PFW_WIDGET_ETHNICITY_EUR); ScaleAllPlayerFaceBits(this->face); this->UpdateData(); this->SetDirty(); break; default: /* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function. * Therefor is this combined function. * First it checks which PlayerFaceVariable will be change and then * a: invert the value for boolean variables * or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ if (this->advanced && widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= PFW_WIDGET_GLASSES_R) { PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited if (widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons switch (widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) { default: NOT_REACHED(); case 0: pfv = this->is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button } SetPlayerFaceBits(this->face, pfv, this->ge, !GetPlayerFaceBits(this->face, pfv, this->ge)); ScaleAllPlayerFaceBits(this->face); } else { // Value buttons switch ((widget - PFW_WIDGET_EYECOLOUR_L) / 3) { default: NOT_REACHED(); case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons case 1: pfv = PFV_CHIN; break; // Chin buttons case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons case 3: pfv = this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons case 4: pfv = PFV_NOSE; break; // Nose buttons case 5: pfv = PFV_HAIR; break; // Hair buttons case 6: pfv = PFV_JACKET; break; // Jacket buttons case 7: pfv = PFV_COLLAR; break; // Collar buttons case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons case 9: pfv = PFV_GLASSES; break; // Glasses buttons } /* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */ IncreasePlayerFaceBits(this->face, pfv, this->ge, (((widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); } this->UpdateData(); this->SetDirty(); } break; } } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; /* Set a new player face number */ if (!StrEmpty(str)) { this->face = strtoul(str, NULL, 10); ScaleAllPlayerFaceBits(this->face); ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0); this->UpdateData(); this->SetDirty(); } else { ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0); } } }; /** normal/simple player face selection window description */ static const WindowDesc _select_player_face_desc = { WDP_AUTO, WDP_AUTO, 190, 163, 190, 163, WC_PLAYER_FACE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_player_face_widgets, NULL }; /** advanced player face selection window description */ static const WindowDesc _select_player_face_adv_desc = { WDP_AUTO, WDP_AUTO, 220, 220, 220, 220, WC_PLAYER_FACE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_player_face_adv_widgets, NULL }; /** * Open the simple/advanced player face selection window * * @param player the player which face shall be edited * @param adv simple or advanced player face selection window * @param top previous top position of the window * @param left previous left position of the window * * @pre is player a valid player */ static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left) { if (!IsValidPlayer((PlayerID)parent->window_number)) return; if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return; new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv); // simple or advanced window } /* Names of the widgets. Keep them in the same order as in the widget array */ enum PlayerCompanyWindowWidgets { PCW_WIDGET_CLOSEBOX = 0, PCW_WIDGET_CAPTION, PCW_WIDGET_FACE, PCW_WIDGET_NEW_FACE, PCW_WIDGET_COLOR_SCHEME, PCW_WIDGET_PRESIDENT_NAME, PCW_WIDGET_COMPANY_NAME, PCW_WIDGET_BUILD_VIEW_HQ, PCW_WIDGET_RELOCATE_HQ, PCW_WIDGET_BUY_SHARE, PCW_WIDGET_SELL_SHARE, PCW_WIDGET_COMPANY_PASSWORD, }; static const Widget _player_company_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 14, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 14, 0, 359, 14, 157, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 89, 158, 169, STR_7004_NEW_FACE, STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 90, 179, 158, 169, STR_7005_COLOR_SCHEME, STR_7031_CHANGE_THE_COMPANY_VEHICLE}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME}, { WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS}, { WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY}, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP}, { WIDGETS_END}, }; /** * Draws text "Vehicles:" and number of all vehicle types, or "(none)" * @param player ID of player to print statistics of */ static void DrawPlayerVehiclesAmount(PlayerID player) { const int x = 110; int y = 63; const Vehicle *v; uint train = 0; uint road = 0; uint air = 0; uint ship = 0; DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING); FOR_ALL_VEHICLES(v) { if (v->owner == player) { switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) train++; break; case VEH_ROAD: if (IsRoadVehFront(v)) road++; break; case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break; case VEH_SHIP: ship++; break; default: break; } } } if (train + road + air + ship == 0) { DrawString(x + 70, y, STR_7042_NONE, TC_FROMSTRING); } else { if (train != 0) { SetDParam(0, train); DrawString(x + 70, y, STR_TRAINS, TC_FROMSTRING); y += 10; } if (road != 0) { SetDParam(0, road); DrawString(x + 70, y, STR_ROAD_VEHICLES, TC_FROMSTRING); y += 10; } if (air != 0) { SetDParam(0, air); DrawString(x + 70, y, STR_AIRCRAFT, TC_FROMSTRING); y += 10; } if (ship != 0) { SetDParam(0, ship); DrawString(x + 70, y, STR_SHIPS, TC_FROMSTRING); } } } int GetAmountOwnedBy(const Player *p, PlayerID owner) { return (p->share_owners[0] == owner) + (p->share_owners[1] == owner) + (p->share_owners[2] == owner) + (p->share_owners[3] == owner); } /** * Draws list of all companies with shares * @param p pointer to the Player structure */ static void DrawCompanyOwnerText(const Player *p) { const Player *p2; uint num = 0; const byte height = GetCharacterHeight(FS_NORMAL); FOR_ALL_PLAYERS(p2) { uint amt = GetAmountOwnedBy(p, p2->index); if (amt != 0) { SetDParam(0, amt * 25); SetDParam(1, p2->index); DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING); } } } /** * Player company window event definition * * @param w window pointer * @param e event been triggered */ struct PlayerCompanyWindow : Window { PlayerCompanyWindowWidgets query_widget; PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->caption_color = this->window_number; } virtual void OnPaint() { const Player *p = GetPlayer((PlayerID)this->window_number); bool local = this->window_number == _local_player; this->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local); this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local); this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local); this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local); this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; if (local && p->location_of_house != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0); this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0); this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local); this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local); this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); if (!local) { if (_patches.allow_shares) { // Shares are allowed /* If all shares are owned by someone (none by nobody), disable buy button */ this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) || /* Spectators cannot do anything of course */ _local_player == PLAYER_SPECTATOR); /* If the player doesn't own any shares, disable sell button */ this->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) || /* Spectators cannot do anything of course */ _local_player == PLAYER_SPECTATOR); } else { // Shares are not allowed, disable buy/sell buttons this->DisableWidget(PCW_WIDGET_BUY_SHARE); this->DisableWidget(PCW_WIDGET_SELL_SHARE); } } SetDParam(0, p->index); SetDParam(1, p->index); DrawWindowWidgets(this); /* Player face */ DrawPlayerFace(p->face, p->player_color, 2, 16); /* "xxx (Manager)" */ SetDParam(0, p->index); DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, 94); /* "Inaugurated:" */ SetDParam(0, p->inaugurated_year); DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING); /* "Colour scheme:" */ DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING); /* Draw company-colour bus */ DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44); /* "Vehicles:" */ DrawPlayerVehiclesAmount((PlayerID)this->window_number); /* "Company value:" */ SetDParam(0, CalculateCompanyValue(p)); DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING); /* Shares list */ DrawCompanyOwnerText(p); } virtual void OnClick(Point pt, int widget) { switch (widget) { case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break; case PCW_WIDGET_COLOR_SCHEME: if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break; new SelectPlayerLiveryWindow(&_select_player_livery_desc, (PlayerID)this->window_number); break; case PCW_WIDGET_PRESIDENT_NAME: this->query_widget = PCW_WIDGET_PRESIDENT_NAME; SetDParam(0, this->window_number); ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, 31, 94, this, CS_ALPHANUMERAL); break; case PCW_WIDGET_COMPANY_NAME: this->query_widget = PCW_WIDGET_COMPANY_NAME; SetDParam(0, this->window_number); ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, 31, 150, this, CS_ALPHANUMERAL); break; case PCW_WIDGET_BUILD_VIEW_HQ: { TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_house; if (tile == 0) { if ((byte)this->window_number != _local_player) return; SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); SetTileSelectSize(2, 2); this->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ); this->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ); } else { if (_ctrl_pressed) { ShowExtraViewPortWindow(tile); } else { ScrollMainWindowToTile(tile); } } break; } case PCW_WIDGET_RELOCATE_HQ: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); SetTileSelectSize(2, 2); this->LowerWidget(PCW_WIDGET_RELOCATE_HQ); this->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ); break; case PCW_WIDGET_BUY_SHARE: DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS)); break; case PCW_WIDGET_SELL_SHARE: DoCommandP(0, this->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN)); break; #ifdef ENABLE_NETWORK case PCW_WIDGET_COMPANY_PASSWORD: if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this); break; #endif /* ENABLE_NETWORK */ } } virtual void OnTick() { /* redraw the window every now and then */ if ((++this->vscroll.pos & 0x1F) == 0) this->SetDirty(); } virtual void OnPlaceObject(Point pt, TileIndex tile) { if (DoCommandP(tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) ResetObjectToPlace(); this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button this->RaiseButtons(); } virtual void OnPlaceObjectAbort() { this->RaiseButtons(); } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; _cmd_text = str; switch (this->query_widget) { default: NOT_REACHED(); case PCW_WIDGET_PRESIDENT_NAME: DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT)); break; case PCW_WIDGET_COMPANY_NAME: DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME)); break; } } }; static const WindowDesc _player_company_desc = { WDP_AUTO, WDP_AUTO, 360, 170, 360, 170, WC_COMPANY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _player_company_widgets, NULL }; void ShowPlayerCompany(PlayerID player) { if (!IsValidPlayer(player)) return; AllocateWindowDescFront(&_player_company_desc, player); } static void BuyCompanyWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { Player *p = GetPlayer((PlayerID)w->window_number); SetDParam(0, STR_COMPANY_NAME); SetDParam(1, p->index); DrawWindowWidgets(w); DrawPlayerFace(p->face, p->player_color, 2, 16); SetDParam(0, p->index); SetDParam(1, p->bankrupt_value); DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238); } break; case WE_CLICK: switch (e->we.click.widget) { case 3: delete w; break; case 4: { DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_COMPANY | CMD_MSG(STR_7060_CAN_T_BUY_COMPANY)); break; } } break; } } static const Widget _buy_company_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 5, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, 5, 11, 333, 0, 13, STR_00B3_MESSAGE_FROM, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, 5, 0, 333, 14, 136, 0x0, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 5, 148, 207, 117, 128, STR_00C9_NO, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, 5, 218, 277, 117, 128, STR_00C8_YES, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _buy_company_desc = { 153, 171, 334, 137, 334, 137, WC_BUY_COMPANY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _buy_company_widgets, BuyCompanyWndProc }; void ShowBuyCompanyDialog(uint player) { AllocateWindowDescFront(&_buy_company_desc, player); } /********** HIGHSCORE and ENDGAME windows */ /* Always draw a maximized window and within there the centered background */ static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) { uint i; /* resize window to "full-screen" */ w->width = _screen.width; w->height = _screen.height; w->widget[0].right = w->width - 1; w->widget[0].bottom = w->height - 1; DrawWindowWidgets(w); /* Center Highscore/Endscreen background */ *x = max(0, (_screen.width / 2) - (640 / 2)); *y = max(0, (_screen.height / 2) - (480 / 2)); for (i = 0; i < 10; i++) // the image is split into 10 50px high parts DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50)); } extern StringID EndGameGetPerformanceTitleFromValue(uint value); /** End game window shown at the end of the game */ static void EndGameWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const Player *p; uint x, y; SetupHighScoreEndWindow(w, &x, &y); if (!IsValidPlayer(_local_player)) break; p = GetPlayer(_local_player); /* We need to get performance from last year because the image is shown * at the start of the new year when these things have already been copied */ if (WP(w, highscore_d).background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ SetDParam(0, p->index); SetDParam(1, p->index); SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); } else { SetDParam(0, p->index); SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); } } break; case WE_CLICK: /* Close the window (and show the highscore window) */ delete w; break; case WE_DESTROY: /* Show the highscore window when this one is closed */ if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank); break; } } static void HighScoreWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { const HighScore *hs = _highscore_table[w->window_number]; uint x, y; uint8 i; SetupHighScoreEndWindow(w, &x, &y); SetDParam(0, _patches.ending_year); SetDParam(1, w->window_number + STR_6801_EASY); DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); /* Draw Highscore peepz */ for (i = 0; i < lengthof(_highscore_table[0]); i++) { SetDParam(0, i + 1); DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK); if (hs[i].company[0] != '\0') { TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); SetDParam(0, hs[i].title); SetDParam(1, hs[i].score); DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); } } } break; case WE_CLICK: /* Onclick to close window, and in destroy event handle the rest */ delete w; break; case WE_DESTROY: /* Get back all the hidden windows */ if (_game_mode != GM_MENU) ShowVitalWindows(); if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause break; } } static const Widget _highscore_widgets[] = { { WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _highscore_desc = { 0, 0, 641, 481, 641, 481, WC_HIGHSCORE, WC_NONE, 0, _highscore_widgets, HighScoreWndProc }; static const WindowDesc _endgame_desc = { 0, 0, 641, 481, 641, 481, WC_ENDSCREEN, WC_NONE, 0, _highscore_widgets, EndGameWndProc }; /** Show the highscore table for a given difficulty. When called from * endgame ranking is set to the top5 element that was newly added * and is thus highlighted */ void ShowHighscoreTable(int difficulty, int8 ranking) { Window *w; /* pause game to show the chart */ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); /* Close all always on-top windows to get a clean screen */ if (_game_mode != GM_MENU) HideVitalWindows(); DeleteWindowByClass(WC_HIGHSCORE); w = new Window(&_highscore_desc); if (w != NULL) { MarkWholeScreenDirty(); w->window_number = difficulty; // show highscore chart for difficulty... WP(w, highscore_d).background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show WP(w, highscore_d).rank = ranking; } } /** Show the endgame victory screen in 2050. Update the new highscore * if it was high enough */ void ShowEndGameChart() { Window *w; /* Dedicated server doesn't need the highscore window */ if (_network_dedicated) return; /* Pause in single-player to have a look at the highscore at your own leisure */ if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); HideVitalWindows(); DeleteWindowByClass(WC_ENDSCREEN); w = new Window(&_endgame_desc); if (w != NULL) { MarkWholeScreenDirty(); WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN; if (_local_player != PLAYER_SPECTATOR) { const Player *p = GetPlayer(_local_player); if (p->old_economy[0].performance_history == SCORE_MAX) WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN; } /* In a network game show the endscores of the custom difficulty 'network' which is the last one * as well as generate a TOP5 of that game, and not an all-time top5. */ if (_networking) { w->window_number = lengthof(_highscore_table) - 1; WP(w, highscore_d).rank = SaveHighScoreValueNetwork(); } else { /* in single player _local player is always valid */ const Player *p = GetPlayer(_local_player); w->window_number = _opt.diff_level; WP(w, highscore_d).rank = SaveHighScoreValue(p); } } }