/* $Id$ */ /** @file command_func.h Functions related to commands. */ #ifndef COMMAND_FUNC_H #define COMMAND_FUNC_H #include "command_type.h" /** * Checks if a command failes. * * As you see the parameter is not a command but the return value of a command, * the CommandCost class. This function checks if the command executed by * the CommandProc function failed and returns true if it does. * * @param cost The return value of a CommandProc call * @return true if the command failes * @see CmdSucceded */ static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); } /** * Checks if a command succeeded. * * As #CmdFailed this function checks if a command succeeded * * @param cost The return value of a CommandProc call * @return true if the command succeeded * @see CmdSucceeded */ static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); } /** * Define a default return value for a failed command. * * This variable contains a CommandCost object with is declared as "failed". * Other functions just need to return this error if there is an error, * which doesn't need to specific by a StringID. */ static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID); /** * Returns from a function with a specific StringID as error. * * This macro is used to return from a function. The parameter contains the * StringID which will be returned. * * @param errcode The StringID to return */ #define return_cmd_error(errcode) return CommandCost(errcode); /** * Execute a command */ CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 procc); /** * Execute a network safe DoCommand function */ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd, bool my_cmd = true); #ifdef ENABLE_NETWORK /** * Send a command over the network */ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); #endif /* ENABLE_NETWORK */ /** * Text, which gets sent with a command * * This variable contains a string (be specific a pointer of the first * char of this string) which will be send with a command. This is * used for user input data like names or chat messages. */ extern const char *_cmd_text; /** * Checks if a integer value belongs to a command. */ bool IsValidCommand(uint32 cmd); /** * Returns the flags from a given command. */ byte GetCommandFlags(uint32 cmd); /** * Returns the current money available which can be used for a command. */ Money GetAvailableMoneyForCommand(); #endif /* COMMAND_FUNC_H */