#ifndef GUI_H #define GUI_H #include "window.h" /* main_gui.c */ void SetupColorsAndInitialWindow(void); void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2); /* settings_gui.c */ void ShowGameOptions(void); void ShowGameDifficulty(void); void ShowPatchesSelection(void); void ShowNewgrf(void); void ShowCustCurrency(void); /* graph_gui.c */ void ShowOperatingProfitGraph(void); void ShowIncomeGraph(void); void ShowDeliveredCargoGraph(void); void ShowPerformanceHistoryGraph(void); void ShowCompanyValueGraph(void); void ShowCargoPaymentRates(void); void ShowCompanyLeagueTable(void); void ShowPerformanceRatingDetail(void); /* news_gui.c */ void ShowLastNewsMessage(void); void ShowMessageOptions(void); void ShowMessageHistory(void); /* traintoolb_gui.c */ void ShowBuildRailToolbar(int index, int button); void PlaceProc_BuyLand(uint tile); /* train_gui.c */ void ShowPlayerTrains(int player, int station); void ShowTrainViewWindow(Vehicle *v); void ShowTrainDetailsWindow(Vehicle *v); void ShowOrdersWindow(Vehicle *v); void ShowRoadVehViewWindow(Vehicle *v); /* road_gui.c */ void ShowBuildRoadToolbar(void); void ShowBuildRoadScenToolbar(void); void ShowPlayerRoadVehicles(int player, int station); /* dock_gui.c */ void ShowBuildDocksToolbar(void); void ShowPlayerShips(int player, int station); void ShowShipViewWindow(Vehicle *v); /* aircraft_gui.c */ void ShowBuildAirToolbar(void); void ShowPlayerAircraft(int player, int station); /* terraform_gui.c */ void PlaceProc_DemolishArea(uint tile); void PlaceProc_LowerLand(uint tile); void PlaceProc_RaiseLand(uint tile); void PlaceProc_LevelLand(uint tile); void ShowTerraformToolbar(void); /* misc_gui.c */ void PlaceLandBlockInfo(void); void ShowAboutWindow(void); void ShowBuildTreesToolbar(void); void ShowBuildTreesScenToolbar(void); void ShowTownDirectory(void); void ShowIndustryDirectory(void); void ShowSubsidiesList(void); void ShowPlayerStations(int player); void ShowPlayerFinances(int player); void ShowPlayerCompany(int player); void ShowEstimatedCostOrIncome(int32 cost, int x, int y); void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y); void DrawStationCoverageAreaText(int sx, int sy, uint mask,int rad); void CheckRedrawStationCoverage(Window *w); void ShowSmallMap(void); void ShowExtraViewPortWindow(void); void SetVScrollCount(Window *w, int num); void SetVScroll2Count(Window *w, int num); void SetHScrollCount(Window *w, int num); int HandleEditBoxKey(Window *w, int wid, WindowEvent *we); void ShowCheatWindow(void); void AskForNewGameToStart(void); void DrawEditBox(Window *w, int wid); void HandleEditBox(Window *w, int wid); void BuildFileList(void); void SetFiosType(const byte fiostype); /* FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE etc. different colours */ static const byte _fios_colors[] = {13, 9, 9, 6, 5, 6, 5}; /* network gui */ void ShowNetworkGameWindow(void); void ShowChatWindow(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number); /* bridge_gui.c */ void ShowBuildBridgeWindow(uint start, uint end, byte type); enum { ZOOM_IN = 0, ZOOM_OUT = 1, ZOOM_NONE = 2, // hack, used to update the button status }; bool DoZoomInOutWindow(int how, Window * w); void ShowBuildIndustryWindow(void); void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number); void ShowMusicWindow(void); /* main_gui.c */ VARDEF byte _newspaper_flag; VARDEF byte _construct_mode; VARDEF byte _station_show_coverage; VARDEF PlaceProc *_place_proc; VARDEF bool _no_button_sound; /* vehicle_gui.c */ void InitializeGUI(void); #endif /* GUI_H */