#ifndef MACOS_H #define MACOS_H void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel ); void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression ); // Since MacOS X users will never see an assert unless they started the game from a terminal // we're using a custom assert(e) macro. #undef assert #ifdef NDEBUG #define assert(e) ((void)0) #else #define assert(e) \ (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 ) #endif #endif /* MACOS_H */