/* $Id$ */ /** @file newgrf_station.c Functions for dealing with station classes and custom stations. */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "sprite.h" #include "station.h" #include "newgrf_station.h" static StationClass station_classes[STAT_CLASS_MAX]; /** * Reset station classes to their default state. * This includes initialising the Default and Waypoint classes with an empty * entry, for standard stations and waypoints. */ void ResetStationClasses(void) { StationClassID i; for (i = 0; i < STAT_CLASS_MAX; i++) { station_classes[i].id = 0; free(station_classes[i].name); station_classes[i].name = NULL; station_classes[i].stations = 0; free(station_classes[i].spec); station_classes[i].spec = NULL; } // Set up initial data station_classes[0].id = 'DFLT'; station_classes[0].name = strdup("Default"); station_classes[0].stations = 1; station_classes[0].spec = malloc(sizeof(*station_classes[0].spec)); station_classes[0].spec[0] = NULL; station_classes[1].id = 'WAYP'; station_classes[1].name = strdup("Waypoints"); station_classes[1].stations = 1; station_classes[1].spec = malloc(sizeof(*station_classes[1].spec)); station_classes[1].spec[0] = NULL; } /** * Allocate a station class for the given class id. * @param classid A 32 bit value identifying the class. * @return Index into station_classes of allocated class. */ StationClassID AllocateStationClass(uint32 class) { StationClassID i; for (i = 0; i < STAT_CLASS_MAX; i++) { if (station_classes[i].id == class) { // ClassID is already allocated, so reuse it. return i; } else if (station_classes[i].id == 0) { // This class is empty, so allocate it to the ClassID. station_classes[i].id = class; return i; } } DEBUG(grf, 2)("StationClassAllocate: Already allocated %d classes, using default.", STAT_CLASS_MAX); return STAT_CLASS_DFLT; } /** * Return the number of stations for the given station class. * @param sclass Index of the station class. * @return Number of stations in the class. */ uint GetNumCustomStations(StationClassID sclass) { assert(sclass < STAT_CLASS_MAX); return station_classes[sclass].stations; } /** * Tie a station spec to its station class. * @param spec The station spec. */ void SetCustomStation(StationSpec *spec) { StationClass *station_class; int i; assert(spec->sclass < STAT_CLASS_MAX); station_class = &station_classes[spec->sclass]; i = station_class->stations++; station_class->spec = realloc(station_class->spec, station_class->stations * sizeof(*station_class->spec)); station_class->spec[i] = spec; } /** * Retrieve a station spec from a class. * @param sclass Index of the station class. * @param station The station index with the class. * @return The station spec. */ const StationSpec *GetCustomStation(StationClassID sclass, uint station) { assert(sclass < STAT_CLASS_MAX); if (station < station_classes[sclass].stations) return station_classes[sclass].spec[station]; // If the custom station isn't defined any more, then the GRF file // probably was not loaded. return NULL; } static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg, const Station *st) { if (spg == NULL) return NULL; switch (spg->type) { case SGT_REAL: return &spg->g.real; case SGT_DETERMINISTIC: { const DeterministicSpriteGroup *dsg = &spg->g.determ; SpriteGroup *target; int value = -1; if ((dsg->variable >> 6) == 0) { /* General property */ value = GetDeterministicSpriteValue(dsg->variable); } else { if (st == NULL) { /* We are in a build dialog of something, * and we are checking for something undefined. * That means we should get the first target * (NOT the default one). */ if (dsg->num_ranges > 0) { target = dsg->ranges[0].group; } else { target = dsg->default_group; } return ResolveStationSpriteGroup(target, NULL); } /* Station-specific property. */ if (dsg->var_scope == VSG_SCOPE_PARENT) { /* TODO: Town structure. */ } else /* VSG_SELF */ { if (dsg->variable == 0x40 || dsg->variable == 0x41) { /* FIXME: This is ad hoc only * for waypoints. */ value = 0x01010000; } else { /* TODO: Only small fraction done. */ // TTDPatch runs on little-endian arch; // Variable is 0x70 + offset in the TTD's station structure switch (dsg->variable - 0x70) { case 0x80: value = st->facilities; break; case 0x81: value = st->airport_type; break; case 0x82: value = st->truck_stops->status; break; case 0x83: value = st->bus_stops->status; break; case 0x86: value = st->airport_flags & 0xFFFF; break; case 0x87: value = st->airport_flags & 0xFF; break; case 0x8A: value = st->build_date; break; } } } } target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group; return ResolveStationSpriteGroup(target, st); } default: case SGT_RANDOMIZED: DEBUG(grf, 6)("I don't know how to handle random spritegroups yet!"); return NULL; } } uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype) { const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st); if (rsg == NULL) return 0; if (rsg->sprites_per_set != 0) { if (rsg->loading_count != 0) return rsg->loading[0]->g.result.result; if (rsg->loaded_count != 0) return rsg->loaded[0]->g.result.result; } DEBUG(grf, 6)("Custom station 0x%08x::0x%02x has no sprites associated.", spec->grfid, spec->localidx); /* This is what gets subscribed of dtss->image in newgrf.c, * so it's probably kinda "default offset". Try to use it as * emergency measure. */ return 0; }