#include "stdafx.h" #include "ttd.h" #include "network.h" #include "hal.h" #ifdef ENABLE_NETWORK #include "gfx.h" #include "window.h" #include "command.h" #include "console.h" #ifdef WIN32 # include /* GetTickCount */ # include #endif #ifdef UNIX # include /* gettimeofday */ # include # include # define STDIN 0 /* file descriptor for standard input */ #endif // This file handles all dedicated-server in- and outputs static void *_dedicated_video_mem; static const char *DedicatedVideoStart(char **parm) { _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); _debug_net_level = 6; _debug_misc_level = 0; DEBUG(misc,0)("Loading dedicated server..."); return NULL; } static void DedicatedVideoStop() { free(_dedicated_video_mem); } static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} static bool DedicatedVideoChangeRes(int w, int h) { return false; } #ifdef UNIX bool InputWaiting() { struct timeval tv; fd_set readfds; tv.tv_sec = 0; tv.tv_usec = 1; FD_ZERO(&readfds); FD_SET(STDIN, &readfds); /* don't care about writefds and exceptfds: */ select(STDIN+1, &readfds, NULL, NULL, &tv); if (FD_ISSET(STDIN, &readfds)) return true; else return false; } #else bool InputWaiting() { return kbhit(); } #endif static int DedicatedVideoMainLoop() { #ifndef WIN32 struct timeval tim; #else char input; #endif uint32 next_tick; uint32 cur_ticks; char input_line[200]; #ifdef WIN32 next_tick = GetTickCount() + 30; #else gettimeofday(&tim, NULL); next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000); #endif // Load the dedicated server stuff _is_network_server = true; _network_dedicated = true; _switch_mode = SM_NONE; _network_playas = OWNER_SPECTATOR; _local_player = OWNER_SPECTATOR; DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); // Done loading, start game! if (!_networking) { DEBUG(net, 1)("Dedicated server could not be launced. Aborting.."); return ML_QUIT; } while (true) { InteractiveRandom(); // randomness #ifdef UNIX if (InputWaiting()) { fgets(input_line, 200, stdin); // Forget about the final \n (or \r) strtok(input_line, "\r\n"); IConsoleCmdExec(input_line); } #else if (InputWaiting()) { input = getch(); printf("%c", input); if (input != '\r') snprintf(input_line, 200, "%s%c", input_line, input); else { printf("\n"); IConsoleCmdExec(input_line); sprintf(input_line, ""); } } #endif if (_exit_game) return ML_QUIT; #ifdef WIN32 cur_ticks = GetTickCount(); #else gettimeofday(&tim, NULL); cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000); #endif if (cur_ticks >= next_tick) { next_tick += 30; GameLoop(); _screen.dst_ptr = _dedicated_video_mem; UpdateWindows(); } CSleep(1); } return ML_QUIT; } const HalVideoDriver _dedicated_video_driver = { DedicatedVideoStart, DedicatedVideoStop, DedicatedVideoMakeDirty, DedicatedVideoMainLoop, DedicatedVideoChangeRes, }; #else static void *_dedicated_video_mem; static const char *DedicatedVideoStart(char **parm) { DEBUG(misc,0)("OpenTTD compiled without network-support, quiting..."); return NULL; } static void DedicatedVideoStop() { free(_dedicated_video_mem); } static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} static bool DedicatedVideoChangeRes(int w, int h) { return false; } static int DedicatedVideoMainLoop() { return ML_QUIT; } const HalVideoDriver _dedicated_video_driver = { DedicatedVideoStart, DedicatedVideoStop, DedicatedVideoMakeDirty, DedicatedVideoMainLoop, DedicatedVideoChangeRes, }; #endif /* ENABLE_NETWORK */