/* $Id$ */ #ifndef NEWGRF_ENGINE_H #define NEWGRF_ENGINE_H #include "direction.h" /** @file newgrf_engine.h */ extern int _traininfo_vehicle_pitch; extern int _traininfo_vehicle_width; VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; VARDEF const uint32 cargo_classes[16]; void SetWagonOverrideSprites(EngineID engine, const struct SpriteGroup *group, byte *train_id, int trains); void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group); void SetRotorOverrideSprites(EngineID engine, const struct SpriteGroup *group); SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction); SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v); #define GetCustomRotorSprite(v) GetRotorOverrideSprite(v->engine_type, v) #define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL) void SetEngineGRF(EngineID engine, uint32 grfid); uint32 GetEngineGRFID(EngineID engine); uint16 GetVehicleCallback(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v); uint16 GetVehicleCallbackParent(uint16 callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent); bool UsesWagonOverride(const Vehicle *v); #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) typedef enum VehicleTrigger { VEHICLE_TRIGGER_NEW_CARGO = 1, // Externally triggered only for the first vehicle in chain VEHICLE_TRIGGER_DEPOT = 2, // Externally triggered only for the first vehicle in chain, only if whole chain is empty VEHICLE_TRIGGER_EMPTY = 4, // Not triggered externally (called for the whole chain if we got NEW_CARGO) VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, } VehicleTrigger; void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); void SetCustomEngineName(EngineID engine, StringID name); StringID GetCustomEngineName(EngineID engine); void UnloadWagonOverrides(void); void UnloadRotorOverrideSprites(void); void UnloadCustomEngineSprites(void); void UnloadCustomEngineNames(void); void ResetEngineListOrder(void); EngineID GetRailVehAtPosition(EngineID pos); void AlterRailVehListOrder(EngineID engine, EngineID target); #endif /* NEWGRF_ENGINE_H */