/* $Id$ */ /** @file intro_gui.cpp The main menu GUI. */ #include "stdafx.h" #include "openttd.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "network/network.h" #include "variables.h" #include "heightmap.h" #include "genworld.h" #include "network/network_gui.h" #include "newgrf.h" #include "strings_func.h" #include "window_func.h" #include "fios.h" #include "gfx_func.h" #include "settings_type.h" #include "functions.h" #include "table/strings.h" #include "table/sprites.h" static const Widget _select_game_widgets[] = { { WWT_CAPTION, RESIZE_NONE, COLOUR_BROWN, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, { WWT_PANEL, RESIZE_NONE, COLOUR_BROWN, 0, 335, 14, 194, 0x0, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, { WWT_IMGBTN_2, RESIZE_NONE, COLOUR_ORANGE, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_ORANGE, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, { WIDGETS_END}, }; static inline void SetNewLandscapeType(byte landscape) { _settings_newgame.game_creation.landscape = landscape; InvalidateWindowClasses(WC_SELECT_GAME); } struct SelectGameWindow : public Window { private: enum SelectGameIntroWidgets { SGI_GENERATE_GAME = 2, SGI_LOAD_GAME, SGI_PLAY_SCENARIO, SGI_PLAY_HEIGHTMAP, SGI_EDIT_SCENARIO, SGI_PLAY_NETWORK, SGI_TEMPERATE_LANDSCAPE, SGI_ARCTIC_LANDSCAPE, SGI_TROPIC_LANDSCAPE, SGI_TOYLAND_LANDSCAPE, SGI_OPTIONS, SGI_DIFFICULTIES, SGI_PATCHES_OPTIONS, SGI_GRF_SETTINGS, SGI_EXIT, }; public: SelectGameWindow(const WindowDesc *desc) : Window(desc) { this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC); this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC); this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND); SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level); this->DrawWidgets(); } virtual void OnClick(Point pt, int widget) { #ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false; #endif /* ENABLE_NETWORK */ switch (widget) { case SGI_GENERATE_GAME: ShowGenerateLandscape(); break; case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case SGI_EDIT_SCENARIO: StartScenarioEditor(); break; case SGI_PLAY_NETWORK: if (!_network_available) { ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); } else { ShowNetworkGameWindow(); } break; case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE); break; case SGI_OPTIONS: ShowGameOptions(); break; case SGI_DIFFICULTIES: ShowGameDifficulty(); break; case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break; case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case SGI_EXIT: HandleExitGameRequest(); break; } } }; static const WindowDesc _select_game_desc = { WDP_CENTER, WDP_CENTER, 336, 195, 336, 195, WC_SELECT_GAME, WC_NONE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _select_game_widgets, }; void ShowSelectGameWindow() { new SelectGameWindow(&_select_game_desc); } static void AskExitGameCallback(Window *w, bool confirmed) { if (confirmed) _exit_game = true; } void AskExitGame() { #if defined(_WIN32) SetDParam(0, STR_OSNAME_WINDOWS); #elif defined(__APPLE__) SetDParam(0, STR_OSNAME_OSX); #elif defined(__BEOS__) SetDParam(0, STR_OSNAME_BEOS); #elif defined(__MORPHOS__) SetDParam(0, STR_OSNAME_MORPHOS); #elif defined(__AMIGA__) SetDParam(0, STR_OSNAME_AMIGAOS); #elif defined(__OS2__) SetDParam(0, STR_OSNAME_OS2); #elif defined(SUNOS) SetDParam(0, STR_OSNAME_SUNOS); #elif defined(DOS) SetDParam(0, STR_OSNAME_DOS); #else SetDParam(0, STR_OSNAME_UNIX); #endif ShowQuery( STR_00C7_QUIT, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, NULL, AskExitGameCallback ); } static void AskExitToGameMenuCallback(Window *w, bool confirmed) { if (confirmed) _switch_mode = SM_MENU; } void AskExitToGameMenu() { ShowQuery( STR_0161_QUIT_GAME, (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, NULL, AskExitToGameMenuCallback ); }