/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */ #include "../../stdafx.h" #include "script_gamesettings.hpp" #include "../../settings_internal.h" #include "../../settings_type.h" #include "../../command_type.h" /* static */ bool ScriptGameSettings::IsValid(const char *setting) { uint i; const SettingDesc *sd = GetSettingFromName(setting, &i); return sd != NULL && sd->desc.cmd != SDT_STRING; } /* static */ int32 ScriptGameSettings::GetValue(const char *setting) { if (!IsValid(setting)) return -1; uint index; const SettingDesc *sd = GetSettingFromName(setting, &index); void *ptr = GetVariableAddress(&_settings_game, &sd->save); if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; return (int32)ReadValue(ptr, sd->save.conv); } /* static */ bool ScriptGameSettings::SetValue(const char *setting, int value) { if (!IsValid(setting)) return false; uint index; const SettingDesc *sd = GetSettingFromName(setting, &index); if ((sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) return false; if (sd->desc.cmd != SDT_BOOLX && sd->desc.cmd != SDT_NUMX) return false; return ScriptObject::DoCommand(0, index, value, CMD_CHANGE_SETTING); } /* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type) { switch (vehicle_type) { case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; default: return true; } }