/* $Id$ */ /** @file build_vehicle_gui.cpp GUI for building vehicles. */ #include "stdafx.h" #include "openttd.h" #include "train.h" #include "roadveh.h" #include "ship.h" #include "aircraft.h" #include "debug.h" #include "gui.h" #include "articulated_vehicles.h" #include "textbuf_gui.h" #include "command_func.h" #include "player_func.h" #include "airport.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "cargotype.h" #include "group.h" #include "road_map.h" #include "strings_func.h" #include "window_func.h" #include "date_func.h" #include "vehicle_func.h" #include "settings_type.h" #include "gfx_func.h" #include "widgets/dropdown_func.h" #include "string_func.h" #include "window_gui.h" #include "engine_gui.h" #include "table/sprites.h" #include "table/strings.h" enum BuildVehicleWidgets { BUILD_VEHICLE_WIDGET_CLOSEBOX = 0, BUILD_VEHICLE_WIDGET_CAPTION, BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, BUILD_VEHICLE_WIDGET_LIST, BUILD_VEHICLE_WIDGET_SCROLLBAR, BUILD_VEHICLE_WIDGET_PANEL, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME, BUILD_VEHICLE_WIDGET_RESIZE, BUILD_VEHICLE_WIDGET_END }; static const Widget _build_vehicle_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 239, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS }, { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, { WWT_DROPDOWN, RESIZE_RIGHT, 14, 81, 239, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, { WWT_MATRIX, RESIZE_RB, 14, 0, 227, 26, 39, 0x101, STR_NULL }, { WWT_SCROLLBAR, RESIZE_LRB, 14, 228, 239, 26, 39, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, { WWT_PANEL, RESIZE_RTB, 14, 0, 239, 40, 161, 0x0, STR_NULL }, { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 162, 173, 0x0, STR_NULL }, { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 115, 227, 162, 173, 0x0, STR_NULL }, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON }, { WIDGETS_END}, }; static bool _internal_sort_order; // descending/ascending static byte _last_sort_criteria[] = {0, 0, 0, 0}; static bool _last_sort_order[] = {false, false, false, false}; static int CDECL EngineNumberSorter(const void *a, const void *b) { const EngineID va = *(const EngineID*)a; const EngineID vb = *(const EngineID*)b; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL EngineIntroDateSorter(const void *a, const void *b) { const int va = GetEngine(*(const EngineID*)a)->intro_date; const int vb = GetEngine(*(const EngineID*)b)->intro_date; const int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL EngineNameSorter(const void *a, const void *b) { static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE }; static char last_name[2][64] = { "\0", "\0" }; const EngineID va = *(const EngineID*)a; const EngineID vb = *(const EngineID*)b; int r; if (va != last_engine[0]) { last_engine[0] = va; SetDParam(0, va); GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0])); } if (vb != last_engine[1]) { last_engine[1] = vb; SetDParam(0, vb); GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1])); } r = strcmp(last_name[0], last_name[1]); // sort by name if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL EngineReliabilitySorter(const void *a, const void *b) { const int va = GetEngine(*(const EngineID*)a)->reliability; const int vb = GetEngine(*(const EngineID*)b)->reliability; const int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } /* Train sorting functions */ static int CDECL TrainEngineCostSorter(const void *a, const void *b) { int va = RailVehInfo(*(const EngineID*)a)->base_cost; int vb = RailVehInfo(*(const EngineID*)b)->base_cost; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL TrainEngineSpeedSorter(const void *a, const void *b) { int va = RailVehInfo(*(const EngineID*)a)->max_speed; int vb = RailVehInfo(*(const EngineID*)b)->max_speed; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL TrainEnginePowerSorter(const void *a, const void *b) { const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a); const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b); int va = rvi_a->power; int vb = rvi_b->power; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL TrainEngineRunningCostSorter(const void *a, const void *b) { const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a); const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b); Money va = rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1); Money vb = rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1); int r = ClampToI32(va - vb); return _internal_sort_order ? -r : r; } static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *b) { const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a); const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b); /* Here we are using a few tricks to get the right sort. * We want power/running cost, but since we usually got higher running cost than power and we store the result in an int, * we will actually calculate cunning cost/power (to make it more than 1). * Because of this, the return value have to be reversed as well and we return b - a instead of a - b. * Another thing is that both power and running costs should be doubled for multiheaded engines. * Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */ Money va = (rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class)) / max(1U, (uint)rvi_a->power); Money vb = (rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class)) / max(1U, (uint)rvi_b->power); int r = ClampToI32(vb - va); return _internal_sort_order ? -r : r; } static int CDECL TrainEngineNumberSorter(const void *a, const void *b) { const EngineID va = *(const EngineID*)a; const EngineID vb = *(const EngineID*)b; int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb); return _internal_sort_order ? -r : r; } static int CDECL TrainEngineCapacitySorter(const void *a, const void *b) { int va = RailVehInfo(*(const EngineID*)a)->capacity; int vb = RailVehInfo(*(const EngineID*)b)->capacity; int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL TrainEnginesThenWagonsSorter(const void *a, const void *b) { EngineID va = *(const EngineID*)a; EngineID vb = *(const EngineID*)b; int val_a = (RailVehInfo(va)->railveh_type == RAILVEH_WAGON ? 1 : 0); int val_b = (RailVehInfo(vb)->railveh_type == RAILVEH_WAGON ? 1 : 0); int r = val_a - val_b; /* Use EngineID to sort instead since we want consistent sorting */ if (r == 0) return EngineNumberSorter(a, b); return _internal_sort_order ? -r : r; } /* Road vehicle sorting functions */ static int CDECL RoadVehEngineCostSorter(const void *a, const void *b) { int va = RoadVehInfo(*(const EngineID*)a)->base_cost; int vb = RoadVehInfo(*(const EngineID*)b)->base_cost; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL RoadVehEngineSpeedSorter(const void *a, const void *b) { int va = RoadVehInfo(*(const EngineID*)a)->max_speed; int vb = RoadVehInfo(*(const EngineID*)b)->max_speed; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL RoadVehEngineRunningCostSorter(const void *a, const void *b) { const RoadVehicleInfo *rvi_a = RoadVehInfo(*(const EngineID*)a); const RoadVehicleInfo *rvi_b = RoadVehInfo(*(const EngineID*)b); Money va = rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class); Money vb = rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class); int r = ClampToI32(va - vb); if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL RoadVehEngineCapacitySorter(const void *a, const void *b) { int va = RoadVehInfo(*(const EngineID*)a)->capacity; int vb = RoadVehInfo(*(const EngineID*)b)->capacity; int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } /* Road vehicle sorting functions */ static int CDECL ShipEngineCostSorter(const void *a, const void *b) { int va = ShipVehInfo(*(const EngineID*)a)->base_cost; int vb = ShipVehInfo(*(const EngineID*)b)->base_cost; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL ShipEngineSpeedSorter(const void *a, const void *b) { int va = ShipVehInfo(*(const EngineID*)a)->max_speed; int vb = ShipVehInfo(*(const EngineID*)b)->max_speed; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL ShipEngineRunningCostSorter(const void *a, const void *b) { const int va = ShipVehInfo(*(const EngineID*)a)->running_cost; const int vb = ShipVehInfo(*(const EngineID*)b)->running_cost; const int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL ShipEngineCapacitySorter(const void *a, const void *b) { int va = ShipVehInfo(*(const EngineID*)a)->capacity; int vb = ShipVehInfo(*(const EngineID*)b)->capacity; int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } /* Aircraft sorting functions */ static int CDECL AircraftEngineCostSorter(const void *a, const void *b) { const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost; const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost; int r = va - vb; return _internal_sort_order ? -r : r; } static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b) { const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed; const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed; const int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b) { const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost; const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost; const int r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } return _internal_sort_order ? -r : r; } static int CDECL AircraftEngineCargoSorter(const void *a, const void *b) { int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity; int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity; int r = va - vb; if (r == 0) { /* The planes has the same passenger capacity. Check mail capacity instead */ va = AircraftVehInfo(*(const EngineID*)a)->mail_capacity; vb = AircraftVehInfo(*(const EngineID*)b)->mail_capacity; r = va - vb; if (r == 0) { /* Use EngineID to sort instead since we want consistent sorting */ return EngineNumberSorter(a, b); } } return _internal_sort_order ? -r : r; } static EngList_SortTypeFunction * const _sorter[][10] = {{ /* Trains */ &TrainEngineNumberSorter, &TrainEngineCostSorter, &TrainEngineSpeedSorter, &TrainEnginePowerSorter, &EngineIntroDateSorter, &EngineNameSorter, &TrainEngineRunningCostSorter, &TrainEnginePowerVsRunningCostSorter, &EngineReliabilitySorter, &TrainEngineCapacitySorter, }, { /* Road vehicles */ &EngineNumberSorter, &RoadVehEngineCostSorter, &RoadVehEngineSpeedSorter, &EngineIntroDateSorter, &EngineNameSorter, &RoadVehEngineRunningCostSorter, &EngineReliabilitySorter, &RoadVehEngineCapacitySorter, }, { /* Ships */ &EngineNumberSorter, &ShipEngineCostSorter, &ShipEngineSpeedSorter, &EngineIntroDateSorter, &EngineNameSorter, &ShipEngineRunningCostSorter, &EngineReliabilitySorter, &ShipEngineCapacitySorter, }, { /* Aircraft */ &EngineNumberSorter, &AircraftEngineCostSorter, &AircraftEngineSpeedSorter, &EngineIntroDateSorter, &EngineNameSorter, &AircraftEngineRunningCostSorter, &EngineReliabilitySorter, &AircraftEngineCargoSorter, }}; static const StringID _sort_listing[][11] = {{ /* Trains */ STR_ENGINE_SORT_ENGINE_ID, STR_ENGINE_SORT_COST, STR_SORT_BY_MAX_SPEED, STR_ENGINE_SORT_POWER, STR_ENGINE_SORT_INTRO_DATE, STR_SORT_BY_DROPDOWN_NAME, STR_ENGINE_SORT_RUNNING_COST, STR_ENGINE_SORT_POWER_VS_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_ENGINE_SORT_CARGO_CAPACITY, INVALID_STRING_ID }, { /* Road vehicles */ STR_ENGINE_SORT_ENGINE_ID, STR_ENGINE_SORT_COST, STR_SORT_BY_MAX_SPEED, STR_ENGINE_SORT_INTRO_DATE, STR_SORT_BY_DROPDOWN_NAME, STR_ENGINE_SORT_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_ENGINE_SORT_CARGO_CAPACITY, INVALID_STRING_ID }, { /* Ships */ STR_ENGINE_SORT_ENGINE_ID, STR_ENGINE_SORT_COST, STR_SORT_BY_MAX_SPEED, STR_ENGINE_SORT_INTRO_DATE, STR_SORT_BY_DROPDOWN_NAME, STR_ENGINE_SORT_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_ENGINE_SORT_CARGO_CAPACITY, INVALID_STRING_ID }, { /* Aircraft */ STR_ENGINE_SORT_ENGINE_ID, STR_ENGINE_SORT_COST, STR_SORT_BY_MAX_SPEED, STR_ENGINE_SORT_INTRO_DATE, STR_SORT_BY_DROPDOWN_NAME, STR_ENGINE_SORT_RUNNING_COST, STR_SORT_BY_RELIABILITY, STR_ENGINE_SORT_CARGO_CAPACITY, INVALID_STRING_ID }}; static int DrawCargoCapacityInfo(int x, int y, EngineID engine, VehicleType type, bool refittable) { uint16 *cap = GetCapacityOfArticulatedParts(engine, type); for (uint c = 0; c < NUM_CARGO; c++) { if (cap[c] == 0) continue; SetDParam(0, c); SetDParam(1, cap[c]); SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY); DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); y += 10; /* Only show as refittable once */ refittable = false; } return y; } /* Draw rail wagon specific details */ static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi) { /* Purchase cost */ SetDParam(0, (GetEngineProperty(engine_number, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8); DrawString(x, y, STR_PURCHASE_INFO_COST, TC_FROMSTRING); y += 10; /* Wagon weight - (including cargo) */ uint weight = GetEngineProperty(engine_number, 0x16, rvi->weight); SetDParam(0, weight); SetDParam(1, (GetCargo(rvi->cargo_type)->weight * GetEngineProperty(engine_number, 0x14, rvi->capacity) >> 4) + weight); DrawString(x, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT, TC_FROMSTRING); y += 10; /* Wagon speed limit, displayed if above zero */ if (_settings.vehicle.wagon_speed_limits) { uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed); if (max_speed > 0) { SetDParam(0, max_speed * 10 / 16); DrawString(x, y, STR_PURCHASE_INFO_SPEED, TC_FROMSTRING); y += 10; } } /* Running cost */ if (rvi->running_cost_class != 0xFF) { SetDParam(0, GetEngineProperty(engine_number, 0x0D, rvi->running_cost) * GetPriceByIndex(rvi->running_cost_class) >> 8); DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); y += 10; } return y; } /* Draw locomotive specific details */ static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi) { int multihead = (rvi->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0); uint weight = GetEngineProperty(engine_number, 0x16, rvi->weight); /* Purchase Cost - Engine weight */ SetDParam(0, GetEngineProperty(engine_number, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5); SetDParam(1, weight << multihead); DrawString(x, y, STR_PURCHASE_INFO_COST_WEIGHT, TC_FROMSTRING); y += 10; /* Max speed - Engine power */ SetDParam(0, GetEngineProperty(engine_number, 0x09, rvi->max_speed) * 10 / 16); SetDParam(1, GetEngineProperty(engine_number, 0x0B, rvi->power)); DrawString(x, y, STR_PURCHASE_INFO_SPEED_POWER, TC_FROMSTRING); y += 10; /* Max tractive effort - not applicable if old acceleration or maglev */ if (_settings.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256); DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING); y += 10; } /* Running cost */ if (rvi->running_cost_class != 0xFF) { SetDParam(0, GetEngineProperty(engine_number, 0x0D, rvi->running_cost) * GetPriceByIndex(rvi->running_cost_class) >> 8); DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); y += 10; } /* Powered wagons power - Powered wagons extra weight */ if (rvi->pow_wag_power != 0) { SetDParam(0, rvi->pow_wag_power); SetDParam(1, rvi->pow_wag_weight); DrawString(x, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, TC_FROMSTRING); y += 10; }; return y; } /* Draw road vehicle specific details */ static int DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number, const RoadVehicleInfo *rvi) { bool refittable = (EngInfo(engine_number)->refit_mask != 0); /* Purchase cost - Max speed */ SetDParam(0, GetEngineProperty(engine_number, 0x11, rvi->base_cost) * (_price.roadveh_base >> 3) >> 5); SetDParam(1, rvi->max_speed * 10 / 32); DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING); y += 10; /* Running cost */ SetDParam(0, rvi->running_cost * GetPriceByIndex(rvi->running_cost_class) >> 8); DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); y += 10; /* Cargo type + capacity */ return DrawCargoCapacityInfo(x, y, engine_number, VEH_ROAD, refittable); } /* Draw ship specific details */ static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi) { /* Purchase cost - Max speed */ SetDParam(0, GetEngineProperty(engine_number, 0x0A, svi->base_cost) * (_price.ship_base >> 3) >> 5); SetDParam(1, GetEngineProperty(engine_number, 0x0B, svi->max_speed) * 10 / 32); DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING); y += 10; /* Cargo type + capacity */ SetDParam(0, svi->cargo_type); SetDParam(1, GetEngineProperty(engine_number, 0x0D, svi->capacity)); SetDParam(2, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY); DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); y += 10; /* Running cost */ SetDParam(0, GetEngineProperty(engine_number, 0x0F, svi->running_cost) * _price.ship_running >> 8); DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); y += 10; return y; } /* Draw aircraft specific details */ static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi) { CargoID cargo; /* Purchase cost - Max speed */ SetDParam(0, GetEngineProperty(engine_number, 0x0B, avi->base_cost) * (_price.aircraft_base >> 3) >> 5); SetDParam(1, avi->max_speed * 10 / 16); DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING); y += 10; /* Cargo capacity */ cargo = FindFirstRefittableCargo(engine_number); if (cargo == CT_INVALID || cargo == CT_PASSENGERS) { SetDParam(0, avi->passenger_capacity); SetDParam(1, avi->mail_capacity); DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, TC_FROMSTRING); } else { /* Note, if the default capacity is selected by the refit capacity * callback, then the capacity shown is likely to be incorrect. */ SetDParam(0, cargo); SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi)); SetDParam(2, STR_9842_REFITTABLE); DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); } y += 10; /* Running cost */ SetDParam(0, GetEngineProperty(engine_number, 0x0E, avi->running_cost) * _price.aircraft_running >> 8); DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); y += 10; return y; } /** * Draw the purchase info details of a vehicle at a given location. * @param x,y location where to draw the info * @param w how wide are the text allowed to be (size of widget/window to Draw in) * @param engine_number the engine of which to draw the info of * @return y after drawing all the text */ int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number) { const Engine *e = GetEngine(engine_number); YearMonthDay ymd; ConvertDateToYMD(e->intro_date, &ymd); bool refitable = false; switch (e->type) { default: NOT_REACHED(); case VEH_TRAIN: { const RailVehicleInfo *rvi = RailVehInfo(engine_number); uint capacity = GetEngineProperty(engine_number, 0x14, rvi->capacity); refitable = (EngInfo(engine_number)->refit_mask != 0) && (capacity > 0); if (rvi->railveh_type == RAILVEH_WAGON) { y = DrawRailWagonPurchaseInfo(x, y, engine_number, rvi); } else { y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi); } /* Cargo type + capacity, or N/A */ int new_y = DrawCargoCapacityInfo(x, y, engine_number, VEH_TRAIN, refitable); if (new_y == y) { SetDParam(0, CT_INVALID); SetDParam(2, STR_EMPTY); DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); y += 10; } else { y = new_y; } break; } case VEH_ROAD: y = DrawRoadVehPurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number)); refitable = true; break; case VEH_SHIP: { const ShipVehicleInfo *svi = ShipVehInfo(engine_number); y = DrawShipPurchaseInfo(x, y, engine_number, svi); refitable = svi->refittable; } break; case VEH_AIRCRAFT: y = DrawAircraftPurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number)); refitable = true; break; } /* Draw details, that applies to all types except rail wagons */ if (e->type != VEH_TRAIN || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) { /* Design date - Life length */ SetDParam(0, ymd.year); SetDParam(1, e->lifelength); DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, TC_FROMSTRING); y += 10; /* Reliability */ SetDParam(0, e->reliability * 100 >> 16); DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, TC_FROMSTRING); y += 10; } /* Additional text from NewGRF */ y += ShowAdditionalText(x, y, w, engine_number); if (refitable) y += ShowRefitOptionsList(x, y, w, engine_number); return y; } static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, SpriteID pal) { switch (type) { case VEH_TRAIN: DrawTrainEngine( x, y, engine, pal); break; case VEH_ROAD: DrawRoadVehEngine( x, y, engine, pal); break; case VEH_SHIP: DrawShipEngine( x, y, engine, pal); break; case VEH_AIRCRAFT: DrawAircraftEngine(x, y, engine, pal); break; default: NOT_REACHED(); } } /** Engine drawing loop * @param type Type of vehicle (VEH_*) * @param x,y Where should the list start * @param eng_list What engines to draw * @param min where to start in the list * @param max where in the list to end * @param selected_id what engine to highlight as selected, if any * @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off */ void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group) { byte step_size = GetVehicleListHeight(type); byte x_offset = 0; byte y_offset = 0; assert(max <= eng_list->Length()); switch (type) { case VEH_TRAIN: x++; // train and road vehicles use the same offset, except trains are one more pixel to the right /* Fallthough */ case VEH_ROAD: x += 26; x_offset = 30; y += 2; y_offset = 4; break; case VEH_SHIP: x += 35; x_offset = 40; y += 7; y_offset = 3; break; case VEH_AIRCRAFT: x += 27; x_offset = 33; y += 7; y_offset = 3; break; default: NOT_REACHED(); } for (; min < max; min++, y += step_size) { const EngineID engine = (*eng_list)[min]; /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */ const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine); SetDParam(0, engine); DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK); DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player)); if (count_location != 0) { SetDParam(0, num_engines); DrawStringRightAligned(count_location, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING); } } } struct BuildVehicleWindow : Window { VehicleType vehicle_type; union { RailTypeByte railtype; AirportFTAClass::Flags flags; RoadTypes roadtypes; } filter; bool descending_sort_order; byte sort_criteria; bool regenerate_list; EngineID sel_engine; EngineID rename_engine; GUIEngineList eng_list; BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == 0 ? (int)type : tile) { this->vehicle_type = type; int vlh = GetVehicleListHeight(this->vehicle_type); ResizeWindow(this, 0, vlh - 14); this->resize.step_height = vlh; this->vscroll.cap = 1; this->widget[BUILD_VEHICLE_WIDGET_LIST].data = 0x101; this->resize.width = this->width; this->resize.height = this->height; this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player; this->sel_engine = INVALID_ENGINE; this->regenerate_list = false; this->sort_criteria = _last_sort_criteria[type]; this->descending_sort_order = _last_sort_order[type]; switch (type) { default: NOT_REACHED(); case VEH_TRAIN: this->filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile); break; case VEH_ROAD: this->filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile); case VEH_SHIP: break; case VEH_AIRCRAFT: this->filter.flags = tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags; break; } this->SetupWindowStrings(type); ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); this->GenerateBuildList(); // generate the list, since we need it in the next line /* Select the first engine in the list as default when opening the window */ if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0]; this->FindWindowPlacementAndResize(desc); } /* Setup widget strings to fit the different types of vehicles */ void SetupWindowStrings(VehicleType type) { switch (type) { default: NOT_REACHED(); case VEH_TRAIN: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN; this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME; this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE; break; case VEH_ROAD: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD; this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME; this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE; break; case VEH_SHIP: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP; this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME; this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE; break; case VEH_AIRCRAFT: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_A005_NEW_AIRCRAFT; this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST; this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT; this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT; this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_A037_RENAME; this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_A038_RENAME_AIRCRAFT_TYPE; break; } } /* Figure out what train EngineIDs to put in the list */ void GenerateBuildTrainList() { EngineID sel_id = INVALID_ENGINE; int num_engines = 0; int num_wagons = 0; this->filter.railtype = (this->window_number <= VEH_END) ? RAILTYPE_END : GetRailType(this->window_number); this->eng_list.Clear(); /* Make list of all available train engines and wagons. * Also check to see if the previously selected engine is still available, * and if not, reset selection to INVALID_ENGINE. This could be the case * when engines become obsolete and are removed */ const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { EngineID eid = e->index; const RailVehicleInfo *rvi = &e->u.rail; if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue; if (!IsEngineBuildable(eid, VEH_TRAIN, _local_player)) continue; *this->eng_list.Append() = eid; if (rvi->railveh_type != RAILVEH_WAGON) { num_engines++; } else { num_wagons++; } if (eid == this->sel_engine) sel_id = eid; } this->sel_engine = sel_id; /* make engines first, and then wagons, sorted by ListPositionOfEngine() */ _internal_sort_order = false; EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter); /* and then sort engines */ _internal_sort_order = this->descending_sort_order; EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines); /* and finally sort wagons */ EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons); } /* Figure out what road vehicle EngineIDs to put in the list */ void GenerateBuildRoadVehList() { EngineID sel_id = INVALID_ENGINE; this->eng_list.Clear(); const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue; if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue; *this->eng_list.Append() = eid; if (eid == this->sel_engine) sel_id = eid; } this->sel_engine = sel_id; } /* Figure out what ship EngineIDs to put in the list */ void GenerateBuildShipList() { EngineID sel_id = INVALID_ENGINE; this->eng_list.Clear(); const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) { EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue; *this->eng_list.Append() = eid; if (eid == this->sel_engine) sel_id = eid; } this->sel_engine = sel_id; } /* Figure out what aircraft EngineIDs to put in the list */ void GenerateBuildAircraftList() { EngineID sel_id = INVALID_ENGINE; this->eng_list.Clear(); /* Make list of all available planes. * Also check to see if the previously selected plane is still available, * and if not, reset selection to INVALID_ENGINE. This could be the case * when planes become obsolete and are removed */ const Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) { EngineID eid = e->index; if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue; /* First VEH_END window_numbers are fake to allow a window open for all different types at once */ if (this->window_number > VEH_END && !CanAircraftUseStation(eid, this->window_number)) continue; *this->eng_list.Append() = eid; if (eid == this->sel_engine) sel_id = eid; } this->sel_engine = sel_id; } /* Generate the list of vehicles */ void GenerateBuildList() { switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: this->GenerateBuildTrainList(); return; // trains should not reach the last sorting case VEH_ROAD: this->GenerateBuildRoadVehList(); break; case VEH_SHIP: this->GenerateBuildShipList(); break; case VEH_AIRCRAFT: this->GenerateBuildAircraftList(); break; } _internal_sort_order = this->descending_sort_order; EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]); } void OnClick(Point pt, int widget) { switch (widget) { case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING: this->descending_sort_order ^= true; _last_sort_order[this->vehicle_type] = this->descending_sort_order; this->regenerate_list = true; this->SetDirty(); break; case BUILD_VEHICLE_WIDGET_LIST: { uint i = (pt.y - this->widget[BUILD_VEHICLE_WIDGET_LIST].top) / GetVehicleListHeight(this->vehicle_type) + this->vscroll.pos; size_t num_items = this->eng_list.Length(); this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE; this->SetDirty(); break; } case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: // Select sorting criteria dropdown menu ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0); break; case BUILD_VEHICLE_WIDGET_BUILD: { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: DoCommandP(this->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco, CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE)); break; case VEH_ROAD: DoCommandP(this->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE)); break; case VEH_SHIP: DoCommandP(this->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP)); break; case VEH_AIRCRAFT: DoCommandP(this->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)); break; } } break; } case BUILD_VEHICLE_WIDGET_RENAME: { EngineID sel_eng = this->sel_engine; if (sel_eng != INVALID_ENGINE) { StringID str = STR_NULL; this->rename_engine = sel_eng; switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break; case VEH_ROAD: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break; case VEH_SHIP: str = STR_9838_RENAME_SHIP_TYPE; break; case VEH_AIRCRAFT: str = STR_A039_RENAME_AIRCRAFT_TYPE; break; } SetDParam(0, sel_eng); ShowQueryString(STR_ENGINE_NAME, str, 31, 160, this, CS_ALPHANUMERAL); } break; } } } virtual void OnInvalidateData(int data) { this->regenerate_list = true; } virtual void OnPaint() { if (this->regenerate_list) { this->regenerate_list = false; this->GenerateBuildList(); } uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length()); this->SetWidgetDisabledState(BUILD_VEHICLE_WIDGET_BUILD, this->window_number <= VEH_END); SetVScrollCount(this, this->eng_list.Length()); SetDParam(0, this->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles /* Set text of sort by dropdown */ this->widget[BUILD_VEHICLE_WIDGET_SORT_DROPDOWN].data = _sort_listing[this->vehicle_type][this->sort_criteria]; this->DrawWidgets(); DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP); if (this->sel_engine != INVALID_ENGINE) { const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL]; int text_end = DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, this->sel_engine); if (text_end > wi->bottom) { this->SetDirty(); ResizeWindowForWidget(this, BUILD_VEHICLE_WIDGET_PANEL, 0, text_end - wi->bottom); this->SetDirty(); } } this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP); } virtual void OnDoubleClick(Point pt, int widget) { if (widget == BUILD_VEHICLE_WIDGET_LIST) { /* When double clicking, we want to buy a vehicle */ this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD); } } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { StringID err_str = STR_NULL; _cmd_text = str; switch (this->vehicle_type) { default: NOT_REACHED(); case VEH_TRAIN: err_str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break; case VEH_ROAD: err_str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break; case VEH_SHIP: err_str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break; case VEH_AIRCRAFT: err_str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break; } DoCommandP(0, this->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(err_str)); } } virtual void OnDropdownSelect(int widget, int index) { if (this->sort_criteria != index) { this->sort_criteria = index; _last_sort_criteria[this->vehicle_type] = this->sort_criteria; this->regenerate_list = true; } this->SetDirty(); } virtual void OnResize(Point new_size, Point delta) { if (delta.x != 0) ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); if (delta.y == 0) return; this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type); this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; } }; static const WindowDesc _build_vehicle_desc = { WDP_AUTO, WDP_AUTO, 240, 174, 240, 256, WC_BUILD_VEHICLE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, _build_vehicle_widgets, }; void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) { /* We want to be able to open both Available Train as Available Ships, * so if tile == 0 (Available XXX Window), use 'type' as unique number. * As it always is a low value, it won't collide with any real tile * number. */ uint num = (tile == 0) ? (int)type : tile; assert(IsPlayerBuildableVehicleType(type)); DeleteWindowById(WC_BUILD_VEHICLE, num); new BuildVehicleWindow(&_build_vehicle_desc, tile, type); }