/* $Id$ */ /** @file clear_cmd.cpp Commands related to clear tiles. */ #include "stdafx.h" #include "openttd.h" #include "clear_map.h" #include "command_func.h" #include "bridge.h" #include "landscape.h" #include "variables.h" #include "unmovable_map.h" #include "genworld.h" #include "industry.h" #include "water_map.h" #include "tile_cmd.h" #include "functions.h" #include "economy_func.h" #include "viewport_func.h" #include "settings_type.h" #include "table/strings.h" #include "table/sprites.h" #include "table/clear_land.h" static CommandCost ClearTile_Clear(TileIndex tile, byte flags) { static const Money* clear_price_table[] = { &_price.clear_grass, &_price.clear_roughland, &_price.clear_rocks, &_price.clear_fields, &_price.clear_roughland, &_price.clear_roughland, }; CommandCost price(EXPENSES_CONSTRUCTION); if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) { price.AddCost(*clear_price_table[GetClearGround(tile)]); } if (flags & DC_EXEC) DoClearSquare(tile); return price; } void DrawClearLandTile(const TileInfo *ti, byte set) { DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); } void DrawHillyLandTile(const TileInfo *ti) { if (ti->tileh != SLOPE_FLAT) { DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE); } else { DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); } } void DrawClearLandFence(const TileInfo *ti) { byte z = ti->z; if (ti->tileh & SLOPE_S) { z += TILE_HEIGHT; if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT; } if (GetFenceSW(ti->tile) != 0) { DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z); } if (GetFenceSE(ti->tile) != 0) { DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z); } } static void DrawTile_Clear(TileInfo *ti) { switch (GetClearGround(ti->tile)) { case CLEAR_GRASS: DrawClearLandTile(ti, GetClearDensity(ti->tile)); break; case CLEAR_ROUGH: DrawHillyLandTile(ti); break; case CLEAR_ROCKS: DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_FIELDS: DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_SNOW: DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; case CLEAR_DESERT: DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break; } DrawClearLandFence(ti); DrawBridgeMiddle(ti); } static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) { uint z; Slope tileh = GetTileSlope(tile, &z); return z + GetPartialZ(x & 0xF, y & 0xF, tileh); } static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh) { return FOUNDATION_NONE; } static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac) { /* unused */ } static void AnimateTile_Clear(TileIndex tile) { /* unused */ } void TileLoopClearHelper(TileIndex tile) { byte self; byte neighbour; TileIndex dirty = INVALID_TILE; self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)); neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS)); if (GetFenceSW(tile) == 0) { if (self != neighbour) { SetFenceSW(tile, 3); dirty = tile; } } else { if (self == 0 && neighbour == 0) { SetFenceSW(tile, 0); dirty = tile; } } neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS)); if (GetFenceSE(tile) == 0) { if (self != neighbour) { SetFenceSE(tile, 3); dirty = tile; } } else { if (self == 0 && neighbour == 0) { SetFenceSE(tile, 0); dirty = tile; } } if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty); } /* convert into snowy tiles */ static void TileLoopClearAlps(TileIndex tile) { int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT; if (k < 0) { // well below the snow line if (!IsClearGround(tile, CLEAR_SNOW)) return; if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3); } else { if (!IsClearGround(tile, CLEAR_SNOW)) { SetClearGroundDensity(tile, CLEAR_SNOW, 0); } else { uint density = min((uint)k / TILE_HEIGHT, 3); if (GetClearDensity(tile) < density) { AddClearDensity(tile, 1); } else if (GetClearDensity(tile) > density) { AddClearDensity(tile, -1); } else { return; } } } MarkTileDirtyByTile(tile); } static void TileLoopClearDesert(TileIndex tile) { if (IsClearGround(tile, CLEAR_DESERT)) return; if (GetTropicZone(tile) == TROPICZONE_DESERT) { SetClearGroundDensity(tile, CLEAR_DESERT, 3); } else { if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT && GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT && GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT && GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT) return; SetClearGroundDensity(tile, CLEAR_DESERT, 1); } MarkTileDirtyByTile(tile); } static void TileLoop_Clear(TileIndex tile) { TileLoopClearHelper(tile); switch (_settings.game_creation.landscape) { case LT_TROPIC: TileLoopClearDesert(tile); break; case LT_ARCTIC: TileLoopClearAlps(tile); break; } switch (GetClearGround(tile)) { case CLEAR_GRASS: if (GetClearDensity(tile) == 3) return; if (_game_mode != GM_EDITOR) { if (GetClearCounter(tile) < 7) { AddClearCounter(tile, 1); return; } else { SetClearCounter(tile, 0); AddClearDensity(tile, 1); } } else { SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3); } break; case CLEAR_FIELDS: { uint field_type; if (_game_mode == GM_EDITOR) return; if (GetClearCounter(tile) < 7) { AddClearCounter(tile, 1); return; } else { SetClearCounter(tile, 0); } if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) { /* This farmfield is no longer farmfield, so make it grass again */ MakeClear(tile, CLEAR_GRASS, 2); } else { field_type = GetFieldType(tile); field_type = (field_type < 8) ? field_type + 1 : 0; SetFieldType(tile, field_type); } break; } default: return; } MarkTileDirtyByTile(tile); } void GenerateClearTile() { uint i, gi; TileIndex tile; /* add rough tiles */ i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80); SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); do { IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); tile = RandomTile(); if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); } while (--i); /* add rocky tiles */ i = gi; do { uint32 r = Random(); tile = RandomTileSeed(r); IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { uint j = GB(r, 16, 4) + 5; for (;;) { TileIndex tile_new; SetClearGroundDensity(tile, CLEAR_ROCKS, 3); do { if (--j == 0) goto get_out; tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2)); } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); tile = tile_new; } get_out:; } } while (--i); } static void ClickTile_Clear(TileIndex tile) { /* not used */ } static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) { return 0; } static const StringID _clear_land_str[] = { STR_080D_GRASS, STR_080B_ROUGH_LAND, STR_080A_ROCKS, STR_080E_FIELDS, STR_080F_SNOW_COVERED_LAND, STR_0810_DESERT }; static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) { if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { td->str = STR_080C_BARE_LAND; } else { td->str = _clear_land_str[GetClearGround(tile)]; } td->owner[0] = GetTileOwner(tile); } static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player) { return; } void InitializeClearLand() { _settings.game_creation.snow_line = _settings.game_creation.snow_line_height * TILE_HEIGHT; } static CommandCost TerraformTile_Clear(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new) { return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } extern const TileTypeProcs _tile_type_clear_procs = { DrawTile_Clear, ///< draw_tile_proc GetSlopeZ_Clear, ///< get_slope_z_proc ClearTile_Clear, ///< clear_tile_proc GetAcceptedCargo_Clear, ///< get_accepted_cargo_proc GetTileDesc_Clear, ///< get_tile_desc_proc GetTileTrackStatus_Clear, ///< get_tile_track_status_proc ClickTile_Clear, ///< click_tile_proc AnimateTile_Clear, ///< animate_tile_proc TileLoop_Clear, ///< tile_loop_clear ChangeTileOwner_Clear, ///< change_tile_owner_clear NULL, ///< get_produced_cargo_proc NULL, ///< vehicle_enter_tile_proc GetFoundation_Clear, ///< get_foundation_proc TerraformTile_Clear, ///< terraform_tile_proc };